are all of the zombie mobs in? or are some not implemented yet?
Quote from Mechyfox »
For some reason, I cannot make Skeletons, but they're supposed to work by now, no? Can you make the summoning medal thingies look different from eachother? The zombie, big zombie and slime medal looks all the same to me. Also, their names wont show up in my inventory if I hower the mosue over them. Why is that? ono
Thankyou for answering all my sily questions (if any of you guys indeed answer them)
I just realized that you make undead from undead....weird. Also (relating to my last post) a I feel a good robe design would be
[] [] and should either be red, purple, or black.
can you please make it compatible with single player commands
It should be now...
Quote from doctor_steam »
I just realized that you make undead from undead....weird. Also (relating to my last post) a I feel a good robe design would be
[] [] and should either be red, purple, or black.
I love that!
I'm trying to figure out what purpose they would serve, though...
can you please make it compatible with single player commands
It should be now...
Quote from doctor_steam »
I just realized that you make undead from undead....weird. Also (relating to my last post) a I feel a good robe design would be
[] [] and should either be red, purple, or black.
I love that!
I'm trying to figure out what purpose they would serve, though...
Until you get Aggressive spawn working they may have to work just as armor...
can you please make it compatible with single player commands
It should be now...
Quote from doctor_steam »
I just realized that you make undead from undead....weird. Also (relating to my last post) a I feel a good robe design would be
[] [] and should either be red, purple, or black.
I love that!
I'm trying to figure out what purpose they would serve, though...
Until you get Aggressive spawn working they may have to work just as armor...
...weaker than Leather. XP
Okay, robes don't go in until aggro spawning is put in...
But I'm not worrying about that until the bug fixes are in...
but next update WILL have regular mobs target summons...
but They'll go after you if you are closer, I think...
can you please make it compatible with single player commands
It should be now...
Quote from doctor_steam »
I just realized that you make undead from undead....weird. Also (relating to my last post) a I feel a good robe design would be
[] [] and should either be red, purple, or black.
I love that!
I'm trying to figure out what purpose they would serve, though...
I originally thought that maybe it could lessen the chance of one of your creatures spawning aggressively and people seemed to like that idea. Also it could maybe provide some armor protection. Either way, it's all up to you.
yeah, I'm working on aggro spawning right now, the robes will provide some armor and reduce the chance of aggro spawning by up to 100% (if you perform the best ritual on it)
My idea is:
you craft it with this:
[] []
with being any wool
then, in the Necrocrafting table, you can perform "rituals" by surrounding the robe with items...
tier 5:
Dark Essence:
tier 4:
Soul Gems:
tier 3:
gold ingots:
tier 2:
soul Amulets:
tier 1:
diamonds!
diamonds reducing the aggro spawn chance to 0%
and each tier lower reduces by 20% less, or something like that, I'll think about it...
yeah, I'm working on aggro spawning right now, the robes will provide some armor and reduce the chance of aggro spawning by up to 100% (if you perform the best ritual on it)
My idea is:
you craft it with this:
[] []
with being any wool
then, in the Necrocrafting table, you can perform "rituals" by surrounding the robe with items...
tier 5:
Dark Essence:
tier 4:
Soul Gems:
tier 3:
gold ingots:
tier 2:
soul Amulets:
tier 1:
diamonds!
diamonds reducing the aggro spawn chance to 0%
and each tier lower reduces by 20% less, or something like that, I'll think about it...
Wouldn't it be hard to code for it be able to be made with any wool? Also, what about ?
K, which mobs are supposed to work with the current version? The only ones that work for me are the slime and basic zombie. And are those skeleton corpses on the recipe list, because i have never seen one. Edit- Hehe. I just figured out you have to burn the corpses to get the skeleton thing. Skeletons are fine now :smile.gif:
K, which mobs are supposed to work with the current version? The only ones that work for me are the slime and basic zombie. And are those skeleton corpses on the recipe list, because i have never seen one.
Goodness, can nobody READ????
The mod topic says skeleton corpses are made in the furnace by smelting a body!!!
No, it doesn't say to burn the body anywhere on this thread, and what I mean by which ones are available is exactly that. The spiders aren't in the game yet, and everything besides zombies, slimes and skeletons don't work, at least for me, which is why I wanted to confirm that said mobs were indeed in the mod, finished. No need to be rude. Plus, could you make the summoned things actually stand in place when you put them on wait? Every time I leave my castle during the night, the damn skeletons are milling around on the ground instead of in their towers.
No, it doesn't say to burn the body anywhere on this thread, and what I mean by which ones are available is exactly that. The spiders aren't in the game yet, and everything besides zombies, slimes and skeletons don't work, at least for me, which is why I wanted to confirm that said mobs were indeed in the mod, finished. No need to be rude. Plus, could you make the summoned things actually stand in place when you put them on wait? Every time I leave my castle during the night, the damn skeletons are milling around on the ground instead of in their towers.
Sorry, I thought I put it in there...
Anyway, to stop a summon, just right-click it while holding the master Tome...
Only Problem I have so far is that I'm using SDK's Gun Mod along with this one and it keeps using textures from that (My soul Knife is a shell casing, Necrotable is a weapon spawner etc.). Not a big problem but just want to address it
Also, If you beat a zombie or sheep that is dead, but not yet disappeared, with the Summoners Knife they keep poppin out Bodies and Blood respectively (This may also work for skeletons but is untested so far)[*EDIT: Confirmed]. I don't know if that was on purpose or not but, again, just wanted to address it.
