[b]Note: The mod is a WIP. It does not have every summon detailed in this thread. Read the mod post before asking why you can't summon X monster, or X doesn't work.[/b]
I remember playing morrowind a while back, and something that interested me was those books found in necromancers' lairs. It was interesting how they talked about preparing the bodies for their rituals, which forms of enemy were better, ect. So I thought, how would I implement this in minecraft.
[b]Necrocraft[/b]
Ill start with some of the new craftables.
A sacrificial dagger. Used in obtaining bodies, and blood from sacrifices.
Tome, used in preforming your dark rituals.
A blood tome, for your slightly darker rituals.
The most powerful of tomes, the Tome of Mastery.
Blue gem = soul shard. (Ill get to how you get them later)
Makes soul amulets.
Rope, for binding a skeleton's bones together (so as it doesn't fall apart.)
A soul block, used in special Necrocrafting. When placed it would light the area at about level 10 (torch is 14, redstone is 7, monsters spawn in up to level 7 lighting.) to give it an eery glowing effect, glowing houses, and track lighting without a bunch of torches sticking out.
Necromancer's table.
[b]Gathering the materials for your first summon[/b]
Skeletons or (if implimented) Famine ( when stabbed by sacrificial knife.) will drop soul shards on death.
Zombies drop bodies when stabbed (doesn't matter if its the kill shot) by the sacrificial knife.
Bodies cooked in a furnace come out as a skeletal body, for use in summoning the ranged undead.
Sheep, when stabbed and killed, drop blood for use in summoning rituals.
[b]The necromancer's table[/b]
The first thing you need is a necromancer's table. When you use it, it will bring up a crafting menu like this:
The tome goes in the farthest left. The body goes into the slot directly right of the "tome" slot. The grid to the right of the tome and body slots are for specifics that need to be added to the recipe.
[b]Summoning a basic minion[/b]
All necromancing attempts have a chance at going wrong. There is a possibilty (higher especially with the simplest recipe) that the undead that is revived will attempt to kill you, which is a major risk when they spawn 2 feet away. Such is the risk of commiting crimes against nature. That said, this is the basic undead recipe:
This recipe summons the most basic undead: A light sensitive zombie. He is only smart enough to guard you (either by following and protecting you, or standing guard where you direct him [right click him to toggle between follow, and stay]), and due to the fact that he can only reliably fight 2 other zombies throughout his lifetime, makes him practicly useless.
[b]Summoning more complex undead[/b]
Undead need to be more reliable if you do not want to constantly hunt skeletons for soul shards.
This recipe summons a stronger, more reliable minion. It has less of a chance of turning on you when summoned, and can walk in the sunlight. The ghoul can fight up to 5 zombies throughout its life, will follow you safely through the sun (which means that you do not have to risk going out at night if you want to bring a minion to help you splunk), and moves slightly faster than your basic undead minion. He still only has the brains for basic zombie commands though.
Skeletal minions are best to keep guard of your base. Though you have to go out hunting for spiders to get the ingredients neccessary to summon them (the bow) its worth it to have ranged protection from the nasties outside. They only have the basic commands (stay, follow) of the other undead, and only come out at night without getting burned, but that's worth it to have an army of ranged undead troops ready to keep the creepers off your lawn.
You could smell this coming a mile a way. A personal undead laborer. He, like most undead, is weak to sunlight. He lacks any combat ability what so ever, and will only be usefull if your in the same chunk, due to loading issues. Here's how you control him:
When you have him on "follow" he simply follows you around, not even thinking about breaking any of the oh-so-valuable walls of your base.
When you have him on stop, with no chests within an 8 block horizontal radius, he will simply stand there, playing stupid.
When you have him on stop with a chest nearby, he will place a (invisable) marker on the ground, and mine every non-chest block within an 8 block horizontal radius, and any mined block he walks over gets teleported to the nearest chest within the radius (so as to avoid over complicating the ai).
Note: All normal undead types can wear a breast-plate. They cannot be retrieved after placement.
