How to Train Your Flying Mount A guide to flying mounts
*WARNING - WALL OF TEXT AHEAD*
This is a comprehensive guide on the process behind getting a flying mount, or how I'd like to see it implemented into the game anyways.
This game needs flying mounts, sorely. However, I look at them like companions as much as mounts. I am constantly finding myself wishing I could just hop on one and explore the world, in all its vastness. I also wish I could have a buddy around to keep me company every once in a while, without having to go online. Especially when I get lost and can’t find my base. Then I really need a friend, and something to help me look for it…
So to begin with, this is discussing creature flying mounts. Crafted flying mounts, if they were to get in game, would have their own hierarchy and set of tiers. This is focused on flying mounts you can find and raise yourself.
That being said, every flying mount requires a decent amount of effort to obtain. You have to find them, take them, and raise them by feeding them and protecting them before you can begin to think of flying on em. Some are easier to find, some are easier to steal. Here’s a list of what I’ve got so far. Dismissing and Summoning
First some basics. Every flying mount as two states of existence; dismissed, and summoned. While dismissed, the flying mount is not idling near the player and will not aid in combat. It cannot be summoned into caves, and will automatically dismiss if left alone for too long, or gets stuck in a chunk that the player isn’t in (for example if you trap it in a cave or it gets stuck somehow).
While summoned, flying mounts will stay nearby the player performing whatever behavior its assigned. Some will aid in combat. They’ll lie around if the player is idle, or growl, or sleep. They’ll feed themselves if they get hungry by attacking nearby passive mobs (once they’re in the rideable phase). They just chill.
You summon your mount using the item above; a whistle. This whistle is a symbol of your status as a mount owner. Once you get one, your skin is modified so it can be seen hanging around your neck (it’s drawn on top of your skin, and can be turned off).
If the whistle is used while the mount is dismissed, it will summon it, and if used while it is summoned, the mount will be dismissed. Each use triggers a 10 second cooldown. The item also has a durability bar on it, but instead of durability of the item, it displays how much health your mount currently has. When you die, your mount is automatically dismissed. If you bring your mount into a cave and dismiss it, it’ll run around a corner or find a way to get out of the player’s LOS and fade. You cannot summon your mount without being underneath the sky.
You can take your mount through a hell portal with you. You cannot summon it into hell though, and if you dismiss it in hell, it’ll fly its way to the nearest portal and disappear. Phases of Life
Every mount has three phases; egg, hatchling, and mount. The first is basic, and is mostly about crafting and keeping the egg safe. The second is the more intensive caretaking phase where you’re required to protect and feed your hatchling for a set amount of time. The third is self explanatory. Once in the third, the mount can take care of itself if its hungry, or damaged, and can assist in combat.
During the egg and hatchling phases, your mount CAN die. Protecting the egg is fairly easy, you just have to keep it somewhere inside your base and make sure a creeper doesn’t explode in its vicinity, as other mobs will not target it as an enemy. The hatchling requires a little more work. If you stock up on food you can just keep it in your base with you for the set amount of time, but if you plan on going anywhere, be prepared to take it with you. Which means you’ll have to protect it. If you die while your hatchling is following you, without the hatchling itself being killed, it’ll just re-appear at your spawn point with you. You can trap it in your base and leave it there if you wish, but you still have to remember to feed it the set amount.
A mount will never transition from hatchling to riding phase at night or in a cave. It needs to be outside during morning/daylight/evening for the transition to happen.
Mounts cannot die after the hatchling phase is over. If they get too low on health, they’ll simply flee for a certain period of time (or in the case of the dragon, assist from the air). The increased health of better mounts just gives them more utility as far as tanking mobs is concerned.
Now for the two flying mount ideas that I've seen suggested the most...
The Hippogryph
Lookit dem chicken legs...
Hippogryphs nest on mountain tops mostly, except not in caves like dragons do. There's usually at least one spawned near a nest, where they'll just sort of amble around in the air. They’ll defend their nests if necessary.
So once you do manage to locate a nest and climb your way up to it, you now have to steal one of the eggs. This is more difficult since, if there is a Hippogryph in the area, it will instantly become hostile and pursue you until you are fifty meters away from the nest, or until it dies. Or you do. Hippogryphs pursuing you because of eggs also have a 50% flight speed bonus, so killing them before stealing the eggs is in some cases easier.
