I like this deeper ocean idea, in relation to underwater vessels I'd like to bring to your attention an Idea I had today, which I subsequently floundered (heh) about trying to explain: viewtopic.php?f=1&t=142196
This would allow construction of submarines, as well as boats. Love the terrain ideas concerning Oceans though! but It does need some limitation on the amount of map covered, there needs to be some landspace, even if just to get started. Perhaps a system like in the nether, where the spawn is shunted to an appropriate spot, if it's in water?
I like it! I'll add it to the OP.
Some people quite rightly told me that the whole engine thing doesn't fit with minecraft. I've a new idea cooking, but I'm going to think it out better this time. I'll just put it here when complete (if thats ok?), as it is now focused more directly on boats and other seafaring. It will involve sails (which provide power AND allow custom color-cloth designs!!!) as well as mobs on board with you(heheh). EDIT: Buoyancy rules would allow for proper icebergs, which can be built on, in and will sink if overloaded (or could be turned into a fancy boat)
Definitely want deeper oceans, edited large ones to put a model submarine in and managed to get the front half stuck in rock, oh well, but the size is great in a deep ocean. I would tolerate large lag loading old maps converting them to a new chunk system, but obviously it has to be done and means Notch can't add other cool stuff while he's busy giving us more space to play with.
I'm liking this stuff. I'm surprised Notch can even think of releasing the game this year without important additions to make Minecraft a world. Right now, it's more of a collection of items and mobs in a generated environment, not a living, interactive environment that engages the player and encourages deeper gameplay.
I support a large amount of this. Also, underwater volcano, can you say evil underwater secret lair?
Anyways, I think you should also add an icebreaker onto your list of ships. It would be rather annoying to have an arctic base, but not be able to get supplies there by ship. Also, maybe maaaaybe, it might be an idea to simple have a steel prow you could craft onto existing ships, but that's not very realistic.
With me and my friends private server, ships would be very useful and I look forward to them being added, as well as rope which could be a good alternative to ladders, maybe make ladders faster?
Also, being (more) able to build underwater would open up a huge new avenue for builders. I can imagine a lot of things I would love to do with this, so much more power to you. I know that it wasn't a new idea, but those diving suits were great! There also needs to be a way to bring light with uu, so you can see, even in the inky black depths.
Short version: Build your own boat using a variety of low tech components along with existing blocks, then send it off to sea and sail about
I suggested a different vehicle system, however it's theme was not quite right, and people rightly told me so. So I set about changing it to something more appropriately themed, this time the propulsion is either creepers in hamster wheels, driving simple gear and shaft systems or sails with a player's own colored designs on them.
Existing boats are considered small rowing boats. They are not changed.
Boats
- Made up of normal blocks, these blocks are not locked into grid that normal blocks are locked into, they are free to be pushed about, much like minecarts or boats currently are.
- They must be one complete, continuous construction
- This type of boat is large and expensive to create.
- their propulsion and steering is formed by:
Rudder and ship wheel block
Ship wheel block is connected to the rudder via a shaft (and possibly gearboxes, if the player wishes to have the wheel block further from the rudder) which will allow the player to steer. Using the wheel to steer works like this:
1) right click wheel block
2)view direction determine how much the rudder turns, this then determines, also using the ship's total weight, how quickly it turns per distance traveled forward
3) right click disengages this steering, allowing normal walking about the boat to continue.
sails - sails must be built as a sheet of cloth (which can be any colors)
A sail provides forwards power (given by the rudder and ship wheel) based on total wood side length and will include random variability to simulate wind, and some times when the player is simply becalmed and they provide no propulsion. The direction of propulsion is always perpendicular to the sail, and which way from the sail is determined by the rudder's last facing. A sail can be switched off by powering any wood block in it's mast.
