First off, critics can enter and exit without retaliation from me in this post.
Now, down to business. I will start of the most important part of my water ideas- Saltwater.
1.Saltwater
The ocean can be made into saltwater. The isolated bodies of water will stay freshwater. ( ) Saltwater differs from normal water. One, you drown faster in saltwater; two, saltwater is much less clearer (same color at font color of number one). Saltwater contains salt which many people already know. The salt can be acquired by getting saltwater from a beach and isolating it somewhere. If the place is bathed by the sun wait for a minute or two and tadah! The water evaporated and left a white-like red stone dust in its place. A saltwater block is equal to 5 salt dusts. Lets imagine if food rots, then people can't just easily gather pork and eat them when they need to. It makes the game more challenging. I think 4 days and the food will continue to lose its heal value until it damages than heals. Salting food would increase their shelf life by 5 more days. The healing of the food is greater then. The salt acquiring process would need the saltwater to be away from a large amount of saltwater. 5 blocks would be the limit it can be close to or else the water won't be salt. 4 saltwater blocks can be the limit for salt acquiring. Saltwater heated over fire would speed up the process and would let any number of saltwater blocks be heated depending on the fire burning. Lava would make a 3x3 heat radius which lets it heat 9 saltwater blocks. Saltwater may make you lose air faster but you can use the boat faster. Saltwater currents that meet with freshwater will stay salty.
Next, my other very important idea- Glaciers.
2.Glaciers
Glacier ice is a very hard block. It doesn't get melted of by a single heat source. It is not transparent. It is very very white. These glaciers would be hard to destroy (pickaxe would work better) and you can build on it. They are found in groups (Antarctica) so it would be icy islands. The problem with glaciers that if it gets too much heat (furnaces, torches, lava) it would melt and become finite water. (falls to the ocean.) The good thing about glaciers is that they contain chests deep inside them that contain some valuable materials. It would be cool to see glaciers in a very far part of the map. Which reminds me, glaciers are very very far from any island.
Now my other ideas- rain, Mist and milk. The second most important ideas that I have.
3.Rain
Rain would make finite water. The water would collect in pits or something. Any crop, sapling, reed and any other vegetation would grow quickly. Flowers would increase, crops would mature faster and saplings need only a day to grow to be a tree after rainfall. You can see where it will rain by the color of the clouds. If the clouds are darker than usual, rain will fall there. The good thing about rain is it can bring more reality to the game. This is what this post is all about.
4.Mist
Mist would be a foggy smoke that blocks vision. Mist is made if there are 3 blocks thick lava below water and separated by 5 blocks of anything solid. The mist would shroud some islands in mystery. Monsters love to spawn in the mist making some islands monster islands. (sword slashing time!) It would be like minecraft version of Jurassic park (except without any defense against mobs except armor and weapons. Muhahahaha!
5.Milk
Milk would make the players movement very, very slow. It can be used as to slow down mobs by making moats made of milk! (fantastyc! Fantasy and fantastic!) Milk can be drunk and would heal the player over time.
This my idea, thank you for reading
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A man can only understand the worth of his present for all eternity once he gets to see his future and past just once.
The salt concentration of the Dead Sea fluctuates around 31.5%. This is unusually high and results in a nominal density of 1.24 kg/l. Anyone can easily float in the Dead Sea because of natural buoyancy.
You'd drown slower in salt water.
That isn't any actual indicator of which you'd be more likely to drown in, I'm afraid, the Dead Sea is a bit of an anomaly in that regard. I'd also find it much easier to drown in the ocean than the nearby lake - lets just leave it at the salt content of the water has little to do with how quickly you drown and is really dependent on an entire slough of other factors.
I like the glaciers, it would be cool if high altitude mountain tops in some regions have ice/snow caps. maybe have hight altitude mobs: goats, abominable snowman. digging into glacier you might find treasure from previous explorers. Perhaps even have a cold weather damage thing, like going underwater, so you can freeze to death, mitigated by cloth armor (I think this armor was obsolete, but would make sense if there was a cold damage type).
Anyone thing the in game altitude should be 25% higher? I love building on mountain tops and kinda want them a bit higher.
There already is ice in winter worlds, glaciers would be another biome element.
Mist should also be created by falling water. Speaking of such, falling water should gain velocity and turn incrementally white and streaky. This would make waterfalls more realistic.
Milk's density and viscosity is not much different from water so it wouldn't really make sense to slow more than water.
I really liked the idea of salt water. It could lose the ability to water crops making fresh water found in caverns and large hills even more valuable.
Glaciers and ice caps would be cool too but that would require an entirely new biome. Plus the size of the mountains in the current version of Minecraft aren't tall enough to actually be considered a mountain... well, at least for my liking.
Rain making finite water could work but it would make the game too easy if it ends up making a lake in a large hole or something.
