Attack a tortoise to make it a block, mine the block to take it, place the block and the turtle can walk around:
If you attack the tortoise, it hops up and withdraws into its cubic shell, which makes it bulge a bit. The cubic shell lands as, and functions as, a block. Attack it, it shakes like a minecart (or maybe just develops cracks), and falls as an item you can actually grab. Now you have (unstackable) tortoise shells in your inventory. You can place them exactly like a block (they fall like sand). If there's enough room on the sides of the block, the tortoise withdraws (block becomes mob) and can walk around.
Everyone is going to call them turtles, because that word is more familiar and much easier to write :smile.gif:
Turtles with junk on their back can't jump (maybe) or turn around. You can dig channels everywhere, and the turtle will go around in circles. Perhaps they die after doing this a while, or perma-withdraw.
Attack a tortoise to make it a block, mine the block to take it, place the block and the turtle can walk around:
If you attack the tortoise, it hops up and withdraws into its cubic shell, which makes it bulge a bit. The cubic shell lands as, and functions as, a block. Attack it, it shakes like a minecart (or maybe just develops cracks), and falls as an item you can actually grab. Now you have (unstackable) tortoise shells in your inventory. You can place them exactly like a block (they fall like sand). If there's enough room on the sides of the block, the tortoise withdraws (block becomes mob) and can walk around.
Everyone is going to call them turtles, because that word is more familiar and much easier to write :smile.gif:
Turtles with junk on their back can't jump (maybe) or turn around. You can dig channels everywhere, and the turtle will go around in circles. Perhaps they die after doing this a while, or perma-withdraw.
Absolutely brilliant my good sir. I will be adding images and editing the OP when I get home in an hour. I love it! Maybe this would only work if the object you were hitting it with were roughly equal in damage to the fist. Anything more damaging would actually harm the turtle.
I was thinking of what he'd look like when he withdrew, which was like a block, so why not an actual block which you could "mine". It might be unintuitive to turn a mob into a dropped inventory item directly, because mobs turn to dust when you destroy them. Blocks (and some inanimate objects) on the other hand turn into items you can actually take, and they never take damage, they just "crumble".
One problem is that players might think the shell was a drop and not an actual block you could place. I've never tried to place a cow-skin, for example. When the shell block breaks, it would have to look like a cube, I think.
Stick a redstone torch on them, put them into a pit with some redstone near the top, and they become a random pulse/number generator.
The only downside is that the tortoise should be killable. Maybe it would be difficult, since they have that shell. But you should be able to kill them, despite how much I would love for all turtles/tortoises to be immortal!
The only downside is that the tortoise should be killable. Maybe it would be difficult, since they have that shell. But you should be able to kill them, despite how much I would love for all turtles/tortoises to be immortal!
Maybe they flash red when you hit them, but the shell does not. If you do too much damage before they fully withdraw, they "die", and you have a shell block. It would be good if sometimes it was unclear if you actually killed them, or just made them withdraw. I imagine someone building a turtleshell wall out of dead turtles and then having one of them walk off, perhaps with the other shells on top of it, especially when there were hostile mobs nearby.
I don't think they need to have unique drops though. You could just have recipes that involved a turtle block. Maybe if the turtleshell wasn't actually dead, it would spawn a hostile turtle on top of the workbench if you tried to craft with that shell.
You should add a turtle icon to your sig, and any other creature posts that you've made that you haven't yet.
Good idea, I'd love to have a turtle shell house. Yeah I'm doing all my forum-ing from work. Gunna make a bunch of art when I get home... possibly including a variant idea I've had for this guy.
Best Idea I have seen to date. Nice one.
There is one problem with flowers. You cannot place them on stone blocks can you? (I'm probably wrong)
Easy answer, just have the player HOLD the flower, and the tortoise follows you.
Best Idea I have seen to date. Nice one.
There is one problem with flowers. You cannot place them on stone blocks can you? (I'm probably wrong)
Easy answer, just have the player HOLD the flower, and the tortoise follows you.
Teh easy answer is just that you have to break out a stone block and replace it with dirt every so often to create the trail, but yeah, it should follow you if you're holding one too.
Best Idea I have seen to date. Nice one.
There is one problem with flowers. You cannot place them on stone blocks can you? (I'm probably wrong)
Easy answer, just have the player HOLD the flower, and the tortoise follows you.
Teh easy answer is just that you have to break out a stone block and replace it with dirt every so often to create the trail, but yeah, it should follow you if you're holding one too.
Fishing rod + Carrot = Carrot on a stick? This would need carrots in the game though. :biggrin.gif:
Thanks.
I could see a saddle for the turtle, and then you direct him with a flower stick, but seeing as the turtle is SLOWER than the player, the point of the saddle is that it can carry you AND a small chest. So, when expanding your empire, you could easily transport more items.
Also, I totally approve of the turtle whistle.
Firehauzard, go get hired by Mojang Specifications.
I never thought of domesticated animals. Maybe there would be different species and you could feed them different things and breed them like chocobo's to get new kinds of turtles and other domesticated animals. That would be nice. Also, I think a moving turtle house would be awesome.
Also, don't forget Sea Tortoises, the giant moving islands of Minecraft.
Rollback Post to RevisionRollBack
Holy crap I can post things. Players should be able to create on a scale they they don't have the tools to right now. See what I mean :viewtopic.php?f=1&t=77448&p=1185259#p1185259
Wow, even though I hate the idea of having blocks on a mobile base like that, your depiction of him just makes it impossible not to love the big galoopus.
If you attack the tortoise, it hops up and withdraws into its cubic shell, which makes it bulge a bit. The cubic shell lands as, and functions as, a block. Attack it, it shakes like a minecart (or maybe just develops cracks), and falls as an item you can actually grab. Now you have (unstackable) tortoise shells in your inventory. You can place them exactly like a block (they fall like sand). If there's enough room on the sides of the block, the tortoise withdraws (block becomes mob) and can walk around.
Everyone is going to call them turtles, because that word is more familiar and much easier to write :smile.gif:
Turtles with junk on their back can't jump (maybe) or turn around. You can dig channels everywhere, and the turtle will go around in circles. Perhaps they die after doing this a while, or perma-withdraw.
Absolutely brilliant my good sir. I will be adding images and editing the OP when I get home in an hour. I love it! Maybe this would only work if the object you were hitting it with were roughly equal in damage to the fist. Anything more damaging would actually harm the turtle.
One problem is that players might think the shell was a drop and not an actual block you could place. I've never tried to place a cow-skin, for example. When the shell block breaks, it would have to look like a cube, I think.
Stick a redstone torch on them, put them into a pit with some redstone near the top, and they become a random pulse/number generator.
...I love it!
Maybe they flash red when you hit them, but the shell does not. If you do too much damage before they fully withdraw, they "die", and you have a shell block. It would be good if sometimes it was unclear if you actually killed them, or just made them withdraw. I imagine someone building a turtleshell wall out of dead turtles and then having one of them walk off, perhaps with the other shells on top of it, especially when there were hostile mobs nearby.
I don't think they need to have unique drops though. You could just have recipes that involved a turtle block. Maybe if the turtleshell wasn't actually dead, it would spawn a hostile turtle on top of the workbench if you tried to craft with that shell.
You should add a turtle icon to your sig, and any other creature posts that you've made that you haven't yet.
Or, if kicked Turtles can destory Torches, we could play Turtle Bowling.
There is one problem with flowers. You cannot place them on stone blocks can you? (I'm probably wrong)
Easy answer, just have the player HOLD the flower, and the tortoise follows you.
Teh easy answer is just that you have to break out a stone block and replace it with dirt every so often to create the trail, but yeah, it should follow you if you're holding one too.
PLEASE ALSO SUPPORT:
Sabata & Grey Acumen's "New Nether"
Grey Acumen's Minecraft 2.0 Suggestion Series
Fishing rod + Carrot = Carrot on a stick? This would need carrots in the game though. :biggrin.gif:
Thanks.
Also, I totally approve of the turtle whistle.
Firehauzard, go get hired by Mojang Specifications.
Also, don't forget Sea Tortoises, the giant moving islands of Minecraft.
Players should be able to create on a scale they they don't have the tools to right now. See what I mean : viewtopic.php?f=1&t=77448&p=1185259#p1185259
Wow, even though I hate the idea of having blocks on a mobile base like that, your depiction of him just makes it impossible not to love the big galoopus.
PLEASE ALSO SUPPORT:
Sabata & Grey Acumen's "New Nether"
Grey Acumen's Minecraft 2.0 Suggestion Series
Monster Ideas: Poltergeist and Shadow
Dynamic Water
Scaffolding Blocks
Bone Block for the Nether