This was something I suggested in one of the many Herobrine threads, and the idea got some interest and discussion, so I decided to give it its own thread.
The idea is, the game would record your actions as you play the game. Then, after you die, you see a ghost of yourself looping through your previous life. If your previous life was considerably long, perhaps the game only keeps the final 5 or 10 minutes of the life.
What do you think? This idea just came out of all the Halloweeny stuff we've been discussing thanks to the update.
Might be a ***** of a thing to code/save and remake. It sounds cool but it doesn't really serve a purpose. So I think some things (MINECARTS) should definitely take precedence over it.
Oh yeah, definitely. This is pretty low on the priority list. This was mainly something to think/talk about rather than push for implementation in the near future.
It would be pretty interesting to be walking out of your cave to see a ghost trying to dig at nothing. It would neat also if it could kill you if, say, run into a ghost hacking away and he hits you could be the same damage as whatever weapon you had. To have a cool affect AND a deadly adversary all in one, yet that thing is you. GOOD IDEA
A good Idea I thought about is it can interact with interactable stuff (doors, levers, etc.) ONLY if it is in the same spot as another. And it may only appear in night, but doing what you did in your previous life. The grave idea is a nice idea to stop the haunting, but why would you... would the haunting play over and over until you place a grave or would it play once and be done....
Maybe a Dark World (not the Hell World coming up) or Memory world that is a clone of your other world, but it is your ghost working on it instead, and it only works WHEN you are there, and you can't build or destroy, only watch, and interact with enemies, doors, levers, and the edge of the world is only as far as you have gone in your game sor you can't go too far....
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Err..... is it just me or is there a Creeper and Skele swarm over by my window and door?
I came up with some ideas about what kinds of properties this sort of ghost might have, including some ideas about how it might interact with the environment. viewtopic.php?f=1&t=51194&p=830464&hilit=haunting#p830464
I think it would be easier to code than a mob, since it wouldn't have AI.... it's basically just a record and playback. You wouldn't need to figure out what it does and how, because it would just do whatever the player or mob did earlier. And I don't think it would need to be able to directly harm the player, because it could cause other kinds of disruptions. For example, it may open a door, letting hostile mobs in during the night.
I came up with some ideas about what kinds of properties this sort of ghost might have, including some ideas about how it might interact with the environment. viewtopic.php?f=1&t=51194&p=830464&hilit=haunting#p830464
I think it would be easier to code than a mob, since it wouldn't have AI.... it's basically just a record and playback. You wouldn't need to figure out what it does and how, because it would just do whatever the player or mob did earlier. And I don't think it would need to be able to directly harm the player, because it could cause other kinds of disruptions. For example, it may open a door, letting hostile mobs in during the night.
Sorry I missed your thread. I agree with you that it shouldn't be able to hurt you, but I think it would feel more like it was haunting you if it could open doors, pull levers and push buttons. Wouldn't that be fun? :tongue.gif:
Yes! I think this mob idea would be really freaking cool, and you'd have to work out a totally different style of defense against it. So many possibilities for spooky encounters as well!
Question though. I had thought of certain ways a player might curtail a night of ghostly activities (btw, what do you think of those suggestions?), but I couldn't really think of a good method by which the player might permanently dispel a haunting. Have any ideas about that?
I like your idea of playing a jukebox to dispel a ghost temporarily. One suggestion that came up in that herobrine thread that this came from was that you craft a grave. Once you make a grave for yourself, your soul is at rest. Another way to do it would be to live your next life and die in another location.
Sorry I missed your thread. I agree with you that it shouldn't be able to hurt you, but I think it would feel more like it was haunting you if it could open doors, pull levers and push buttons. Wouldn't that be fun? :tongue.gif:
I think the ghost may not be able to hurt you, but should have some sort of slowing effect if it comes in contact with you, or perhaps a blur or set view distance to min for a moment to represent disorientation.
I think that we should see the pick axe in the phantom's hand and hear a faint ghostly echo of the sounds that it made as it hacked away at the long gone mineral.
Also some random, faint and ghostly howls or moans should be thrown in for the appetizer as well.
It should be able to open doors, or operate lever or buttons, if they are at their previous position, but should slide through new items, and walls.
