Long time Minecraft player, first time poster. I am a bit nervous, so forgive me. I have been tossing this idea around in my head for awhile now and I really think it would add a new depth of play to Minecraft and still keep it simple and fun. Before I begin; yes, I realize this is my first post and yes I haven't been on these forums very long. Two things I know people will jump on me about from the get go. I am also a casual player. I don't make fancy pixel art, roller coasters, or 16-bit adding machines, but I enjoy the game and play it on a frequent basis. Now, onto my suggestion.
What if you could earn bonuses by simply playing the game? Bonuses like making your character run faster, have more health, or deal more damage to mobs with your bare hands. Rather than implement an experience system that will calculate stats and levels, you could go the 'Fable' route. What I am talking about is getting points for doing pretty much anything. These points are obtained by doing something as simple as breaking a block to as difficult as fending off a horde of zombies. Adding in an 'Achievement' system to the game would make this a possibility.
I'll run over some simple examples:
Gathering---
Obtain a block of Wood/Sand/Dirt/Stone/Etc.. *1 AP (Achievement Point*
Obtain 10 blocks of ???. *1 AP*
Obtain 20 blocks of ???. *1 AP*
...
Obtain 1,000 blocks of ???. *1 AP*
Misc.---
Reskin your character. *1 AP*
Purchase the game. *1 AP*
Exploration. <<< Would make people want to travel around their map more and check things out rather then stay in their little nook of the woods and never once leave.
AP would then appear on your Inventory screen which would now have a tab on the right side leading to where you can spend these points on new abilities.
Examples:
Speed Boost (Rank 1) : Your character now moves X% faster. (5 AP)
Speed Boost (Rank 2) : Your character now moves Y% faster. (10 AP, requires rank 1)
Brave Heart : Your max heart meter is increased by 1. (3 AP, can be learned up to X times costing more each time)
Hungry, Hungry Hippo : Food now heal 50% more. (15 AP)
Iron Fists (Rank 1) : Your unarmed attacks deal X more damage. (3 AP)
Just some simple examples for both how to earn AP and what AP is used to get. I think that this would help people create more unique characters by going different routes and getting different buffs/bonuses. It also doesn't make the game anymore different. Now instead of hiding in your house all night, because you have no need to kill any more Zombies, you have a reason to go out. Even the task of collecting blocks, building your house, building tools, and killing mobs for materials will award you with points to increase your character. You can even toss in some cosmetic bonuses (emotes like dancing, masks, or even being able to switch to your left hand when using tools) that people will want to get to get in order to fill out their characters card to show off to their friends or try and become the best by unlocking them all.
Please let me know how you feel about this. Positive or negative post it below, but please give me more then 'I like it.' or 'I don't like it.'
According to someone somewhere on the forum, Notch said he wanted to avoid grindiness associated with levels and traditional rpg systems. If he didn't say exactly that or I am misconstruing what he actually said, I would still have to agree with that line of reasoning.
Killing 100 zombies or mining 1,000 coal that I already have way too much of would be grindtastic.
oh you mother***** cocksucka no ****ing leveling will be in my minecraft NEVER NEVER
Go play runescape them...
No need to be obscene.you mother******I do rather like the idea, maybe making points something just gained by doing something. Like in Level Up, anything you do (walking, jumping, getting pwnd by spikes) earns you exp and you regularly level up. So you get better at doing things just by playing the game, and you play the game by getting better at doing things. Like you can gradually start running faster and jumping higher, and loose durability on your tools less quickly. And maybe when you get to a certain point you get the achievement points you yourself suggested.
Also, welcome to the forum. Remember to search before you post, because even the mods have limited patience.
Blade_N, there's no reason to be so hostile. Instead of engaging in flaming, you may want to calmly explain why you don't like the idea. I suppose it was, uh, "nice" of you to type it really small so nobody could read it, but, still. Don't.