A sail must always have two sides which are planks or logs:
eg.
both work
so does
Masts can be diagonal, so long as there is a cloth sail connecting them, angles of 135 and 45 would have their sail power multiplied by 1.5 and 0.5 respectively
[] [] [] []
[] [] []
[] []
[]
This works^ It's total push power is 1/2 though
But this wouldn't:
Nor would any mast arrangement not totally made of wood:
Boats can also be propelled by omething like a hamster in a cage, but it's a creeper/other mob, driving a shaft, which connects to a propeller.
This requires an iron cage, with a diamond shaft (to prevent massive abuse of these hamster wheels for creating fast boats)
use this and right click on a mob that has 1 heart or less left (pigs, sheep, cows, spiders, zombies, skeletons, creepers, zombie pigmen, even ghasts)
Multiple mobs can be crammed into one cage. Each mob adds it's own power to this hamster wheel, however the most it can output is some fixed value (regardless of number or type of mobs inside). These will run on coal and current smelting materials, and will require one coal for 1 day of sailing, after which the hamster wheel will no longer provide power to the propellers (pork chop as an alternative? but gathering pork might make this a little too difficult to be practical for longer distances, plus it would need to stack or larger ships become simply too big to use). A hamster wheel will consume and fuel present until there is no more fuel, gearboxes must be used if the player does not wish for drive to be constant.
Shaft - made from three iron blocks arranged in a row:
[] [] []
[] [] []
This extends power, much like redstone except it also carries some kind of power value and a direction value. A possible inclusion here is that constructions can be built on the end of these shafts, which could then rotate (Cranes? clamps for other boats? could it have land applications such as big doors? rotating buildings? some sort of mining device?)
Gearbox - One shaft input, right clicking allows setup of two configurations, one is when not powered by redstone, and the other is used if the block is powered by redstone. It is possible to change which faces output rotation, as well as the direction of those output rotations (for reversing), but there is always only one input to a gearbox. More than one input causes it to jam, and will not function until it is set up correctly. Total input power = total output power from ALL it's output shafts. May include ability to modify power in some way.
The gold bars allows malleability of the gearbox, the iron encases it and the diamond provides hard materials that won't wear easily.
propeller - these will provide provide thrust that pushes the ship towards the shaft driving it:
<---Direction of travel<---
[shaft] [propeller]
when the gearbox driving the shaft is going backward, the propeller will provide thrust at 1/3 speed backward.
[] []
[] []
The propeller needs a strong diamond center to ensure it does not break.
Joining two craft together temporarily - A powered iron block (9 ingots) will make a (magnetic? iron block is heavy so there can't be too many of these) waterproof seal with another powered iron block. This will allow submarines to dock with each other underwater, or even dock with your underwater base! or you can hold that ship onto the dock. Ladders and doors are considered waterproof on a boat, (they will have weight though!) It should be fairly simple to install just three links on your craft in SMP and be able to link with any other vessel with the same standards.
When two boats are connected as above, redstone power can be sent between them. reeds are crafted with redstone: [] [] [] []
[] [] []
=
This forms a waterproof redstone which can only go in a straight line in a stick: [] [] [] [] [] []
Thus modular power units can be put on your sub, or on boats, or if you've got a mother-ship-sub like creation, it can get help moving from it's smaller subs docked.
Now, on to flotation.
The boat's total weight is easy to calculate, as each type of block will have a density, and this density is multiplied by the number of that block on the boat. To allow construction of submarines, a water flow block has a density of 1, and some type of redstone tap block would be needed (this has always been wanted by many I think?)
The boat will go up or down until it occupies as many water blocks as it has weight, then it will stop sinking/floating (this makes submarines a real challenge as to stay at the same level the EXACT right weight and volume must be used) When a boat occupies a water block, that water block is destroyed, when it no longer occupies the water block's space, the water block is recreated. Water will flow into the boat in any holes present. If two boats collide and one is attempting to float, the other to sink, then the heavier one will cause movement of both vessels (until one is no longer pushing the other)
Icebergs could be masses of ice that use this system (affected by currents, wind). a flow block of water counts as a full block of water.
