total support.
And there should also be a way to make REALLY big ships, with a 5x5 or 6x6 grid
*facepalm* this method already CAN (theoretically) make really big ships. It's not limited to just 2x2, you can make ANY size just by adding more blocks onto it.
That could theoretically be covered through this method as well. The idea was discussed a few pages back, but I didn't feel it warranted being added to the original idea.
we need a larger crafting grid. maybe a solid chunk of workbences with a diamond at the center makes a 10x10 grid or something. =boat =hotair balloon envelope
[>>-i>] rope =character =furnace/engine =propeller
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[]
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[] [] [>>-i>] [] [] [>>-i>] []
[] [] [] []
[] [] [] [] [] [] [>>-i>] [] []
you steer the air ship by clicking into the furnace, which makes your personal control affect the air ship. the bottom piece of rope is an anchor / grappling hook operated similiar to a fishing rod:
again, [>>-i>] =rope, =iron ingots
[] [>>-i>] [] [>>-i>]
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OR to make an airship, as opposed to a hot air balloon, you make all the components for two hot air balloons, and put them together in the extended crafting grid i mentioned earlier, then lay them out however you want. maybe it could have a top, bottom, and side view options. then you can have sllek priateships with lot's of spots for archers/grappling hooks. then there can be large square-ish shipping vessels with lots of chests. there could be rope ladders that let you get to the top of airships. the numbers of engines+thenumber of propellers= the speed of the airship.
i hope this all made sense
yeah, lot of the people in the latest couple of post seem to be seriously missing the point of this method of ship building. This method does not use blocks as entities to build ships with. This method is intended to basically lash together the boats already in the game, and put in a few different versions much like how minecarts can be crafted with furnaces and chests. Then you put all those different boat pieces together to build the ship.
no i understand that i was just saying you could use the program to give better visuals
i was trying to make the mast and use the green block as boats :tongue.gif:
no i understand that i was just saying you could use the program to give better visuals
i was trying to make the mast and use the green block as boats :tongue.gif:
Yeah, except getting other people to realize that is what I was attempting just wouldn't be worth the effort. When it really comes down to it, this thread has fallen to the wayside. Aether and 2x2 Crafting are taking up all of my spare time just keeping them organized.
I already have a recipe for Cannons, and making beacons is just a matter of adding a glowstone block, lantern, or torch to a boat block, it would then produce light whenever it comes to a stop.
The harpoon would be kinda like a fishing rod where you would keep holding the string in your hand when you throw it. Without launcher it would get a max range of 10 blocks, with launcher is 30. Does twice as much damage as an arrow and has the durability of a tool. You must retrieve manually if thrown from you hand but you can automatically retrieve it from the launcher (takes 5-8 seconds to retrieve).
I'm not sure about a harpoon launcher, but it might be worth allowing the dispenser to be added to boat blocks to either fire arrows and other projectiles automatically, or alternately to hold the Anchor along with a Chain of some sort which determines how far down the anchor can go.
great idea, but maybe, to make airships more simple, have 3 pieces, a cabin, a blimp/ballon/gas bag, and a control panel. the cabin would be a special item/block, with space inside for chests and other on blocks. you cant add to the cabin, but it would be an excellent shelter. the control panel would be required to be placed inside the cabin, and when right clicked, would fill the screen with a fuel display on one side, 2 buttons that when clicked would move the ship up and down. To move foward and backward, and rotate left and right, you use wasd. the control panel would fill the screen with mainly a view from the front of the ship. the blimp part would automatically "fill" when it was placed on top of a placed cabin with a control panel. to actually lift, the ship would need fuel to be placed in the control panel. the airship could take damage from land and mountains (and if made, air mobs). not sure about size, exept that it should be decently sized. also not sure about crafting recipies. yes i have read the thread, and i know theis idea is pretty different. this solution also accounts for making blocks move, as the could not be placed anywhere on the airship.
As much as I like this topic, and the ideas it presents, there are some minor issues with the logic I've seen presented.