Alright, lets assume you manage to get away with an egg. Congratulations, you’re about thirty three percent of the way there! Next you need to hatch the egg though, which takes a bit of time. Once you get back to your homestead, you need to replicate the nest that it would need to hatch naturally. You will need nine feathers.
When crafted, this creates a nest, a 1x1x1 block object which needs to be placed on grass in sunlight somewhere. You place the nest, place the egg in the nest, and wait. After 8 minutes of sustained sunlight to the egg, it hatches.
Now you’re sixty six percent of the way there, but there’s no way you can ride a baby hippogryph. They’re too small. So you need to raise it. For a week of in game time. Oh don’t be a baby, it’s not that long. Basically, for a week, you need to keep your little hippogryph safe, and feed it. It’ll follow you around, but will run from hostile mobs if they get too close, so don’t worry about accidental deaths. It eats food you drop, such as steak (cooked) and fish. It only needs to eat once a day, of no more than two steaks or four fish.
So after a week, its finally fully grown and ready to ride. Now you’re 99% done. If you don’t have a previous flying mount, you’re 100% done. If you do, you need to make a decision. You can replace your current flying mount with the one you just raised, or you can simply set the one you just raised free.
Stats Speed = 2x Player speed Health = 10 hearts, regenerative. Will eat meat and fish to regenerate faster if its available, and will flee if it gets too low and the player is not currently riding it. It will return when the player leaves combat or it regenerates enough health. Attack = If the player is engaged or a mob attacks it, it will retaliate by slashing for one heart worth of damage and a small amount of knockback. Behavior = Until you dismiss it, it’ll walk around near you and fly occasionally. If you stand idle long enough it’ll lay down. Does not attack nearby mobs, but will defend if attacked, or the player is attacked. When dismissed, it’ll take to the sky and fly around. It’ll fade after a few seconds. When you summon it, it’ll land next to the player after a few seconds.
The Dragon
You've probably already seen this model.
The Dragon is the fastest flying mount. No matter what other mounts are added, the Dragon is the top of the pyramid. It’s also, consequently, the most difficult to get.
Dragons with eggs are rarer than normal dragons. So they’re really rare. They’re also much stronger. They tend to nest in caves embedded into the sides of mountains. Not cave systems, mind you. Dragons are sky creatures. The caves are not too deep, but they’re tall and crafted out of obsidian.
So once you’ve located one, you have to liberate an egg. Eggs will always be guarded by a dragon. Dragons guarding eggs have 1.5x damage on all attacks, 1.5x health and 3x flying speed. If you take an egg before the dragon is dead, you buff it even further. It then has 3x damage and health. It will also: A) Incinerate the entire lair after three seconds :cool.gif: Surround the other eggs in an impenetrable fire shield that does not disappear until the dragon dies or returns C) Not stop pursuing the you until you’re dead or it is, even If it hides outside your house for weeks (this is assuming you survive the AoE attack somehow).
This is to prevent run and gun methods for stealing eggs, or luring the dragon away with one player while your friends take the other eggs. If you leave the dragons lair without stealing an egg it will stop pursuing you, but will regenerate to full health as well.
So let’s say you, or you and your friends, manage to take a dragon down, selfish bastards that you are. You now have the egg you wanted. However, this is only part of the battle, as with other mounts. You now have to hatch it, which is more difficult than other eggs. You need one block of obsidian and a decent amount of lava. You place the egg on the block of lava, which needs to be surrounded on all sides by lava (the obsidian the egg sits on, not the egg itself). For fifteen minutes of real life time it needs to be like this. After this, the egg hatches and the lava is consumed (destroyed), and you have your baby dragon.
Now comes the raising phase. However, raising a baby dragon is actually slightly easier than the other mounts. For one, it has slightly more health. It will also fight back, even in its whelp stage, until it gets too damaged, at which point it simply flies high enough to avoid damage. As a whelp it can only attack with one heart bites. It also needs to eat at least three steaks / six fish a day for a week of in game time. Unlike other mobs, it can also eat straight off of the corpses of newly dead animals such as cows or sheep. Each corpse is equivalent to one steak / two fish.