Alternatively, the boat could be divided into sections for this calculation, so that if it leaks, it wouldn't have to sink straight down, it could tip over
Collisions - if a boat block is in contact with another block not part of the boat, this provides deceleration so long as this contact occurs. An impact will possibly break the boat block AND the normal block, depending on the speed of the impact and the time it takes to mine the block. More time to mine = can impact harder without breaking. This includes impacts with other boats. whether this drops the block as a collectible item needs to be worked out (you could make a giant underwater mining machine)
Displacing water - whenever a block displaces a new block of water, speed is lost, and the water block is destroyed. when a boat block leaves a block which is horizontally adjacent to or below a water source block, a water source block is created in it's position.
How to build your boat:
The player builds their boat anywhere, floating (so the system can isolate what is the boat and what isn't, alternatively special boat stilts are used) and built out of blocks to their own specification. If they build a stone cube or other boat that will not work, that's the players problem and fault.
How does the system know what a player has built is a boat? the ship wheel block is the final block placed, and this causes all blocks connected to it to be turned into the boat. If this selection would include bedrock/adminium then it fails, the wheel block is destroyed (this will prevent players from accidentally creating boats out of the entire landscape)portal blocks on the boat are destroyed, a portal can be re-lit on a boat but as soon as it moves, the portal fizzles.
It is quite possible this could all be applied to lava vessels. It is quite possible airships could be made by modifying the buoyancy system, perhaps obsidian has negative weight 10 blocks above sea level? The hamster wheel could power large gates made up of blocks. The hamster wheel could power a rotating building. The further applications of something like this are many, and varied.
total new blocks:
-hamster wheel
-shaft
-gearbox
-propeller
-ship wheel block
-rudder (this section needs more detail, ideas?)
-block(s) needed for telling the system what is and isn't your boat, this could be implemented with just one block
-tap block - already desired for other purposes(though the craftbook bridge and gate system would work fine for variable-buoyancy vessels)
-waterproof redstone
9 blocks total
Requires new "weight" value for each type of block, this may also present trouble with variability of weight after a certain height. Also requires that blocks can be entities. I've seen other similar suggestions, this is my take on a "low-tech-feel" version that -might- make everyone happy, lemme know what you think.
but why would we have to go through the trouble of downloading a mod? what if someone cant? now that a mod is being made notch might be a little more reluctant to make an addition with some of these ideas....
Rollback Post to RevisionRollBack
Lighting from fire,
And singing of chorus,
down from the heavens,
descended Chuck Norris.
This may already have been suggested, but I was slack to search through 28 pages of comments to looks for it. Anyway, salt water and freshwater could both have different properties, ie, only certain aquatic flora might grow in freshwater, or saltwater would obscure your vision to a degree.
I have some ideas for crafting, we all know oceans have water and stuff, theres a normal fishing pole = string
Crafting:
[] []
[] []
But there are just normal fish, why not all types of fish!
You can tame and collect fish, you tame them by of course by catching them with your fishing rod, you can cook them if you want to, but you will kill them :sad.gif:
Theres also a idea for catching them, bait, worms, a new mob, they pop out of the ground, they move very slow, 10 seconds to cross a block untill they burrow back into the ground. You can grab them before they burrow, then craft it with your fishing hook, i will explain the fishing hook later.
Heres some types of fish i have a idea for
Clown fish:
Rare-O-meter. 2/10
Health if eaten un-cooked. 1 1/2 hearts
Health if eaten cooked. 2 hearts
Speed. 3/10
Type of fishtank. Small and up (Will also explain fishing tanks later)
Type of fishing hook. Wood and up
Shark:
Rare-O-meter. 7/10
Health if eaten un-cooked. 6 hearts
Health if eaten cooked. 7 hearts
Speed. 6/10
Type of fishtank. Large and up
Type of fishing hook. Gold and up
I will edit later for more types of fish
I said i would explain fishing tanks and fishing hooks, lets talk about it right now.
