Great idea, how about.....Flying Creepers? Drop a diamond or some other valuable when killed, and makes a whirring sound to alert you to its presence so you don't get ambushed? Have these been suggested already, because I didn't have time to read all of 100 pages of this topic. ^ ^
Personally, I think Mossy Cobblestone would be a neat portal material. Although... perhaps to change it up, you could have a craftable item that's special function teleported you to the Aether? Like... a holy symbol or something, made of diamond, gold, and/or glowstone dust?
Don't call it impossible just because Notch hasn't fixed the glowstone drops yet. Glowstone is unreasonably useless right now. It still melts snow and ice when you place it. It's ugly as ****. Whose idea was it to make it look like glowing vomit?
Anyways about the different variations of mobs in each realm idea. It's plausible really. In separate ecosystems similar type creature will spawn with different features. The same processes of life will occur if conditions for life to flourish are sustained.
You could hardly consider those conditions present in the Nether. Ghasts are highly territorial and would extinguish any life that comes near them. Also there are no resources in the Nether suitable to sustain life. The only mobs that would be there would be undead versions of creatures like the zombie pigmen. The Ghast is the creeper in the Nether.
The Aether is exceptionally suited for life. The problem is the limited space for mobs to spawn on the land and how impossible it is to move around from floating land to land. This makes the Aether most suitable for flying mobs. Some of these mobs may have the ability to island hop from place to place. This will probably be the case of the dragons if Notch were to make them. How else would we be able to attach a saddle to them?Pillar up into the sky and hope it flies too close to the pillar?
It's a shame minecraft is limited graphically, because Notch could have done so much more with life in Minecraft. Maybe if he starts making even thinner constructions for natural objects. It could be done, but it would be a hassle.
Trolls, which could pretty much eat whatever it wants
Brands, which may be considered a type of undead
Tunnel Mites, which could feed on mushrooms or possibly scavenge from pretty much anything
Spiked Grems, which eat fire
Gluttons, which will eat ANYTHING that they can get away with
Netherwurms, which eat a bit of whatever they tunnel through, and also possibly gluttons or Spiked Grems
Grimhounds, which prey on Spiked Grems, Gluttons, and Zombie Pigmen(primary source)
Quote from VileAssassin »
The Aether is exceptionally suited for life. The problem is the limited space for mobs to spawn on the land and how impossible it is to move around from floating land to land. This makes the Aether most suitable for flying mobs. Some of these mobs may have the ability to island hop from place to place. This will probably be the case of the dragons if Notch were to make them. How else would we be able to attach a saddle to them?Pillar up into the sky and hope it flies too close to the pillar?
Riding a dragon is something cool that pretty much everyone is going to want to try. Making this easily accessible just cheapens the experience.
just being a dragon isn't going to make the experience valued by the player. The value is directly proportional to the difficulty in obtaining it.
Is encouraging people to pillar up into the sky to ride dragons really something we want in Minecraft?
All the noobs will just end up falling to their death on the pillar and then have to make another one to try again. Soon we'll have noob pillars everywhere.
Edit: Not to mention after you get on a dragon you wouldn't have the opportunity to destroy the pillar you made.
Edit2: What if you could only find dragons in the Aether?
You can then get them into the overworld by flying them into the portal. Once you have one, it shouldn't despawn, because getting one would be extremely annoying to get. That would give the Aether a fully reasonable purpose to exist in Minecraft.
That would give the Aether a fully reasonable purpose to exist in Minecraft.
What is a fully reasonable purpose to the Aether is being a fresh experience requiring the player to think of new ways to navigate the terrain readily and finding new blocks that will open up entirely new functional construction possibilities, thus reducing the limits on the player's creativity.
"getting a dragon to ride" is an obvious gimmick, no matter how cool the concept sounds.
Expanding block opportunities is hardly a good reason to add a whole new realm. In fact that's the reason why the Nether failed. There were new blocks and not much else. I'm really sure Notch isn't going to add Galestone if he makes the Aether.
The Aether needs more than just new blocks. There needs to be a balance. There can't be all these new mobs in one realm and barely any in the other. More mobs in the Nether doesn't make a lot of sense considering the vastly limited space you have to move around in the Nether. It's not like there's any biomes. These things could spawn anywhere they want to.
