Sounds awesome i just want it in my game. can you download it? am i just not seeing the link? or are you really just making us think of something amazing that will never come unless notch does it?
I was talking to a friend of mine about ideas for the Aether, he said one of my ideas sounded really cool, and I should post it, so here it goes.
When I heard that glowstone would be a requirement for the portal, and that aether is an anti-nether realm, that didn't quite sit well with me. If the two are opposites why would a material found only in one realm be required to go to it's opposite?
So I was thinking a way to make it make sense, would be to add rivers and lakes made of "liquid light" to the aether. It would have similar properties to water (possibly including the ability to be carried in buckets) and that glowstone would be liquid light that seeped down in to the nether (explaining why it only appears on ceilings) and in the nether, it hardens in to glowstone. Like how obsidian is the hardened version of lava.
It would probably have a light radius the same as, or slightly higher than glowstone. It would need to have non-infinite source blocks (like how lava works) to prevent players from flooding an area with it and easily preventing all monsters from spawning.
Liquid light could likely even house unique creatures in the aether that can't live in water. I don't think it should replace water in the aether by any means, but it should be there in addition to water. Imagine entering the aether and finding a floating mountain with glowing waterfalls pouring a beautiful, unearthly liquid over it's sides and down in to infinity, or coming across a floating oasis with exotic vegetation, and in the middle, an exotic, glowing pool.
That's my idea, I hope it was as good as my friend told me it was. Thank you for your time, and may all your creepers remain undetonated.
That's actually not a bad idea, but it would be problematic fitting it in with everything else. And on top of that, why would it harden into Glowstone when it reaches the Nether when the Aether is cold to Nether's Hot? Plus it also makes gathering glowstone dust fairly pointless.
Well not everything hardens by becoming colder, it could "dry" up in the nether, leaving only a crystal, powdery residue. It probably wouldn't be too hard to fit in if it had the same properties as normal water either. If the aether works like the nether -in the sense that monsters can spawn in any light level- or the light it gave off was too low to prevent monster spawning, then it wouldn't provide any unfair advantages/safe zones either.
It's just an idea though, I know it's not perfect.
EDIT: As well it would not make glowstone obsolete, glowstone is a solid, liquid light would be fluid, and thus much harder to implement as a light source for a home. As well, glowdust may be required as an ingredient for lanterns. So glowdust gathering would still be as strong as ever.
I was talking to a friend of mine about ideas for the Aether, he said one of my ideas sounded really cool, and I should post it, so here it goes.
When I heard that glowstone would be a requirement for the portal, and that aether is an anti-nether realm, that didn't quite sit well with me. If the two are opposites why would a material found only in one realm be required to go to it's opposite?
So I was thinking a way to make it make sense, would be to add rivers and lakes made of "liquid light" to the aether. It would have similar properties to water (possibly including the ability to be carried in buckets) and that glowstone would be liquid light that seeped down in to the nether (explaining why it only appears on ceilings) and in the nether, it hardens in to glowstone. Like how obsidian is the hardened version of lava.
It would probably have a light radius the same as, or slightly higher than glowstone. It would need to have non-infinite source blocks (like how lava works) to prevent players from flooding an area with it and easily preventing all monsters from spawning.
Liquid light could likely even house unique creatures in the aether that can't live in water. I don't think it should replace water in the aether by any means, but it should be there in addition to water. Imagine entering the aether and finding a floating mountain with glowing waterfalls pouring a beautiful, unearthly liquid over it's sides and down in to infinity, or coming across a floating oasis with exotic vegetation, and in the middle, an exotic, glowing pool.
That's my idea, I hope it was as good as my friend told me it was. Thank you for your time, and may all your creepers remain undetonated.
I think it's a good idea and, it could be deadly or safe, it could have things in it or not, but think about idea of floating islands with liquid light flowing off them in a cold.. dark night
Quote from GreyAcumen »
That's actually not a bad idea, but it would be problematic fitting it in with everything else. And on top of that, why would it harden into Glowstone when it reaches the Nether when the Aether is cold to Nether's Hot? Plus it also makes gathering glowstone dust fairly pointless.
What did you make a portal of to get here? was that glowstone? meaning that after lots of work you can upgrade. And maybe it was the taite of the neater rack that made it solid, not just heating up, or maybe it's just cool and doesn't need science!
Why not just use Mossy Cobblestone to craft the portal.
It's a very good looking material, and You don't have to visit the Nether to obtain the materials to get there. [] [] [] [] [] []
It's kinda a rare material to get, but it's not technically Impractical.
I'm not often on the forums, but when I'm here, I like to give my two-cents.
I like the idea of this compared to the Lightstone, Which you have to travel to the Nether to get.