You need to get fishing hooks to fish, different types of fishing hook will mean the types of fish you will catch,
like the shark, you need a gold fishing hook and up, so gold won't be useless!
Heres how to craft a fishing hook,
Crafting: = Wood, Stone, Iron, Gold, Diamond [] [] []
[] []
Now to fishing tanks, they are the places you will keep fish, a small tank will take up a 1x1 space, medium 2x1 space, big 2x2 space, large 2x3 spage, giant 3x3 space.
If you put 2 types of fish in there, they will breed another one of them, example, I put a clownfish and a shark in a large tank, the third day there would either be a clownfish or a shark (I dont know what a Clownshark is :tongue.gif:)
A fishing tank is crafted like this
Crafting:
Small:
Medium: = Small fishing tank
Big: = Medium fishing tank
Large: = Big fishing tank
Giant: = Large fishing tank
Now reefs,
you can make a farm out of them, and fish will be atracted, you can just watches them but only catch them with a fishing net.
Crafting: = String
[] []
Well thats all i have for now!
I'll edit when i have more ideas, bia!
I give you a 64 's! thats what u get for drillance... if notch addes all of this or some of it. i will be glad! all of this sounds amazing to me! i alwasy thought sea stuff should be added
Aquariums you say? Capturing sharks you say? sounds good-You
Well I had an idea (probably already suggested)?of aquariums. Long gone will be the days of building glass around squids! You could build a net like this:
[] []
Where string is:
You could swing it over fish to capture one of that species and place it into a glass tank. This could also be an idea for mass fishing on small fish, such as mackerel or something.
Caves! Currently the only caves greeting us underwater is where sand has collapsed and opened a flooded entrance.
Well no more!
Underwater caves should be mineral-rich pieces of zombie-filled Eden. Maybe they could contain cave fish, with huge eyes and massive teeth. They would drop a hand-held torch, the fish's bioluminescent stick thing. There would be huge caves, with countless holes and cracks allowing water to pour through. They would be an ideal spawn location for octopi and crabs. Maybe they would contain lots if gravel (broken rock) and salt, possibly used for getting rid of ice or making bacon heal more by combining them in a workbench. It could also be used for prettiness. Or something.
I will probably think of more ideas to spurt out later!
this has probably been said somewhere (as i do admit to not reading thouhgt all 28 pages of this) but ua, sea weed.
perhaps even underwater farming- you could harvest sea weed witch could ither be eaten for a very small amount of health immediately or crafted (well dryed) into sheets. when combined with fish you could make sushi (thouhgt that leves rice...). but in anycase, an underwater farming ability would be interesting. also it would look cool to have seaw weed or aquatic plants.
thought its probably been said, so my apology's if im repeating anything.
O and a tank of some sort and ice burgs are my favorite things iv seen so far in this. but i like it all.
Rollback Post to RevisionRollBack
Qwak.
some may also know me as BCD113 from Ardwick's LPs.
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Some people quite rightly told me that the whole engine thing doesn't fit with minecraft. I've a new idea cooking, but I'm going to think it out better this time. I'll just put it here when complete (if thats ok?), as it is now focused more directly on boats and other seafaring. It will involve sails (which provide power AND allow custom color-cloth designs!!!) as well as mobs on board with you(heheh). EDIT: Buoyancy rules would allow for proper icebergs, which can be built on, in and will sink if overloaded (or could be turned into a fancy boat)
Definitely want deeper oceans, edited large ones to put a model submarine in and managed to get the front half stuck in rock, oh well, but the size is great in a deep ocean. I would tolerate large lag loading old maps converting them to a new chunk system, but obviously it has to be done and means Notch can't add other cool stuff while he's busy giving us more space to play with.
Anyways, I think you should also add an icebreaker onto your list of ships. It would be rather annoying to have an arctic base, but not be able to get supplies there by ship. Also, maybe maaaaybe, it might be an idea to simple have a steel prow you could craft onto existing ships, but that's not very realistic.
