I really like some of these ideas, and this definitely deserves a bump. However, I feel more features should be added that give more incentive or excitement regarding the ocean before water transportation is expanded upon this heavily.
True but assuming the Oceancraft thread comes to be real it would be amazing. (read it if you havn't already)
I like alot of the ideas in this category. There are a few things that I would like to address, though.
I agree with whoever says the airship part is too complicated. First of all, since I don't recall seeing anyone saying anything specific about this(numbers), is the ratio for how many balloons are required for the amount of boats. I think it should be one for every nine blocks, because that would mean that you could . This is the ratio point where the ascent and descent are equivalent. you can place more, which would consume less fuel because it would ascend faster and descend slower, but at the same time consume more because there are more balloons to power, so the main advantage to this would be that it would be safer and less likely to crash. The main disadvantages would be more resources required to build, and leave less space for other equipment. Putting less would do the opposite, making it less safe. The best formula for this would be:
round((Number_Of_Balloons*9/Number_Of_Boats)*100)
This would give you 100 if it were exactly 1 balloon for every 9 boat sections. 50 would be hardly any lift and a dramatically fast fall, as it would only be one balloon for every 18 boat squares. 200 would be maximum lift speed and a very soft descent as it would be two balloons for every nine boat pieces. One disadvantage of having a number this high would be that it might be a bit too slow of a descent. And, of course, 0 would mean absolutely no lift at all, because there would be either no balloons or only one balloon for hundreds of boat blocks. This would really limit the size of the aircraft, as each balloon would consume one coal every 5 seconds, witch 64 coal would last for about five minutes. But imagine that someone had a huge ship that required 10 balloons to lift efficiently, it would take 640 coal for five minutes. Of course, this would be a huge ship, either a few levels high, or really wide(a total of about 90 boats), but the concept is still the same with somewhat smaller ships, as it still forces them to have a large reserve of coal, or to constantly stop to mine for more.
This brings me to my next point. The steering and control are a bit too difficult with the amount of effort and coal required. I think that it's not too difficult to just look down and right-click on the boat to get out. This way, the space bar can be used to make it rise at the rate of the ratio described earlier. When you release the space bar, it will descend according to the ratio. To ascend, you hold it down, reaching maximum fuel consumption. When you want to stay at one level, if you are at a ratio of 100you will have to hold and release the space bar for equal times, consuming half the amount of fuel. When you want to descend at a ratio of 100, you will have to use less than a quarter of maximum fuel consumption, otherwise you would descend a little too fast and do damage to your boat/ship. Fuel would only be consumed while the space bar is being held down, at a rate of about one coal every 6 seconds. Every 6 seconds means that every 10 coal(for each balloon) would last for one minute of constant rising. Also, you should be able to put more than just one coal, otherwise it would be really annoying. It doesn't have to hold 64, though. 32, or even 10 would be alright. 10 would force fliers to land every minute to refuel. It would be extremely hard to refuel while in the air with the new system of steering, as the aircraft would start falling and they would probably crash. Although, if they had passengers then they would be able to refuel for them.
The next thing I would like to suggest is about the way to first craft the ship. Instead of starting out with four boat pieces, I think it should just be one piece that they could build off of however they like. The crafting recipe would look something like this:
This would also require more rope/string(whichever is implemented by notch).
Finally, my last suggestion(and least important) is regarding the multiple layer system. Before I had read the Idea about using poles to support a second level(as I am a slow reader and was only on the computer for a half an hour), I had thought of my own idea of how to make a second level. Now that I have read this, I think that they could be combined for a more customizable design. If you right click on top of a ship piece, instead of the side, with another boat piece, then it places a boat block on top. This would be just like building with blocks, only it would be with boats. Of course, without restrictions, this would allow them to make a really high tower boat. This is why they would only be able to be build as high as one below the next level. Another limitation would be that this would add lots of weight, making it slower and harder to get into the air.
Here's an example:
=pole, =boat section, =air
The platform to the right is made with my technique at maximum height, while the one on the left is the pole idea. This way, you could make rooms with walls and roofs. Also, you should have to right click on the top of a boat block in order to get into it, so you couldn't just right click on the roof and appear on top of it.
FYI, I put ALOT of time and thought into this post.
FYI, I put ALOT of time and thought into this post.