A golem. The materials can be replaced with iron (ingots), clay, wood, and dirt. How it can be implemented without clogging up the game with 5 new mobs: Have a base "golem mob/model", and have several skins. Each skin will be applied to a prefix of the base golem model, each with its own set of health and stats. Golems generally have better base stats than the normal undead, but can't wear armor, nor do they have any ranged abilities.
The most gruesome craft yet. A blood golem is 3 blocks tall, and 2 wide. Due to their wild nature, coming mainly from the fact that they are the ultimate crime against nature, necromancers avoid summoning them. Under any circumstances, a summoned blood golem's initial chance of spawning aggresively is 60%.
The benefits outway the risk for some, more demented necromancers. They have the highest damage of all summoned mobs. They have average health, but can run faster than a normal human, even when he's sprinting. Due to their evil nature, they catch fire when exposed to sunlight. A blood golem can be a powerful friend, assuming you want to risk it attacking you.
Slimes. Many people have experience with having baby slime pets, now you can have a giant, fapping, slime by your side, so as you can have a partner that makes you stop every few minutes, so he can catch up. Yes, slimes are slow in nature, but they can be worth it in combat. Any slime that splits from a good slime will be a good slime, allowing you to build up a small army of deadly, but slimy minions. When they catch up to the enemies, they can do some major damage, and serve well as a shield against those oh-so-sharp arrows.
[b]Summoning other undead.[/b]
Ghosts are unlike any other summon. Instead of direct damage, they debuff their enemies and leave the dirty work to their more physical undead brothers. This ghost type makes enemies more vulnerable to incoming damage. Each additional ghost's effects stack, up to 2x the damage received (the ammount of ghosts it takes is debateable)
"How will stacking effects work?"
Simple. Make it so as the effect only lasts as long as it takes for another "ghost ball" to hit the enemy. Not only will that add a chance for the ghost to miss, thus reducing its effectiveness, but also fixes the issue of having complicated Id tags for each of the ghost's balls. (Crude jokes incoming!)
This type of ghost slows down targetted enemies. It works the same as the previous ghost in that it shoots balls of debuffing energy at its rival. Each ghost's effectiveness is small, compared to the "armor debuff" ghost, but there is no cap, meaning that with 10 ghosts, you can effectively halt your enemy to a grinding stop. (Of course, its just one enemy thats stopped, effectively keeping the ghost as more of a support class, instead of a "i can walk through a cave of timefrozen enemies" class.)
A bleak. A bleak is an abomination of nature, created with multiple corpses of the recently dead, to be a necromancer's best friend. Instead of love, they give you bonuses. Each bleak gives you a 3 % mining speed bonus, stackable up to 15%, and slows down the blood meter by 2%, stackable up to 10%. They have a ranged attack that does less damage than a skeleton's arrow, and is fired less often. They also have the ability to climb up walls, so you can post them there for ranged defence, on the event that you don't have skeletons around, or are too lazy to build ramparts for said skeletons to shoot down from.
A zombie with glowstone dust embeded into its skin. It has twice the health of a greater zombie, and does the same damage. When moving, it doesn't emit light, due to engine limitations. Whenever it stops, it emits a light as powerful as a torch. This makes him usefull for splunking (hey, I see iron over there, but i dot want to waste torches in this cave), for guarding (he brings his own light :obsidian:), and various other activities, while still giving you that zombie goodness we all know and love.
[b]Summons using the Tome of Mastery[/b]
Before I get to recipes, a note about the tome of mastery, when you right click one of your monsters (from any range) it will count as being selected, as well as any nearby friendlies. When you right click at a block, all selected monsters will go to the destination, and set their status to guard, allowing you to control armies without risking your neck by having to guide them from the front.
Ressurected Spiders. These husks of their former self may be one of the most usefull summons yet, for a very good reason. Not only are they a decent attack mob, but they are also rideable. Spiders (when ridden) are 1.5 times as fast as the player, while retaining their ability to bite people. They also can jump, no matter how fast (or slow) you are making it run, whereas horses (I assume, when implemented) will need a running start. They also retain any special abilities they have as spiders, such as climbing (if implemented).