With me and my friends private server, ships would be very useful and I look forward to them being added, as well as rope which could be a good alternative to ladders, maybe make ladders faster?
Also, being (more) able to build underwater would open up a huge new avenue for builders. I can imagine a lot of things I would love to do with this, so much more power to you. I know that it wasn't a new idea, but those diving suits were great! There also needs to be a way to bring light with uu, so you can see, even in the inky black depths.
One word tho: Manta Rays and Stingrays!!
Yea, they look threatening!!
Short version: Build your own boat using a variety of low tech components along with existing blocks, then send it off to sea and sail about
I suggested a different vehicle system, however it's theme was not quite right, and people rightly told me so. So I set about changing it to something more appropriately themed, this time the propulsion is either creepers in hamster wheels, driving simple gear and shaft systems or sails with a player's own colored designs on them.
Existing boats are considered small rowing boats. They are not changed.
Boats
- Made up of normal blocks, these blocks are not locked into grid that normal blocks are locked into, they are free to be pushed about, much like minecarts or boats currently are.
- They must be one complete, continuous construction
- This type of boat is large and expensive to create.
- their propulsion and steering is formed by:
Rudder and ship wheel block
Ship wheel block is connected to the rudder via a shaft (and possibly gearboxes, if the player wishes to have the wheel block further from the rudder) which will allow the player to steer. Using the wheel to steer works like this:
1) right click wheel block
2)view direction determine how much the rudder turns, this then determines, also using the ship's total weight, how quickly it turns per distance traveled forward
3) right click disengages this steering, allowing normal walking about the boat to continue.
sails - sails must be built as a sheet of cloth (which can be any colors)
A sail provides forwards power (given by the rudder and ship wheel) based on total wood side length and will include random variability to simulate wind, and some times when the player is simply becalmed and they provide no propulsion. The direction of propulsion is always perpendicular to the sail, and which way from the sail is determined by the rudder's last facing. A sail can be switched off by powering any wood block in it's mast.
A sail must always have two sides which are planks or logs:
eg.
both work
so does
Masts can be diagonal, so long as there is a cloth sail connecting them, angles of 135 and 45 would have their sail power multiplied by 1.5 and 0.5 respectively
[] [] [] []
[] [] []
[] []
[]
This works^ It's total push power is 1/2 though
But this wouldn't:
Nor would any mast arrangement not totally made of wood:
Boats can also be propelled by omething like a hamster in a cage, but it's a creeper/other mob, driving a shaft, which connects to a propeller.
This requires an iron cage, with a diamond shaft (to prevent massive abuse of these hamster wheels for creating fast boats)
use this and right click on a mob that has 1 heart or less left (pigs, sheep, cows, spiders, zombies, skeletons, creepers, zombie pigmen, even ghasts)
Multiple mobs can be crammed into one cage. Each mob adds it's own power to this hamster wheel, however the most it can output is some fixed value (regardless of number or type of mobs inside). These will run on coal and current smelting materials, and will require one coal for 1 day of sailing, after which the hamster wheel will no longer provide power to the propellers (pork chop as an alternative? but gathering pork might make this a little too difficult to be practical for longer distances, plus it would need to stack or larger ships become simply too big to use). A hamster wheel will consume and fuel present until there is no more fuel, gearboxes must be used if the player does not wish for drive to be constant.
Shaft - made from three iron blocks arranged in a row:
[] [] []
[] [] []
This extends power, much like redstone except it also carries some kind of power value and a direction value. A possible inclusion here is that constructions can be built on the end of these shafts, which could then rotate (Cranes? clamps for other boats? could it have land applications such as big doors? rotating buildings? some sort of mining device?)
Gearbox - One shaft input, right clicking allows setup of two configurations, one is when not powered by redstone, and the other is used if the block is powered by redstone. It is possible to change which faces output rotation, as well as the direction of those output rotations (for reversing), but there is always only one input to a gearbox. More than one input causes it to jam, and will not function until it is set up correctly. Total input power = total output power from ALL it's output shafts. May include ability to modify power in some way.
