Every transmitter/receiver(TR) has frequency, coded by A-Z letters. Frequency can be changed by right-click.
When TR is activated by redstone, it activates every other TRs with same frequency within it's range (except itself, of course!). When TR is activated by another TR, it activates redstone wires connected to it.
There are four TR designs with different transmitting range ( = redstone dust).
Receiver's range doesn't matter, so it can be the cheapest one.
[] []
= 16 units
Cheap TR to cover small gaps, also good as receiving only unit.
[] []
= 64 units
Nice remote trap trigger.
[] []
= 256 units
Connection to distant places or deep caves.
[] []
= 1024 units
Really great coverage.
Added:
Redstone activated transmitters can also be used as compass beacons. So compass should have changeable frequency too.
So we are getting into the wireless age now huh..
You can hide wires underneath you know.
like -
[] []
=redstone wire
=switch
The redstone will pick up the signal.
No wireless, wireless is just lazy, yet over-complicated. Anyhting you can acomplish with wireless you can acomplish with wires, (Which can move through blocks like i showed you) repeaters, ect.
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Quote from house »
"You talk to God, you’re religious. God talks to you — you’re psychotic."
you can acomplish with wireless you can acomplish with wires
Well, it may be true, but this method often requires a lot more space and redstone. For example, if you want to send wire into a cave, you will need to make at least 2x2 spiral pit. Also, all those wire holes doesn't look pretty for me.
wireless is just lazy
You said this like that was bad thing. =)
I'm not suggesting to remove wires completely, you still will be able to use them as much as you want.
If you want to limit usage of wireless devices, you can
a)reduce transmitting range
b)leave less frequencies available.
When you have only 4 frequencies to work with, you probably won't use them without good reason. :wink.gif:
Sorry about that i got it the wrong way round.
Redstone torches conduct their current above them, and can take it through walls (if the redstone is facing the wall block, and the torch is on the wall block), and switches/other activators activate redstone one level below
so..
[] [] [] [] []
and then
[] [] []
[] []
[] []
and then
[] [] [] [] []
where
=switch
=redstone
=redstone torch on the side of a block (so it can turn on/off)
Still wireless signals extremly over-complicate things. Having all of those channels ect. and remove the need for redstone wires.
Rollback Post to RevisionRollBack
Quote from house »
"You talk to God, you’re religious. God talks to you — you’re psychotic."
And what's about channels... what if every TR design will have it's own channel?
So, coal-based ones could be activated only by coal-based TRs, etc.
So players will be limited by using 4 channels, and it will be really easy to distinct them.
While i still wouldnt be too inclined to it, I'd be more inclined to one which powers all blocks (doors, redstone torches, tnt ect) within X (preferably a small number, like 3-9) number of blocks in either a square or sphere when itself is powered by a redstone input. But it also should be costly, so you wouldn't simply spam it. Perhaps some steel?
Also you should test out some of the different ways you can use redstone, such as logic gates latches (memory) ect. here at [url=http://www.minecraftwiki.net/wiki/Redstone_circuits]Minecraft wiki[/quote], there are some good things you can use, and manipulate to create all manner of things, from double door buttons (using a simple inverter) to creating a automated mine cart station where you choose your destination by pressing the coresponding button, then a light will pop up above it and any other light on will disappear.
Rollback Post to RevisionRollBack
Quote from house »
"You talk to God, you’re religious. God talks to you — you’re psychotic."
you place a metal box, right click it and select # inputs and # outputs which will be generated in a square around the box
And how do you connect 9 wires to one circuit box? Does this box consist of more than one block?
It should be simpler. You always have 4 connection places (marked on circuit block texture), and you can treat them as you like. So you have to split complex circuits apart.
Rather than assigning frequencies, make the antennae directional. Point your transmitter south, and put the receiver exactly south of the transmitter somewhere within range. I trust vertical wires will be added at some point, which would make this system much more practical.
A possible enhancement would be 45 degree mirrors to redirect the beams.
Another enhancement would be to have two types of receivers: one which recieves no matter what intervening matter there is, the other requires only air between transmitter and receiver, which now becomes a beam-trigger for traps.
When TR is activated by redstone, it activates every other TRs with same frequency within it's range (except itself, of course!). When TR is activated by another TR, it activates redstone wires connected to it.
There are four TR designs with different transmitting range ( = redstone dust).
Receiver's range doesn't matter, so it can be the cheapest one.
[] []
= 16 units
Cheap TR to cover small gaps, also good as receiving only unit.
[] []
= 64 units
Nice remote trap trigger.
[] []
= 256 units
Connection to distant places or deep caves.
[] []
= 1024 units
Really great coverage.
Added:
Redstone activated transmitters can also be used as compass beacons. So compass should have changeable frequency too.
You can hide wires underneath you know.
like -
[] []
=redstone wire
=switch
The redstone will pick up the signal.
No wireless, wireless is just lazy, yet over-complicated. Anyhting you can acomplish with wireless you can acomplish with wires, (Which can move through blocks like i showed you) repeaters, ect.
Well, it may be true, but this method often requires a lot more space and redstone. For example, if you want to send wire into a cave, you will need to make at least 2x2 spiral pit. Also, all those wire holes doesn't look pretty for me.
You said this like that was bad thing. =)
I'm not suggesting to remove wires completely, you still will be able to use them as much as you want.
If you want to limit usage of wireless devices, you can
a)reduce transmitting range
b)leave less frequencies available.
When you have only 4 frequencies to work with, you probably won't use them without good reason. :wink.gif:
Also, your scheme doesn't work in my version =(
Redstone torches conduct their current above them, and can take it through walls (if the redstone is facing the wall block, and the torch is on the wall block), and switches/other activators activate redstone one level below
so..
[] [] [] [] []
and then
[] [] []
[] []
[] []
and then
[] [] [] [] []
where
=switch
=redstone
=redstone torch on the side of a block (so it can turn on/off)
Still wireless signals extremly over-complicate things. Having all of those channels ect. and remove the need for redstone wires.
And what's about channels... what if every TR design will have it's own channel?
So, coal-based ones could be activated only by coal-based TRs, etc.
So players will be limited by using 4 channels, and it will be really easy to distinct them.
Also you should test out some of the different ways you can use redstone, such as logic gates latches (memory) ect. here at [url=http://www.minecraftwiki.net/wiki/Redstone_circuits]Minecraft wiki[/quote], there are some good things you can use, and manipulate to create all manner of things, from double door buttons (using a simple inverter) to creating a automated mine cart station where you choose your destination by pressing the coresponding button, then a light will pop up above it and any other light on will disappear.
That, or we can use large transmitting range, so it will be hard to use more than 1 TR pair of one kind in one area.
And how do you connect 9 wires to one circuit box? Does this box consist of more than one block?
It should be simpler. You always have 4 connection places (marked on circuit block texture), and you can treat them as you like. So you have to split complex circuits apart.
A possible enhancement would be 45 degree mirrors to redirect the beams.
Another enhancement would be to have two types of receivers: one which recieves no matter what intervening matter there is, the other requires only air between transmitter and receiver, which now becomes a beam-trigger for traps.
The MC1110 and MC0111
they are configured by placing signs with the ID and band name