So after a week, you have a dragon ready to ride, and as with other mounts, you need to decide whether to ride it or set it free. Though if you went through this much trouble you probably don’t have one already.
Stats Speed = 3x Player speed Health = 20 hearts, regenerative. Will eat meat, fish, and nearby passive mobs to regenerate faster if available, and will flee if it gets too low and the player is not currently riding it. However it does not remove itself from combat. It will simply fly high enough to avoid arrow damage and rain AoE fireballs (similar to those the Ghast shoots) that hit for 1 heart of damage on enemies. Attack = If the player is engaged or a mob attacks it, it will retaliate with one of two attacks. One is bite, which does two hearts of damage. The other is a flame attack, which puts a 1 heart per second dot on the target for 4 seconds, but no initial damage. Behavior = Until you dismiss it, it’ll walk around near you and fly occasionally. If you stand idle long enough it’ll lay down, or growl. Will attack nearby passive mobs, like sheep or cows, if it gets hungry or bored, or if it feels like it. When dismissed, it rockets into the sky, and after a few seconds fades. When summoned, it lands next to the player at high velocity and creates a small fire AoE. If there are enemies nearby, this does 1 heart of damage and puts a .5 heart fire DoT on nearby mobs that ticks for two seconds.
I like it, even though I haven't read it.
Doing that now.
Post my thoughts later.
Edit: Okay so I have read it, and came up with the following statements.
1. I was thinking about a universal saddle, that you can place on any mount:
Quote from rarrl »
Creating one by your self is semi-costly It will require 8 iron , 2 string ]" title="-<->" /> , and 7 wool .
The stirrups will look like this:
[] []
[] = stirrup
[] []
you will need two of these.
You will place all 7wool and 2 string on the crafting square, this will create a base.
]" title="-<->" /> ]" title="-<->" /> = base
You will then place everything like this to create a saddle:
[] [] []
[] [] []
And there you have a saddle.
2. I like the fact that they are self sufficient ex.They can take care of themselves.
3. I'm suprisied that you said Hippo-gryph, I was expecting a Griffin.
4. Good through post, I would like to see this added.
5. Does it have to be a flyable mount? Can this also be used for land/water mounts?
This, I like. I like how well-detailed you went into the hatching and raising process, really gives you a feeling of attatchment to your creature. However, I think there should be LAND mounts before flying mounts.
2 questions:
1. How would you use the whistle
2. What about the issue of multiple mounts?
My ideas:
1. The whistle would create an extra quick-inventory slot that you'd have to scroll to. Right-click to use.
2. There would be a new inventory section, with 4 whistles: gray, yellow, blue, and red. They can correspond to 1 mount. You assign the whistles by equipping them, and then left-clicking on the mount.
BTW, is this Google Sketchup you're using?
If so, YES! Someone who also likes making stuff for games in Sketchup :biggrin.gif:
I believe he said you could only have one mount at a time.
I found it:
Quote from Rhinoceroscity »
So after a week, its finally fully grown and ready to ride. Now you’re 99% done. If you don’t have a previous flying mount, you’re 100% done. If you do, you need to make a decision. You can replace your current flying mount with the one you just raised, or you can simply set the one you just raised free.
This is super amazingly intricate. I commend you on your awesome performance.
I definitely agree with an eagle sort of thing, but an eagle is pretty similar to a hippo-gryph. If an eagle would be available, I would make the hippo-gryph adaptable to the ground or air, as useless or useful that may be, and an eagle purely air. Or something like that.
I believe he said you could only have one mount at a time.
I found it:
Quote from Rhinoceroscity »
So after a week, its finally fully grown and ready to ride. Now you’re 99% done. If you don’t have a previous flying mount, you’re 100% done. If you do, you need to make a decision. You can replace your current flying mount with the one you just raised, or you can simply set the one you just raised free.
I like the idea of multiple mounts...as you said, you have to get to know your pet, and I know that once i get one i would hate to let it go...it should be harder to attain more and more whistles...but I like the different color ideas...much better than one IMO
I'm against the idea of having multiple flying mounts because it almost demeans flying mounts themselves to have more than one. I like the idea of having you and your partner taking on the world of Minecraft together, rather than having a selection of teammates to pick from. At that point they just become spreadsheets. I want more of a bond with the creature you end up picking...