Anyway, almost the entire community is unanimous in the desire to keep leveling out of Minecraft. The game is supposed to be that in which players cannot have artificial advantages that newer players can't have, and keep success dependent on player skill.
Achievements, on the other hand, are a bit of a mixed bag, but definitely more welcome than a leveling system. Some like the idea, some think it's stupid, and others still don't really care but acknowledge that it probably wouldn't hurt anybody. However, there would be no bonuses.
Rollback Post to RevisionRollBack
Quote from Travesty »
Quote from Paddy352 »
Are you always so pessimistic?
Yes, yes I am. A pessimist is always either right, or pleasantly surprised.
Quote from ChargerIIC »
Egads..this is World of Warcraft meets Battlefield 1942 in a dark alley with way too much to drink and no discarded mattress nearby.
I consider that this game has level ups and it is accomplished through survivability.
Level 1: You have landed and are about as useful as a bag of rocks.
Level 2: You have hacked down 3 or 4 trees gaining the necessary lumber.
Level 3: You found coal!!!
Level 4: You made a workbench, you sly dog!
Level 5: You made your wooden pick, and mined out the coal.
Level 6: You created torches! You can now survive!
Level 7: You tear into the mountain and build your small hovel from the bleak darkness. Your torches line your periphery, keeping an eye out for hissing, clacking, you have a few arrows in your shoulder, but you'll survive!
etc. So, not necessarily leveling up, but there is character progression, just not in an easy-to-swallow quantized pill.
I like the idea of achievements but maybe not like "faster running" or "higher jumping". maybe more for things like "zombies wear silly hats" and "creepers explode into a cloud of confetti" just general easter eggs.
Long verson: NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!
:tongue.gif: Seriously though. As soon as stats come in, grind follows and shoots fun in the face with a shovel. Don't ask how grind managed to load a gun with shovels, probably through grinding.
I understand your frustration in the introduction of a 'leveling system' (I don't however appreciate the language, no matter the font size), but it wouldn't even feel like work. You getting coal to make torches for your house could be three achievements rolled into one. The numbers I gave were all guess work and the examples I gave were very basic (collecting Stone, simple enough so I tossed the idea on there). They could be anything!
I'd love to have cosmetics/Easter eggs unlocked through achievements, like Creepers exploding with confetti or Zombies dancing to thriller. I think practical gains would also be something that could go along with this idea, hence my suggestion of unlocking points which you spend to get these bonuses. A very crude and simple idea, but I see promise in it and it could be made so it doesn't feel like a grind. Was building a house, tower, castle a grind for you? What if doing the simple task of building a house unlocked an ability that made it so you can run for a short duration? or the benefit from consuming food is increased? or you can breath longer underwater? or you can jump higher? you deal more damage with a Sword? or you can toggle wearing a Creeper Mask? There are countless awards that could be gained through an achievement system and I think this could be viewed as a 'Leveling System'.
Now, I am one for 'grinding'. I like leveling characters in games and then never playing them again so I can level a new character. So my examples may have came off as to difficult for some and I apologize for that, but I am sure you have all collected a TON of materials that you couldn't find a use for. What if the act of collecting those materials unlocked bonuses for your character? (cosmetic or not) It would make all that time digging to look for diamond worth while. Minecraft wouldn't turn out like WoW, where you need to level in order to get to max level and THEN you can play, it would simply add a new layer to the game. You can be the player that goes for all the achievements to show off to your friends and complete strangers on the forums, you can be the casual player that stumbles upon achievements now and then and plays around with the talent tree, you can be the serious player that gets the bare minimum of what you need and ignore any further achievements, or you can ignore the achievements all together and just play the game. If you like grinding, great. If not, you can still play and enjoy the game like everyone else.
~Zuty
EDIT:
@ GreyAcumen - I think you read my topic title and skipped my post. I didn't once mention stats.