So if you take the fact that the Nether isn't a good place to include new mobs, then you can't possibly expect to include tons of mobs in the Aether. The Aether would have arguably similar restricted space as the Nether and thus land mobs would need to be extremely limited or there would be too many mobs and not enough places for them to roam. That leaves flying mobs which would be the primary mob of the Aether. Flying world > flying mob
What flying mobs has Notch considered? Ghasts (which have a 98.999 % change of being in an Aether like realm), and Dragons. Now lets consider people wouldn't be going there for ghasts. That leaves dragons by itself as the primary mob of the Aether. Primary mobs > flying mobs They would have the most purposeful attributes than all the other mobs of the Aether. (I haven't reviewed to confirm this yet.)
Now if I were to advertise the concept of Aether to Notch, how would I present it. Should I suggest it as a land full of new blocks with unique properties that he would have to code into the game or would I advertise it as a reasonable place to add the already confirmed dragons that wouldn't affect the realistic setting of the pristine overworld.
The new block argument just doesn't hold up to be honest. You could say that about adding any realm into the game. It doesn't mean that the game needs that realm because it must have these blocks. There is a fine line between wants and needs. New blocks are a want and flying mobs are a need. The Aether should focus on needs before wants.
Expanding block opportunities is hardly a good reason to add a whole new realm. In fact that's the reason why the Nether failed. There were new blocks and not much else. I'm really sure Notch isn't going to add Galestone if he makes the Aether.
False.
The Nether "failed" because the blocks you can get have such limited uses that can already be simulated with other blocks that already exist.
Soul Sand - Accomplishes nothing useful (fixed in New Nether)
Netherrack - Accomplishes something that until recently could be accomplished with regular wood blocks, and even now only takes barely a full seconds to mine once you're in the Nether. (moving fire, introduced by New Nether, fixes this and also creates a much more interesting type of hazard for the player to be wary of while in the nether)
Glowstone - Accomplishes nothing that can't be done with a simple Jackolantern (and even better, since you can pick up a jackolantern once you place it. (also fixed to a certain extent by New Nether, since jackolanterns aren't immune to being broken by gloomwood, and the weakness of only dropping 1 glowstone dust per block, is addressed with Glowstone Sand, which is also part of the New Nether. I also have a proposal that Jackolanterns would only provide lighting to what is in FRONT of them, and only if the front of the jackolantern is unobstructed, so lighting the same area as a Glowstone block would require TWO jackolanterns facing in opposite directions)
The blocks suggested in this thread accomplish tasks that are COMPLETELY IMPOSSIBLE through other means, like Aetherrock mimicing other blocks AND being insubstantial, Float Sand moving when hit, Quicksoil increasing the player's speed, whether on foot or via minecart, flowveing providing a piping system, etc.
The Aether needs more than just new blocks. There needs to be a balance. There can't be all these new mobs in one realm and barely any in the other. More mobs in the Nether doesn't make a lot of sense considering the vastly limited space you have to move around in the Nether. It's not like there's any biomes. These things could spawn anywhere they want to.
Also False. There is a HUGE amount of space to move around in the Nether. At least if you are able to travel across lava, like what Netherafts would allow.
So if you take the fact that the Nether isn't a good place to include new mobs, then you can't possibly expect to include tons of mobs in the Aether. The Aether would have arguably similar restricted space as the Nether and thus land mobs would need to be extremely limited or there would be too many mobs and not enough places for them to roam. That leaves flying mobs which would be the primary mob of the Aether. Flying world > flying mob
What flying mobs has Notch considered? Ghasts (which have a 98.999 % change of being in an Aether like realm), and Dragons. Now lets consider people wouldn't be going there for ghasts. That leaves dragons by itself as the primary mob of the Aether. Primary mobs > flying mobs They would have the most purposeful attributes than all the other mobs of the Aether. (I haven't reviewed to confirm this yet.)
