Ok, first off, you're suggestion is very well-designed and explained, and I'm sure you put a lot of time and effort into this.
However.
I honestly think this would make Minecraft waayyyy too dark of a game. Sacrifices? Summoning the dead? Why don't you use "NecroCraft" as the title of a completely new game that uses these ideas, and leave all this here voodoo out of my diggin' pasttime. Plus, it just adds more complicated stuff to a game that's core gameplay still isn't finished. The Nether is pushing things already. I honestly think Notch should've waited 'till the game was released, or at least much farther into Alpha, before adding the Nether.
Just because it exists doesn't mean you have to use it. In fact a new player probably wouldn't know how Necromancy would exists unless he went on the forums.
Think of the guy who built a fully functional 16-bit ALU out of redstone. It's complicated to no end. The possibilities are there. Does this affect the complexity of how you play? No, it does not.
Now, here's an idea for a very high level summon.
The spider ballista. It's basically an oversized crossbow mounted on the back of a summoned spider. (Retextured to look summoned; perhaps made from skeleton bones?)
This requires a skeleton's bow, acquired by sacrificing a skeleton riding a spider. Now these only spawn once in a blue moon, so balance is solved.
Spider ballista moves slightly slower than normal spiders and doesn't jump nearly as often. It does however inherit spider movement abilities (should we ever have spiders able to climb up walls and onto ceilings). It fires the crossbow with a much higher velocity, flatter arc, but far less often than a skeleton, and for a bit more damage - perhaps 4? It cannot shoot downwards, and thus has a minimum range (though the spider can still bite, though for a lot less damage than usual).
Visual:
[>>-i>]
Red representing where the arrow trajectory may be, and green where it cannot be. The arrow and chest represent the firing point and ballista respectively. As you can see, a player can hide under the arc and kill the spider. (Not to scale horizontally)
Heh, with those, you could add the finishing touches on a seige of some poor sap's castle.
Rollback Post to RevisionRollBack
~ I've thought about the phrase 'Money is the root of all evil' and I have to disagree. Evil isn't dependant on an object. I say that want is the root of all evil.
Have you ever thought of being able to summon "stationary" things for defensive or distraction purposes?
Ranged mobs (when in guard mode) always stay still, and setting melee mobs on guard makes em stop until a mob gets nearby (afterwards, they return to their post).
Actually, what I meant by stationary, is mobs (or living blocks) that can't move on it's own. Ever.
Ah, but these are vials of blood. Plus, Notch built a dimension out of bloody cobblestone, with walking, half-rotted pigman corpses serving as denizens.
Rollback Post to RevisionRollBack
~ I've thought about the phrase 'Money is the root of all evil' and I have to disagree. Evil isn't dependant on an object. I say that want is the root of all evil.
Notch built a dimension out of bloody cobblestone,
He didn't say it was bloody...
Quote from Mr Torb »
with walking, half-rotted pigman corpses serving as denizens.
...Except he removed the gore from the original skin. Because it was bloody.
Ah, but we aren't talking about gore, we are talking about vials of blood that pop out of the corpses.
@At Ik,
A normal summoned spider would be good, but a whole book would be a little much for two recipies, less you could use it for other, more special purposes (command tome?).
Edit: Less, maybe, you could ride spiders. The limitations could be that spiders get too agressive at night, and thus not ridable, so you would have to take trips at daytime. They could be slower than horses (if implemented), but retain any powers they might get as spiders, such as jumping over blocks when moving at any speed (where as horses would need running start), and maybe climbing up walls (if implemented).
Rollback Post to RevisionRollBack
~ I've thought about the phrase 'Money is the root of all evil' and I have to disagree. Evil isn't dependant on an object. I say that want is the root of all evil.
Sounds cool and all, but I think it could be renamed, simply because necromancy is quite a taboo thing, that being said if the name doesn't get changed and this is added in, I wouldn't complain myself.
Hmm. Good question. I'd imagine mobs on guard would definately stay (Would suck if you leave your mobs at home, and accidently fall into lava, then spawn, only to find your castle vacant), but the mobs following you would be pretty iffy.
For large battles and such, it would suck to have your army dissapear right when you die, destroying countless hours of your work in one seige, but on the other hand, it would be odd to have that one skeleton that you lost 2 weeks ago still chilaxing in that one cave over there. Id imagine both would stay till they died, but what do you think?