First and foremost, the constant argument that crops up whenever someone suggests anything resembling technology. Using redstone wiring, you can create complex computing mechanisms, and in fact make some fairly OP things with them. For example, I crafted a stationary high rate of fire dispenser block using two 4-clock pulse generators and a pair of switches. Simple work, took about five minutes.
Next, powered mine carts are already implemented, and these use an internal combustion engine. There can't really be an argument there, as it burns fuel to facilitate motion from an internal device (the furnace in the cart). This is the definition of an ICE.
This defeats the argument about technology being far too OP or not fitting Minecraft to add.
On to the next point. You can use natural power to 'cheaply' move mine carts to and from destinations without ever touching coal. In point of fact, there are a whole slew of recommendations to build a railway system from point A to point B that allows you to cover distances in a covered tunnel without ever having to face a mob.
With that being said, I don't understand why you would argue so vehemently against having an unpowered air vessel. It wouldn't be fast, it wouldn't be cheap, and it wouldn't be as useful as having a powered craft... but it makes sense to have a basic vehicle without having to spend half of a day deciding whether to use it or just walk.
Most of the suggestions here are very good though, and I like the fact that there's a modicum of balance being suggested; however it's the way balance is being suggested that causes my hesitation to post in any thread.
And as a final statement, because the topic has cropped up earlier in this post, guns have been around for a lot longer than would break the fantasy suspension of disbelief that Minecraft fans enjoy. A craftable arquebus, for example, would be nearly useless except in dire emergencies. Gunpowder is hard enough to obtain for useful things, let alone for something that extravagant. The hand cannon, or 'powder pot' as some soldiers called it, was around when the British were still sitting in castles and foot soldiers were lucky to have leather armor. It was an incredibly inaccurate weapon, lacked range, but the advantage came from the fact that you could give a soldier this weapon, show him how to dump powder and shot into it, and set him loose. A sword, spear, even bow requires more training to be effective.
And the materials cost would be somewhat hefty as well, I would have to imagine. Something quite like this on your 3x3 crafting grid for just the hand cannon:
[] []
[]
*Edited the 'recipe'--forgot to add the required rear block.
And that doesn't even take into account the amount of materials you'd need to use to make ammunition. This is a fairly large ball of iron, lead, or stone (depending on how much money was available to arm the soldier in question), a charge of powder, and a 'match'. In Minecraft's case, the 'match' would most likely be a torch, as was suggested earlier in this thread for the static cannon. When you consider how much effort it takes to craft an ammunition unit for something like this, it becomes less useful and the cons far outweigh the pros. You'd have to use up a whole unit of gunpowder (just to make it less than realistic, remember that these weapons used a large amount of powder to propel this ball a very short range) just to fire it once.
TL;DR final paragraph: I'm not advocating the insertion of a GPMG, or semi-automatic/bolt action weaponry. I'm just pointing out that a single shot, inaccurate, and expensive tool could be made without breaking the feel of Minecraft.
Rollback Post to RevisionRollBack
Supporter of the redstone-lock rifle, elevator, and other redstone powered equipment... though the rocket launchers, spaceships, and LMG's are still out of my scope...
Have you taken any consideration that minecraft doesnt generate huge masses of water? And could the game's engine handle huge boats floating around?
Test it out yourself; Can minecraft handle hundreds of individual boats floating around? If it can, then it can probably handle having a single ship that is made up of a bunch of boats floating around.
And really, I've had plenty of cases that minecraft generated plenty of water to make this worthwhile, at least in terms of making a ship that is about 10-20 blocks in size.
Mine craft is about building with these blocks the world is made of. I believe you should build boats out of those. these prefabricated items hamper not only development of the game but also the creative drive of its users. Like redstone you should be giving just the basest of blocks to work with (IE: A block that floats and a sail) That way instead of giving 1 Small boat and 1 Big boat... there would be 1 Little boat and an unending amount of larger boats of differnt shapes and sizes
Also, you already can make cannons with not alot of effort. Why make it even easier?