Quote from Sicord »
This is super amazingly intricate. I commend you on your awesome performance.
I definitely agree with an eagle sort of thing, but an eagle is pretty similar to a hippo-gryph. If an eagle would be available, I would make the hippo-gryph adaptable to the ground or air, as useless or useful that may be, and an eagle purely air. Or something like that.
Yea, an eagle was originally going to be part of the post, but like you said, its similar to the hippogryph. And I was too lazy to make another model before I posted this...
Quote from Firehazurd »
Hippogriff looks really cool! I'm going to post more of a response to the mechanics of it all once I get home and can read it in depth.
Im actually sorta pissed off at how that damn hippogryph looks. Beaks are difficult, so are feathered wings...
Quote from rarrl »
Can this be used for Land Mounts?
I dunno. Probably. I'm focusing on flying mounts because thats what I want to see. Land mounts, meh, who cares, you can walk. Flying mounts give you a different perspective of the world.
Hopping/land mounts? :ohmy.gif:
Like cockatrices and... GIANT FROGS.
Oh god, I just wanna jump through a forest on a frog that can leap 20 blocks high :biggrin.gif:
I like your ideas. They're well thought out, fit with the established style, etc.
However, please don't call them Hippogryphs. The proper name would be Gryphon or Griffin.
Hippo-gryphs and Griffins are totally different.
Griffins have a body of a lion and the head of an eagle.
Hippo-gryphs have a body of a horse and the head of an eagle.
But Rhino's illustration was that of a Griffin. :C
And honestly, I think of Harry Potter when I hear that. It could be that's where he got the idea, or at least that's the impression I got. In any case, I think Griffins look better, as well as not being the medieval equivalent of the metaphorical flying pigs.
Edit: Hey, 228 posts already? I've been here longer than I thought.
Rollback Post to RevisionRollBack
Quote from dusty328 »
This man really is a genius. Never have i seen such a clear and well written forum post.
Wrong sir, wrong. YOU stole the fizzy lifting drinks and YOU touched the ceiling, therefor it must be washed and sterilized! So you get nothing! You lose! Good day sir!
I thought of the same thing once.
Except mine didnt have win concept art.
Also I want Ghast eggs.
Guarded by a whole new type of Ghast!
Also:
A respawn thing for your mount if it dies?
Like you have to craft it.
Or its a portal that you go through to get your mount back.
Hopping/land mounts? :ohmy.gif:
Like cockatrices and... GIANT FROGS.
Oh god, I just wanna jump through a forest on a frog that can leap 20 blocks high :biggrin.gif:
Oh.. my ... god. Jumping 20m through the forest on a 8x8 frog would be amazing :biggrin.gif:
Rollback Post to RevisionRollBack
It would be Ironic, if we were all made of iron.
-Caboose
Hrm... I like the idea of a dedicated mount hanging out with you. The stigma of raising the bugger from an egg is also pretty awesome, but I kind of feel it's over complicated a bit. I'd almost prefer having to find the adult dragon and somehow befriend it, ala Avatar.
I'm not against the idea of rearing the sucker, mind you. It would create an awesome bond.
The summoning/dismissing system sounds on point.
Cool stuff. You should come up with some additional mounts. Wyvren, Pegasus? Who knows?
A guide to flying mounts
*WARNING - WALL OF TEXT AHEAD*
This is a comprehensive guide on the process behind getting a flying mount, or how I'd like to see it implemented into the game anyways.
This game needs flying mounts, sorely. However, I look at them like companions as much as mounts. I am constantly finding myself wishing I could just hop on one and explore the world, in all its vastness. I also wish I could have a buddy around to keep me company every once in a while, without having to go online. Especially when I get lost and can’t find my base. Then I really need a friend, and something to help me look for it…
So to begin with, this is discussing creature flying mounts. Crafted flying mounts, if they were to get in game, would have their own hierarchy and set of tiers. This is focused on flying mounts you can find and raise yourself.