Rollback Post to RevisionRollBack
-Yes he's 100% vanilla minecraft (without the cherry) legit
-No I do not plan on setting him on fire
Only Problem I have so far is that I'm using SDK's Gun Mod along with this one and it keeps using textures from that (My soul Knife is a shell casing, Necrotable is a weapon spawner etc.). Not a big problem but just want to address it
Also, If you beat a zombie or sheep that is dead, but not yet disappeared, with the Summoners Knife they keep poppin out Bodies and Blood respectively (This may also work for skeletons but is untested so far)[*EDIT: Confirmed]. I don't know if that was on purpose or not but, again, just wanted to address it.
I've said this before, forgot to post on my OP, but doesn't it make sense?
I mean, you're cutting extra pieces from the skeleton's soul, and more Dark Essence from the animals!
Only Problem I have so far is that I'm using SDK's Gun Mod along with this one and it keeps using textures from that (My soul Knife is a shell casing, Necrotable is a weapon spawner etc.). Not a big problem but just want to address it
Also, If you beat a zombie or sheep that is dead, but not yet disappeared, with the Summoners Knife they keep poppin out Bodies and Blood respectively (This may also work for skeletons but is untested so far)[*EDIT: Confirmed]. I don't know if that was on purpose or not but, again, just wanted to address it.
I've said this before, forgot to post on my OP, but doesn't it make sense?
I mean, you're cutting extra pieces from the skeleton's soul, and more Dark Essence from the animals!
It also works for zombies, that will change...
Glad I could help then.
I have a request. Could you make a list of all the recipes that's smaller than what's on the front page and downloadable? So that I could look at all of recipes and see what I could spend my materials on. Looking at them one at a time while functionable just isn't convenient. Not a big priority, I understand, but it would be nice :biggrin.gif:
Rollback Post to RevisionRollBack
-Yes he's 100% vanilla minecraft (without the cherry) legit
-No I do not plan on setting him on fire
CURRENT LIST OF SUMMON-ABLE MOBS:
Zombie
Greater Zombie
Sime
EDIT : plz read the past post before you ask
viewtopic.php?f=25&t=212150&p=3225212#p3225212
well, the sprites come from Mr Torb and 0m3ga4...
If you mean the messed up sprites for feathers and ingots and such, that's a bug...
Creating Necromancy since 2011!
Necro-ing Necromancy threads since 2014!
Repeatedly restarting mods since 2015!
[]
It should be now...
I love that!
I'm trying to figure out what purpose they would serve, though...
Creating Necromancy since 2011!
Necro-ing Necromancy threads since 2014!
Repeatedly restarting mods since 2015!
Until you get Aggressive spawn working they may have to work just as armor...
...weaker than Leather. XP
Okay, robes don't go in until aggro spawning is put in...
But I'm not worrying about that until the bug fixes are in...
but next update WILL have regular mobs target summons...
but They'll go after you if you are closer, I think...
Creating Necromancy since 2011!
Necro-ing Necromancy threads since 2014!
Repeatedly restarting mods since 2015!
I originally thought that maybe it could lessen the chance of one of your creatures spawning aggressively and people seemed to like that idea. Also it could maybe provide some armor protection. Either way, it's all up to you.
My idea is:
you craft it with this:
[]
with
then, in the Necrocrafting table, you can perform "rituals" by surrounding the robe with items...
tier 5:
Dark Essence:
tier 4:
Soul Gems:
tier 3:
gold ingots:
tier 2:
soul Amulets:
tier 1:
diamonds!
diamonds reducing the aggro spawn chance to 0%
and each tier lower reduces by 20% less, or something like that, I'll think about it...
Creating Necromancy since 2011!
Necro-ing Necromancy threads since 2014!
Repeatedly restarting mods since 2015!
Wouldn't it be hard to code for it be able to be made with any wool? Also, what about
hmmm, mossy cobblestone should replace tier 2 and push everything else up!
because if you ask me, mossy cobblestone is harder/more dangerous to get than gold!
Creating Necromancy since 2011!
Necro-ing Necromancy threads since 2014!
Repeatedly restarting mods since 2015!
Goodness, can nobody READ????
The mod topic says skeleton corpses are made in the furnace by smelting a body!!!
and There is a mob list on the mod topic also!
Creating Necromancy since 2011!
Necro-ing Necromancy threads since 2014!
Repeatedly restarting mods since 2015!
Sorry, I thought I put it in there...
Anyway, to stop a summon, just right-click it while holding the master Tome...
Next update changes that to blood Tome...
Creating Necromancy since 2011!
Necro-ing Necromancy threads since 2014!
Repeatedly restarting mods since 2015!
Also, If you beat a zombie or sheep that is dead, but not yet disappeared, with the Summoners Knife they keep poppin out Bodies and Blood respectively (This may also work for skeletons but is untested so far)[*EDIT: Confirmed]. I don't know if that was on purpose or not but, again, just wanted to address it.
-No I do not plan on setting him on fire
I've said this before, forgot to post on my OP, but doesn't it make sense?
I mean, you're cutting extra pieces from the skeleton's soul, and more Dark Essence from the animals!
It also works for zombies, that will change...
Creating Necromancy since 2011!
Necro-ing Necromancy threads since 2014!
Repeatedly restarting mods since 2015!
Glad I could help then.
I have a request. Could you make a list of all the recipes that's smaller than what's on the front page and downloadable? So that I could look at all of recipes and see what I could spend my materials on. Looking at them one at a time while functionable just isn't convenient. Not a big priority, I understand, but it would be nice :biggrin.gif:
-No I do not plan on setting him on fire