Minecraft must NOT turn into the next WoW or Runescape.
Notch has an IQ over 130. He isn't stupid.
For some reason my hell looks like a train station....
More on topic: Think a buffing type mob would be op? (If there was a cap, or effects didn't stack, etc.)
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~ I've thought about the phrase 'Money is the root of all evil' and I have to disagree. Evil isn't dependant on an object. I say that want is the root of all evil.
Might I suggest that the special materials needed here do not drop from monsters that drowned or burned to death? (To avoid monster killing machines being used to stack up an army to make hell look small.
Sounds good. Blood and bodies already need the sacrificial knife to get dropped (the knife attacks them, sets a flag on, if the flag is on, the item gets dropped on death), the soul shards can too.
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~ I've thought about the phrase 'Money is the root of all evil' and I have to disagree. Evil isn't dependant on an object. I say that want is the root of all evil.
Actually this is a great idea. I apologize if I ignore all the posts made since the OP. I really don't have time to read them.
My ideas: The Dagger
Does a bit less damage than a stone sword just to make getting the soul crystals reasonably difficult. Necro-Crafting Table
Instead of having it's own crafting station, a more reasonable angle might be to include it in the coming alchemy/magic/enchanting table. Look up LightWarriorK's thread about alchemy to see what I'm referring to. Notch has already confirmed it as the planned system (that exact system, to the best of anyone's knowledge). The table seems like it will be perfectly suited to the task, and more likely than Notch adding another crafting station.
You get the gist. Different recipes would require different combinations of tomes, crystals, ores, and other resources around the edges, and object of the necromancy goes in the middle. (a dead body, or skeleton, or crystal, or such)
Otherwise, this sounds great.
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Choose your words wisely.
Defend your words flexibly.
Change your words fittingly.
Let prejudice, popular opinion, and preconception be free from your judgments.
Actually this is a great idea. I apologize if I ignore all the posts made since the OP. I really don't have time to read them.
My ideas: The Dagger
Does a bit less damage than a stone sword just to make getting the soul crystals reasonably difficult. Necro-Crafting Table
Instead of having it's own crafting station, a more reasonable angle might be to include it in the coming alchemy/magic/enchanting table. Look up LightWarriorK's thread about alchemy to see what I'm referring to. Notch has already confirmed it as the planned system (that exact system, to the best of anyone's knowledge). The table seems like it will be perfectly suited to the task, and more likely than Notch adding another crafting station.
You get the gist. Different recipes would require different combinations of tomes, crystals, ores, and other resources around the edges, and object of the necromancy goes in the middle. (a dead body, or skeleton, or crystal, or such)
Otherwise, this sounds great.
In my opinion, I really wouldn't want to use necromancy from an alchemy table. They are two completely different things. Would you place all of your company's files on the same desk that you use to eat?
You could at least read the post directly above your own >.>
I did. I happen to disagree. xD
It'd be pretty damn impossible to get soulstone if that dagger only takes a half-heart.
Quote from rarrl »
In my opinion, I really wouldn't want to use necromancy from an alchemy table. They are two completely different things. Would you place all of your company's files on the same desk that you use to eat?
Nope. I also wouldn't use a completely inappropriate analogy in a situation that could be better explained using actually technical language.
I realize that classical alchemy is not classical necromancy. However, considering that neither of them is actually real, I'd say that some fairly wide allowances for acceptable usage/definition are therefore called for. Alchemy can be interpreted in a range of ways. I'm going to regret the reference, but look at... *gulp* Full Metal Alchemist. Certainly some things approaching necromancy in there. My point is that when dealing with fantasy concepts, nothing is set in stone.
From another point of view, Notch doesn't typically like to use extraneous game elements. If necromancy can be reasonably incorporated into a game-play element that's a;ready planned, it makes it more likely for consideration. EDIT:
MrTorb, I forgot to mention.Firstly, love the concepts. Also, I agree with some of the first posters that hellish resources should be a component in this system, so as to make it a later-stage ability.
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Choose your words wisely.
Defend your words flexibly.
Change your words fittingly.
Let prejudice, popular opinion, and preconception be free from your judgments.