The downside? Spiders get far too aggressive to ride at nighttime (though they still serve you in the normal ways), making you have to make daytime trips with them, and setting up camp at night. Horses would be faster, and rideable at all times, albeit, with slower turning speed, acceleration and decceleration, and the jumping limitations. Spiders are meant as an alternitive mount, not as the all time best mount.
The balista spider. Larger than the average spider (though with the same collision model), these spiders move at .75 the speed of a human. Without anybody operating it, its just a more intimadating spider. However, any skeleton, or the miner zombie, can be posted onto the ballista spider (using the master's tome to set the ballista spider as the potential rider's target), and as long as theres ammo, the undead jockey will use the ballista against any poor monster that happens to get in its range.
You can also operate the ballista spider. Your weapon will be unequiped (if you had one out), and you will get a special reticle on your screen. An ammo counter will be on your lower lefthand side ( I can make a picture if you guys like) and your turning rate will be slowed. Left click fires a ballista shot, right click zooms in (a bit). When your ballista shot hits a block it will destroy it. Smoothstone or harder blocks will be uneffected. A small aoe of damage is applied when it hits the block. Right clicking while facing your spider will dismount you.
[b]Okay, sounds nice and complicated. Isn't this OP?[/b]
Bear in mind that every soul gem has to come from a killed skeleton, and it doesn't drop 100% of the time. Unless your keen to have to dodge arrows every night, your not going to amass too big of a horde too quickly
[b]But that still leaves you with a horde of minions.[/b]
One that, unless you had stacks of gold to spend making greater zombies, you have to keep track of to make sure they don't become extra crispy. Plus, they all have non-regenning life and will all die.
[b]Fine. How do you keep track of them when they are outside of your chunk.[/b]
Simple. When you are about to move out of the chunk, they turn into a block that stores their stats (like a chest stores stuff, or signs), and when you come back, they pop back into existance.
[b]This doesnt feel very minecraft.[/b]
Eh, there's already undead, and you can have slime following you. And it isnt futuristic.
[b]Too complicated![/b]
Step one: kill skeleton, grab shard.
Step two: stab zombie with knife, grab body.
Step three: stab sheep, get blood.
Step four: profit.
Besides, certain things in redstone can be complex.
[b]SERCH BER![/b]
I did search both necromancing and "necrocraft" with no results. And mines probably different enough to warrent its own thread.
b]Any signature picture things?[/b]
Why yes, there is. Here:
Its been a while since I've added new mobs. It was maybe due to the fact that *if* Notch saw/wanted to implement this, I didn't want the original post to stretch 3 feet down. Making pics is entertaining though, and suggestions rarely get implemented anyways (especially "controversial" ones), so Im thinking of adding a new mob or two to this post. Before I do that, Im seeing if you guys have ideas. Post em'.
What I have so far:
Lich: A long dead Necrocrafter that has came back from the grave, ironically, summoned by yet another, newer Necrocrafter. It has two functions. It serves as a decent ranged dps monster. Its attack is a fireball spell, which does little initial damage, but lights mobs on fire. It also can summon basic zombies for you. It doesn't do both.
When stopped on a soul block, it starts to summon zombies at a slow rate. When there are additional soul blocks in the immediate vincity, it takes less time for it to make a zombie. This is due to the fact that it draws at the energy of the blocks. Every soul block within a one block radius of the block the lich is standing on subtracts 15 seconds from the summoning time. This means that the limit is around 2 minutes less than the 10 it normally takes.
Creeper: Those plant bastards that destroy your hard work can be formed to do your bidding, using methods similar to that of the ones used to bring life to golems. Its not exactly necromancy, but any Necrocrafter worth his salt will use any advantage he can get.
It functions basically as mobile tnt. Due to obvious reasons, they are rarely used as guards, for bases or self. Creepers need to be carefully held when summoned. The summoning isn't 100% perfect, and they own odd personality qwerks. They occasionally explode when farm animals get nearby, they amuse themselves by hissing at you when you get to near, and they are drawn to crops. When struck, they act much like the tnt they were formed from, and explode after a few seconds.