Are you Trolling? Seriously, GHASTS are something you see as being likely in the Aether? that is so full of crap i cant even take you remotely seriously. Take a look at the mobs already being suggested for the Aether in this thread. Aerwhales, Zephyrs, Sheepuffs, Pigasus, and the Moas introduced by the mod are all capable fliers, and all you'd have to do to make non-flying mobs work is to make the AI recognize and attempt to avoid steep dropoffs, which can't possibly be THAT difficult.
And seriously, don't look at what Notch has openly declared himself as considering. If he has considered the Aether at all, then he also has to be considering the mobs that are being proposed for it. He might say that he doesn't want to use other people's content, but only a moron turns down quality ideas. He might call them something else and use a different skin, but the different types of mobs being suggested are just as likely to be included as the Aether itself is.
Now if I were to advertise the concept of Aether to Notch, how would I present it. Should I suggest it as a land full of new blocks with unique properties that he would have to code into the game or would I advertise it as a reasonable place to add the already confirmed dragons that wouldn't affect the realistic setting of the pristine overworld.
LOL. Seriously? you think "hey notch, add this realm so you have a place for dragons!" is a good argument? an entire new realm and level generation rules all for a dragon, that he's only mentioned as wanting to include like ONCE?
you think that compares to n argument of "hey, look at how this realm can introduce new blocks, the same way the nether did, but not only do they act as environmental hazards in this realm, and even match up with the theme of the realm (aetherrock is insubstantial like air, galestone and flowvein are windy, floatsand FLOATS, etc) and would provide the player with a huge boost to their creative potential."
The new block argument just doesn't hold up to be honest. You could say that about adding any realm into the game. It doesn't mean that the game needs that realm because it must have these blocks. There is a fine line between wants and needs. New blocks are a want and flying mobs are a need. The Aether should focus on needs before wants.
Flying mobs are not a need. Go back to the name of the game; Mine - Craft. The player can gather blocks, and then use them to MAKE stuff. Continuing to expand on that is a NEED. Flying is not part of that. it is a CONVENIENCE, and nothing more.
You're responding in a very predictable way. You have lost your persuasion with me. You have proven yourself as having a 100% biased opinion. You're no longer considering other takes on the subject as you've already considered your ideas perfect.
Do you really think Notch is just going to create like 7 new mobs that are styled incredibly different than any other mob curently in the game? Do you think he's going to do what is easiest?
The Aether in its current design is incredibly complicated. Just stop acting like Notch should do the Aether exactly as it is described. I'm thinking more realistically and you're bashing me for doing so. You're bashing me for thinking that Notch isn't going to buy an overly complex idea unless he is made aware of the problems it fixes that he currently has. More unique blocks is not a problem and where to put dragons currently is a problem.
Notch doesn't want dragons ruining the Minecraft experience. They are hardly Minecrafty, but the fans want them. So he is more likely to put them in a place that doesn't affect the experience in the Overworld. Oh oh oh where is a flying world with lots of open air where he can put them. Oh it couldn't be the Aether, because GreyAcumen thinks dragons could never be in the Aether for absolutely no good reason at all. (Oh there is a reason, its probably because he 1. doesn't want dragons in the game. 2. didn't think of dragons first and wants to defend Aether EXACTLY as he thought it up without dragons.)
The Aether is supposed to solve a problem, but portraying as a long laundry list of wants doesn't do that. Notch has an equal sized laundry list to fix the Nether. Why would he want to overtake months of development again just to add the Aether, a realm that would only support the Nether being a reference of Hell, something that he doesn't want.
So how do you convince him that the Aether is worth including when it supports something he doesn't want? I'm sure flying pigs aren't that convincing. I'm sure directly copying every idea in this thread isn't convincing. How would you sell Notch the Aether without including any idea specifics on mobs. He's just going to ignore the mobs ideas just because their not his ideas. If that makes the game lesser than it could be, then so be it. Notch will make the game experience less if it means his experience and not some forum user.
What we need to do is sell the concept of the Aether to Notch. Selling the components is not going to do any good, because he doesn't like to use other peoples ideas. He's not going to be like your ideas are perfect I'm going to use everyone of them. That's just unreasonable to consider that as the truth. He's just going to use the core concepts of the Aether and put things he wants into the game in it. It doesn't matter if your ideas are perfect if he doesn't care about your ideas.