Rollback Post to RevisionRollBack
~ I've thought about the phrase 'Money is the root of all evil' and I have to disagree. Evil isn't dependant on an object. I say that want is the root of all evil.
Although I seem to remember Notch not wanting blood in the game, this is a really, really, REALLY cool idea! One of the few threads I've ever seen on the forum that really made sense, and looked fun to use as well. All in all, I give this thread a big , but perhaps replace blood with "Ectoplasm" and corpses with "Energy".
I think we should think of something else rather than blood, just be safe.
Lets call the blood vial, the vial filled with red evil goopy essence? Though bodies should stay, seeing as this thread is about raising the dead, not frolicking through a field of flowers, while holding a small baby animal.
Also, spiders as an alternitive, summonable, mount, y/n?
Rollback Post to RevisionRollBack
~ I've thought about the phrase 'Money is the root of all evil' and I have to disagree. Evil isn't dependant on an object. I say that want is the root of all evil.
Hmm. Good question. I'd imagine mobs on guard would definately stay (Would suck if you leave your mobs at home, and accidently fall into lava, then spawn, only to find your castle vacant), but the mobs following you would be pretty iffy.
For large battles and such, it would suck to have your army dissapear right when you die, destroying countless hours of your work in one seige, but on the other hand, it would be odd to have that one skeleton that you lost 2 weeks ago still chilaxing in that one cave over there. Id imagine both would stay till they died, but what do you think?
Maybe when you die, mobs following you will wander over to your spawn point, but there's no guarantee that they'll all survive. Whatever killed you could kill some of them.
~ I've thought about the phrase 'Money is the root of all evil' and I have to disagree. Evil isn't dependant on an object. I say that want is the root of all evil.
Ok, first off, you're suggestion is very well-designed and explained, and I'm sure you put a lot of time and effort into this.
However.
I honestly think this would make Minecraft waayyyy too dark of a game. Sacrifices? Summoning the dead? Why don't you use "NecroCraft" as the title of a completely new game that uses these ideas, and leave all this here voodoo out of my diggin' pasttime. Plus, it just adds more complicated stuff to a game that's core gameplay still isn't finished. The Nether is pushing things already. I honestly think Notch should've waited 'till the game was released, or at least much farther into Alpha, before adding the Nether.
Necromancy? In my Minecraft?
Taming Spiders!
My Suggestions on Goblin Villages
Good suggestions:
Titans
Combat
Domestication
Good suggestions:
Titans
Combat
Domestication
Heh, with those, you could add the finishing touches on a seige of some poor sap's castle.
Actually, what I meant by stationary, is mobs (or living blocks) that can't move on it's own. Ever.
(Especially how you can make your own army to glue your pieces back together IN HE-THE NETHER!)
Maybe it did, maybe it didn't. But this doesn't seem like it would make its way in there.
Notch doesn't like blood, it won't work out the way you intend it, if it works out at all.
Of course its not blood!
Its Kool-Aid or as a alternative Red Gatorade!
He didn't say it was bloody...
...Except he removed the gore from the original skin. Because it was bloody.
Ah, but we aren't talking about gore, we are talking about vials of blood that pop out of the corpses.
@At Ik,
A normal summoned spider would be good, but a whole book would be a little much for two recipies, less you could use it for other, more special purposes (command tome?).
Edit: Less, maybe, you could ride spiders. The limitations could be that spiders get too agressive at night, and thus not ridable, so you would have to take trips at daytime. They could be slower than horses (if implemented), but retain any powers they might get as spiders, such as jumping over blocks when moving at any speed (where as horses would need running start), and maybe climbing up walls (if implemented).
Hmm. Good question. I'd imagine mobs on guard would definately stay (Would suck if you leave your mobs at home, and accidently fall into lava, then spawn, only to find your castle vacant), but the mobs following you would be pretty iffy.
For large battles and such, it would suck to have your army dissapear right when you die, destroying countless hours of your work in one seige, but on the other hand, it would be odd to have that one skeleton that you lost 2 weeks ago still chilaxing in that one cave over there. Id imagine both would stay till they died, but what do you think?
Good suggestions:
Titans
Combat
Domestication
Lets call the blood vial, the vial filled with red evil goopy essence? Though bodies should stay, seeing as this thread is about raising the dead, not frolicking through a field of flowers, while holding a small baby animal.
Also, spiders as an alternitive, summonable, mount, y/n?
Maybe when you die, mobs following you will wander over to your spawn point, but there's no guarantee that they'll all survive. Whatever killed you could kill some of them.