Shadow Parasite: A particularly nasty creation, the Shadow Parasite specializes in converting, and changing, the undead. The Shadow Parasite has no directly offensive abilities. When ordered to go onto one of your summons (using the master's tome), it will burrow itself into the summon, giving a permanent 2 heart buff.
When directed onto a non-summon that's weakened to 1-3 hearts, it goes inside, restoring a good portion of the victim's health and forcing it to work for you. This doesn't work on normal humans for obvious reasons. The creeper too is immune to the parasite, being a bipedial plant monster, and will expode when the summon tries to burrow in. The Shadow Parasite also revives any dying summons that land on/near it. It burns in daylight. It dies with its victims when they die.
Suggestions/comments?
~ I've thought about the phrase 'Money is the root of all evil' and I have to disagree. Evil isn't dependant on an object. I say that want is the root of all evil.
True. It is a bit of a use-gold-for-insta-win. Any materials you suggest?
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~ I've thought about the phrase 'Money is the root of all evil' and I have to disagree. Evil isn't dependant on an object. I say that want is the root of all evil.
Sounds good. Another possibility is if my Trobs ( http://www.minecraftforum.net/viewtopic.php?f=1&t=60233 ) suggestion gets implemented, it could use iron (as per the % chance of smeltable pots dropping from them, thus making it renewable).
~ I've thought about the phrase 'Money is the root of all evil' and I have to disagree. Evil isn't dependant on an object. I say that want is the root of all evil.
This idea just begs for the soulstone (The block with the faces) to be used.
I actually didn't even think of that. So long as it isn't super hard to find in hell, thats an epic idea. I'll see if i can work it into my post (in the middle of switching out pictures, ill edit some soul stone in after all basic images are done).
Edit: probably sounded like a jackass when i barely responded to rarl's. Was simply because i was thinking about the hell dirt (the red one) and not the soul stone.
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~ I've thought about the phrase 'Money is the root of all evil' and I have to disagree. Evil isn't dependant on an object. I say that want is the root of all evil.
Eh, this is different from normal magic. More like crafting minions. (most) People want to avoid the "mana bar", shoot lightning bolts out of your hand type of magic. This is no more magical than a single stick and a piece of coal magically transforming into four everlasting torches.
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~ I've thought about the phrase 'Money is the root of all evil' and I have to disagree. Evil isn't dependant on an object. I say that want is the root of all evil.
Looks good, Torb. I was uncertain about it before and didn't want to post, but the added pictures really help it out. It'd be a neat implementation, though I don't think I would use it much myself.
I read the title and immediately though "Oh, gawd, this is going to be some over powered post" It turned out not to be, as for renewable resources, it's a game! you're using too much electric power just using the internet (Server farms). So, don't sweat it, if it's not real life.
I read the title and immediately though "Oh, gawd, this is going to be some over powered post" It turned out not to be, as for renewable resources, it's a game! you're using too much electric power just using the internet (Server farms). So, don't sweat it, if it's not real life.
Kk. And yea, necromancing does seem like its over-powered, I did my best to try to balance it out without making it op or up.
Im glad the pictures helped fen, i was hoping that they would make the suggestion look less confusing.
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~ I've thought about the phrase 'Money is the root of all evil' and I have to disagree. Evil isn't dependant on an object. I say that want is the root of all evil.
Would it be possible to tame spiders and summon intelligent skeletons and combine them? :tongue.gif:
Im thinking about a recipe for a spider, but making spider riders sounds a bit over powered.
Edit: unless you were joking, making me now look like a dumbass >.>
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~ I've thought about the phrase 'Money is the root of all evil' and I have to disagree. Evil isn't dependant on an object. I say that want is the root of all evil.
Yea, loosing health would be alright. Feels like magic going wrong.
As for the skill, im not sure how to add to it. Minigames sounds fine, though it could get old after a while.
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~ I've thought about the phrase 'Money is the root of all evil' and I have to disagree. Evil isn't dependant on an object. I say that want is the root of all evil.