This has nothing to do with specifically wanting these specific absolute mobs and blocks. My way? Hell, 90% of this thread consists of OTHER people's ideas. This has to do with the fact that I don't want some half-assed trope cliches and reskins of existing mobs and blocks. I want a FRESH experience, and some floating islands and a dragon don't cut it.
As for "this is a way to sell the Aether" you FAILED. "Gee, if only there was a realm that we could put a potentially dangerous mob like the dragon and still have enough room for it to fly around" hrmm... oh wait, we have that already, it's called the NETHER.
If that makes the game lesser than it could be, then so be it.
YOU can accept half-assed product if you want, but when I see the ability to make something the best, I'm not going to settle for anything short of that. You stated that you feel the Nether "failed" so now you're asking for an Aether with the exact same problems?(difference in terrain generation, blocks that add nothing useful to the players construction abilities, and just a couple of mobs, don't even try to tell me that the most obvious implementation of a dragon wouldn't be to fly around and shoot fireballs at you, making it at best a more mobile copy of a Ghast) Are you TRYING to make Minecraft a Mediocre game?
I'm not trying to. I'm trying to sell the Aether as solving a simple issue. Once Notch has a good idea of why to add the Aether he can then focus on how to add the Aether. Just going on with look at what the Aether could be just isn't enough considering the coding required. I mean thinking Notch is going to go with, oh this is all peaceful and there are no hazards feel of the Aether is kind of finnicky. I don't think it will happen. There should always be a mob threat and dragons and ghasts are most likely going to be it whether you imagined it or not.
Once the Aether is added, Notch can make improvements. Just don't expect everything at once. The most core concepts of the Aether should be isolated in order to appeal the Aether to Notch and all the menial extra stuff (custom mobs, how bright the sky is, can be worked into it later if Notch finds it feasible. I mean there is a lot to the Aether that is unnecessary. i'm not sure where I'm going with this.
I guess that sentence has no point, but that was part of the debate.
I'm sorry if I was sort of a downer. I just wanted to discuss the true version of the Aether that was most likely going to happen and you just happened to bash me for being realistic.
I may be confused on how you stated it here but couldn't floatsand be a very good griefing weapon? i mean you could just send that towards people and they would be constantly pushed and can't escape. Just wondering if you though about this or you were thinking about it differently.
I may be confused on how you stated it here but couldn't floatsand be a very good griefing weapon? i mean you could just send that towards people and they would be constantly pushed and can't escape. Just wondering if you though about this or you were thinking about it differently.
Wy would you think they wouldn't be able to simply move out of the way or punch it themselves to send it back?
Floatsand is supposed to be different than regular sand. While moving it's supposed to act as an entity, rather than a block or perhaps function as an entity all the time. Either way, if it were to work in practice as well as in theory, then it WOULD push the player and not just move through the player.
Quote from VileAssassin »
I'm sorry if I was sort of a downer. I just wanted to discuss the true version of the Aether that was most likely going to happen and you just happened to bash me for being realistic.
I'm not bashing you for being realistic, I'm bashing you for being pessimistic AND JUST as unrealistic as anything in the Aether suggestion as it stands.
As i pointed out, your idea of using Dragons as the "problem" and Aether as the "solution" just DOESN'T work. first of all it relies on the idea that Notch even still gives a crap about Dragons, (seriously, tell me the last time you've seen him even mention them) it also relies on the idea that they WOULDN'T work in the Overworld (hell, the one dragon mention I've heard was from WAY before the Nether ever existed) and also not working in the Nether (classic firebreathing flying dragon, sounds perfect for the Nether) so your "problem" pretty much doesn't exist, and even if it did exist, it already has a completely NON-Aether "solution"
The REALISTIC "problem" is that players are getting bored with their current experience. They've scrounged the wiki for what blocks do, have put together computers and other things, gathered the tools, worked through the tiers and gathered blocks, and there's only so much reward in building a gigantic tower that just sits there.
I mean thinking Notch is going to go with, oh this is all peaceful and there are no hazards feel of the Aether is kind of finnicky.
Did you even READ the opening post?