It shows. Unfortunately there are still a few issues left unaddressed:
Quote from snap64 »
stuff about airships and ratio for balloons vs lift
Working out the ratio is actually what I've been getting stalled on. I thought i had actually put some notes about that in one of the posts in this thread. Either way, a couple things to keep in mind:
Yes, balloons should each only provide a certain amount of lift per balloon, but that shouldn't ONLY include the boat blocks, but also all other blocks, like masts, cannons, anchors, the player, furnaces, etc that my modular ship building method allows to be added to the various boat blocks.
Overweight Balloons aren't going to have slower up and faster down speeds, they'll still move at the same speed, but the issue is that in order to get that speed despite being overweight, you're burning more fuel, and burning it hotter, thus risking setting your balloons on fire. I mean really, it's not a big deal to run overweight if all it's going to do is slow you down a little, but if you risk having your balloons break on you while you're 50 blocks in the sky? that makes it a bit more clear that you need to stay within the weight limits, and maybe consider if it's really worth not just traveling by boat.
Quote from snap64 »
Using a furnace is too complex. Just use space bar to fly
you're looking at flying, and flying only. I'm looking at actually being able to FUNCTION on a boat, or a minecart, or an airship, to be able to build or shoot an arrow or drain water, or play a record or whatever while you're still on the boat and not have to worry about popping out of your seat is important, and also to be able to pop out at a moments notice. I shouldn't need to carefully look at my crotch in order to get out of a boat, I should just be able to get out, and pressing jump makes sense to do that.
The other problem is you're going "the player should just have to press jump a whole lot" in order to fly. That works great as long as the player is willing to stay glued to the captain's chair or fall. Not a terribly decent airship at that rate, since you can never get out of the driver's seat, there's no reason to EVER build it more than 3x3 square blocks. This is a balloon, it's supposed to be able to handle holding you up without you needing to flap your arms every few seconds.
With my method, you can "set" the airship to ascend, descend, or remain level, and it doesn't even require getting out of the captain's seat (provided it isn't a big airship) You merely need to look up, press right click while aiming at the balloon (or the furnace it's attached to) and put fuel in the appropriate slot. This means that if you set the airship to hold level, you can then get up (using space) and wander around your airship to maybe craft something on a workbench you have attached to one of the blocks, or dip into a chest you have on one of the other blocks in order to get more fuel, or maybe fire the cannon at something, or check one of your balloons for damage, etc.
Quote from snap64 »
The next thing I would like to suggest is about the way to first craft the ship. Instead of starting out with four boat pieces, I think it should just be one piece that they could build off of however they like. The crafting recipe would look something like this:
This would also require more rope/string(whichever is implemented by notch).
I've been considering that as well, but your design is upside down. The steering wheel should be on TOP of the boat block
Quote from snap64 »
Okay, there's only one problem with this. Is your ship going to end up like this?
which looks ridiculous.
or like this?
which is obviously not very useful to the player.
Because unless the current water systems gets an incredibly drastic overall, it's going to be hard as hell to implement a system where you can have a ship that actually displaces water.
I love the concept of making a large powered boat like the one pictured in the OP, however I think everyone is thinking too big. A large vehicle like that looks very cumbersome. How would you carry it? Realistically you shouldn't have your boat break into a dozen parts when you try to put it away (although right now boats aren't very portable to begin with >.>)
A simpler solution imho is the creation of outboard motors. Nothing really fancy, just a boat version of a powered minecart. However the engine would be behind the vehicle instead of inside it. . Creation could be as simple as Boat + Furnace = motor boat, or we could be required to craft the furnace with something to make the engine. Upon destruction it just breaks up into it's base components.
As far as linking multiple vehicles together, didn't Notch mention somewhere about doing that very thing with minecarts? I wouldn't think it would be very difficult to add that process to boats as well. linked in front of for long boats (although steering it would likely be a nightmare).
Airships also sound like a great deal of fun and they would certainly make more sense than any non-minecart based land vehicle. Hot air balloons would be very practical for the available materials and I expect such a craft would only allow you to slowly float along through the air and not really soar like an airplane. I can see them used for jumping mountains more than anything else.
I can see crafting the basket and balloon in separate parts, with a heat source in the middle. Combining them on the workbench as three separate items. With a final result looking something like this;
[] []
[] []
[] []
The only problems I can see with it; Again a large vehicle like this would be bulky and likely wouldn't break down well. Secondly, If the heat source produces light it wont work with the current lighting system, so any kind of open flame is a no go until that changes. Other than those minor things I think a hot air balloon is very feasible.
