Golf Ball - crafted item. (Craft recipe to be determined)
Item properties: Flat round sprite picture. (Like an egg or diamond)
1. Lock player movement when the golf ball is picked up. (To simulate next stroke from last ball landing position)
2. Shoot the golf ball like an arrow, farther if the right mouse clicker is held down longer. (Meter not required)
3. Allow ball to fall if it contacts the side of a surface. (Physics properties could be the same as normal dropped items. For simplicity sake I don't think it's necessary to code bouncing calculations, just fall like a dropped item when it hits the side of a block object)
4. Ball changes color each time it's fired. (For scoring strokes. Again, for simplicity and ease of addition)
a) color changes (hue or shade) +1 for each stroke, +2 if it lands in water (to simulate out of bounds)
5. Ball disappears after x number of strokes.
Create hole crafted item. (with 2D sprite flag )
It would not require much in the way of additional coding since it draws on the physics of the Arrow, and the physics of dropped items. We could incorporate golf courses into our worlds. (I am already doing this using a bow and arrow to play golf in my Minecraft world, but it sticks to the sides of objects it hits.
My favorite aspect of Minecraft is the survival gameplay, but I don't know if that should necessarily exclude the addition of an item whose use would only serve to enhance open sandbox gameplay.
Hmmm, come to think of it I do too, actually. Survival golf or something lol. In fact I would watch real golf on TV if it had brain sucking zombies and arrow flinging skellies wandering about the fairways.
Golf Ball - crafted item. (Craft recipe to be determined)
Item properties: Flat round sprite picture. (Like an egg or diamond)
1. Lock player movement when the golf ball is picked up. (To simulate next stroke from last ball landing position)
2. Shoot the golf ball like an arrow, farther if the right mouse clicker is held down longer. (Meter not required)
3. Allow ball to fall if it contacts the side of a surface. (Physics properties could be the same as normal dropped items. For simplicity sake I don't think it's necessary to code bouncing calculations, just fall like a dropped item when it hits the side of a block object)
4. Ball changes color each time it's fired. (For scoring strokes. Again, for simplicity and ease of addition)
a) color changes (hue or shade) +1 for each stroke, +2 if it lands in water (to simulate out of bounds)
5. Ball disappears after x number of strokes.
Create hole crafted item. (with 2D sprite flag )
It would not require much in the way of additional coding since it draws on the physics of the Arrow, and the physics of dropped items. We could incorporate golf courses into our worlds. (I am already doing this using a bow and arrow to play golf in my Minecraft world, but it sticks to the sides of objects it hits.
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Until you spoke up, moose, I was pretty much against this. Now? 100% for it.