Situational music: Essentially, music that plays at different places. It's very simple. Here's an outline of where I think songs should play:
On the surface, normal, peaceful songs will play. Depending on what biome you're currently in, certain songs will be more or less likely to play.
As you go deeper underground, the chance of normal songs playing decreases, and the chance of playing creepy, cave-appropriate songs increases. Proximity to a dungeon, or a natural cave system, may also affect music.
While underwater (within a certain proximity of deep water), on a boat, or just close to an ocean biome, water-appropriate songs (I'm not a composer or anything, obviously) will play.
In the Nether, very obviously, scary songs will play.
There are a few potential problems with this system, most notably the potential for songs to be carried over into areas they aren't intended to play in, but I don't think it would be too hard to fix them.
Feedback and suggestions are welcome, "OMG USE SERCH" is not.
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Quote from dusty328 »
This man really is a genius. Never have i seen such a clear and well written forum post.
Minecraft music is kinda of the unsung hero of minecraft atmosphere.
Here's a explanation.
In most horror games music is used to make you scared and apprehensive. This is usually done by implanting scary music.
However minecraft does this a different way.
It plays peaceful music.
This makes it when something suddenly blows up or jumps at you more jarring then with scary music.
This is just one way the music is used well.
The way the music plays very sparingly makes the music something special on it's own. Making a song play every sunset/sundown make the music bland and boring.
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Quote from mjcabooseblu »
Muncher is right, listen to him, he can cure the blind and make paraplegics walk.
I love this idea. I kinda want a pinoneeryish/adventureish tune for the overworld, Don't get me wrong I love the music, it's calming and peaceful, but not particularly fit for a daytime theme.
On the surface, normal, peaceful songs will play. Depending on what biome you're currently in, certain songs will be more or less likely to play.
As you go deeper underground, the chance of normal songs playing decreases, and the chance of playing creepy, cave-appropriate songs increases. Proximity to a dungeon, or a natural cave system, may also affect music.
While underwater (within a certain proximity of deep water), on a boat, or just close to an ocean biome, water-appropriate songs (I'm not a composer or anything, obviously) will play.
In the Nether, very obviously, scary songs will play.
There are a few potential problems with this system, most notably the potential for songs to be carried over into areas they aren't intended to play in, but I don't think it would be too hard to fix them.
Feedback and suggestions are welcome, "OMG USE SERCH" is not.
Here's a explanation.
In most horror games music is used to make you scared and apprehensive. This is usually done by implanting scary music.
However minecraft does this a different way.
It plays peaceful music.
This makes it when something suddenly blows up or jumps at you more jarring then with scary music.
This is just one way the music is used well.
The way the music plays very sparingly makes the music something special on it's own. Making a song play every sunset/sundown make the music bland and boring.