Anyways, sorry for the long post and I hope nobody minds my light critiquing / adding my own suggestions. Thanks for reading.
I aim to please ... and occasionally mentally scar. "Because it's your right as an American to butcher the English language."
This is my baby, please support her and get her into vanilla:
Grey might think otherwise, but I, for one, don't expect to be able to carry a large boat. They would be crafted in the water, and to move them to another lake/ocean you would have to deconstruct them and carry the parts seperately.
Rollback Post to RevisionRollBack
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However, For something big like the balloon we need a bigger workbentch.
5x5 or even 10x10?
No you don't. I already showed how it can be done on a regular crafting grid. Instead of using larger balloons for larger ships, you use multiple balloons.
Quote from Cobalt27 »
@SilentDigger and Stuvi -
Grey might think otherwise, but I, for one, don't expect to be able to carry a large boat. They would be crafted in the water, and to move them to another lake/ocean you would have to deconstruct them and carry the parts seperately.
Pretty much. The initial 2x2 ship (which I'm considering changing) would be crafted on a workbench, carried in the inventory, and then placed in the water, after which it could not be picked up directly, but would have to be broken back down into its component boats blocks. With this, you'd be able to pick up individual boats provided they aren't moving when you break them.
First of all, thank you for pointing out that I left out the objects that would add weight. To include this, just change it to round((Number_Of_Balloons*9/Number_Of_Boats+object weight)*100). Each item could weigh one unit, unless it's something big, like a pole, or paddle on furnace. This would make it so that a 3*3 boat with something on every boat piece would require two balloons.
As for the damage to your air balloons, I think this should be left to arrows from skeletons and other players, and birds(aside from chickens), if Notch ever decides to add them(which would be logical if he adds airships). Birds would fly to your balloons and, after a few seconds of pecking, would pop the balloon, so you would have to kill the birds before this happens. Arrows would pop them instantly if they hit.
Quote from GreyAcumen »
Quote from snap64 »
Using a furnace is too complex. Just use space bar to fly
you're looking at flying, and flying only. I'm looking at actually being able to FUNCTION on a boat...
Thank you for pointing that out. I have thought of a solution for this. if you hold shift wile in the captains seat, you will stay at the same altitude, and uses half fuel(or otherwise, depending on how many balloons you have), and when you get out of your seat while holding shift, it still remains level, and also keeps it going at the same speed. As for your opinion about right-clicking to get out, i think you're just lazy. It only takes less than a second, and is as easy as turning around.
I wasn't trying to make the new recipe for the boat from side view. It would make sense to put it on the top.
Lastly, I wasn't trying to make a realistic looking boat shape, just demonstrating the concept. Although, someone could make a ship of that shape. But when has minecraft ever been realistic? In real life, could you make a floating island in the sky? In real life, could you go to the Nether? Could you blow up an entire island with TNT? Could you walk backwards as fast as forwards? Scoop lava up into a metal bucket without killing yourself? No, you couldn't, because minecraft is about having fun, not being realistic.
I wasn't trying to make the new recipe for the boat from side view. It would make sense to put it on the top.
Lastly, I wasn't trying to make a realistic looking boat shape, just demonstrating the concept. Although, someone could make a ship of that shape. But when has minecraft ever been realistic? In real life, could you make a floating island in the sky? In real life, could you go to the Nether? Could you blow up an entire island with TNT? Could you walk backwards as fast as forwards? Scoop lava up into a metal bucket without killing yourself? No, you couldn't, because minecraft is about having fun, not being realistic.
I didn't think you were, what I was asking you was how you expected a boat built in that form to handle interacting with the water. would it just coast on top of the water or would it sink into the water, and if it sank into the water, how would it cope with keeping the water OUT of the bottom of the boat.
Grey might think otherwise, but I, for one, don't expect to be able to carry a large boat. They would be crafted in the water, and to move them to another lake/ocean you would have to deconstruct them and carry the parts seperately.
It would be easier to just place balloons on it and fly it over the land.
Also, I thought of an idea for paddles. If you put a paddle on the back of a furnace instead of the side, it will become a propeller instead. Propellers work 100% in air, but are only 1/3 effective in the water, and paddles are the opposite. Sails could work equally 2/3 effective in air or water. This might have been apparent before, but sails would be fairly balanced, because they would have advantage from not burning coal, but disadvantage from being big.