Look, you can call them APs or whatever you want, it doesn't change the fact that they're stats. Let's take a look at some of your examples:
Examples:
Speed Boost (Rank 1) : Your character now moves X% faster. (5 AP)
Speed Boost (Rank 2) : Your character now moves Y% faster. (10 AP, requires rank 1)
Brave Heart : Your max heart meter is increased by 1. (3 AP, can be learned up to X times costing more each time)
Hungry, Hungry Hippo : Food now heal 50% more. (15 AP)
Iron Fists (Rank 1) : Your unarmed attacks deal X more damage. (3 AP)
Gee. i can increase my character's speed? or the damage they do? or how much HP I have? You may have them being added as "upgrades" but effectively those are stats, and Grind is still involved in earning them.
I feel that achievements will only ruin Minecraft, as they ruined TF2, WoW, CSS, Portal, etc -- what I'm trying to get at is, it's better to just create a game without achievements.
Fixed. Achievements made Portal more fun because they provided new challenges as well as higher difficulty challenges that advanced players could cut their teeth on, but didn't restrict average skill players from being able to experience the full game. You also didn't get anything for earning the Achievements in Portal, except for bragging rights.
Yeah, I think the game is better the way it is: you already effectively "level up" through your own initiative and through what you make. The game retains its character no matter what you do because the environmental threats always require the same basic level of strategy and caution. I think the point about not being able to go out at night is a good one--although even on peaceful I find traveling outside at night inconvenient simply because of how dark it is--so maybe threats could be more localized, like having areas where mobs spawn more frequently and relatively safe areas, etc.
Rollback Post to RevisionRollBack
Quote from mrhalholhel »
STORY?
once upon a time, scientist smartass was messing with atoms until one day HE MADE THE WHOLE WORLD INTO BLOCKS!. Now individually u must survive giant exploding green dicks at night in ur dirt house
Why is it that in a game all about finding materials and crafting them into things to help you survive, people keep asking for the opportunity to stand around doing repetitive actions for no benefit other than raising some imaginary number to some arbitrarily chosen level so that they can do X action 5% better?
If you want to move faster, come up with a list of materials and a recipe for an item to make you move a little faster.
If you want to mine faster, come up with an item that can be made to temporarily boost your speed or that of your tools.
If you want more HP, come up with some sort of food that could be eaten to temporarily get an extra heart or two.
Adding "Leveling" of skills, or upgrades/achievements/AP/whatever you want to call it, provides nothing in this game except to create a divide between how your character functions at the beginning and how it functions later on - a divide that currently doesn't exist because regardless of what you have crafted and built, your CHARACTER still operates exactly the same as when you started your game.
I am gonna get trolled the **** out me for this...
Look, I support this idea. Why you may ask? Because since when did achivements kill TF2? Or CSS? They simply changed the game. In TF2, you just have to deal with the fact other people have different weapons. You can do as much as you want with the flamethrower as you can with the backburner or degreaser. And why should'ent you get better the more you play? The first thing I wonderd about when playing Minecraft, "Why cant I dig faster the more I dig?" This Idea will not make the game WOW or Runescape. It will just make it so, once you do alot in one area, you get a few perks. This happens in real life. If you try to fix a broken watch the first time you try, you wont do well, but you will get it done. If you do it over and over, eventualy you will do much better and faster. WHY NOT reward players for there commitment for the game
I am gonna get trolled the **** out me for this...
Look, I support this idea. Why you may ask? Because since when did achivements kill TF2? Or CSS? They simply changed the game. In TF2, you just have to deal with the fact other people have different weapons. You can do as much as you want with the flamethrower as you can with the backburner or degreaser. And why should'ent you get better the more you play? The first thing I wonderd about when playing Minecraft, "Why cant I dig faster the more I dig?" This Idea will not make the game WOW or Runescape. It will just make it so, once you do alot in one area, you get a few perks. This happens in real life. If you try to fix a broken watch the first time you try, you wont do well, but you will get it done. If you do it over and over, eventualy you will do much better and faster. WHY NOT reward players for there commitment for the game
The problem with your reasoning? This ALREADY happens in the game, it's just connected to your own learning curve and not to some arbitrary number in the game. When I first started playing Minecraft, I could successfully kill 2-3 enemies max before I would inevitably die. Now I've taken out anywhere from 20-50 and barely even taken damage. Do you want to dig faster, craft an iron or diamond shovel, or if you feel like you're burning through them too fast, just craft a bunch of stone shovels. Not swimming fast enough? make a boat. Not jumping high enough? learn to put down blocks to boost you where you need to be.
Okay, every dislikes my idea. I get it.
I request a mod close this.
*Crawls back in his cave*
~Zuty
MOD EDIT: If you want, but let me know if you change your mind.
Don't take it too hard. Someone will invariably mod in a level/class/RPG/whatever system in one day.
And yes, a ton of people are going to enjoy it.
A lot of the responses to this thread are exactly the kind of complete garbage we don't want in this section.
I'm not handing out warnings but I'm adding notes to your records. Don't do that again. "NO" posts are not critical thinking, and they are not wanted here.
Long time Minecraft player, first time poster. I am a bit nervous, so forgive me. I have been tossing this idea around in my head for awhile now and I really think it would add a new depth of play to Minecraft and still keep it simple and fun. Before I begin; yes, I realize this is my first post and yes I haven't been on these forums very long. Two things I know people will jump on me about from the get go. I am also a casual player. I don't make fancy pixel art, roller coasters, or 16-bit adding machines, but I enjoy the game and play it on a frequent basis. Now, onto my suggestion.
What if you could earn bonuses by simply playing the game? Bonuses like making your character run faster, have more health, or deal more damage to mobs with your bare hands. Rather than implement an experience system that will calculate stats and levels, you could go the 'Fable' route. What I am talking about is getting points for doing pretty much anything. These points are obtained by doing something as simple as breaking a block to as difficult as fending off a horde of zombies. Adding in an 'Achievement' system to the game would make this a possibility.
I'll run over some simple examples:
Gathering---
Obtain a block of Wood/Sand/Dirt/Stone/Etc.. *1 AP (Achievement Point*
Obtain 10 blocks of ???. *1 AP*
Obtain 20 blocks of ???. *1 AP*
...
Obtain 1,000 blocks of ???. *1 AP*
Combat---
Slay a Zombie. *1 AP*
...
Slay 100 Zombies. *1 AP*
Misc.---
Reskin your character. *1 AP*
Purchase the game. *1 AP*
Exploration. <<< Would make people want to travel around their map more and check things out rather then stay in their little nook of the woods and never once leave.
AP would then appear on your Inventory screen which would now have a tab on the right side leading to where you can spend these points on new abilities.
Examples:
Speed Boost (Rank 1) : Your character now moves X% faster. (5 AP)
Speed Boost (Rank 2) : Your character now moves Y% faster. (10 AP, requires rank 1)
Brave Heart : Your max heart meter is increased by 1. (3 AP, can be learned up to X times costing more each time)
Hungry, Hungry Hippo : Food now heal 50% more. (15 AP)
Iron Fists (Rank 1) : Your unarmed attacks deal X more damage. (3 AP)
Just some simple examples for both how to earn AP and what AP is used to get. I think that this would help people create more unique characters by going different routes and getting different buffs/bonuses. It also doesn't make the game anymore different. Now instead of hiding in your house all night, because you have no need to kill any more Zombies, you have a reason to go out. Even the task of collecting blocks, building your house, building tools, and killing mobs for materials will award you with points to increase your character. You can even toss in some cosmetic bonuses (emotes like dancing, masks, or even being able to switch to your left hand when using tools) that people will want to get to get in order to fill out their characters card to show off to their friends or try and become the best by unlocking them all.
Please let me know how you feel about this. Positive or negative post it below, but please give me more then 'I like it.' or 'I don't like it.'
