Environment: Forests AI: Special, remains non-hostile until you start to cut down trees in it's grove. Or maybe a main big tree in the center. Drop: In a radius around the death of the sprite, several plants would spawn; in order of likelihood, flowers, saplings, mushrooms, sprite-tree sapling (the sprite-tree sapling could not be gathered, if you destroy it it just goes away). Misc: Rareish spawn, only spawns in the shadows of trees and only in areas with lots of trees. Will just wander around in the grove until you **** it off. Maybe several could live in larger groves.
This could also be a cool spin on the monster villages. If you plant a tree then their attitude towards you goes up, if you cut one down, it goes down. Don't keep up your relationship with the Grove Sprites, and they'll be jerks towards you when you enter their territory.
Lemme know what you think.
New Design!
Birch Variant!
Variant:Cinder Sprite
Environment: Special: Spawns when a large forest area is on fire, especially a Grove Sprite grove. AI: Wildly Hostile, attacks anything near it and spreads fire Drop: Coal (it's burnt out heart), perhaps ebony? A dark wood. Could be resistant to fire. Misc: This nasty critter is the insane Grove Sprite driven mad by rampant destruction by fire. It wouldn't spawn naturally, unless natural fires become a feature, but would be the result of the players wanton destruction.
@MagicM -=- What was your idea? I'd love to take a look at it. I know I kinda repost old ideas, but I'm really doing it for the love of the art :biggrin.gif:
I like the idea of growing diamonds on the tree. The special tree could be made of ironwood, which could be smelted into actual iron, and there could be some diamonds in the canopy. Or it could be anything really. Maybe a giant tree in the center of the grove with a hidden chest of treasure...
@DarkDX -=- I use 3D Studio Max 2010. It's a pretty awesome program that I've been teaching myself over the past eight years. It's got a high learning curve, but if you're dedicated, you can figure it out. Blender is another option, and I believe it's simpler to learn. It's also free. Which is nice :smile.gif:
As for drops - I feel like they should explode with their naturey goodness. If it's organic and small I think it should erupt from them. So flowers, shrooms, saplings - that kinda stuff. Maybe very rarely they could drop a special seed that would grow a massive tree after 3 days under the sky. By massive I'm thinking 4X4 square base and at least 20 cubes tall with whatever branching seems awesome enough.
Maybe they could also be composed of a new wood that was a slightly different hue and could be used to make a slightly stronger bow if you got it as one of their drops.
Rollback Post to RevisionRollBack
"Any sufficiently advanced technology is indistinguishable from magic"
-Arthur C. Clark
"Any sufficiently rigorously defined magic is indistinguishable from technology"
-Larry Niven
@Hypevosa -=- Holy crap you're a genius! That's great. You kill one and a in a radius around it, a bunch of musrooms/flowers/saplings are placed. There they can grow or whatever... adding it in!
@ChargerIIC -=- Glad you like it! I try to make my mobs thematic, fit them around a certain aspect of the game to bring that part more depth. Not that the game needs more depth, it is a fantastic game... but what can I say, I'm a modder at heart.
@DarkDX -=- It would be pretty tough teaching someone over the internet, but there are a plethora of resources for new users online. Video tutorials, documentation and help forums where you can ask any question and they'll answer it for you. That's how I learned!
I'm really becoming a fan of Firehazurd's works. Not just for the modeling job, but for really hitting the niches that stand to be filled in minecraft. I would consider having 2 varieties; Rogue Grove Sprites and Communal Grove Sprites:
Communal Grove Sprites act as a group. Your actions will affect their attitude towards you:
Planting a sapling increases their attitude towards you by 1
When one of the saplings you plant grows into a tree, their attitude will increase by a further 2.
Breaking a tree decreases their attitude towards you by 2 (the attitude will decrease with the first log block broken from a tree, but no further log blocks from that tree will decrease attitude)
Breaking the leaves on a tree decreases their attitude towards you by 1.(the attitude will decrease with the first leaf block broken from a tree, but no further leaf blocks from that tree will decrease attitude)
Breaking a planted sapling decreases their attitude towards you by 1.
Attacking a communal Grove Sprite decreases their attitude towards you by 1.(on the first hit only) Killing a Communal Grove Sprite will decrease their attitude towards you by a further 2 and automatically trigger all other Communal Grove Sprites to attack you.