The title of the thread was originally "Not Hostile, but still NOT safe" Aetherrock, quicksoil, floatsand, coldcloud, galestone/flowvein are all natural hazards, and yet provide completely new building possibilities, many on the same level as redstone dust ever was, possibly more. The Zephyrs and Swets are all "hostile" in a passive aggressive manner that is a completely fresh experience for the player. A FRESH experience is a REAL "solution" to the REAL "problem"
So that's what my point is; I am the one selling the "realistic" solution, but just not the simple cheap halfassed one. You are the one selling a shoe-horned solution to a problem that may not even exist, (though i suppose if you go by "ass seen on TV" products (the typo was originally unintentional, but I deliberately didn't fix it) then maybe your tactics might actually work.
Good! Now that's a reasonable attempt at persuasion rather than just discrediting all my thoughts on how Notch does things. I based it on what he actually said. Notch last stated dragons when he described Achievements just when they were announced before 1.4. So if Achievements might include killing a dragon, then there is a likely possibility its going to happen. I don't understand your reasoning, because he was really clear with his description for how he wanted dragons to be included in the achievements. The only way it wouldn't happen if Notch loses interest or doesn't find it feasible to include in Minecraft. The way he stated dragons was not that of someone who wasn't sure about whether to include them, but rather of how they were to be included.
I think block hazards could factor out mob hazards. But really I'm wondering how land mobs could even exist with so many hazards around. It seems like they would just get blown off the edge of the Aether. Also how do you contemplate where galestone will form?
What's stopping us from just placing a dirt block in front of it? Problem solved.
Another thing. I'm a little fuzzy about how everythoing forms. Will the Aether have separate biomes or will it be one large one like the Nether?
Okay. This I'm positive was never explained in the main thread. The day/daey cycle. How will we have two specific light cycles? Will there be two suns or something? Will weather work in the Aether? Oh and how do you pronounce daey?
Anyways about the different variations of mobs in each realm idea. It's plausible really. In separate ecosystems similar type creature will spawn with different features. The same processes of life will occur if conditions for life to flourish are sustained.
You could hardly consider those conditions present in the Nether. Ghasts are highly territorial and would extinguish any life that comes near them. Also there are no resources in the Nether suitable to sustain life. The only mobs that would be there would be undead versions of creatures like the zombie pigmen. The Ghast is the creeper in the Nether.
The Aether is exceptionally suited for life. The problem is the limited space for mobs to spawn on the land and how impossible it is to move around from floating land to land. This makes the Aether most suitable for flying mobs. Some of these mobs may have the ability to island hop from place to place. This will probably be the case of the dragons if Notch were to make them. How else would we be able to attach a saddle to them?Pillar up into the sky and hope it flies too close to the pillar?
It's a shame minecraft is limited graphically, because Notch could have done so much more with life in Minecraft. Maybe if he starts making even thinner constructions for natural objects. It could be done, but it would be a hassle.
http://www.minecraftforum.net/viewtopic.php?f=1&t=155932
Crates
http://www.minecraftforum.net/viewtopic.php?f=1&t=239467
Item Scrolling
http://www.minecraftforum.net/viewtopic.php?f=1&t=174539
Trolls, which could pretty much eat whatever it wants
Brands, which may be considered a type of undead
Tunnel Mites, which could feed on mushrooms or possibly scavenge from pretty much anything
Spiked Grems, which eat fire
Gluttons, which will eat ANYTHING that they can get away with
Netherwurms, which eat a bit of whatever they tunnel through, and also possibly gluttons or Spiked Grems
Grimhounds, which prey on Spiked Grems, Gluttons, and Zombie Pigmen(primary source)
Riding a dragon is something cool that pretty much everyone is going to want to try. Making this easily accessible just cheapens the experience.
just being a dragon isn't going to make the experience valued by the player. The value is directly proportional to the difficulty in obtaining it.
PLEASE ALSO SUPPORT:
Sabata & Grey Acumen's "New Nether"
Grey Acumen's Minecraft 2.0 Suggestion Series
Don't we talk about the Aether? If so, why it's "NETHER Updates"?
All the noobs will just end up falling to their death on the pillar and then have to make another one to try again. Soon we'll have noob pillars everywhere.
Edit: Not to mention after you get on a dragon you wouldn't have the opportunity to destroy the pillar you made.
