Idea: Coconut palms that have a total of 8 leaf blocks in a plus pattern at the top with a small chance of dropping sapplings from leaves and spawning a coconut green casing for a block next to leaves every few days that can be placed on the crafting table to get a coconut (edible) or even used for coconut milk in place of cows milk for making cakes.
Idea: Coconut palms ... with a small chance of dropping sapplings from leaves and spawning a coconut ...
It would be nice to see some fruit/nut bearing trees in general. The coconut palm would be a nice addition to Ocean biomes, to give tropical islands a way of producing food (seeing as how no animals will spawn there).
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More Ocean Life: Kelp, Coral, Crabs and Jellyfish; Coconut Palm trees for beaches and islands. Terrain Generation Changes: Which biomes and world-building features are most in need of change?
strongly support underwater caves and clay to make up abyssal plains especially
oceanic geography has many features that could be added with ~ little work
-mountain ridges/faultlines/ deep trenches good spawn a slightly changed aggressive squid (collossal)prob just a mod
-underwater volcanoes could come before regular volcanoes and create island chains- possibly an porous type lavarock or pumice type stone
abyssal plains- sea cucumber mob/ sea tubers
i like the idea of a deep sea vent-not specifically for metals produced but would look awsome\ ideas/thoughts?
beaches could involve salt crystal growth in ^ porous rocks & provide openings for beachrock or dunerock
an underwater canyon formed by uw landslides would be cool
some sort of underwater/atlantic ruins would also be cool
a lighted helmet (maybe lightstone)would be a simple underwater lightsource
a wet cave system below an ocean would be an awsome spot for a sea monster( a giant catfish thats half way in mud/water, crustacean monster/ or just passive mob,
there should be some form of aquatic mammal- whales, elephant seals or walruses i hope/ + maybe communication w/ dolphins lulz
*not sure if any^ have been mentioned besides trenches
thanks for reading
My 2 cents:
Someone said add salt water, and using a bucket purifies it. Well, how about adding salt? By purifying it, you would leave behind a salt pile (looks like snow). use a shovel to make it drop salt, which would look like re-textured redstone. Add it to foods (like porkchops, chicken, and beef) to make it heal hearts and hunger.
Any how, hope Qwertyz uses my idea :smile.gif:.
I would really, really like to see more done with the oceans, but I think adding too many ocean-specific crafting recipes shifts the focus of the entire game a little too much. Maybe a consumable that refills your breathing meter until you can build an underwater airpocket (rather than all the scuba/diving gear). Also I think 30 blocks is too deep for full lighting, as many bays and such would become completely clear.
Also I LOVE Liesye's idea for shipwreck dungeons!!!
Natural underwater light source: Lava and calderas.
I dont know how but make water not flow into these by placing a see-through transparent block between the lava and water
After all, there are underwater volcanos.
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If I do not reply to my posts, I either have no internet connection, or am busy with college work. Alternatively, I may be writing up the post now. It all depends on the situation.
Ihave a few things to say #1 I read the first 3 pages really good ideas #2 i saw how far this topic has come and now i see you have more to work with in 1.8.1 #3 if this ever gets finnished i will make a youtube account just to make videos about this #4 i really hope this gets finnished #5 have a nice day :tongue.gif: