Im a programmer myself, and I cannot even fathom all the code that minecraft uses, but if its one thing I understand in any programming language, its recylcing coding into awesome new features.
So you go out and mine for several days in a really deep mine, trying to get redstone and whatnot, then you come home and it turns out you forgot to close your front doors or patch up that gap in the wall and now several spiders and a skeletons are living in your basement having had shade to survive morning. more common than that, they fell into your mine and are claiming it as their own (or it already was theirs when you set up shop and you just didnt notice). When playing offline, your on your own, and this usually results in either running away screaming or death. this suggestion allows for those who have worked hard enough to reach the redstone deposits to get a little help while playing singleplayer without really adding in allot of new code.
Golemns would fit in with the games theme because well, theyre a middle eastern myth thats been around since before 35BC. A golemn was a person made out of mud or stone that was created by those wise enough to know how to create life.
In game, essentially you would build a golemn of out a furnace, a moderate ammount of redstone dust (so you have to earn it) and a set of armor that would determine his health based on that armors strength. His AI would act exactly like a zombie or skeleton depending on whether you want to add a melee or ranged one (or both, but im not going to push it) with the one exception his target checking would be for other monsters, not you or other players. he would be run by coal and other fuel, which could be added through the same way you add coal to a furnace and he could only move if the same requirement for a furnace to be burning is met. When he runs out of fuel or doesnt have any in the first place, he is immobile but still killable by anyone. When killed, he would drop a furnace and some redstone, but not the armor or the fuel (so when he dies its a bad thing and not a "hey lets just rebuild him instantly" situation)
crafting recipe below
H=helmet (1)
F=furnace (1)
G=gloves (1)
W=weapon (1) either bow or sword
R=redstone (5-10)
B=boots (1)
L=Legs (1)
C=coal (64)
A=ammo(64) if bow is used
suggested crafting recipe
WHA
GFC
RBL
Thanks for taking your time to take a look at my suggestion
Sorry but I think it would be overpowered and useless in a survival mode.
At the second highest level (gold), it could probably take on 12-15 enemies top during its lifetime before it broke.
The idea is that its a guard dog, notsome unstoppable force of comeplete death.
its for guarding groves of trees or farmland, not clearing a dungeon.
besides, its just as weak as the enemies, it just has more hp and doesnt attack you.
I'm going to turn this idea backwards and be more reasonable.
Bad Guy Mobs called Golems that only appear in tunnels. Kill it, earn 3-5 of the material the Golem is. So like, a Stone Golem (the most common and weakest) will drop 3-5 Stone Blocks. Iron Golems drop Iron, Gold drop Gold and Diamond Golems (the hardest to defeat and rarest to find) drop Diamond.
Hmm... I don't think it's too complicated, I suggested this before (minus the furnace, it's redstone powered).
If you must make it simpler...
[blank space] [helmet] [blank space]
[sword] [furnace] [blank space]
[blank space] [shoes] [blank space]
(all equipment would need to match in material)
Will create one. You place it. It's furnace fueled, and uses the armor durability as health (right click to deposit fuel, you CANNOT take it back out). When working, it will act like a zombie to everybody but the creator, well one of those survivaltest running ones.
Random idea: drop gunpowder in the fuel and it 'splodes.
Rollback Post to RevisionRollBack
"I am a floating tree with limbs living in Antarctica. Screw logic."-floatingmagictree
I'm going to turn this idea backwards and be more reasonable.
Bad Guy Mobs called Golems that only appear in tunnels. Kill it, earn 3-5 of the material the Golem is. So like, a Stone Golem (the most common and weakest) will drop 3-5 Stone Blocks. Iron Golems drop Iron, Gold drop Gold and Diamond Golems (the hardest to defeat and rarest to find) drop Diamond.
Bam.
That would just be yet another enemy and not really add many new possibilities to the game.
Quote from Blade_N »
minecraft is more simple-ish game...
that is too much complicated....
also 300!
Its not too complicated because almost all of the code and graphics the golem would use already exists within the game in the form of
-fuel code and visible fire code used by furnaces to determine if its active
-AI used by two existing mobs with one variable changed (who the target[s]) is/are)
I like the idea of golems but I think they should be like the giants would be (if they are ever implemented). Mobs that aren't really something you want to run into due to their huge health and damage. When you do though you have to figure out a way to lay out the right trap to kill it. Also if it inadvertently hits a block when attempting to hit you, said block is destroyed. (Could play into how you go about killing it)
I like the idea of golems but I think they should be like the giants would be (if they are ever implemented). Mobs that aren't really something you want to run into due to their huge health and damage. When you do though you have to figure out a way to lay out the right trap to kill it. Also if it inadvertently hits a block when attempting to hit you, said block is destroyed. (Could play into how you go about killing it)
Did you read the suggestion?