Edit2: What if you could only find dragons in the Aether?
You can then get them into the overworld by flying them into the portal. Once you have one, it shouldn't despawn, because getting one would be extremely annoying to get. That would give the Aether a fully reasonable purpose to exist in Minecraft.
http://www.minecraftforum.net/viewtopic.php?f=1&t=155932
Crates
http://www.minecraftforum.net/viewtopic.php?f=1&t=239467
Item Scrolling
http://www.minecraftforum.net/viewtopic.php?f=1&t=174539
"getting a dragon to ride" is an obvious gimmick, no matter how cool the concept sounds.
PLEASE ALSO SUPPORT:
Sabata & Grey Acumen's "New Nether"
Grey Acumen's Minecraft 2.0 Suggestion Series
PLEASE ALSO SUPPORT:
Sabata & Grey Acumen's "New Nether"
Grey Acumen's Minecraft 2.0 Suggestion Series
The Aether needs more than just new blocks. There needs to be a balance. There can't be all these new mobs in one realm and barely any in the other. More mobs in the Nether doesn't make a lot of sense considering the vastly limited space you have to move around in the Nether. It's not like there's any biomes. These things could spawn anywhere they want to.
So if you take the fact that the Nether isn't a good place to include new mobs, then you can't possibly expect to include tons of mobs in the Aether. The Aether would have arguably similar restricted space as the Nether and thus land mobs would need to be extremely limited or there would be too many mobs and not enough places for them to roam. That leaves flying mobs which would be the primary mob of the Aether. Flying world > flying mob
What flying mobs has Notch considered? Ghasts (which have a 98.999 % change of being in an Aether like realm), and Dragons. Now lets consider people wouldn't be going there for ghasts. That leaves dragons by itself as the primary mob of the Aether. Primary mobs > flying mobs They would have the most purposeful attributes than all the other mobs of the Aether. (I haven't reviewed to confirm this yet.)
Now if I were to advertise the concept of Aether to Notch, how would I present it. Should I suggest it as a land full of new blocks with unique properties that he would have to code into the game or would I advertise it as a reasonable place to add the already confirmed dragons that wouldn't affect the realistic setting of the pristine overworld.
The new block argument just doesn't hold up to be honest. You could say that about adding any realm into the game. It doesn't mean that the game needs that realm because it must have these blocks. There is a fine line between wants and needs. New blocks are a want and flying mobs are a need. The Aether should focus on needs before wants.
http://www.minecraftforum.net/viewtopic.php?f=1&t=155932
Crates
http://www.minecraftforum.net/viewtopic.php?f=1&t=239467
Item Scrolling
http://www.minecraftforum.net/viewtopic.php?f=1&t=174539
False.
The Nether "failed" because the blocks you can get have such limited uses that can already be simulated with other blocks that already exist.
Soul Sand - Accomplishes nothing useful (fixed in New Nether)
Netherrack - Accomplishes something that until recently could be accomplished with regular wood blocks, and even now only takes barely a full seconds to mine once you're in the Nether. (moving fire, introduced by New Nether, fixes this and also creates a much more interesting type of hazard for the player to be wary of while in the nether)
Glowstone - Accomplishes nothing that can't be done with a simple Jackolantern (and even better, since you can pick up a jackolantern once you place it. (also fixed to a certain extent by New Nether, since jackolanterns aren't immune to being broken by gloomwood, and the weakness of only dropping 1 glowstone dust per block, is addressed with Glowstone Sand, which is also part of the New Nether. I also have a proposal that Jackolanterns would only provide lighting to what is in FRONT of them, and only if the front of the jackolantern is unobstructed, so lighting the same area as a Glowstone block would require TWO jackolanterns facing in opposite directions)
The blocks suggested in this thread accomplish tasks that are COMPLETELY IMPOSSIBLE through other means, like Aetherrock mimicing other blocks AND being insubstantial, Float Sand moving when hit, Quicksoil increasing the player's speed, whether on foot or via minecart, flowveing providing a piping system, etc.
Also False. There is a HUGE amount of space to move around in the Nether. At least if you are able to travel across lava, like what Netherafts would allow.