Thanks,
~Zuty
Killing 100 zombies or mining 1,000 coal that I already have way too much of would be grindtastic.
viewtopic.php?f=1&t=56267
XD
Thanks, voicelessbard for the great avatar and sig! (search him in the MC forums)
No need to be obscene.you mother******I do rather like the idea, maybe making points something just gained by doing something. Like in Level Up, anything you do (walking, jumping, getting pwnd by spikes) earns you exp and you regularly level up. So you get better at doing things just by playing the game, and you play the game by getting better at doing things. Like you can gradually start running faster and jumping higher, and loose durability on your tools less quickly. And maybe when you get to a certain point you get the achievement points you yourself suggested.
Also, welcome to the forum. Remember to search before you post, because even the mods have limited patience.
The caveman's secret weapon
Anyway, almost the entire community is unanimous in the desire to keep leveling out of Minecraft. The game is supposed to be that in which players cannot have artificial advantages that newer players can't have, and keep success dependent on player skill.
Achievements, on the other hand, are a bit of a mixed bag, but definitely more welcome than a leveling system. Some like the idea, some think it's stupid, and others still don't really care but acknowledge that it probably wouldn't hurt anybody. However, there would be no bonuses.
Level 1: You have landed and are about as useful as a bag of rocks.
Level 2: You have hacked down 3 or 4 trees gaining the necessary lumber.
Level 3: You found coal!!!
Level 4: You made a workbench, you sly dog!
Level 5: You made your wooden pick, and mined out the coal.
Level 6: You created torches! You can now survive!
Level 7: You tear into the mountain and build your small hovel from the bleak darkness. Your torches line your periphery, keeping an eye out for hissing, clacking, you have a few arrows in your shoulder, but you'll survive!
etc. So, not necessarily leveling up, but there is character progression, just not in an easy-to-swallow quantized pill.
OFFICIAL POSTING/REPLYING GUIDELINES
UNOFFICIAL POSTING GUIDE (PRT)
UNOFFICIAL REPLYING GUIDE (FTC)
And if not that then use it as a scoring system.
Magic Chest Mod - Wood On Steroids.
"Will you be eating that cake?...
Say what you want, but I will be taking the cake."
No.
Long verson: NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!
:tongue.gif: Seriously though. As soon as stats come in, grind follows and shoots fun in the face with a shovel. Don't ask how grind managed to load a gun with shovels, probably through grinding.
PLEASE ALSO SUPPORT:
Sabata & Grey Acumen's "New Nether"
Grey Acumen's Minecraft 2.0 Suggestion Series
I understand your frustration in the introduction of a 'leveling system' (I don't however appreciate the language, no matter the font size), but it wouldn't even feel like work. You getting coal to make torches for your house could be three achievements rolled into one. The numbers I gave were all guess work and the examples I gave were very basic (collecting Stone, simple enough so I tossed the idea on there). They could be anything!
I'd love to have cosmetics/Easter eggs unlocked through achievements, like Creepers exploding with confetti or Zombies dancing to thriller. I think practical gains would also be something that could go along with this idea, hence my suggestion of unlocking points which you spend to get these bonuses. A very crude and simple idea, but I see promise in it and it could be made so it doesn't feel like a grind. Was building a house, tower, castle a grind for you? What if doing the simple task of building a house unlocked an ability that made it so you can run for a short duration? or the benefit from consuming food is increased? or you can breath longer underwater? or you can jump higher? you deal more damage with a Sword? or you can toggle wearing a Creeper Mask? There are countless awards that could be gained through an achievement system and I think this could be viewed as a 'Leveling System'.