In my opinion, I really wouldn't want to use necromancy from an alchemy table. They are two completely different things. Would you place all of your company's files on the same desk that you use to eat?
Nope. I also wouldn't use a completely inappropriate analogy in a situation that could be better explained using actually technical language.
I realize that classical alchemy is not classical necromancy. However, considering that neither of them is actually real, I'd say that some fairly wide allowances for acceptable usage/definition are therefore called for. Alchemy can be interpreted in a range of ways. I'm going to regret the reference, but look at... *gulp* Full Metal Alchemist. Certainly some things approaching necromancy in there. My point is that when dealing with fantasy concepts, nothing is set in stone.
From another point of view, Notch doesn't typically like to use extraneous game elements. If necromancy can be reasonably incorporated into a game-play element that's a;ready planned, it makes it more likely for consideration.
1. I actually liked Full metal Alchemist, and Alchemy used there was broad in terms. They pretty much called all magic Alchemy.
2. Alchemy isn't fantasy, it was done by Medieval scientists trying to turn metals into gold.
1. Still Alchemy, however.
2. In that case, we call it chemistry with a side of magic. Yes, that's where we get the name from, but the etymology isn't so important as the fact that alchemy is now considered something purely fantastical.
My argument stands. An alchemy table could reasonably be used for necromancy.
Rollback Post to RevisionRollBack
Choose your words wisely.
Defend your words flexibly.
Change your words fittingly.
Let prejudice, popular opinion, and preconception be free from your judgments.
An alchemy table could be used, but I've got like 15 pictures up there, would be a pain editing them. Once I get all my ideas fleshed out, Ill possibly remake the recipies in the alchemy table, but for now Ill use the necromancer's table.
Also: like the idea of tiered tomes and moonlight, etc.
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~ I've thought about the phrase 'Money is the root of all evil' and I have to disagree. Evil isn't dependant on an object. I say that want is the root of all evil.
Could you possibly add a few more details to the necromancy table, looks quite bland in my opinion.
Also, I checked out the Blood Golem on the front page. I'm a little confused, so it's made out of actual zombie flesh? If so, it's a bunch of zombies moshed together in squares, which make the golem?
Thanks for being understanding qwill :biggrin.gif:
Do you mean the table should look better graphicly?
Edit: A blood golem isn't really like a bunch of zombies in a square pile, its more like a bunch of zombies tore apart, and then the meat all attached to a more central body. Hence blood, not flesh, golem :biggrin.gif:
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~ I've thought about the phrase 'Money is the root of all evil' and I have to disagree. Evil isn't dependant on an object. I say that want is the root of all evil.
1. yea, looks like you just cut out parts of a cobblestone bock, and then doodled on it with a red brush tool.
2. So it would be more like a gore Golem lol, although I have heard that Notch doesn't want any blood in game from twitter.
EDIT: I think the scarficial dagger should look like this:
[] []
[] []
[] []
This is because we don't people outright starting to make zombies. You want to be far enough into the game to start doing Necromancy, hence the gold.
Ah, seems like an easy fix. Ill add it to the op then.
2. We're not showing the necromancer brutilize the corpse. It'll just look like a pixelly red giant golem, with maybe a skull head or something.
Edit: Well, you need gold to get the tome though, so it still serves that purpose without needing that many mats for a knife.
Rollback Post to RevisionRollBack
~ I've thought about the phrase 'Money is the root of all evil' and I have to disagree. Evil isn't dependant on an object. I say that want is the root of all evil.
Notch has an IQ over 130. He isn't stupid.
For some reason my hell looks like a train station....
Post why.
Good suggestions:
Titans
Combat
Domestication
Its his opinion
He doesn't needs to post why
Use for different variety of food
Now check out others suggestions
Climbing your @$$ off in minecraft
Even though its his opinion, you still have to post why. Everyone else who has liked it has posted why.
Good suggestions:
Titans
Combat
Domestication
More on topic: Think a buffing type mob would be op? (If there was a cap, or effects didn't stack, etc.)
Sounds good. Blood and bodies already need the sacrificial knife to get dropped (the knife attacks them, sets a flag on, if the flag is on, the item gets dropped on death), the soul shards can too.
My ideas:
The Dagger
Does a bit less damage than a stone sword just to make getting the soul crystals reasonably difficult.
Necro-Crafting Table
Instead of having it's own crafting station, a more reasonable angle might be to include it in the coming alchemy/magic/enchanting table. Look up LightWarriorK's thread about alchemy to see what I'm referring to. Notch has already confirmed it as the planned system (that exact system, to the best of anyone's knowledge). The table seems like it will be perfectly suited to the task, and more likely than Notch adding another crafting station.
You get the gist. Different recipes would require different combinations of tomes, crystals, ores, and other resources around the edges, and object of the necromancy goes in the middle. (a dead body, or skeleton, or crystal, or such)
Otherwise, this sounds great.
Defend your words flexibly.
Change your words fittingly.
Let prejudice, popular opinion, and preconception be free from your judgments.
In my opinion, I really wouldn't want to use necromancy from an alchemy table. They are two completely different things. Would you place all of your company's files on the same desk that you use to eat?
Good suggestions:
Titans
Combat
Domestication
I did. I happen to disagree. xD
It'd be pretty damn impossible to get soulstone if that dagger only takes a half-heart.
Nope. I also wouldn't use a completely inappropriate analogy in a situation that could be better explained using actually technical language.
I realize that classical alchemy is not classical necromancy. However, considering that neither of them is actually real, I'd say that some fairly wide allowances for acceptable usage/definition are therefore called for. Alchemy can be interpreted in a range of ways. I'm going to regret the reference, but look at... *gulp* Full Metal Alchemist. Certainly some things approaching necromancy in there. My point is that when dealing with fantasy concepts, nothing is set in stone.
From another point of view, Notch doesn't typically like to use extraneous game elements. If necromancy can be reasonably incorporated into a game-play element that's a;ready planned, it makes it more likely for consideration.
EDIT:
MrTorb, I forgot to mention.Firstly, love the concepts. Also, I agree with some of the first posters that hellish resources should be a component in this system, so as to make it a later-stage ability.
Defend your words flexibly.
Change your words fittingly.
Let prejudice, popular opinion, and preconception be free from your judgments.
1. I actually liked Full metal Alchemist, and Alchemy used there was broad in terms. They pretty much called all magic Alchemy.
2. Alchemy isn't fantasy, it was done by Medieval scientists trying to turn metals into gold.
Good suggestions:
Titans
Combat
Domestication
2. In that case, we call it chemistry with a side of magic. Yes, that's where we get the name from, but the etymology isn't so important as the fact that alchemy is now considered something purely fantastical.
My argument stands. An alchemy table could reasonably be used for necromancy.
Defend your words flexibly.
Change your words fittingly.
Let prejudice, popular opinion, and preconception be free from your judgments.
Also: like the idea of tiered tomes and moonlight, etc.
Defend your words flexibly.
Change your words fittingly.
Let prejudice, popular opinion, and preconception be free from your judgments.
Also, I checked out the Blood Golem on the front page. I'm a little confused, so it's made out of actual zombie flesh? If so, it's a bunch of zombies moshed together in squares, which make the golem?
Good suggestions:
Titans
Combat
Domestication
Do you mean the table should look better graphicly?
Edit: A blood golem isn't really like a bunch of zombies in a square pile, its more like a bunch of zombies tore apart, and then the meat all attached to a more central body. Hence blood, not flesh, golem :biggrin.gif:
2. So it would be more like a gore Golem lol, although I have heard that Notch doesn't want any blood in game from twitter.
EDIT: I think the scarficial dagger should look like this:
[] []
[] []
[] []
This is because we don't people outright starting to make zombies. You want to be far enough into the game to start doing Necromancy, hence the gold.
Good suggestions:
Titans
Combat
Domestication
2. We're not showing the necromancer brutilize the corpse. It'll just look like a pixelly red giant golem, with maybe a skull head or something.
Edit: Well, you need gold to get the tome though, so it still serves that purpose without needing that many mats for a knife.