I believe that the idea of sharks being added has already been suggested, but I wanted to post my ideas and custom art about it. I'm open to criticism, since I'm new to Minecraft and know that some of my ideas are probably pretty bad and/or vague.
Hammerhead Mob AI: Passive, but aggressive when attacked. Is attracted to schools of fish, eating them when it finds them.This way it could add a little difficulty when looking for a place to fish. Spawns:The hammerhead spawns in shallow waters, usually near the coast. Drops:Fish that it has eaten(?)
Great White Mob AI: Aggressive. Like the hammerhead it is attracted to schools of fish. Unlike the hammerhead it is also attracted to moving boats and swimming players. Spawns:In deep waters, where schools of fish could be more common. Drops: Scales and teeth
Scales could be used to make stronger arrows that do more damage to enemies.
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Teeth could be used like the scales, except that they could be used to make spike clubs.
[] [] =tooth
Which would equal something like this.
The club could deal more damage than the sword, but not last as long.
And as far as Great White drops go...they've been known to eat just about everything. They could drop everything, but randomly, and different drops would have different chances. Might get a feather, might get gunpowder. Just a thought. Pretty sure they've found a street sign in one before. It also needs a little more white around the bottom of the head and such. Otherwise, great job!
I like these concept mobs, would make water more interesting.
As stated, should probably drop shark tooth (or maybe shark skin, or shark fin, for future alchemy purpose).
Shark Tooth - Arrowhead (substitute for flint), spear head?
Shark Skin - like leather.
Shark Fin - Alchemy.
I really love the idea! I think they should be added because the ocean is a little bit bland and this could improve gameplay by alot. Keep up the good work!
Oh god. I'm already scared to death by oceans in real life, now I imagine myself having a nice little boat ride on minecraft then.. BOOM, great white has a snack.
If you could tame a Hammerhead and saddle it to be your 'submarine'... epicness!
Or a Great White (2x as hard) 2x epicness!!
The divers don't stand a chance!
As we are talking about water-foes, we need a reason for the person to go underwater. Like a scene (near ocean) where you hear ghost ship horns and the divers come out. Each of them drops a copy of a 'map' (all other maps will disappear once you have 1). This will last for a night. The map can be read when placed on a 2x2 area. It shows a map how to get to a shipwreck! It also tells you about Aquaore, a dark blue ore which (Blah blah it's useful!) Players will want to go there now and see these creatures!
Suggestion
Algae-creeper: a creeper made out of green algae (not leaves) (failed attempt to make a shark, makes bubbly noise)
It can only hover 1 block above sea level jumps 2 blocks and can only see you under water (not boats etc.)
Causes temporary whirlpools when explodes. Explodes on leaving water or when gets near you.
VERY RARE!!1!!one!!!1!!eleven!!!1!!1one!!!111!!!!onehundredandeleven!!!!1!!!!1!!!!!111
Hammerhead
Mob AI: Passive, but aggressive when attacked. Is attracted to schools of fish, eating them when it finds them.This way it could add a little difficulty when looking for a place to fish.
Spawns:The hammerhead spawns in shallow waters, usually near the coast.
Drops:Fish that it has eaten(?)
Great White
Mob AI: Aggressive. Like the hammerhead it is attracted to schools of fish. Unlike the hammerhead it is also attracted to moving boats and swimming players.
Spawns:In deep waters, where schools of fish could be more common.
Drops: Scales and teeth
Scales could be used to make stronger arrows that do more damage to enemies.
[]
[]
[]
Teeth could be used like the scales, except that they could be used to make spike clubs.
[]
Which would equal something like this.
The club could deal more damage than the sword, but not last as long.
Mind if I post up this thread in my O[ceancraft thread for life in the ocean?
Anyways, hopefully the sharks would make the oceans a more interesting place =P
Glad you like it and no, I don't mind if you post it in you thread.
Can't wait to see what else you put out!
Thanks! I really like your designs and concepts too, which was what inspired me to post mine.
[/blush]
And as far as Great White drops go...they've been known to eat just about everything. They could drop everything, but randomly, and different drops would have different chances. Might get a feather, might get gunpowder. Just a thought. Pretty sure they've found a street sign in one before. It also needs a little more white around the bottom of the head and such. Otherwise, great job!
As stated, should probably drop shark tooth (or maybe shark skin, or shark fin, for future alchemy purpose).
Shark Tooth - Arrowhead (substitute for flint), spear head?
Shark Skin - like leather.
Shark Fin - Alchemy.
Good suggestions:
Titans
Combat
Domestication
I use blender when making the 3d models and photoshop to make the textures. I'm not sure what the others use.
Or a Great White (2x as hard) 2x epicness!!
The divers don't stand a chance!
As we are talking about water-foes, we need a reason for the person to go underwater. Like a scene (near ocean) where you hear ghost ship horns and the divers come out. Each of them drops a copy of a 'map' (all other maps will disappear once you have 1). This will last for a night. The map can be read when placed on a 2x2 area. It shows a map how to get to a shipwreck! It also tells you about Aquaore, a dark blue ore which (Blah blah it's useful!) Players will want to go there now and see these creatures!
Suggestion
Algae-creeper: a creeper made out of green algae (not leaves) (failed attempt to make a shark, makes bubbly noise)
It can only hover 1 block above sea level jumps 2 blocks and can only see you under water (not boats etc.)
Causes temporary whirlpools when explodes. Explodes on leaving water or when gets near you.
VERY RARE!!1!!one!!!1!!eleven!!!1!!1one!!!111!!!!onehundredandeleven!!!!1!!!!1!!!!!111