The gold bars allows malleability of the gearbox, the iron encases it and the diamond provides hard materials that won't wear easily.
propeller - these will provide provide thrust that pushes the ship towards the shaft driving it:
<---Direction of travel<---
[shaft] [propeller]
when the gearbox driving the shaft is going backward, the propeller will provide thrust at 1/3 speed backward.
[]
[]
The propeller needs a strong diamond center to ensure it does not break.
Joining two craft together temporarily - A powered iron block (9 ingots) will make a (magnetic? iron block is heavy so there can't be too many of these) waterproof seal with another powered iron block. This will allow submarines to dock with each other underwater, or even dock with your underwater base! or you can hold that ship onto the dock. Ladders and doors are considered waterproof on a boat, (they will have weight though!) It should be fairly simple to install just three links on your craft in SMP and be able to link with any other vessel with the same standards.
When two boats are connected as above, redstone power can be sent between them. reeds are crafted with redstone:
[] [] []
=
This forms a waterproof redstone which can only go in a straight line in a stick:
Thus modular power units can be put on your sub, or on boats, or if you've got a mother-ship-sub like creation, it can get help moving from it's smaller subs docked.
Now, on to flotation.
The boat's total weight is easy to calculate, as each type of block will have a density, and this density is multiplied by the number of that block on the boat. To allow construction of submarines, a water flow block has a density of 1, and some type of redstone tap block would be needed (this has always been wanted by many I think?)
The boat will go up or down until it occupies as many water blocks as it has weight, then it will stop sinking/floating (this makes submarines a real challenge as to stay at the same level the EXACT right weight and volume must be used) When a boat occupies a water block, that water block is destroyed, when it no longer occupies the water block's space, the water block is recreated. Water will flow into the boat in any holes present. If two boats collide and one is attempting to float, the other to sink, then the heavier one will cause movement of both vessels (until one is no longer pushing the other)
Icebergs could be masses of ice that use this system (affected by currents, wind). a flow block of water counts as a full block of water.
Alternatively, the boat could be divided into sections for this calculation, so that if it leaks, it wouldn't have to sink straight down, it could tip over
Collisions - if a boat block is in contact with another block not part of the boat, this provides deceleration so long as this contact occurs. An impact will possibly break the boat block AND the normal block, depending on the speed of the impact and the time it takes to mine the block. More time to mine = can impact harder without breaking. This includes impacts with other boats. whether this drops the block as a collectible item needs to be worked out (you could make a giant underwater mining machine)
Displacing water - whenever a block displaces a new block of water, speed is lost, and the water block is destroyed. when a boat block leaves a block which is horizontally adjacent to or below a water source block, a water source block is created in it's position.
How to build your boat:
The player builds their boat anywhere, floating (so the system can isolate what is the boat and what isn't, alternatively special boat stilts are used) and built out of blocks to their own specification. If they build a stone cube or other boat that will not work, that's the players problem and fault.
How does the system know what a player has built is a boat? the ship wheel block is the final block placed, and this causes all blocks connected to it to be turned into the boat. If this selection would include bedrock/adminium then it fails, the wheel block is destroyed (this will prevent players from accidentally creating boats out of the entire landscape)portal blocks on the boat are destroyed, a portal can be re-lit on a boat but as soon as it moves, the portal fizzles.
It is quite possible this could all be applied to lava vessels. It is quite possible airships could be made by modifying the buoyancy system, perhaps obsidian has negative weight 10 blocks above sea level? The hamster wheel could power large gates made up of blocks. The hamster wheel could power a rotating building. The further applications of something like this are many, and varied.
total new blocks:
-hamster wheel
-shaft
-gearbox
-propeller
-ship wheel block
-rudder (this section needs more detail, ideas?)
