It's funny, I was reading through it all, thinking, "Ah yeah, this is interesting... that makes sense... ooh, that's pretty cool..." and then got to the 'less critical' ideas, so naturally I became a little leery.
Then I saw, 'earthquakes'.
Immediately I scrolled back up, selected the 'everything needs to be implemented' option and hit the vote button =P
Finally finished a bit of concept art for all these new blocks. Yay! Unfortunately, actually adding them in isn't working quite well. If anyone could provide insight in doing that, it'd be appreciated :smile.gif:
So so far, I've got Limestone, Sandstone, Shale, and Marble as sedimentary rocks (I'd think that stone could be repurposed as sedimentary layer slate too); and Basalt, Diorite, and Red and Black Granite as "layer 2" igneous rocks (Though some more rocks, like Gabbro and a browney granite could be good additions.)
Since I thought it might be a good idea to have minerals appearing in their own ores, I also made 6 blocks that could serve as ore blocks, to be smelted into ores. First is Banded Iron Formation, appearing in the lower sedimentary layer and smelting for 1 iron ingot. Second is Hematite, appearing in the igneous layer and smelting for 2-3 iron ingots. Third is Electrum, found in the igneous layer and smelted into 1 or 2 gold (and maybe silver if Notch decides to add that.
There's also Azurite and Chalcocite, appearing everywhere and smelting for 1 and 2-3 copper ingots respectively. Azurite also appears around Chalcocite deposits, making it slightly easier for players to find copper. Finally, there's Cassiterite, which smelts for 1 tin ingot, and could be found either everywhere or just in the igneous layer, depending on how Notch wants to balance bronze.
So my question here is whether the above rocks would be enough for geocraft. Is the scale of rock variety intended to be like Dwarf Fortress, or a more conservative selection that'll still break up mining and add new and interesting block types?
So my question here is whether the above rocks would be enough for geocraft. Is the scale of rock variety intended to be like Dwarf Fortress, or a more conservative selection that'll still break up mining and add new and interesting block types?
The intent, at least when I first posted this, was to give players a few new building materials and diversify cave exploration a little.
Adding the various ores and more obscure rocks (such as in Dwarf Fortress) didn't seem to be what Minecraft was "about". Minecraft is casual, lazy, and creative. In fact, first jumping in, it can already feel really complex. Dwarf Fortress hasn't met with the same success as Minecraft mostly because it's unapproachable (of course, it's interface has a lot to do with that, too). Minecraft has to maintain a careful balance between deep and simple.
The intent, at least when I first posted this, was to give players a few new building materials and diversify cave exploration a little.
Adding the various ores and more obscure rocks (such as in Dwarf Fortress) didn't seem to be what Minecraft was "about". Minecraft is casual, lazy, and creative. In fact, first jumping in, it can already feel really complex. Dwarf Fortress hasn't met with the same success as Minecraft mostly because it's unapproachable (of course, it's interface has a lot to do with that, too). Minecraft has to maintain a careful balance between deep and simple.
Okay, that's what I was thinking. Dwarf Fortress does kinda go all out on its realistic geology.
In that case, I'd think what I listed is pretty much all that needs to be in the game. It'd make mining a lot more interesting, but still keeps the game relatively simple. Do you think that selection of rocks I proposed would accomplish that, or were you thinking slightly simpler?
Well. Uh. Someone has a lot of time on their hands.
There seems to be an aversion to introducing block types... Not sure why. But this is fairly well thought out (mainly due to already in existence in the real world), and cohesive (see above). Sounds good to me, especially the new construction materials.
OMG! This is incredible! I've been thinking along these lines for a while know, but... it's just so incredible. Hats off to you good sir! And yes. Part of the reason I loved DF was because you dug for 5 seconds and you found something cool - some more ore, gems, even a magma flue!
OMG! This is incredible! I've been thinking along these lines for a while know, but... it's just so incredible. Hats off to you good sir! Part of the reason I loved DF was because you dug for 5 seconds and you found something cool - some more ore, gems, even a magma flue - MC can not do any bad by implementing these ideas! (Although I'm not so sure about the liquid sand, would have to see it myself :tongue.gif:)
edit: And I also think this is a great incentive to actually move away from your spawn and build anew in a new biome. Atm there is very little point (and a lot of danger) involved with moving/building away from your spawn. Even building a minute's walk away can be dangerous and not a good idea.
EDIT: After reading it I would like you to add some of his ideas into this thread.
Wow there with the hostility.I´m a supporter of this thread and I don´t see your banner.But maybe you´re right.4: No more height related dispersion. Ores will appear wherever they can. Mountain mining now valuable.And here,take a picture fora ya.
Here we have a granite intrusion into a cave between the igneous and sedimentary layer. A limestone deposit has been cut in half by erosion, however a small amount of marble is now visible.