To be honest I don't like the idea of mist being in the game. It just seems... out of place.
And milk being used for moats is pretty gross. Maybe an alternative having the same effects? (Quicksand?)
Yes milk is pretty gross. It stops mobs physiucally while other players mentally. Thieves and griefers will stop and say "Eew! I ain't gonna cross that moat no way!"
Rollback Post to RevisionRollBack
A man can only understand the worth of his present for all eternity once he gets to see his future and past just once.
Now, down to business. I will start of the most important part of my water ideas- Saltwater.
1.Saltwater
The ocean can be made into saltwater. The isolated bodies of water will stay freshwater. ( ) Saltwater differs from normal water. One, you drown faster in saltwater; two, saltwater is much less clearer (same color at font color of number one). Saltwater contains salt which many people already know. The salt can be acquired by getting saltwater from a beach and isolating it somewhere. If the place is bathed by the sun wait for a minute or two and tadah! The water evaporated and left a white-like red stone dust in its place. A saltwater block is equal to 5 salt dusts. Lets imagine if food rots, then people can't just easily gather pork and eat them when they need to. It makes the game more challenging. I think 4 days and the food will continue to lose its heal value until it damages than heals. Salting food would increase their shelf life by 5 more days. The healing of the food is greater then. The salt acquiring process would need the saltwater to be away from a large amount of saltwater. 5 blocks would be the limit it can be close to or else the water won't be salt. 4 saltwater blocks can be the limit for salt acquiring. Saltwater heated over fire would speed up the process and would let any number of saltwater blocks be heated depending on the fire burning. Lava would make a 3x3 heat radius which lets it heat 9 saltwater blocks. Saltwater may make you lose air faster but you can use the boat faster. Saltwater currents that meet with freshwater will stay salty.
Next, my other very important idea- Glaciers.
2.Glaciers
Glacier ice is a very hard block. It doesn't get melted of by a single heat source. It is not transparent. It is very very white. These glaciers would be hard to destroy (pickaxe would work better) and you can build on it. They are found in groups (Antarctica) so it would be icy islands. The problem with glaciers that if it gets too much heat (furnaces, torches, lava) it would melt and become finite water. (falls to the ocean.) The good thing about glaciers is that they contain chests deep inside them that contain some valuable materials. It would be cool to see glaciers in a very far part of the map. Which reminds me, glaciers are very very far from any island.
Now my other ideas- rain, Mist and milk. The second most important ideas that I have.
3.Rain
Rain would make finite water. The water would collect in pits or something. Any crop, sapling, reed and any other vegetation would grow quickly. Flowers would increase, crops would mature faster and saplings need only a day to grow to be a tree after rainfall. You can see where it will rain by the color of the clouds. If the clouds are darker than usual, rain will fall there. The good thing about rain is it can bring more reality to the game. This is what this post is all about.
4.Mist
Mist would be a foggy smoke that blocks vision. Mist is made if there are 3 blocks thick lava below water and separated by 5 blocks of anything solid. The mist would shroud some islands in mystery. Monsters love to spawn in the mist making some islands monster islands. (sword slashing time!) It would be like minecraft version of Jurassic park (except without any defense against mobs except armor and weapons. Muhahahaha!
5.Milk
Milk would make the players movement very, very slow. It can be used as to slow down mobs by making moats made of milk! (fantastyc! Fantasy and fantastic!) Milk can be drunk and would heal the player over time.
This my idea, thank you for reading
My texture pack.
That isn't any actual indicator of which you'd be more likely to drown in, I'm afraid, the Dead Sea is a bit of an anomaly in that regard. I'd also find it much easier to drown in the ocean than the nearby lake - lets just leave it at the salt content of the water has little to do with how quickly you drown and is really dependent on an entire slough of other factors.
(Haha, see what I did there?)
Anyone thing the in game altitude should be 25% higher? I love building on mountain tops and kinda want them a bit higher.
Not saltwater? Why not saltwater?
Mist should also be created by falling water. Speaking of such, falling water should gain velocity and turn incrementally white and streaky. This would make waterfalls more realistic.
Milk's density and viscosity is not much different from water so it wouldn't really make sense to slow more than water.
viewtopic.php?f=1&t=56267
I really liked the idea of salt water. It could lose the ability to water crops making fresh water found in caverns and large hills even more valuable.
Glaciers and ice caps would be cool too but that would require an entirely new biome. Plus the size of the mountains in the current version of Minecraft aren't tall enough to actually be considered a mountain... well, at least for my liking.
Rain making finite water could work but it would make the game too easy if it ends up making a lake in a large hole or something.
To be honest I don't like the idea of mist being in the game. It just seems... out of place.
And milk being used for moats is pretty gross. Maybe an alternative having the same effects? (Quicksand?)