All I'm saying is, I would hate it if everyone had all the same things.... I would rather see someones giant Penis boat before seeing 100 of the same boats. I've seen semiautomatic double barrel 8 round clip Cannons before. thats what minecraft is for.
wouldnt building ships with blocks be better? i mean really and has anyone suggested this before?
I somewhat agree with death63 here, the only problem with that theory is that blocks, although floatable, aren't mobile.
I also wondered if it was ever possible to make it that every time you link boats, the sides they are linked by disappear, making it one larger boat.
This would allow the range of boat sizes to grow beyond comparison.
Sorry if this has already been mentioned but this seems like the best way to make a ship you can freely move around and thus making it a better base-of-operations.
On a lighter note, I think this idea is amazing so kudos and +100 for you :biggrin.gif:
Minecraft is getting ginormous with this and also The Aether suggestions, plus the countless other mods being pumped out xD
Can't wait to see what it grows into.
I mean with more decks, like galleons.
PLEASE ALSO SUPPORT:
Sabata & Grey Acumen's "New Nether"
Grey Acumen's Minecraft 2.0 Suggestion Series
[>>-i>] rope
[] []
[]
[] []
[] [] [>>-i>] [] []
[] [] []
[] [] [] [] [] [] [>>-i>] [] []
you steer the air ship by clicking into the furnace, which makes your personal control affect the air ship. the bottom piece of rope is an anchor / grappling hook operated similiar to a fishing rod:
again, [>>-i>] =rope,
[] [>>-i>] []
[]
OR to make an airship, as opposed to a hot air balloon, you make all the components for two hot air balloons, and put them together in the extended crafting grid i mentioned earlier, then lay them out however you want. maybe it could have a top, bottom, and side view options. then you can have sllek priateships with lot's of spots for archers/grappling hooks. then there can be large square-ish shipping vessels with lots of chests. there could be rope ladders that let you get to the top of airships. the numbers of engines+thenumber of propellers= the speed of the airship.
i hope this all made sense
however when i think of an airship i think of making the baloons the base instead of the boats
take a zeplin for example
still a very cool idea
http://www.modminecraft.com/wp-content/ ... nglish.zip
an example would be
PLEASE ALSO SUPPORT:
Sabata & Grey Acumen's "New Nether"
Grey Acumen's Minecraft 2.0 Suggestion Series
i was trying to make the mast and use the green block as boats :tongue.gif:
Yeah, except getting other people to realize that is what I was attempting just wouldn't be worth the effort. When it really comes down to it, this thread has fallen to the wayside. Aether and 2x2 Crafting are taking up all of my spare time just keeping them organized.
PLEASE ALSO SUPPORT:
Sabata & Grey Acumen's "New Nether"
Grey Acumen's Minecraft 2.0 Suggestion Series
PLEASE ALSO SUPPORT:
Sabata & Grey Acumen's "New Nether"
Grey Acumen's Minecraft 2.0 Suggestion Series
[] [] []
[] [] []
for a fuel powered harpoon launcher?
Harpoons would be:
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[]
(
The harpoon would be kinda like a fishing rod where you would keep holding the string in your hand when you throw it. Without launcher it would get a max range of 10 blocks, with launcher is 30. Does twice as much damage as an arrow and has the durability of a tool. You must retrieve manually if thrown from you hand but you can automatically retrieve it from the launcher (takes 5-8 seconds to retrieve).
Modular Ship Building (& Airships eventually)
PLEASE ALSO SUPPORT:
Sabata & Grey Acumen's "New Nether"
Grey Acumen's Minecraft 2.0 Suggestion Series
+1 I APPROVE
viewtopic.php?f=25&t=105332
REED THIS FORUM MOVING LIGHT SOURCES EXIST
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it would add more options for customization
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[]
(note this is the first time Ive replied to a thread)
First and foremost, the constant argument that crops up whenever someone suggests anything resembling technology. Using redstone wiring, you can create complex computing mechanisms, and in fact make some fairly OP things with them. For example, I crafted a stationary high rate of fire dispenser block using two 4-clock pulse generators and a pair of switches. Simple work, took about five minutes.