Are you Trolling? Seriously, GHASTS are something you see as being likely in the Aether? that is so full of crap i cant even take you remotely seriously. Take a look at the mobs already being suggested for the Aether in this thread. Aerwhales, Zephyrs, Sheepuffs, Pigasus, and the Moas introduced by the mod are all capable fliers, and all you'd have to do to make non-flying mobs work is to make the AI recognize and attempt to avoid steep dropoffs, which can't possibly be THAT difficult.
And seriously, don't look at what Notch has openly declared himself as considering. If he has considered the Aether at all, then he also has to be considering the mobs that are being proposed for it. He might say that he doesn't want to use other people's content, but only a moron turns down quality ideas. He might call them something else and use a different skin, but the different types of mobs being suggested are just as likely to be included as the Aether itself is.
LOL. Seriously? you think "hey notch, add this realm so you have a place for dragons!" is a good argument? an entire new realm and level generation rules all for a dragon, that he's only mentioned as wanting to include like ONCE?
you think that compares to n argument of "hey, look at how this realm can introduce new blocks, the same way the nether did, but not only do they act as environmental hazards in this realm, and even match up with the theme of the realm (aetherrock is insubstantial like air, galestone and flowvein are windy, floatsand FLOATS, etc) and would provide the player with a huge boost to their creative potential."
Flying mobs are not a need. Go back to the name of the game; Mine - Craft. The player can gather blocks, and then use them to MAKE stuff. Continuing to expand on that is a NEED. Flying is not part of that. it is a CONVENIENCE, and nothing more.
PLEASE ALSO SUPPORT:
Sabata & Grey Acumen's "New Nether"
Grey Acumen's Minecraft 2.0 Suggestion Series
Do you really think Notch is just going to create like 7 new mobs that are styled incredibly different than any other mob curently in the game? Do you think he's going to do what is easiest?
The Aether in its current design is incredibly complicated. Just stop acting like Notch should do the Aether exactly as it is described. I'm thinking more realistically and you're bashing me for doing so. You're bashing me for thinking that Notch isn't going to buy an overly complex idea unless he is made aware of the problems it fixes that he currently has. More unique blocks is not a problem and where to put dragons currently is a problem.
Notch doesn't want dragons ruining the Minecraft experience. They are hardly Minecrafty, but the fans want them. So he is more likely to put them in a place that doesn't affect the experience in the Overworld. Oh oh oh where is a flying world with lots of open air where he can put them. Oh it couldn't be the Aether, because GreyAcumen thinks dragons could never be in the Aether for absolutely no good reason at all. (Oh there is a reason, its probably because he 1. doesn't want dragons in the game. 2. didn't think of dragons first and wants to defend Aether EXACTLY as he thought it up without dragons.)
The Aether is supposed to solve a problem, but portraying as a long laundry list of wants doesn't do that. Notch has an equal sized laundry list to fix the Nether. Why would he want to overtake months of development again just to add the Aether, a realm that would only support the Nether being a reference of Hell, something that he doesn't want.
So how do you convince him that the Aether is worth including when it supports something he doesn't want? I'm sure flying pigs aren't that convincing. I'm sure directly copying every idea in this thread isn't convincing. How would you sell Notch the Aether without including any idea specifics on mobs. He's just going to ignore the mobs ideas just because their not his ideas. If that makes the game lesser than it could be, then so be it. Notch will make the game experience less if it means his experience and not some forum user.
What we need to do is sell the concept of the Aether to Notch. Selling the components is not going to do any good, because he doesn't like to use other peoples ideas. He's not going to be like your ideas are perfect I'm going to use everyone of them. That's just unreasonable to consider that as the truth. He's just going to use the core concepts of the Aether and put things he wants into the game in it. It doesn't matter if your ideas are perfect if he doesn't care about your ideas.
http://www.minecraftforum.net/viewtopic.php?f=1&t=155932
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As for "this is a way to sell the Aether" you FAILED. "Gee, if only there was a realm that we could put a potentially dangerous mob like the dragon and still have enough room for it to fly around" hrmm... oh wait, we have that already, it's called the NETHER.
Also, you're about 53 PAGES too late for your attempt to prove some sort of bias against Dragons on my part.