I love you and this idea
I love this Idea so much that I wanna hug it so hard that this idea suffocates
Thanks.
@icy
I think I've got one. You know how in fable two, they had that one minigame where you filled up the cups with ale? We could do a system like that, where the "low" zone = a fail, the "medium" zone has a slight chance of fail, and the zombies start with less health, and the "green" zone is full success rate and they start with full health.
Edit: and if you are so slow that it reaches the end it counts as a fail as well
Edit 2: And I don't mean a time limit on crafting it, I mean when done you try the minigame by holding the picture of the undead you want.
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~ I've thought about the phrase 'Money is the root of all evil' and I have to disagree. Evil isn't dependant on an object. I say that want is the root of all evil.
I like how there are easy to make, but weak undead, and somewhat difficult to make, but strong ones.
Thanks. Was goingfor that effect.
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~ I've thought about the phrase 'Money is the root of all evil' and I have to disagree. Evil isn't dependant on an object. I say that want is the root of all evil.
Got NecroCraft on Getsatisfaction, here.
ThePalinDrome is making this into a mod, here:
[b]Note: The mod is a WIP. It does not have every summon detailed in this thread. Read the mod post before asking why you can't summon X monster, or X doesn't work.[/b]
_________________________________________________________________________________________________
I remember playing morrowind a while back, and something that interested me was those books found in necromancers' lairs. It was interesting how they talked about preparing the bodies for their rituals, which forms of enemy were better, ect. So I thought, how would I implement this in minecraft.
[b]Necrocraft[/b]
Ill start with some of the new craftables.
A sacrificial dagger. Used in obtaining bodies, and blood from sacrifices.
Tome, used in preforming your dark rituals.
A blood tome, for your slightly darker rituals.
The most powerful of tomes, the Tome of Mastery.
Blue gem = soul shard. (Ill get to how you get them later)
Makes soul amulets.
Rope, for binding a skeleton's bones together (so as it doesn't fall apart.)
A soul block, used in special Necrocrafting. When placed it would light the area at about level 10 (torch is 14, redstone is 7, monsters spawn in up to level 7 lighting.) to give it an eery glowing effect, glowing houses, and track lighting without a bunch of torches sticking out.
Necromancer's table.
[b]Gathering the materials for your first summon[/b]
Skeletons or (if implimented) Famine ( when stabbed by sacrificial knife.) will drop soul shards on death.
Zombies drop bodies when stabbed (doesn't matter if its the kill shot) by the sacrificial knife.
Bodies cooked in a furnace come out as a skeletal body, for use in summoning the ranged undead.
Sheep, when stabbed and killed, drop blood for use in summoning rituals.
[b]The necromancer's table[/b]
The first thing you need is a necromancer's table. When you use it, it will bring up a crafting menu like this:
The tome goes in the farthest left. The body goes into the slot directly right of the "tome" slot. The grid to the right of the tome and body slots are for specifics that need to be added to the recipe.
[b]Summoning a basic minion[/b]
All necromancing attempts have a chance at going wrong. There is a possibilty (higher especially with the simplest recipe) that the undead that is revived will attempt to kill you, which is a major risk when they spawn 2 feet away. Such is the risk of commiting crimes against nature. That said, this is the basic undead recipe:
This recipe summons the most basic undead: A light sensitive zombie. He is only smart enough to guard you (either by following and protecting you, or standing guard where you direct him [right click him to toggle between follow, and stay]), and due to the fact that he can only reliably fight 2 other zombies throughout his lifetime, makes him practicly useless.
[b]Summoning more complex undead[/b]
Undead need to be more reliable if you do not want to constantly hunt skeletons for soul shards.
This recipe summons a stronger, more reliable minion. It has less of a chance of turning on you when summoned, and can walk in the sunlight. The ghoul can fight up to 5 zombies throughout its life, will follow you safely through the sun (which means that you do not have to risk going out at night if you want to bring a minion to help you splunk), and moves slightly faster than your basic undead minion. He still only has the brains for basic zombie commands though.