You still have to risk your life to get the materials, and it's not as common as dirt.
I was going to make a thread for my ideas of other planar portals, including one of air, but I decided to check the forums first. I was seriously even thinking of calling it The Aether. I guess great minds think alike.
Rollback Post to RevisionRollBack
"Survival" is a film/literature/video game genre about survival and self-sufficiency in the wild.
"Survival of the fittest" is a phrase used to paraphrase natural selection.
I like this idea. It would add a lot of things that I feel minecraft is missing, like a means to travel (Glider)
It would be so awesome if when you fell you fell into the real world, because you could build scenic traveling routes in the aether that end up dropping into some water in the real world.
But what would happen if you managed to build a staircase down into the real world?
I think both of these ideas, and suggestions for video games in general, suffer from being overambitious. You get one good idea after another, and pretty soon you have something on the level of a major expansion pack.
Rollback Post to RevisionRollBack
"Survival" is a film/literature/video game genre about survival and self-sufficiency in the wild.
"Survival of the fittest" is a phrase used to paraphrase natural selection.
I think both of these ideas, and suggestions for video games in general, suffer from being overambitious. You get one good idea after another, and pretty soon you have something on the level of a major expansion pack.
I believe some of the things in both these suggestions are a little overpowered, but the Nether is essentially useless now. There really isn't anything you can do there, so it should be worked on. And the Aether idea is a good project for Notch if he ever gets rid of his big list of things to do.
And what do you mean "on the level of a major expansion pack" Minecraft itself, essentially, is a game to be continually updated and improved. I mean its a great game and all, but without the occasional upgrades I would get a tad bored with it. All in all, I think over ambition is a great thing for this game.
I think both of these ideas, and suggestions for video games in general, suffer from being overambitious. You get one good idea after another, and pretty soon you have something on the level of a major expansion pack.
I believe some of the things in both these suggestions are a little overpowered, but the Nether is essentially useless now. There really isn't anything you can do there, so it should be worked on. And the Aether idea is a good project for Notch if he ever gets rid of his big list of things to do.
And what do you mean "on the level of a major expansion pack" Minecraft itself, essentially, is a game to be continually updated and improved. I mean its a great game and all, but without the occasional upgrades I would get a tad bored with it. All in all, I think over ambition is a great thing for this game.
Basically what I'm trying to say is when you go into such detail for a single aspect of a game, it kind of makes things feel 'lopsided.' I'm more a fan of lots of different areas that that have their own token blocks with unique and diverse functions. Don't get me wrong, I'd like to see more stuff in the Nether, too, but I want it to be just one of many designations and sources of resources instead of just some kind of linear planar progression.
Rollback Post to RevisionRollBack
"Survival" is a film/literature/video game genre about survival and self-sufficiency in the wild.
"Survival of the fittest" is a phrase used to paraphrase natural selection.
Basically what I'm trying to say is when you go into such detail for a single aspect of a game, it kind of makes things feel 'lopsided.' I'm more a fan of lots of different areas that that have their own token blocks with unique and diverse functions.
I understand what you're saying, and I feel the same way. I just believe that the overworld is the over-developed one. Its got 6 ores, and 10 natural blocks, and 10 mobs (11 if you include spider-jockeys), while the Nether only has 4 blocks and 2 mobs in it. I just think that the Nether needs a little more going for it. I visited it a few times after the Halloween Update and haven't seen the need to revisit again.
Basically what I'm trying to say is when you go into such detail for a single aspect of a game, it kind of makes things feel 'lopsided.' I'm more a fan of lots of different areas that that have their own token blocks with unique and diverse functions.
I understand what you're saying, and I feel the same way. I just believe that the overworld is the over-developed one. Its got 6 ores, and 10 natural blocks, and 10 mobs (11 if you include spider-jockeys), while the Nether only has 4 blocks and 2 mobs in it. I just think that the Nether needs a little more going for it. I visited it a few times after the Halloween Update and haven't seen the need to revisit again.
What I'd like to see for this game is more distinctiveness between Biomes and any additional planes, so people living in different areas will have different access to resources.
Rollback Post to RevisionRollBack
"Survival" is a film/literature/video game genre about survival and self-sufficiency in the wild.
"Survival of the fittest" is a phrase used to paraphrase natural selection.
Basically what I'm trying to say is when you go into such detail for a single aspect of a game, it kind of makes things feel 'lopsided.' I'm more a fan of lots of different areas that that have their own token blocks with unique and diverse functions.