YOU can accept half-assed product if you want, but when I see the ability to make something the best, I'm not going to settle for anything short of that. You stated that you feel the Nether "failed" so now you're asking for an Aether with the exact same problems?(difference in terrain generation, blocks that add nothing useful to the players construction abilities, and just a couple of mobs, don't even try to tell me that the most obvious implementation of a dragon wouldn't be to fly around and shoot fireballs at you, making it at best a more mobile copy of a Ghast) Are you TRYING to make Minecraft a Mediocre game?
PLEASE ALSO SUPPORT:
Sabata & Grey Acumen's "New Nether"
Grey Acumen's Minecraft 2.0 Suggestion Series
Once the Aether is added, Notch can make improvements. Just don't expect everything at once. The most core concepts of the Aether should be isolated in order to appeal the Aether to Notch and all the menial extra stuff (custom mobs, how bright the sky is, can be worked into it later if Notch finds it feasible. I mean there is a lot to the Aether that is unnecessary. i'm not sure where I'm going with this.
I guess that sentence has no point, but that was part of the debate.
I'm sorry if I was sort of a downer. I just wanted to discuss the true version of the Aether that was most likely going to happen and you just happened to bash me for being realistic.
http://www.minecraftforum.net/viewtopic.php?f=1&t=155932
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Wy would you think they wouldn't be able to simply move out of the way or punch it themselves to send it back?
PLEASE ALSO SUPPORT:
Sabata & Grey Acumen's "New Nether"
Grey Acumen's Minecraft 2.0 Suggestion Series
I'm not bashing you for being realistic, I'm bashing you for being pessimistic AND JUST as unrealistic as anything in the Aether suggestion as it stands.
As i pointed out, your idea of using Dragons as the "problem" and Aether as the "solution" just DOESN'T work. first of all it relies on the idea that Notch even still gives a crap about Dragons, (seriously, tell me the last time you've seen him even mention them) it also relies on the idea that they WOULDN'T work in the Overworld (hell, the one dragon mention I've heard was from WAY before the Nether ever existed) and also not working in the Nether (classic firebreathing flying dragon, sounds perfect for the Nether) so your "problem" pretty much doesn't exist, and even if it did exist, it already has a completely NON-Aether "solution"
The REALISTIC "problem" is that players are getting bored with their current experience. They've scrounged the wiki for what blocks do, have put together computers and other things, gathered the tools, worked through the tiers and gathered blocks, and there's only so much reward in building a gigantic tower that just sits there.
Did you even READ the opening post?
The title of the thread was originally "Not Hostile, but still NOT safe" Aetherrock, quicksoil, floatsand, coldcloud, galestone/flowvein are all natural hazards, and yet provide completely new building possibilities, many on the same level as redstone dust ever was, possibly more. The Zephyrs and Swets are all "hostile" in a passive aggressive manner that is a completely fresh experience for the player. A FRESH experience is a REAL "solution" to the REAL "problem"
So that's what my point is; I am the one selling the "realistic" solution, but just not the simple cheap halfassed one. You are the one selling a shoe-horned solution to a problem that may not even exist, (though i suppose if you go by "ass seen on TV" products (the typo was originally unintentional, but I deliberately didn't fix it) then maybe your tactics might actually work.
PLEASE ALSO SUPPORT:
Sabata & Grey Acumen's "New Nether"
Grey Acumen's Minecraft 2.0 Suggestion Series
I think block hazards could factor out mob hazards. But really I'm wondering how land mobs could even exist with so many hazards around. It seems like they would just get blown off the edge of the Aether. Also how do you contemplate where galestone will form?
What's stopping us from just placing a dirt block in front of it? Problem solved.
Another thing. I'm a little fuzzy about how everythoing forms. Will the Aether have separate biomes or will it be one large one like the Nether?
Okay. This I'm positive was never explained in the main thread. The day/daey cycle. How will we have two specific light cycles? Will there be two suns or something? Will weather work in the Aether? Oh and how do you pronounce daey?
http://www.minecraftforum.net/viewtopic.php?f=1&t=155932
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http://www.minecraftforum.net/viewtopic.php?f=1&t=174539