Next, powered mine carts are already implemented, and these use an internal combustion engine. There can't really be an argument there, as it burns fuel to facilitate motion from an internal device (the furnace in the cart). This is the definition of an ICE.
This defeats the argument about technology being far too OP or not fitting Minecraft to add.
On to the next point. You can use natural power to 'cheaply' move mine carts to and from destinations without ever touching coal. In point of fact, there are a whole slew of recommendations to build a railway system from point A to point B that allows you to cover distances in a covered tunnel without ever having to face a mob.
With that being said, I don't understand why you would argue so vehemently against having an unpowered air vessel. It wouldn't be fast, it wouldn't be cheap, and it wouldn't be as useful as having a powered craft... but it makes sense to have a basic vehicle without having to spend half of a day deciding whether to use it or just walk.
Most of the suggestions here are very good though, and I like the fact that there's a modicum of balance being suggested; however it's the way balance is being suggested that causes my hesitation to post in any thread.
And as a final statement, because the topic has cropped up earlier in this post, guns have been around for a lot longer than would break the fantasy suspension of disbelief that Minecraft fans enjoy. A craftable arquebus, for example, would be nearly useless except in dire emergencies. Gunpowder is hard enough to obtain for useful things, let alone for something that extravagant. The hand cannon, or 'powder pot' as some soldiers called it, was around when the British were still sitting in castles and foot soldiers were lucky to have leather armor. It was an incredibly inaccurate weapon, lacked range, but the advantage came from the fact that you could give a soldier this weapon, show him how to dump powder and shot into it, and set him loose. A sword, spear, even bow requires more training to be effective.
And the materials cost would be somewhat hefty as well, I would have to imagine. Something quite like this on your 3x3 crafting grid for just the hand cannon:
[]
[]
*Edited the 'recipe'--forgot to add the required rear block.
And that doesn't even take into account the amount of materials you'd need to use to make ammunition. This is a fairly large ball of iron, lead, or stone (depending on how much money was available to arm the soldier in question), a charge of powder, and a 'match'. In Minecraft's case, the 'match' would most likely be a torch, as was suggested earlier in this thread for the static cannon. When you consider how much effort it takes to craft an ammunition unit for something like this, it becomes less useful and the cons far outweigh the pros. You'd have to use up a whole unit of gunpowder (just to make it less than realistic, remember that these weapons used a large amount of powder to propel this ball a very short range) just to fire it once.
TL;DR final paragraph: I'm not advocating the insertion of a GPMG, or semi-automatic/bolt action weaponry. I'm just pointing out that a single shot, inaccurate, and expensive tool could be made without breaking the feel of Minecraft.
Test it out yourself; Can minecraft handle hundreds of individual boats floating around? If it can, then it can probably handle having a single ship that is made up of a bunch of boats floating around.
And really, I've had plenty of cases that minecraft generated plenty of water to make this worthwhile, at least in terms of making a ship that is about 10-20 blocks in size.
PLEASE ALSO SUPPORT:
Sabata & Grey Acumen's "New Nether"
Grey Acumen's Minecraft 2.0 Suggestion Series
Also, you already can make cannons with not alot of effort. Why make it even easier?
All I'm saying is, I would hate it if everyone had all the same things.... I would rather see someones giant Penis boat before seeing 100 of the same boats. I've seen semiautomatic double barrel 8 round clip Cannons before. thats what minecraft is for.
I somewhat agree with death63 here, the only problem with that theory is that blocks, although floatable, aren't mobile.
I also wondered if it was ever possible to make it that every time you link boats, the sides they are linked by disappear, making it one larger boat.
This would allow the range of boat sizes to grow beyond comparison.
Sorry if this has already been mentioned but this seems like the best way to make a ship you can freely move around and thus making it a better base-of-operations.
On a lighter note, I think this idea is amazing so kudos and +100
Minecraft is getting ginormous with this and also The Aether suggestions, plus the countless other mods being pumped out xD
Can't wait to see what it grows into.