Communal Grove Sprites start out ambivalent (0) If they are happy (Attitude > 1) then trees that are planted in that grove will grow faster(in proportion to how happy they are) and if REALLY happy (Attitude > 10) there will be chances of finding apples dropped on the ground under trees. If they are angry(Attitude < -1) then they will attack you when you do any action that further decreases their attitude towards you and will continue attacking until you run from the grove or kill them all. If they are REALLY angry (Attitude < -10) they will attack you simply for being in the grove.
Rogue Grove Sprites will attack you if you break any of the log or leaf blocks on a tree or planted saplings. For that matter, they will attack anything that is inside the range of their grove when any Log/Leaf/Sapling block is broken or burned in their range, whether that creature was the cause or not.
Killing a Rogue or Communal Grove Sprite will drop 1-2 Saplings and occasionally drop an Apple as well.
Quick Reply - Love the post as it stands. (Kill one drops mushrooms, plants, and respawner for itself)
Don't love so much the 'attitude' rating. Hard to gauge without a visual note.
Also love the idea where things grow quicker. Would absolutley need a game exploit where we could saddle on one, ride it into an area and leave it there whike we plant around it etc. :tongue.gif: (Not so serious suggestion)
These guys are the most adorable little guys ever. They would make me move in with them, I would give them pretty loots and saplings and flowers, i would help them defend against insidious moles and if I was super nice to them, I think it would be badass if one of them came up to me with an apple in hand and tossed it to me.
I would then want a hack that allows people to play as them with their size dimensions.
@Grey Acumen -=- I really like the idea of the happy sprites making the forest grow faster, could be a good incentive for keeping them happy and having a good productive natural tree farm. Your rogue sprite idea gave me a really cool idea. I have to go to work now though, but I'll post it later.
Apples for a drop would be really cool too. It would make the sprites a hunt-able food source though, I don't know if I'd want to make them into glorified pigs :smile.gif:
That was why I pointed out that at REALLY happy levels, trees in the grove would have a chance of dropping apples on the ground. sure, you can go for the quick and easy kill to try to get your apples, but if you go the happy route, you have your shot at apples without hurting anything.
@DarkDX -=- I use 3D Studio Max 2010. It's a pretty awesome program that I've been teaching myself over the past eight years. It's got a high learning curve, but if you're dedicated, you can figure it out. Blender is another option, and I believe it's simpler to learn. It's also free. Which is nice :smile.gif:
Glad you guys like it!
8 years... damn. I'm only at 5. No wonder...
Interesting mob idea anyways, I like the idea of an AI that attacks when you chop down trees nearby.
Environment: Forests
AI: Special, remains non-hostile until you start to cut down trees in it's grove. Or maybe a main big tree in the center.
Drop: In a radius around the death of the sprite, several plants would spawn; in order of likelihood, flowers, saplings, mushrooms, sprite-tree sapling (the sprite-tree sapling could not be gathered, if you destroy it it just goes away).
Misc: Rareish spawn, only spawns in the shadows of trees and only in areas with lots of trees. Will just wander around in the grove until you **** it off. Maybe several could live in larger groves.
This could also be a cool spin on the monster villages. If you plant a tree then their attitude towards you goes up, if you cut one down, it goes down. Don't keep up your relationship with the Grove Sprites, and they'll be jerks towards you when you enter their territory.
Lemme know what you think.
New Design!
Birch Variant!
Variant: Cinder Sprite
Environment: Special: Spawns when a large forest area is on fire, especially a Grove Sprite grove.
AI: Wildly Hostile, attacks anything near it and spreads fire
Drop: Coal (it's burnt out heart), perhaps ebony? A dark wood. Could be resistant to fire.
Misc: This nasty critter is the insane Grove Sprite driven mad by rampant destruction by fire. It wouldn't spawn naturally, unless natural fires become a feature, but would be the result of the players wanton destruction.
Maybe they could drop fruit and other things you can get from trees.
I like the idea of growing diamonds on the tree. The special tree could be made of ironwood, which could be smelted into actual iron, and there could be some diamonds in the canopy. Or it could be anything really. Maybe a giant tree in the center of the grove with a hidden chest of treasure...
Glad you guys like it!
Yes - I want it.