That being said, every flying mount requires a decent amount of effort to obtain. You have to find them, take them, and raise them by feeding them and protecting them before you can begin to think of flying on em. Some are easier to find, some are easier to steal. Here’s a list of what I’ve got so far.
Dismissing and Summoning
First some basics. Every flying mount as two states of existence; dismissed, and summoned. While dismissed, the flying mount is not idling near the player and will not aid in combat. It cannot be summoned into caves, and will automatically dismiss if left alone for too long, or gets stuck in a chunk that the player isn’t in (for example if you trap it in a cave or it gets stuck somehow).
While summoned, flying mounts will stay nearby the player performing whatever behavior its assigned. Some will aid in combat. They’ll lie around if the player is idle, or growl, or sleep. They’ll feed themselves if they get hungry by attacking nearby passive mobs (once they’re in the rideable phase). They just chill.
You summon your mount using the item above; a whistle. This whistle is a symbol of your status as a mount owner. Once you get one, your skin is modified so it can be seen hanging around your neck (it’s drawn on top of your skin, and can be turned off).
If the whistle is used while the mount is dismissed, it will summon it, and if used while it is summoned, the mount will be dismissed. Each use triggers a 10 second cooldown. The item also has a durability bar on it, but instead of durability of the item, it displays how much health your mount currently has. When you die, your mount is automatically dismissed. If you bring your mount into a cave and dismiss it, it’ll run around a corner or find a way to get out of the player’s LOS and fade. You cannot summon your mount without being underneath the sky.
You can take your mount through a hell portal with you. You cannot summon it into hell though, and if you dismiss it in hell, it’ll fly its way to the nearest portal and disappear.
Phases of Life
Every mount has three phases; egg, hatchling, and mount. The first is basic, and is mostly about crafting and keeping the egg safe. The second is the more intensive caretaking phase where you’re required to protect and feed your hatchling for a set amount of time. The third is self explanatory. Once in the third, the mount can take care of itself if its hungry, or damaged, and can assist in combat.
During the egg and hatchling phases, your mount CAN die. Protecting the egg is fairly easy, you just have to keep it somewhere inside your base and make sure a creeper doesn’t explode in its vicinity, as other mobs will not target it as an enemy. The hatchling requires a little more work. If you stock up on food you can just keep it in your base with you for the set amount of time, but if you plan on going anywhere, be prepared to take it with you. Which means you’ll have to protect it. If you die while your hatchling is following you, without the hatchling itself being killed, it’ll just re-appear at your spawn point with you. You can trap it in your base and leave it there if you wish, but you still have to remember to feed it the set amount.
A mount will never transition from hatchling to riding phase at night or in a cave. It needs to be outside during morning/daylight/evening for the transition to happen.
Mounts cannot die after the hatchling phase is over. If they get too low on health, they’ll simply flee for a certain period of time (or in the case of the dragon, assist from the air). The increased health of better mounts just gives them more utility as far as tanking mobs is concerned.
Now for the two flying mount ideas that I've seen suggested the most...
The Hippogryph
Lookit dem chicken legs...
Hippogryphs nest on mountain tops mostly, except not in caves like dragons do. There's usually at least one spawned near a nest, where they'll just sort of amble around in the air. They’ll defend their nests if necessary.
So once you do manage to locate a nest and climb your way up to it, you now have to steal one of the eggs. This is more difficult since, if there is a Hippogryph in the area, it will instantly become hostile and pursue you until you are fifty meters away from the nest, or until it dies. Or you do. Hippogryphs pursuing you because of eggs also have a 50% flight speed bonus, so killing them before stealing the eggs is in some cases easier.
Alright, lets assume you manage to get away with an egg. Congratulations, you’re about thirty three percent of the way there! Next you need to hatch the egg though, which takes a bit of time. Once you get back to your homestead, you need to replicate the nest that it would need to hatch naturally. You will need nine feathers.
When crafted, this creates a nest, a 1x1x1 block object which needs to be placed on grass in sunlight somewhere. You place the nest, place the egg in the nest, and wait. After 8 minutes of sustained sunlight to the egg, it hatches.