Skeletal minions are best to keep guard of your base. Though you have to go out hunting for spiders to get the ingredients neccessary to summon them (the bow) its worth it to have ranged protection from the nasties outside. They only have the basic commands (stay, follow) of the other undead, and only come out at night without getting burned, but that's worth it to have an army of ranged undead troops ready to keep the creepers off your lawn.
You could smell this coming a mile a way. A personal undead laborer. He, like most undead, is weak to sunlight. He lacks any combat ability what so ever, and will only be usefull if your in the same chunk, due to loading issues. Here's how you control him:
When you have him on "follow" he simply follows you around, not even thinking about breaking any of the oh-so-valuable walls of your base.
When you have him on stop, with no chests within an 8 block horizontal radius, he will simply stand there, playing stupid.
When you have him on stop with a chest nearby, he will place a (invisable) marker on the ground, and mine every non-chest block within an 8 block horizontal radius, and any mined block he walks over gets teleported to the nearest chest within the radius (so as to avoid over complicating the ai).
Note: All normal undead types can wear a breast-plate. They cannot be retrieved after placement.
A golem. The materials can be replaced with iron (ingots), clay, wood, and dirt. How it can be implemented without clogging up the game with 5 new mobs: Have a base "golem mob/model", and have several skins. Each skin will be applied to a prefix of the base golem model, each with its own set of health and stats. Golems generally have better base stats than the normal undead, but can't wear armor, nor do they have any ranged abilities.
The most gruesome craft yet. A blood golem is 3 blocks tall, and 2 wide. Due to their wild nature, coming mainly from the fact that they are the ultimate crime against nature, necromancers avoid summoning them. Under any circumstances, a summoned blood golem's initial chance of spawning aggresively is 60%.
The benefits outway the risk for some, more demented necromancers. They have the highest damage of all summoned mobs. They have average health, but can run faster than a normal human, even when he's sprinting. Due to their evil nature, they catch fire when exposed to sunlight. A blood golem can be a powerful friend, assuming you want to risk it attacking you.
Slimes. Many people have experience with having baby slime pets, now you can have a giant, fapping, slime by your side, so as you can have a partner that makes you stop every few minutes, so he can catch up. Yes, slimes are slow in nature, but they can be worth it in combat. Any slime that splits from a good slime will be a good slime, allowing you to build up a small army of deadly, but slimy minions. When they catch up to the enemies, they can do some major damage, and serve well as a shield against those oh-so-sharp arrows.
[b]Summoning other undead.[/b]
Ghosts are unlike any other summon. Instead of direct damage, they debuff their enemies and leave the dirty work to their more physical undead brothers. This ghost type makes enemies more vulnerable to incoming damage. Each additional ghost's effects stack, up to 2x the damage received (the ammount of ghosts it takes is debateable)
"How will stacking effects work?"
Simple. Make it so as the effect only lasts as long as it takes for another "ghost ball" to hit the enemy. Not only will that add a chance for the ghost to miss, thus reducing its effectiveness, but also fixes the issue of having complicated Id tags for each of the ghost's balls. (Crude jokes incoming!)
This type of ghost slows down targetted enemies. It works the same as the previous ghost in that it shoots balls of debuffing energy at its rival. Each ghost's effectiveness is small, compared to the "armor debuff" ghost, but there is no cap, meaning that with 10 ghosts, you can effectively halt your enemy to a grinding stop. (Of course, its just one enemy thats stopped, effectively keeping the ghost as more of a support class, instead of a "i can walk through a cave of timefrozen enemies" class.)
A bleak. A bleak is an abomination of nature, created with multiple corpses of the recently dead, to be a necromancer's best friend. Instead of love, they give you bonuses. Each bleak gives you a 3 % mining speed bonus, stackable up to 15%, and slows down the blood meter by 2%, stackable up to 10%. They have a ranged attack that does less damage than a skeleton's arrow, and is fired less often. They also have the ability to climb up walls, so you can post them there for ranged defence, on the event that you don't have skeletons around, or are too lazy to build ramparts for said skeletons to shoot down from.