Now, I am one for 'grinding'. I like leveling characters in games and then never playing them again so I can level a new character. So my examples may have came off as to difficult for some and I apologize for that, but I am sure you have all collected a TON of materials that you couldn't find a use for. What if the act of collecting those materials unlocked bonuses for your character? (cosmetic or not) It would make all that time digging to look for diamond worth while. Minecraft wouldn't turn out like WoW, where you need to level in order to get to max level and THEN you can play, it would simply add a new layer to the game. You can be the player that goes for all the achievements to show off to your friends and complete strangers on the forums, you can be the casual player that stumbles upon achievements now and then and plays around with the talent tree, you can be the serious player that gets the bare minimum of what you need and ignore any further achievements, or you can ignore the achievements all together and just play the game. If you like grinding, great. If not, you can still play and enjoy the game like everyone else.
~Zuty
EDIT:
@ GreyAcumen - I think you read my topic title and skipped my post. I didn't once mention stats.
Gee. i can increase my character's speed? or the damage they do? or how much HP I have? You may have them being added as "upgrades" but effectively those are stats, and Grind is still involved in earning them.
PLEASE ALSO SUPPORT:
Sabata & Grey Acumen's "New Nether"
Grey Acumen's Minecraft 2.0 Suggestion Series
Fixed. Achievements made Portal more fun because they provided new challenges as well as higher difficulty challenges that advanced players could cut their teeth on, but didn't restrict average skill players from being able to experience the full game. You also didn't get anything for earning the Achievements in Portal, except for bragging rights.
PLEASE ALSO SUPPORT:
Sabata & Grey Acumen's "New Nether"
Grey Acumen's Minecraft 2.0 Suggestion Series
If you want to move faster, come up with a list of materials and a recipe for an item to make you move a little faster.
If you want to mine faster, come up with an item that can be made to temporarily boost your speed or that of your tools.
If you want more HP, come up with some sort of food that could be eaten to temporarily get an extra heart or two.
Adding "Leveling" of skills, or upgrades/achievements/AP/whatever you want to call it, provides nothing in this game except to create a divide between how your character functions at the beginning and how it functions later on - a divide that currently doesn't exist because regardless of what you have crafted and built, your CHARACTER still operates exactly the same as when you started your game.
Using a Mob Spawner and a Stick to Master the Animal Kingdom
Look, I support this idea. Why you may ask? Because since when did achivements kill TF2? Or CSS? They simply changed the game. In TF2, you just have to deal with the fact other people have different weapons. You can do as much as you want with the flamethrower as you can with the backburner or degreaser. And why should'ent you get better the more you play? The first thing I wonderd about when playing Minecraft, "Why cant I dig faster the more I dig?" This Idea will not make the game WOW or Runescape. It will just make it so, once you do alot in one area, you get a few perks. This happens in real life. If you try to fix a broken watch the first time you try, you wont do well, but you will get it done. If you do it over and over, eventualy you will do much better and faster. WHY NOT reward players for there commitment for the game
The problem with your reasoning? This ALREADY happens in the game, it's just connected to your own learning curve and not to some arbitrary number in the game. When I first started playing Minecraft, I could successfully kill 2-3 enemies max before I would inevitably die. Now I've taken out anywhere from 20-50 and barely even taken damage. Do you want to dig faster, craft an iron or diamond shovel, or if you feel like you're burning through them too fast, just craft a bunch of stone shovels. Not swimming fast enough? make a boat. Not jumping high enough? learn to put down blocks to boost you where you need to be.
PLEASE ALSO SUPPORT:
Sabata & Grey Acumen's "New Nether"
Grey Acumen's Minecraft 2.0 Suggestion Series
I request a mod close this.
*Crawls back in his cave*
~Zuty
MOD EDIT: If you want, but let me know if you change your mind.
Don't take it too hard. Someone will invariably mod in a level/class/RPG/whatever system in one day.
And yes, a ton of people are going to enjoy it.
A lot of the responses to this thread are exactly the kind of complete garbage we don't want in this section.
I'm not handing out warnings but I'm adding notes to your records. Don't do that again. "NO" posts are not critical thinking, and they are not wanted here.