As for drops - I feel like they should explode with their naturey goodness. If it's organic and small I think it should erupt from them. So flowers, shrooms, saplings - that kinda stuff. Maybe very rarely they could drop a special seed that would grow a massive tree after 3 days under the sky. By massive I'm thinking 4X4 square base and at least 20 cubes tall with whatever branching seems awesome enough.
Maybe they could also be composed of a new wood that was a slightly different hue and could be used to make a slightly stronger bow if you got it as one of their drops.
-Arthur C. Clark
"Any sufficiently rigorously defined magic is indistinguishable from technology"
-Larry Niven
@ChargerIIC -=- Glad you like it! I try to make my mobs thematic, fit them around a certain aspect of the game to bring that part more depth. Not that the game needs more depth, it is a fantastic game... but what can I say, I'm a modder at heart.
@DarkDX -=- It would be pretty tough teaching someone over the internet, but there are a plethora of resources for new users online. Video tutorials, documentation and help forums where you can ask any question and they'll answer it for you. That's how I learned!
Communal Grove Sprites act as a group. Your actions will affect their attitude towards you:
Planting a sapling increases their attitude towards you by 1
When one of the saplings you plant grows into a tree, their attitude will increase by a further 2.
Breaking a tree decreases their attitude towards you by 2 (the attitude will decrease with the first log block broken from a tree, but no further log blocks from that tree will decrease attitude)
Breaking the leaves on a tree decreases their attitude towards you by 1.(the attitude will decrease with the first leaf block broken from a tree, but no further leaf blocks from that tree will decrease attitude)
Breaking a planted sapling decreases their attitude towards you by 1.
Attacking a communal Grove Sprite decreases their attitude towards you by 1.(on the first hit only) Killing a Communal Grove Sprite will decrease their attitude towards you by a further 2 and automatically trigger all other Communal Grove Sprites to attack you.
Communal Grove Sprites start out ambivalent (0) If they are happy (Attitude > 1) then trees that are planted in that grove will grow faster(in proportion to how happy they are) and if REALLY happy (Attitude > 10) there will be chances of finding apples dropped on the ground under trees. If they are angry(Attitude < -1) then they will attack you when you do any action that further decreases their attitude towards you and will continue attacking until you run from the grove or kill them all. If they are REALLY angry (Attitude < -10) they will attack you simply for being in the grove.
Rogue Grove Sprites will attack you if you break any of the log or leaf blocks on a tree or planted saplings. For that matter, they will attack anything that is inside the range of their grove when any Log/Leaf/Sapling block is broken or burned in their range, whether that creature was the cause or not.
Killing a Rogue or Communal Grove Sprite will drop 1-2 Saplings and occasionally drop an Apple as well.
PLEASE ALSO SUPPORT:
Sabata & Grey Acumen's "New Nether"
Grey Acumen's Minecraft 2.0 Suggestion Series
Don't love so much the 'attitude' rating. Hard to gauge without a visual note.
Also love the idea where things grow quicker. Would absolutley need a game exploit where we could saddle on one, ride it into an area and leave it there whike we plant around it etc. :tongue.gif: (Not so serious suggestion)
However, I would make it drop apples. Makes sense, no?
Hamumu.com, the site I should thank for helping me find minecraft.
I would then want a hack that allows people to play as them with their size dimensions.
Apples for a drop would be really cool too. It would make the sprites a hunt-able food source though, I don't know if I'd want to make them into glorified pigs :smile.gif:
Keep up the comments! Thanks
PLEASE ALSO SUPPORT:
Sabata & Grey Acumen's "New Nether"
Grey Acumen's Minecraft 2.0 Suggestion Series
Has Notch seen these yet? I do want very much, they should be enemies of the Goblins.
8 years... damn. I'm only at 5. No wonder...
Interesting mob idea anyways, I like the idea of an AI that attacks when you chop down trees nearby.
Monster Ideas: Poltergeist and Shadow
Dynamic Water
Scaffolding Blocks
Bone Block for the Nether
Do want.
It's Extvia!
R.I.P. thread, Killed by ez
... BEING ...
... SO ...
...AWESOME...
your ideas are soo great!
(and look so cool)
EDIT:
i actually think the second type should NEVER/RARELY spawn. Instead, if a normal one catches fire, it turns into it.
Thanks, voicelessbard for the great avatar and sig! (search him in the MC forums)