I understand what you're saying, and I feel the same way. I just believe that the overworld is the over-developed one. Its got 6 ores, and 10 natural blocks, and 10 mobs (11 if you include spider-jockeys), while the Nether only has 4 blocks and 2 mobs in it. I just think that the Nether needs a little more going for it. I visited it a few times after the Halloween Update and haven't seen the need to revisit again.
What I'd like to see for this game is more distinctiveness between Biomes and any additional planes, so people living in different areas will have different access to resources.
I think that would be a great idea as well. Right now, the non-desert/non-tundra biomes all look fairly similar, I think at one point, Notch mentioned something about a scorpion mob for the desert.
Although, I would still like to see work done on the Nether.
There should be Airsquid skeleton jockeys too.
No? Remember Cave Game...?
Notch never put it in, yet we still get it!
Creating Necromancy since 2011!
Necro-ing Necromancy threads since 2014!
Repeatedly restarting mods since 2015!
When I heard that glowstone would be a requirement for the portal, and that aether is an anti-nether realm, that didn't quite sit well with me. If the two are opposites why would a material found only in one realm be required to go to it's opposite?
So I was thinking a way to make it make sense, would be to add rivers and lakes made of "liquid light" to the aether. It would have similar properties to water (possibly including the ability to be carried in buckets) and that glowstone would be liquid light that seeped down in to the nether (explaining why it only appears on ceilings) and in the nether, it hardens in to glowstone. Like how obsidian is the hardened version of lava.
It would probably have a light radius the same as, or slightly higher than glowstone. It would need to have non-infinite source blocks (like how lava works) to prevent players from flooding an area with it and easily preventing all monsters from spawning.
Liquid light could likely even house unique creatures in the aether that can't live in water. I don't think it should replace water in the aether by any means, but it should be there in addition to water. Imagine entering the aether and finding a floating mountain with glowing waterfalls pouring a beautiful, unearthly liquid over it's sides and down in to infinity, or coming across a floating oasis with exotic vegetation, and in the middle, an exotic, glowing pool.
That's my idea, I hope it was as good as my friend told me it was. Thank you for your time, and may all your creepers remain undetonated.
PLEASE ALSO SUPPORT:
Sabata & Grey Acumen's "New Nether"
Grey Acumen's Minecraft 2.0 Suggestion Series
It's just an idea though, I know it's not perfect.
EDIT: As well it would not make glowstone obsolete, glowstone is a solid, liquid light would be fluid, and thus much harder to implement as a light source for a home. As well, glowdust may be required as an ingredient for lanterns. So glowdust gathering would still be as strong as ever.
I think it's a good idea and, it could be deadly or safe, it could have things in it or not, but think about idea of floating islands with liquid light flowing off them in a cold.. dark night
What did you make a portal of to get here? was that glowstone? meaning that after lots of work you can upgrade. And maybe it was the taite of the neater rack that made it solid, not just heating up, or maybe it's just cool and doesn't need science!
It's a very good looking material, and You don't have to visit the Nether to obtain the materials to get there.
It's kinda a rare material to get, but it's not technically Impractical.
I'm not often on the forums, but when I'm here, I like to give my two-cents.
I like the idea of this compared to the Lightstone, Which you have to travel to the Nether to get.
You still have to risk your life to get the materials, and it's not as common as dirt.
"Survival of the fittest" is a phrase used to paraphrase natural selection.
It's not a mod, it's something that may be implemented.
It would be so awesome if when you fell you fell into the real world, because you could build scenic traveling routes in the aether that end up dropping into some water in the real world.
But what would happen if you managed to build a staircase down into the real world?
http://www.minecraftforum.net/viewtopic.php?f=1&t=146410
I think both of these ideas, and suggestions for video games in general, suffer from being overambitious. You get one good idea after another, and pretty soon you have something on the level of a major expansion pack.
"Survival of the fittest" is a phrase used to paraphrase natural selection.
And what do you mean "on the level of a major expansion pack" Minecraft itself, essentially, is a game to be continually updated and improved. I mean its a great game and all, but without the occasional upgrades I would get a tad bored with it. All in all, I think over ambition is a great thing for this game.
Basically what I'm trying to say is when you go into such detail for a single aspect of a game, it kind of makes things feel 'lopsided.' I'm more a fan of lots of different areas that that have their own token blocks with unique and diverse functions. Don't get me wrong, I'd like to see more stuff in the Nether, too, but I want it to be just one of many designations and sources of resources instead of just some kind of linear planar progression.
"Survival of the fittest" is a phrase used to paraphrase natural selection.
What I'd like to see for this game is more distinctiveness between Biomes and any additional planes, so people living in different areas will have different access to resources.
"Survival of the fittest" is a phrase used to paraphrase natural selection.
Although, I would still like to see work done on the Nether.
My texture pack: StudCraft