Rollback Post to RevisionRollBack
"I am a floating tree with limbs living in Antarctica. Screw logic."-floatingmagictree
I joined just to suggest this. i wasnt even lurking before.
yours seems more complex, with commands needed to guide the automaton. this is simply building a mindless armored zombie, and therefore much easier on notch. the idea behind this one was the ability to add in allys with as little new code as possible.
I'm going to turn this idea backwards and be more reasonable.
Bad Guy Mobs called Golems that only appear in tunnels. Kill it, earn 3-5 of the material the Golem is. So like, a Stone Golem (the most common and weakest) will drop 3-5 Stone Blocks. Iron Golems drop Iron, Gold drop Gold and Diamond Golems (the hardest to defeat and rarest to find) drop Diamond.
Bam.
Or this.
are you guys LISTENING TO ME?
its NOT going to be a new enemy mob!
its supposed to be the FIRST friendly mob!
I apologies but you guys are getting on my nerves, if you want a new enemy that drops ore SUGGEST IT IN A NEW THREAD! DON'T HIJACK MY THREAD FOR SOMETHING COMPLETELY DIFFERENT!
I really don't want Golems in Minecraft. There's already slimes, zombies, skeletons and spiders. They are all very clichéd but I can deal with that as it is. However, if Notch adds golems, with the exeption of the creeper he's just plainly running through the list of totally clichéd rpg enemies. What's after that? Bats and giant scorpions? Then black magicians? And then you make different elemental versions. Lava spiders and ice golems? How old is **** like that?
It's damned lame. Part of the reason why I'm not much in role-playing games or fantasy in general. No matter how complicated the stuff you come up with is, it's still all so damned contrived.
I really don't want Golems in Minecraft. There's already slimes, zombies, skeletons and spiders. They are all very clichéd but I can deal with that as it is. However, if Notch adds golems, with the exeption of the creeper he's just plainly running through the list of totally clichéd rpg enemies. What's after that? Bats and giant scorpions? Then black magicians? And then you make different elemental versions. Lava spiders and ice golems? How old is **** like that?
It's damned lame. Part of the reason why I'm not much in role-playing games or fantasy in general. No matter how complicated the stuff you come up with is, it's still all so damned contrived.
1. [u]Its not an ememy![u] why do people keep saying it is? its an ALLY! OTHER PEOPLE KEEP SAYING ITS AN ENEMY
2. what else would you suggest to be a build-able helper?
A little buddy eerily smiling at you stuck behind a glass wall due to a bug in the path-finder as you dig is not needed. Idiots who can't maintain their own home don't need a golden slave to kill all the Creepers, build a new gallery, and fluff their pillow for them while they go digging for more redstone. As well as that, redstone is extremely common deep, coal is extremely common on the surface, and I have a feeling it is hard to run out of leather. So you can easily build an army and follow him around with a bow in case he runs out of fuel.
A huge golem mob 2x the size of a human dwelling caves would be neat, although.
I really don't want Golems in Minecraft. There's already slimes, zombies, skeletons and spiders. They are all very clichéd but I can deal with that as it is. However, if Notch adds golems, with the exeption of the creeper he's just plainly running through the list of totally clichéd rpg enemies. What's after that? Bats and giant scorpions? Then black magicians? And then you make different elemental versions. Lava spiders and ice golems? How old is **** like that?
It's damned lame. Part of the reason why I'm not much in role-playing games or fantasy in general. No matter how complicated the stuff you come up with is, it's still all so damned contrived.
1. [u]Its not an ememy![u] why do people keep saying it is? its an ALLY! OTHER PEOPLE KEEP SAYING ITS AN ENEMY
2. what else would you suggest to be a build-able helper?
I rather like the idea of something to help you in singleplayer, especially with the creepers being silent and all (curse you creeper! You blew up mah house!)