-block(s) needed for telling the system what is and isn't your boat, this could be implemented with just one block
-tap block - already desired for other purposes(though the craftbook bridge and gate system would work fine for variable-buoyancy vessels)
-waterproof redstone
9 blocks total
Requires new "weight" value for each type of block, this may also present trouble with variability of weight after a certain height. Also requires that blocks can be entities. I've seen other similar suggestions, this is my take on a "low-tech-feel" version that -might- make everyone happy, lemme know what you think.
Anyone have any idea how this could be improved?
Completed: Coral Reef Mod
viewtopic.php?f=25&t=120185
In Progress: Crab Mob
Keep in mind the model and everything is a work-in-progress, this is one concept of the actual finished product.
And singing of chorus,
down from the heavens,
descended Chuck Norris.
they just like to be duches i gusse
http://www.minecraft...l-factions-247/
I'm not voting no for the whole idea just the mod lol. i wouldn't care if this was all released as an update.
And singing of chorus,
down from the heavens,
descended Chuck Norris.
Mighty impressive mods you got there! I don't use mods though, so I'm still going to wait and see if Notch ever gives the oceans a little renovating.
Crafting:
[] []
[]
But there are just normal fish, why not all types of fish!
You can tame and collect fish, you tame them by of course by catching them with your fishing rod, you can cook them if you want to, but you will kill them :sad.gif:
Theres also a idea for catching them, bait, worms, a new mob, they pop out of the ground, they move very slow, 10 seconds to cross a block untill they burrow back into the ground. You can grab them before they burrow, then craft it with your fishing hook, i will explain the fishing hook later.
Heres some types of fish i have a idea for
Clown fish:
Rare-O-meter. 2/10
Health if eaten un-cooked. 1 1/2 hearts
Health if eaten cooked. 2 hearts
Speed. 3/10
Type of fishtank. Small and up (Will also explain fishing tanks later)
Type of fishing hook. Wood and up
Shark:
Rare-O-meter. 7/10
Health if eaten un-cooked. 6 hearts
Health if eaten cooked. 7 hearts
Speed. 6/10
Type of fishtank. Large and up
Type of fishing hook. Gold and up
I will edit later for more types of fish
I said i would explain fishing tanks and fishing hooks, lets talk about it right now.
You need to get fishing hooks to fish, different types of fishing hook will mean the types of fish you will catch,
like the shark, you need a gold fishing hook and up, so gold won't be useless!
Heres how to craft a fishing hook,
Crafting:
[]
Now to fishing tanks, they are the places you will keep fish, a small tank will take up a 1x1 space, medium 2x1 space, big 2x2 space, large 2x3 spage, giant 3x3 space.
If you put 2 types of fish in there, they will breed another one of them, example, I put a clownfish and a shark in a large tank, the third day there would either be a clownfish or a shark (I dont know what a Clownshark is :tongue.gif:)
A fishing tank is crafted like this
Crafting:
Small:
Medium:
Big:
Large:
Giant:
Now reefs,
you can make a farm out of them, and fish will be atracted, you can just watches them but only catch them with a fishing net.
Crafting:
[]
Well thats all i have for now!
I'll edit when i have more ideas, bia!
Perhaps being in it with injuries will inflict damage on you.
EDIT:
Hello Obsiamond. Look at this. You just described Mystify's idea exactly. Sort of.
The in-game mechanics for underwater trees could be implemented quite easily using the existing mechanics for trees =D
Dirt+Glass+Torch+bucket=underwater light
Or lava version
I like this. A lot.
perhaps even underwater farming- you could harvest sea weed witch could ither be eaten for a very small amount of health immediately or crafted (well dryed) into sheets. when combined with fish you could make sushi (thouhgt that leves rice...). but in anycase, an underwater farming ability would be interesting. also it would look cool to have seaw weed or aquatic plants.
thought its probably been said, so my apology's if im repeating anything.
O and a tank of some sort and ice burgs are my favorite things iv seen so far in this. but i like it all.
some may also know me as BCD113 from Ardwick's LPs.