Something I thought would be interesting, that is similar to this is after a long time in one world you may be traveling around in a boat and see an island that looks similar to your own.
You then see buildings, you approach.
And as you get closer and closer your realize its your set up from when you first started, and when you enter you see your ghost doing things, like standing around or waiting at the furnace or making changes to the base.
I think this would be great to see, especially for people still inside their very first world who had no idea what to do when they started, they would see their old base again. I think it would be quite nice to revisit your nooby days, as it is actually something I think about quite a lot.
Posted on herobrine thread about the ghost, As I said:
I would like it if you looked out of the window in your house to the field thats been there for a while and see yourself at the forest that use to be there and watch yourself play in it when you got your first flint and steel...And maybe theres a chance that the fire might become real and burn down your house, or something disturbs the ghost making a diffrent outcome, and the next time you look out that field isn't a field anymore... Or a monster that wasn't there before comes and kills ghost you and you end up with less items then before...Letting you fix mistakes of your past or screw it up badly. You can throw a snowball and that ghost might turn around and leave, Stuff like that.
Enjay, I share your concern on your second point. One suggestion was to have a "haunted status" that could be attached to random biomes. This way if you're sick of seeing the ghost, and you don't want to make the effort to exorcise it, you can just go to a neighboring biome.
I don't see your first point as a big concern. Usually lives are spent walking all over the place, so chances are you won't run into your past self too often.
The idea is, the game would record your actions as you play the game. Then, after you die, you see a ghost of yourself looping through your previous life. If your previous life was considerably long, perhaps the game only keeps the final 5 or 10 minutes of the life.
What do you think? This idea just came out of all the Halloweeny stuff we've been discussing thanks to the update.
A good Idea I thought about is it can interact with interactable stuff (doors, levers, etc.) ONLY if it is in the same spot as another. And it may only appear in night, but doing what you did in your previous life. The grave idea is a nice idea to stop the haunting, but why would you... would the haunting play over and over until you place a grave or would it play once and be done....
Maybe a Dark World (not the Hell World coming up) or Memory world that is a clone of your other world, but it is your ghost working on it instead, and it only works WHEN you are there, and you can't build or destroy, only watch, and interact with enemies, doors, levers, and the edge of the world is only as far as you have gone in your game sor you can't go too far....
viewtopic.php?f=1&t=51194&p=830464&hilit=haunting#p830464
I think it would be easier to code than a mob, since it wouldn't have AI.... it's basically just a record and playback. You wouldn't need to figure out what it does and how, because it would just do whatever the player or mob did earlier. And I don't think it would need to be able to directly harm the player, because it could cause other kinds of disruptions. For example, it may open a door, letting hostile mobs in during the night.
Sorry I missed your thread. I agree with you that it shouldn't be able to hurt you, but I think it would feel more like it was haunting you if it could open doors, pull levers and push buttons. Wouldn't that be fun? :tongue.gif:
Question though. I had thought of certain ways a player might curtail a night of ghostly activities (btw, what do you think of those suggestions?), but I couldn't really think of a good method by which the player might permanently dispel a haunting. Have any ideas about that?
making a grave to put your ghost to rest would be very cool as well, imagine having a little graveyard of yourselves due to multiple deaths.
Om nom... Nom, nom.
I think the ghost may not be able to hurt you, but should have some sort of slowing effect if it comes in contact with you, or perhaps a blur or set view distance to min for a moment to represent disorientation.
I think that we should see the pick axe in the phantom's hand and hear a faint ghostly echo of the sounds that it made as it hacked away at the long gone mineral.
Also some random, faint and ghostly howls or moans should be thrown in for the appetizer as well.
It should be able to open doors, or operate lever or buttons, if they are at their previous position, but should slide through new items, and walls.
You then see buildings, you approach.
And as you get closer and closer your realize its your set up from when you first started, and when you enter you see your ghost doing things, like standing around or waiting at the furnace or making changes to the base.
I think this would be great to see, especially for people still inside their very first world who had no idea what to do when they started, they would see their old base again. I think it would be quite nice to revisit your nooby days, as it is actually something I think about quite a lot.
Remember: cannibalism is always an option.
I don't see your first point as a big concern. Usually lives are spent walking all over the place, so chances are you won't run into your past self too often.