However, what if you could have a constructable Golem as an ally, and a naturally spawning one as an enemy. Now, before people start complaining and/or try to roast me over an open flame, hear me out
1. The friendly Golem can have melee/ranged weapons (Melee = swords, shovels, axes, whatever). The enemy Golem would only spawn as a melee enemy, like the zombie (because everything on the friendly golem is crafted, and idk if zombies can craft items)
2. Friendly Golem would have some armor, yes, but because of its composite nature, it would not be as tough as, say, the player. The friendly golem is akin to a guard dog - and guard dogs are much, much easier to take out than a body guard (maybe friendly golem have 3/4 player health? 1/2?). The enemy Golem, however, would be made out of a single type of material (stone, snow, iron, etc., etc.) and it would only be as tough as the base material (snow golems = easy pushovers, iron golems = WHY WON'T IT DIE).
3. A redstone-powered Guard Golem would be a bit overpowered, because Redstone technically has no limit in energy. If the Golem were powered by, say, Wood or Coal, that would mean that periodically the Golem would stop in place, and not move an inch until it's refueled.
4. And finally.....there's nothing better than something to draw the Creepers away from you.
Rollback Post to RevisionRollBack
[Pig] [iapprove] [Pig]
[Pig] [Pig] [Pig] BEHOLD! I AM RIDING MAH PIGBOAT!
A little buddy eerily smiling at you stuck behind a glass wall due to a bug in the path-finder as you dig is not needed. Idiots who can't maintain their own home don't need a golden slave to kill all the Creepers, build a new gallery, and fluff their pillow for them while they go digging for more redstone. As well as that, redstone is extremely common deep, coal is extremely common on the surface, and I have a feeling it is hard to run out of leather. So you can easily build an army and follow him around with a bow in case he runs out of fuel.
A huge golem mob 2x the size of a human dwelling caves would be neat, although.
1. It wont use path finding because it doesn't follow you. its completely independent.
2. unless you didn't read my earlier posts, you'd know it's main purpose is for defense when your not home, and the second highest ( ) can take on 13 -15 enemies IN ITS LIFETIME if its lucky. chances are if you try to put it out in the open (IE not in a fenced off area or in a cave or whatnot) it will die because its for defending against enemies that regular defenses failed to keep out (IE spider that spawns within your fenced off farm field) it has no building, pillow fluffing,mining, cooking, or any other abilities besides those held by ZOMBIES because its AI is literally zombie AI with more health and other enemies as targets.
3. unless you didn't read my earlier posts, Leather golemns probably wouldn't be added because golemns are made out of rock in mythology. if you could make a leather golemn, its health would be so low that a spider could slaughter five of them in less than a minute because a golemns health is determined by the armor it is built off of.
4. for the last freaking time, make your own thread if you want a golemn enemy and not an ally.
So you go out and mine for several days in a really deep mine, trying to get redstone and whatnot, then you come home and it turns out you forgot to close your front doors or patch up that gap in the wall and now several spiders and a skeletons are living in your basement having had shade to survive morning. more common than that, they fell into your mine and are claiming it as their own (or it already was theirs when you set up shop and you just didnt notice). When playing offline, your on your own, and this usually results in either running away screaming or death. this suggestion allows for those who have worked hard enough to reach the redstone deposits to get a little help while playing singleplayer without really adding in allot of new code.
Golemns would fit in with the games theme because well, theyre a middle eastern myth thats been around since before 35BC. A golemn was a person made out of mud or stone that was created by those wise enough to know how to create life.
In game, essentially you would build a golemn of out a furnace, a moderate ammount of redstone dust (so you have to earn it) and a set of armor that would determine his health based on that armors strength. His AI would act exactly like a zombie or skeleton depending on whether you want to add a melee or ranged one (or both, but im not going to push it) with the one exception his target checking would be for other monsters, not you or other players. he would be run by coal and other fuel, which could be added through the same way you add coal to a furnace and he could only move if the same requirement for a furnace to be burning is met. When he runs out of fuel or doesnt have any in the first place, he is immobile but still killable by anyone. When killed, he would drop a furnace and some redstone, but not the armor or the fuel (so when he dies its a bad thing and not a "hey lets just rebuild him instantly" situation)
crafting recipe below
H=helmet (1)
F=furnace (1)
G=gloves (1)
W=weapon (1) either bow or sword
R=redstone (5-10)
B=boots (1)
L=Legs (1)
C=coal (64)
A=ammo(64) if bow is used
suggested crafting recipe
WHA
GFC
RBL
Thanks for taking your time to take a look at my suggestion
At the second highest level (gold), it could probably take on 12-15 enemies top during its lifetime before it broke.