Now you’re sixty six percent of the way there, but there’s no way you can ride a baby hippogryph. They’re too small. So you need to raise it. For a week of in game time. Oh don’t be a baby, it’s not that long. Basically, for a week, you need to keep your little hippogryph safe, and feed it. It’ll follow you around, but will run from hostile mobs if they get too close, so don’t worry about accidental deaths. It eats food you drop, such as steak (cooked) and fish. It only needs to eat once a day, of no more than two steaks or four fish.
So after a week, its finally fully grown and ready to ride. Now you’re 99% done. If you don’t have a previous flying mount, you’re 100% done. If you do, you need to make a decision. You can replace your current flying mount with the one you just raised, or you can simply set the one you just raised free.
Stats
Speed = 2x Player speed
Health = 10 hearts, regenerative. Will eat meat and fish to regenerate faster if its available, and will flee if it gets too low and the player is not currently riding it. It will return when the player leaves combat or it regenerates enough health.
Attack = If the player is engaged or a mob attacks it, it will retaliate by slashing for one heart worth of damage and a small amount of knockback.
Behavior = Until you dismiss it, it’ll walk around near you and fly occasionally. If you stand idle long enough it’ll lay down. Does not attack nearby mobs, but will defend if attacked, or the player is attacked. When dismissed, it’ll take to the sky and fly around. It’ll fade after a few seconds. When you summon it, it’ll land next to the player after a few seconds.
The Dragon
You've probably already seen this model.
The Dragon is the fastest flying mount. No matter what other mounts are added, the Dragon is the top of the pyramid. It’s also, consequently, the most difficult to get.
Dragons with eggs are rarer than normal dragons. So they’re really rare. They’re also much stronger. They tend to nest in caves embedded into the sides of mountains. Not cave systems, mind you. Dragons are sky creatures. The caves are not too deep, but they’re tall and crafted out of obsidian.
So once you’ve located one, you have to liberate an egg. Eggs will always be guarded by a dragon. Dragons guarding eggs have 1.5x damage on all attacks, 1.5x health and 3x flying speed. If you take an egg before the dragon is dead, you buff it even further. It then has 3x damage and health. It will also:
A) Incinerate the entire lair after three seconds
:cool.gif: Surround the other eggs in an impenetrable fire shield that does not disappear until the dragon dies or returns
C) Not stop pursuing the you until you’re dead or it is, even If it hides outside your house for weeks (this is assuming you survive the AoE attack somehow).
This is to prevent run and gun methods for stealing eggs, or luring the dragon away with one player while your friends take the other eggs. If you leave the dragons lair without stealing an egg it will stop pursuing you, but will regenerate to full health as well.
So let’s say you, or you and your friends, manage to take a dragon down, selfish bastards that you are. You now have the egg you wanted. However, this is only part of the battle, as with other mounts. You now have to hatch it, which is more difficult than other eggs. You need one block of obsidian and a decent amount of lava. You place the egg on the block of lava, which needs to be surrounded on all sides by lava (the obsidian the egg sits on, not the egg itself). For fifteen minutes of real life time it needs to be like this. After this, the egg hatches and the lava is consumed (destroyed), and you have your baby dragon.
Now comes the raising phase. However, raising a baby dragon is actually slightly easier than the other mounts. For one, it has slightly more health. It will also fight back, even in its whelp stage, until it gets too damaged, at which point it simply flies high enough to avoid damage. As a whelp it can only attack with one heart bites. It also needs to eat at least three steaks / six fish a day for a week of in game time. Unlike other mobs, it can also eat straight off of the corpses of newly dead animals such as cows or sheep. Each corpse is equivalent to one steak / two fish.
So after a week, you have a dragon ready to ride, and as with other mounts, you need to decide whether to ride it or set it free. Though if you went through this much trouble you probably don’t have one already.
Stats
Speed = 3x Player speed
Health = 20 hearts, regenerative. Will eat meat, fish, and nearby passive mobs to regenerate faster if available, and will flee if it gets too low and the player is not currently riding it. However it does not remove itself from combat. It will simply fly high enough to avoid arrow damage and rain AoE fireballs (similar to those the Ghast shoots) that hit for 1 heart of damage on enemies.
Attack = If the player is engaged or a mob attacks it, it will retaliate with one of two attacks. One is bite, which does two hearts of damage. The other is a flame attack, which puts a 1 heart per second dot on the target for 4 seconds, but no initial damage.