It would be easier to just place balloons on it and fly it over the land.
Provided you have the material to make one and the fuel to power it, absolutely.
Also, I thought of an idea for paddles. If you put a paddle on the back of a furnace instead of the side, it will become a propeller instead. Propellers work 100% in air, but are only 1/3 effective in the water, and paddles are the opposite. Sails could work equally 2/3 effective in air or water. This might have been apparent before, but sails would be fairly balanced, because they would have advantage from not burning coal, but disadvantage from being big.
Pretty much exactly what I had been planning for those as well. I was also considering having the anchor chain set up so you could climb down it like a ladder while it's lowered, letting you leave your airship parked while you nip down to get more material or fuel or something, I suppose it would be easier just to park it though. but it would still let you park it on a peak of a mountain and climb the chain down.
Notch confirmed via Twitter that he would look into coding large customizable ships though at this point he's not sure if it's possible. I asked him if the code works if he might consider adding similar airships to the game and he responded with a "Maaaaaaybe :D" so we'll see what the future holds eh? =P
PLEASE ALSO SUPPORT:
Sabata & Grey Acumen's "New Nether"
Grey Acumen's Minecraft 2.0 Suggestion Series
True but assuming the Oceancraft thread comes to be real it would be amazing. (read it if you havn't already)
I agree with whoever says the airship part is too complicated. First of all, since I don't recall seeing anyone saying anything specific about this(numbers), is the ratio for how many balloons are required for the amount of boats. I think it should be one for every nine blocks, because that would mean that you could . This is the ratio point where the ascent and descent are equivalent. you can place more, which would consume less fuel because it would ascend faster and descend slower, but at the same time consume more because there are more balloons to power, so the main advantage to this would be that it would be safer and less likely to crash. The main disadvantages would be more resources required to build, and leave less space for other equipment. Putting less would do the opposite, making it less safe. The best formula for this would be:
round((Number_Of_Balloons*9/Number_Of_Boats)*100)
This would give you 100 if it were exactly 1 balloon for every 9 boat sections. 50 would be hardly any lift and a dramatically fast fall, as it would only be one balloon for every 18 boat squares. 200 would be maximum lift speed and a very soft descent as it would be two balloons for every nine boat pieces. One disadvantage of having a number this high would be that it might be a bit too slow of a descent. And, of course, 0 would mean absolutely no lift at all, because there would be either no balloons or only one balloon for hundreds of boat blocks. This would really limit the size of the aircraft, as each balloon would consume one coal every 5 seconds, witch 64 coal would last for about five minutes. But imagine that someone had a huge ship that required 10 balloons to lift efficiently, it would take 640 coal for five minutes. Of course, this would be a huge ship, either a few levels high, or really wide(a total of about 90 boats), but the concept is still the same with somewhat smaller ships, as it still forces them to have a large reserve of coal, or to constantly stop to mine for more.
This brings me to my next point. The steering and control are a bit too difficult with the amount of effort and coal required. I think that it's not too difficult to just look down and right-click on the boat to get out. This way, the space bar can be used to make it rise at the rate of the ratio described earlier. When you release the space bar, it will descend according to the ratio. To ascend, you hold it down, reaching maximum fuel consumption. When you want to stay at one level, if you are at a ratio of 100you will have to hold and release the space bar for equal times, consuming half the amount of fuel. When you want to descend at a ratio of 100, you will have to use less than a quarter of maximum fuel consumption, otherwise you would descend a little too fast and do damage to your boat/ship. Fuel would only be consumed while the space bar is being held down, at a rate of about one coal every 6 seconds. Every 6 seconds means that every 10 coal(for each balloon) would last for one minute of constant rising. Also, you should be able to put more than just one coal, otherwise it would be really annoying. It doesn't have to hold 64, though. 32, or even 10 would be alright. 10 would force fliers to land every minute to refuel. It would be extremely hard to refuel while in the air with the new system of steering, as the aircraft would start falling and they would probably crash. Although, if they had passengers then they would be able to refuel for them.
The next thing I would like to suggest is about the way to first craft the ship. Instead of starting out with four boat pieces, I think it should just be one piece that they could build off of however they like. The crafting recipe would look something like this:
]" title="-<->" /> =string/rope, =boat, =wheel
]" title="-<->" /> ]" title="-<->" /> ]" title="-<->" />
]" title="-<->" /> ]" title="-<->" />
]" title="-<->" /> ]" title="-<->" />
This would also require more rope/string(whichever is implemented by notch).