The idea is that its a guard dog, notsome unstoppable force of comeplete death.
its for guarding groves of trees or farmland, not clearing a dungeon.
besides, its just as weak as the enemies, it just has more hp and doesnt attack you.
Bad Guy Mobs called Golems that only appear in tunnels. Kill it, earn 3-5 of the material the Golem is. So like, a Stone Golem (the most common and weakest) will drop 3-5 Stone Blocks. Iron Golems drop Iron, Gold drop Gold and Diamond Golems (the hardest to defeat and rarest to find) drop Diamond.
Bam.
If you must make it simpler...
[blank space] [helmet] [blank space]
[sword] [furnace] [blank space]
[blank space] [shoes] [blank space]
(all equipment would need to match in material)
Will create one. You place it. It's furnace fueled, and uses the armor durability as health (right click to deposit fuel, you CANNOT take it back out). When working, it will act like a zombie to everybody but the creator, well one of those survivaltest running ones.
Random idea: drop gunpowder in the fuel and it 'splodes.
"I am a floating tree with limbs living in Antarctica. Screw logic."-floatingmagictree
That would just be yet another enemy and not really add many new possibilities to the game.
Its not too complicated because almost all of the code and graphics the golem would use already exists within the game in the form of
-fuel code and visible fire code used by furnaces to determine if its active
-AI used by two existing mobs with one variable changed (who the target[s]) is/are)
Did you read the suggestion?
"I am a floating tree with limbs living in Antarctica. Screw logic."-floatingmagictree
thank you!
This is what i was trying to get across, you worded it perfectly!
I joined just to suggest this. i wasnt even lurking before.
yours seems more complex, with commands needed to guide the automaton. this is simply building a mindless armored zombie, and therefore much easier on notch. the idea behind this one was the ability to add in allys with as little new code as possible.
are you guys LISTENING TO ME?
its NOT going to be a new enemy mob!
its supposed to be the FIRST friendly mob!
I apologies but you guys are getting on my nerves, if you want a new enemy that drops ore SUGGEST IT IN A NEW THREAD! DON'T HIJACK MY THREAD FOR SOMETHING COMPLETELY DIFFERENT!
thank you, phew, OK I'm good now.
It's damned lame. Part of the reason why I'm not much in role-playing games or fantasy in general. No matter how complicated the stuff you come up with is, it's still all so damned contrived.
1. [u]Its not an ememy![u] why do people keep saying it is? its an ALLY! OTHER PEOPLE KEEP SAYING ITS AN ENEMY
2. what else would you suggest to be a build-able helper?
A huge golem mob 2x the size of a human dwelling caves would be neat, although.
Ok, ok.
Anything but a golem. A tin man perhaps
However, what if you could have a constructable Golem as an ally, and a naturally spawning one as an enemy. Now, before people start complaining and/or try to roast me over an open flame, hear me out
1. The friendly Golem can have melee/ranged weapons (Melee = swords, shovels, axes, whatever). The enemy Golem would only spawn as a melee enemy, like the zombie (because everything on the friendly golem is crafted, and idk if zombies can craft items)
2. Friendly Golem would have some armor, yes, but because of its composite nature, it would not be as tough as, say, the player. The friendly golem is akin to a guard dog - and guard dogs are much, much easier to take out than a body guard (maybe friendly golem have 3/4 player health? 1/2?). The enemy Golem, however, would be made out of a single type of material (stone, snow, iron, etc., etc.) and it would only be as tough as the base material (snow golems = easy pushovers, iron golems = WHY WON'T IT DIE).
3. A redstone-powered Guard Golem would be a bit overpowered, because Redstone technically has no limit in energy. If the Golem were powered by, say, Wood or Coal, that would mean that periodically the Golem would stop in place, and not move an inch until it's refueled.
4. And finally.....there's nothing better than something to draw the Creepers away from you.
[Pig] [Pig] [Pig]
BEHOLD! I AM RIDING MAH PIGBOAT!
1. It wont use path finding because it doesn't follow you. its completely independent.
2. unless you didn't read my earlier posts, you'd know it's main purpose is for defense when your not home, and the second highest (
3. unless you didn't read my earlier posts, Leather golemns probably wouldn't be added because golemns are made out of rock in mythology. if you could make a leather golemn, its health would be so low that a spider could slaughter five of them in less than a minute because a golemns health is determined by the armor it is built off of.
4. for the last freaking time, make your own thread if you want a golemn enemy and not an ally.