Behavior = Until you dismiss it, it’ll walk around near you and fly occasionally. If you stand idle long enough it’ll lay down, or growl. Will attack nearby passive mobs, like sheep or cows, if it gets hungry or bored, or if it feels like it. When dismissed, it rockets into the sky, and after a few seconds fades. When summoned, it lands next to the player at high velocity and creates a small fire AoE. If there are enemies nearby, this does 1 heart of damage and puts a .5 heart fire DoT on nearby mobs that ticks for two seconds.
So, yea.
Doing that now.
Post my thoughts later.
Edit: Okay so I have read it, and came up with the following statements.
1. I was thinking about a universal saddle, that you can place on any mount:
2. I like the fact that they are self sufficient ex.They can take care of themselves.
3. I'm suprisied that you said Hippo-gryph, I was expecting a Griffin.
4. Good through post, I would like to see this added.
5. Does it have to be a flyable mount? Can this also be used for land/water mounts?
Good suggestions:
Titans
Combat
Domestication
2 questions:
1. How would you use the whistle
2. What about the issue of multiple mounts?
My ideas:
1. The whistle would create an extra quick-inventory slot that you'd have to scroll to. Right-click to use.
2. There would be a new inventory section, with 4 whistles: gray, yellow, blue, and red. They can correspond to 1 mount. You assign the whistles by equipping them, and then left-clicking on the mount.
BTW, is this Google Sketchup you're using?
If so, YES! Someone who also likes making stuff for games in Sketchup :biggrin.gif:
I also like the make-your-own-saddle idea.
Taming Spiders!
My Suggestions on Goblin Villages
I believe he said you could only have one mount at a time.
I found it:
Good suggestions:
Titans
Combat
Domestication
I definitely agree with an eagle sort of thing, but an eagle is pretty similar to a hippo-gryph. If an eagle would be available, I would make the hippo-gryph adaptable to the ground or air, as useless or useful that may be, and an eagle purely air. Or something like that.
viewtopic.php?f=35&t=20647
Ah. Thanks.
Now, how would one go about doing that?
Taming Spiders!
My Suggestions on Goblin Villages
Good suggestions:
Titans
Combat
Domestication
Yea, an eagle was originally going to be part of the post, but like you said, its similar to the hippogryph. And I was too lazy to make another model before I posted this...
Im actually sorta pissed off at how that damn hippogryph looks. Beaks are difficult, so are feathered wings...
I dunno. Probably. I'm focusing on flying mounts because thats what I want to see. Land mounts, meh, who cares, you can walk. Flying mounts give you a different perspective of the world.
Of course I neglected to read and respond to this when I got home. I was working on another project. Tonight! I will read it all.
Like cockatrices and... GIANT FROGS.
Oh god, I just wanna jump through a forest on a frog that can leap 20 blocks high :biggrin.gif:
However, please don't call them Hippogryphs. The proper name would be Gryphon or Griffin.
http://en.wikipedia.org/wiki/Hippogriff
GG
Hippo-gryphs and Griffins are totally different.
Griffins have a body of a lion and the head of an eagle.
Hippo-gryphs have a body of a horse and the head of an eagle.
Good suggestions:
Titans
Combat
Domestication
But Rhino's illustration was that of a Griffin.:CAnd honestly, I think of Harry Potter when I hear that. It could be that's where he got the idea, or at least that's the impression I got. In any case, I think Griffins look better, as well as not being the medieval equivalent of the metaphorical flying pigs.
Edit: Hey, 228 posts already? I've been here longer than I thought.
Except mine didnt have win concept art.
Also I want Ghast eggs.
Guarded by a whole new type of Ghast!
Also:
A respawn thing for your mount if it dies?
Like you have to craft it.
Or its a portal that you go through to get your mount back.
Oh.. my ... god. Jumping 20m through the forest on a 8x8 frog would be amazing :biggrin.gif:
-Caboose
I'm not against the idea of rearing the sucker, mind you. It would create an awesome bond.
The summoning/dismissing system sounds on point.
Cool stuff. You should come up with some additional mounts. Wyvren, Pegasus? Who knows?