Finally, my last suggestion(and least important) is regarding the multiple layer system. Before I had read the Idea about using poles to support a second level(as I am a slow reader and was only on the computer for a half an hour), I had thought of my own idea of how to make a second level. Now that I have read this, I think that they could be combined for a more customizable design. If you right click on top of a ship piece, instead of the side, with another boat piece, then it places a boat block on top. This would be just like building with blocks, only it would be with boats. Of course, without restrictions, this would allow them to make a really high tower boat. This is why they would only be able to be build as high as one below the next level. Another limitation would be that this would add lots of weight, making it slower and harder to get into the air.
Here's an example:
=pole, =boat section, =air
The platform to the right is made with my technique at maximum height, while the one on the left is the pole idea. This way, you could make rooms with walls and roofs. Also, you should have to right click on the top of a boat block in order to get into it, so you couldn't just right click on the roof and appear on top of it.
FYI, I put ALOT of time and thought into this post.
Working out the ratio is actually what I've been getting stalled on. I thought i had actually put some notes about that in one of the posts in this thread. Either way, a couple things to keep in mind:
Yes, balloons should each only provide a certain amount of lift per balloon, but that shouldn't ONLY include the boat blocks, but also all other blocks, like masts, cannons, anchors, the player, furnaces, etc that my modular ship building method allows to be added to the various boat blocks.
Overweight Balloons aren't going to have slower up and faster down speeds, they'll still move at the same speed, but the issue is that in order to get that speed despite being overweight, you're burning more fuel, and burning it hotter, thus risking setting your balloons on fire. I mean really, it's not a big deal to run overweight if all it's going to do is slow you down a little, but if you risk having your balloons break on you while you're 50 blocks in the sky? that makes it a bit more clear that you need to stay within the weight limits, and maybe consider if it's really worth not just traveling by boat.
you're looking at flying, and flying only. I'm looking at actually being able to FUNCTION on a boat, or a minecart, or an airship, to be able to build or shoot an arrow or drain water, or play a record or whatever while you're still on the boat and not have to worry about popping out of your seat is important, and also to be able to pop out at a moments notice. I shouldn't need to carefully look at my crotch in order to get out of a boat, I should just be able to get out, and pressing jump makes sense to do that.
The other problem is you're going "the player should just have to press jump a whole lot" in order to fly. That works great as long as the player is willing to stay glued to the captain's chair or fall. Not a terribly decent airship at that rate, since you can never get out of the driver's seat, there's no reason to EVER build it more than 3x3 square blocks. This is a balloon, it's supposed to be able to handle holding you up without you needing to flap your arms every few seconds.
With my method, you can "set" the airship to ascend, descend, or remain level, and it doesn't even require getting out of the captain's seat (provided it isn't a big airship) You merely need to look up, press right click while aiming at the balloon (or the furnace it's attached to) and put fuel in the appropriate slot. This means that if you set the airship to hold level, you can then get up (using space) and wander around your airship to maybe craft something on a workbench you have attached to one of the blocks, or dip into a chest you have on one of the other blocks in order to get more fuel, or maybe fire the cannon at something, or check one of your balloons for damage, etc.
I've been considering that as well, but your design is upside down. The steering wheel should be on TOP of the boat block
Okay, there's only one problem with this. Is your ship going to end up like this?
which looks ridiculous.
or like this?
which is obviously not very useful to the player.
Because unless the current water systems gets an incredibly drastic overall, it's going to be hard as hell to implement a system where you can have a ship that actually displaces water.
PLEASE ALSO SUPPORT:
Sabata & Grey Acumen's "New Nether"
Grey Acumen's Minecraft 2.0 Suggestion Series
A simpler solution imho is the creation of outboard motors. Nothing really fancy, just a boat version of a powered minecart. However the engine would be behind the vehicle instead of inside it. . Creation could be as simple as Boat + Furnace = motor boat, or we could be required to craft the furnace with something to make the engine. Upon destruction it just breaks up into it's base components.
As far as linking multiple vehicles together, didn't Notch mention somewhere about doing that very thing with minecarts? I wouldn't think it would be very difficult to add that process to boats as well. linked in front of for long boats (although steering it would likely be a nightmare).