The revision to surface geology I suggest for that biome is by no means as detailed as much of what is described here. But nevertheless, I think it's a decent compromise or at least midpoint between the sometimes overly simple geology of the current Minecraft and the very detailed stuff described throughout this thread.
EDIT: After reading it I would like you to add some of his ideas into this thread.
Wow there with the hostility.I´m a supporter of this thread and I don´t see your banner.But maybe you´re right.4: No more height related dispersion. Ores will appear wherever they can. Mountain mining now valuable.And here,take a picture fora ya.
Here we have a granite intrusion into a cave between the igneous and sedimentary layer. A limestone deposit has been cut in half by erosion, however a small amount of marble is now visible.
Happy?
...
I am having sig problems, so I can't add anymore images.
One question though: Why hasn't someone made a signature image thing (don't have a proper name for them...). You know, like this (Oceancraft):
Someone make one for Geocraft!
Then I saw, 'earthquakes'.
Immediately I scrolled back up, selected the 'everything needs to be implemented' option and hit the vote button =P
Now if we could only figure out how to get Notch to read the suggestion forum. =)
[SSSS] [Skeleton]Support nice ideas. [Spider] [Zombie]
And I've been making a few images for different rocks, I might post them up once I'm done to get some pictures in here.
+1, etc. etc.
Thank you for the wonderful writeup.
So so far, I've got Limestone, Sandstone, Shale, and Marble as sedimentary rocks (I'd think that stone could be repurposed as sedimentary layer slate too); and Basalt, Diorite, and Red and Black Granite as "layer 2" igneous rocks (Though some more rocks, like Gabbro and a browney granite could be good additions.)
Since I thought it might be a good idea to have minerals appearing in their own ores, I also made 6 blocks that could serve as ore blocks, to be smelted into ores. First is Banded Iron Formation, appearing in the lower sedimentary layer and smelting for 1 iron ingot. Second is Hematite, appearing in the igneous layer and smelting for 2-3 iron ingots. Third is Electrum, found in the igneous layer and smelted into 1 or 2 gold (and maybe silver if Notch decides to add that.
There's also Azurite and Chalcocite, appearing everywhere and smelting for 1 and 2-3 copper ingots respectively. Azurite also appears around Chalcocite deposits, making it slightly easier for players to find copper. Finally, there's Cassiterite, which smelts for 1 tin ingot, and could be found either everywhere or just in the igneous layer, depending on how Notch wants to balance bronze.
So my question here is whether the above rocks would be enough for geocraft. Is the scale of rock variety intended to be like Dwarf Fortress, or a more conservative selection that'll still break up mining and add new and interesting block types?
The intent, at least when I first posted this, was to give players a few new building materials and diversify cave exploration a little.
Adding the various ores and more obscure rocks (such as in Dwarf Fortress) didn't seem to be what Minecraft was "about". Minecraft is casual, lazy, and creative. In fact, first jumping in, it can already feel really complex. Dwarf Fortress hasn't met with the same success as Minecraft mostly because it's unapproachable (of course, it's interface has a lot to do with that, too). Minecraft has to maintain a careful balance between deep and simple.
That thread is a simplified version of this one.
EDIT: After reading it I would like you to add some of his ideas into this thread.
In that case, I'd think what I listed is pretty much all that needs to be in the game. It'd make mining a lot more interesting, but still keeps the game relatively simple. Do you think that selection of rocks I proposed would accomplish that, or were you thinking slightly simpler?
^this for sure
256
*DROOL*
In fact, I registered here just now in order to say this. Kudos, good sir.
Cheers~
edit: And I also think this is a great incentive to actually move away from your spawn and build anew in a new biome. Atm there is very little point (and a lot of danger) involved with moving/building away from your spawn. Even building a minute's walk away can be dangerous and not a good idea.
Wow there with the hostility.I´m a supporter of this thread and I don´t see your banner.But maybe you´re right.4: No more height related dispersion. Ores will appear wherever they can. Mountain mining now valuable.And here,take a picture fora ya.
Here we have a granite intrusion into a cave between the igneous and sedimentary layer. A limestone deposit has been cut in half by erosion, however a small amount of marble is now visible.
Happy?
[SSSS] [Skeleton]Support nice ideas. [Spider] [Zombie]
The revision to surface geology I suggest for that biome is by no means as detailed as much of what is described here. But nevertheless, I think it's a decent compromise or at least midpoint between the sometimes overly simple geology of the current Minecraft and the very detailed stuff described throughout this thread.
Good ideas and keep 'em coming! :smile.gif:
Rainforest
Swamp
...
I am having sig problems, so I can't add anymore images.
I think I was halfasleep when I typed it.
I am still half asleep.