A zombie with glowstone dust embeded into its skin. It has twice the health of a greater zombie, and does the same damage. When moving, it doesn't emit light, due to engine limitations. Whenever it stops, it emits a light as powerful as a torch. This makes him usefull for splunking (hey, I see iron over there, but i dot want to waste torches in this cave), for guarding (he brings his own light :obsidian:), and various other activities, while still giving you that zombie goodness we all know and love.
[b]Summons using the Tome of Mastery[/b]
Before I get to recipes, a note about the tome of mastery, when you right click one of your monsters (from any range) it will count as being selected, as well as any nearby friendlies. When you right click at a block, all selected monsters will go to the destination, and set their status to guard, allowing you to control armies without risking your neck by having to guide them from the front.
Ressurected Spiders. These husks of their former self may be one of the most usefull summons yet, for a very good reason. Not only are they a decent attack mob, but they are also rideable. Spiders (when ridden) are 1.5 times as fast as the player, while retaining their ability to bite people. They also can jump, no matter how fast (or slow) you are making it run, whereas horses (I assume, when implemented) will need a running start. They also retain any special abilities they have as spiders, such as climbing (if implemented).
The downside? Spiders get far too aggressive to ride at nighttime (though they still serve you in the normal ways), making you have to make daytime trips with them, and setting up camp at night. Horses would be faster, and rideable at all times, albeit, with slower turning speed, acceleration and decceleration, and the jumping limitations. Spiders are meant as an alternitive mount, not as the all time best mount.
The balista spider. Larger than the average spider (though with the same collision model), these spiders move at .75 the speed of a human. Without anybody operating it, its just a more intimadating spider. However, any skeleton, or the miner zombie, can be posted onto the ballista spider (using the master's tome to set the ballista spider as the potential rider's target), and as long as theres ammo, the undead jockey will use the ballista against any poor monster that happens to get in its range.
You can also operate the ballista spider. Your weapon will be unequiped (if you had one out), and you will get a special reticle on your screen. An ammo counter will be on your lower lefthand side ( I can make a picture if you guys like) and your turning rate will be slowed. Left click fires a ballista shot, right click zooms in (a bit). When your ballista shot hits a block it will destroy it. Smoothstone or harder blocks will be uneffected. A small aoe of damage is applied when it hits the block. Right clicking while facing your spider will dismount you.
[b]Okay, sounds nice and complicated. Isn't this OP?[/b]
Bear in mind that every soul gem has to come from a killed skeleton, and it doesn't drop 100% of the time. Unless your keen to have to dodge arrows every night, your not going to amass too big of a horde too quickly
[b]But that still leaves you with a horde of minions.[/b]
One that, unless you had stacks of gold to spend making greater zombies, you have to keep track of to make sure they don't become extra crispy. Plus, they all have non-regenning life and will all die.
[b]Fine. How do you keep track of them when they are outside of your chunk.[/b]
Simple. When you are about to move out of the chunk, they turn into a block that stores their stats (like a chest stores stuff, or signs), and when you come back, they pop back into existance.
[b]This doesnt feel very minecraft.[/b]
Eh, there's already undead, and you can have slime following you. And it isnt futuristic.
[b]Too complicated![/b]
Step one: kill skeleton, grab shard.
Step two: stab zombie with knife, grab body.
Step three: stab sheep, get blood.
Step four: profit.
Besides, certain things in redstone can be complex.
[b]SERCH BER![/b]
I did search both necromancing and "necrocraft" with no results. And mines probably different enough to warrent its own thread.
b]Any signature picture things?[/b]
Why yes, there is. Here:
And here's the mod's one, shown at the top of this page:
[b]Generic poll's results:[/b]
[b]New mobs..?[/b]
Its been a while since I've added new mobs. It was maybe due to the fact that *if* Notch saw/wanted to implement this, I didn't want the original post to stretch 3 feet down. Making pics is entertaining though, and suggestions rarely get implemented anyways (especially "controversial" ones), so Im thinking of adding a new mob or two to this post. Before I do that, Im seeing if you guys have ideas. Post em'.
What I have so far:
Lich: A long dead Necrocrafter that has came back from the grave, ironically, summoned by yet another, newer Necrocrafter. It has two functions. It serves as a decent ranged dps monster. Its attack is a fireball spell, which does little initial damage, but lights mobs on fire. It also can summon basic zombies for you. It doesn't do both.
When stopped on a soul block, it starts to summon zombies at a slow rate. When there are additional soul blocks in the immediate vincity, it takes less time for it to make a zombie. This is due to the fact that it draws at the energy of the blocks. Every soul block within a one block radius of the block the lich is standing on subtracts 15 seconds from the summoning time. This means that the limit is around 2 minutes less than the 10 it normally takes.
Creeper: Those plant bastards that destroy your hard work can be formed to do your bidding, using methods similar to that of the ones used to bring life to golems. Its not exactly necromancy, but any Necrocrafter worth his salt will use any advantage he can get.
It functions basically as mobile tnt. Due to obvious reasons, they are rarely used as guards, for bases or self. Creepers need to be carefully held when summoned. The summoning isn't 100% perfect, and they own odd personality qwerks. They occasionally explode when farm animals get nearby, they amuse themselves by hissing at you when you get to near, and they are drawn to crops. When struck, they act much like the tnt they were formed from, and explode after a few seconds.
Shadow Parasite: A particularly nasty creation, the Shadow Parasite specializes in converting, and changing, the undead. The Shadow Parasite has no directly offensive abilities. When ordered to go onto one of your summons (using the master's tome), it will burrow itself into the summon, giving a permanent 2 heart buff.
When directed onto a non-summon that's weakened to 1-3 hearts, it goes inside, restoring a good portion of the victim's health and forcing it to work for you. This doesn't work on normal humans for obvious reasons. The creeper too is immune to the parasite, being a bipedial plant monster, and will expode when the summon tries to burrow in. The Shadow Parasite also revives any dying summons that land on/near it. It burns in daylight. It dies with its victims when they die.
Suggestions/comments?
Good suggestions:
Titans
Combat
Domestication
Good suggestions:
Titans
Combat
Domestication
Edit: This thread also gives the possibility of renewable iron (at a chance) through fishing in lava: http://www.minecraftforum.net/viewtopic.php?f=1&t=62605
I actually didn't even think of that. So long as it isn't super hard to find in hell, thats an epic idea. I'll see if i can work it into my post (in the middle of switching out pictures, ill edit some soul stone in after all basic images are done).
Edit: probably sounded like a jackass when i barely responded to rarl's. Was simply because i was thinking about the hell dirt (the red one) and not the soul stone.
Eh, this is different from normal magic. More like crafting minions. (most) People want to avoid the "mana bar", shoot lightning bolts out of your hand type of magic. This is no more magical than a single stick and a piece of coal magically transforming into four everlasting torches.
Are you saying minecraft shouldn't have zombies and skeletons?
Om nom... Nom, nom.
Kk. And yea, necromancing does seem like its over-powered, I did my best to try to balance it out without making it op or up.
Im glad the pictures helped fen, i was hoping that they would make the suggestion look less confusing.
Im thinking about a recipe for a spider, but making spider riders sounds a bit over powered.
Edit: unless you were joking, making me now look like a dumbass >.>
As for the skill, im not sure how to add to it. Minigames sounds fine, though it could get old after a while.
I love this Idea so much that I wanna hug it so hard that this idea suffocates
Use for different variety of food
Now check out others suggestions
Climbing your @$$ off in minecraft
Thanks.
@icy
I think I've got one. You know how in fable two, they had that one minigame where you filled up the cups with ale? We could do a system like that, where the "low" zone = a fail, the "medium" zone has a slight chance of fail, and the zombies start with less health, and the "green" zone is full success rate and they start with full health.
Edit: and if you are so slow that it reaches the end it counts as a fail as well
Edit 2: And I don't mean a time limit on crafting it, I mean when done you try the minigame by holding the picture of the undead you want.
[quote=8bit]
By balance, do you mean make it totally worthless?
Thanks. Was goingfor that effect.