Airships also sound like a great deal of fun and they would certainly make more sense than any non-minecart based land vehicle. Hot air balloons would be very practical for the available materials and I expect such a craft would only allow you to slowly float along through the air and not really soar like an airplane. I can see them used for jumping mountains more than anything else.
I can see crafting the basket and balloon in separate parts, with a heat source in the middle. Combining them on the workbench as three separate items. With a final result looking something like this;
[] []
[] []
[] []
The only problems I can see with it; Again a large vehicle like this would be bulky and likely wouldn't break down well. Secondly, If the heat source produces light it wont work with the current lighting system, so any kind of open flame is a no go until that changes. Other than those minor things I think a hot air balloon is very feasible.
Anyways, sorry for the long post and I hope nobody minds my light critiquing / adding my own suggestions. Thanks for reading.
[] []
but sea monsters and sky beasts could be added
"Because it's your right as an American to butcher the English language."
This is my baby, please support her and get her into vanilla:
Grey might think otherwise, but I, for one, don't expect to be able to carry a large boat. They would be crafted in the water, and to move them to another lake/ocean you would have to deconstruct them and carry the parts seperately.
...
...
...
You don't pick up big boats. You just push the boat there. Or, you could deconstruct it and reconstruct it there.
Pretty much. The initial 2x2 ship (which I'm considering changing) would be crafted on a workbench, carried in the inventory, and then placed in the water, after which it could not be picked up directly, but would have to be broken back down into its component boats blocks. With this, you'd be able to pick up individual boats provided they aren't moving when you break them.
PLEASE ALSO SUPPORT:
Sabata & Grey Acumen's "New Nether"
Grey Acumen's Minecraft 2.0 Suggestion Series
First of all, thank you for pointing out that I left out the objects that would add weight. To include this, just change it to round((Number_Of_Balloons*9/Number_Of_Boats+object weight)*100). Each item could weigh one unit, unless it's something big, like a pole, or paddle on furnace. This would make it so that a 3*3 boat with something on every boat piece would require two balloons.
As for the damage to your air balloons, I think this should be left to arrows from skeletons and other players, and birds(aside from chickens), if Notch ever decides to add them(which would be logical if he adds airships). Birds would fly to your balloons and, after a few seconds of pecking, would pop the balloon, so you would have to kill the birds before this happens. Arrows would pop them instantly if they hit.
Thank you for pointing that out. I have thought of a solution for this. if you hold shift wile in the captains seat, you will stay at the same altitude, and uses half fuel(or otherwise, depending on how many balloons you have), and when you get out of your seat while holding shift, it still remains level, and also keeps it going at the same speed. As for your opinion about right-clicking to get out, i think you're just lazy. It only takes less than a second, and is as easy as turning around.
I wasn't trying to make the new recipe for the boat from side view. It would make sense to put it on the top.
Lastly, I wasn't trying to make a realistic looking boat shape, just demonstrating the concept. Although, someone could make a ship of that shape. But when has minecraft ever been realistic? In real life, could you make a floating island in the sky? In real life, could you go to the Nether? Could you blow up an entire island with TNT? Could you walk backwards as fast as forwards? Scoop lava up into a metal bucket without killing yourself? No, you couldn't, because minecraft is about having fun, not being realistic.
PLEASE ALSO SUPPORT:
Sabata & Grey Acumen's "New Nether"
Grey Acumen's Minecraft 2.0 Suggestion Series
It would be easier to just place balloons on it and fly it over the land.
Also, I thought of an idea for paddles. If you put a paddle on the back of a furnace instead of the side, it will become a propeller instead. Propellers work 100% in air, but are only 1/3 effective in the water, and paddles are the opposite. Sails could work equally 2/3 effective in air or water. This might have been apparent before, but sails would be fairly balanced, because they would have advantage from not burning coal, but disadvantage from being big.
Pretty much exactly what I had been planning for those as well. I was also considering having the anchor chain set up so you could climb down it like a ladder while it's lowered, letting you leave your airship parked while you nip down to get more material or fuel or something, I suppose it would be easier just to park it though. but it would still let you park it on a peak of a mountain and climb the chain down.
PLEASE ALSO SUPPORT:
Sabata & Grey Acumen's "New Nether"
Grey Acumen's Minecraft 2.0 Suggestion Series
The boats currently leave a LOT to be desired.
And it would look like this: