This idea seems quite feasible, i am familiar with the grid in that iis set. You cannot have a dirt block halfway between two co-ordinates.
Making the boat entities move as one, and having chest boats, furnace boats, wrokbench boats ect. seem like a great idea. Even in single player this will allow you to have a moving "base-of-operations" in which you can sail to an isaland, collect its resoruces, and sail to another storing items in the boat.
Perhaps the can be one of the cannon effects notch would like? as in it fires a block at the cost of one gunpowder?
So you can choose to fire a dirt block or fire a tnt block.
@duke2.0 Grey Has not suggested a moving blocks ontop, people have suggested that to him. The boat will be quite 2d in build style
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Quote from house »
"You talk to God, you’re religious. God talks to you — you’re psychotic."
I just finished adding some clarifications/changes/improvements:
- Furnaces can now function as regular furnaces, and will only function as engines when they have a paddle wheel attached to them. This allows the player to create a fully featured mobile base.
- Whenever a Boat block of a ship breaks, Cannons, Masts, and Furnaces will check if the Ship still meets the requirements to have them attached, and break off from their Boat Block if conditions are not met.
- Added the ability for Cloth Blocks to be used as buffers to keep boats and ships from accidentally breaking when they brush up against the side of a dock or heavily traveled route.
- Added rules for removing critical boat pieces. Most can be removed by hand provided the Ship's Wheel is first removed and cannot be removed by hand while the Ship's Wheel is in place. In general Furnaces,(and by proxy, the paddlewheels they are attached to) Anchors, and Cannons require a Pickaxe to pick up. Masts, and the boat Blocks themselves require an Axe to remove. Fire, Cannonballs, TNT and Crashing also will break blocks, but generally is more likely to damage the piece in question.
I've considered something like that, but you use 3 string just to craft a bow, so it seems a little ridiculous that an entire anchor is going to use just 1 string. My justification is that the anchor is attached to a chain ALSO made of iron, so part of the iron in the recipe goes towards the anchor and part goes towards the chain.
This idea is amazing.
Simple, but creative. Like the rest of minecraft.
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Wrong sir, wrong. YOU stole the fizzy lifting drinks and YOU touched the ceiling, therefor it must be washed and sterilized! So you get nothing! You lose! Good day sir!
This I agree with 200% really merely because of the controls. It is frustrating that just simply glancing to the left makes you turn 180 degrees instead of the 90 degrees you want to go. Same goes with swimming can the guy not swim in one place without hopping up and down like a maniac?
Totally support the boat/ship idea. Looking forward to the flying things, but I want it to be simple with the air balloons (or whatever you call it)
Honestly, I can't guarantee that. I have the mechanics down for doing the initial inflation, and controlling lift and descent, but I don't know if you would consider that simple enough, but those are the only methods that make sense to me and also balance out the enormous advantages of being able to fly and bypass all the dangers and obstacles of the world.
I'm currently working with someone to see if we can get some 3d mockups of what the Airships and balloons would look like in game, and in the meantime I'm working on the pixel art so people can see what steps would be involved in crafting and doing the initial setup of the balloon.
I like your boat design, but it would be nice if we could make large ships (Cruise Ship Size) and such.
then I'm afraid your TL;DR got the best of you. My modular ship building idea would pretty much allow you to build your ship out as large as you wanted, and even in any shape you wanted. The only thing it would be lacking is the height, but having height and depth is only a detriment for minecraft, since it's often difficult to find decent sized oceans right now that would support a ship that size, if it had water depth and clearance issues to factor in, instead of only needing a single block depth of water to float in.
Eventually, it might be feasible to have the ship automatically add depth to the boat as you build it out larger, but first it would need to be tested if the modular ship building is even feasible in its current iteration.
Totally support the boat/ship idea. Looking forward to the flying things, but I want it to be simple with the air balloons (or whatever you call it)
Honestly, I can't guarantee that. I have the mechanics down for doing the initial inflation, and controlling lift and descent, but I don't know if you would consider that simple enough, but those are the only methods that make sense to me and also balance out the enormous advantages of being able to fly and bypass all the dangers and obstacles of the world.
I guess I kinda use wrong wording, what I want to say is the airship should not have much useful feature or it should be hard to keep it in the air or hard to make one because I believe people have a stack+ of coal in their chest? Because the ability to escape all danger is too great if the cost of the airship is too easy to get. Or we will need to fight the danger in the sky.'
Also use furnace to fill the air envelope is like weird to me cause the fire from furnace is small to me
...? may be you should make a burner and have a switch to control it or something like that? So its little harder to make a balloon.
The bucket used in crafting the envelope acts as the burner after you have the furnace do the initial inflation. there are two slots for fuel in it; one to keep you from falling, and teh other to allow you to decend safely, if you run both at once, you'll ascend. If you run out of fuel in both, you'll plummet.
If you're doing the Hot Air Balloon by itself, then you're going to have to put in the fuel to keep it running one piece at a time, (it's only a bucket after all) but if you use the modular ship building to attach more pieces so you can have a furnace block next to where the Hot air Balloon is attached, you'll be able to put stacks of fuel in the furnace, and the furnace will distribute the fuel to all Hot Air balloons surrounding it.
I think the problem of airships would be that the world isn't currently big enough for the, by which I refer not to the map size which I know is huge but by the depth of the world, I just don't think there's enough space for airships atm, they'd be ridiculously hard to navigate which would mean you'd lose in turn the main advantage of them which is speed. I'm not saying I'm against airships, but something needs to be done abut the height of the sky before they could be
properly implemented.
There's plenty of room between cliff peaks for flying. Actually, their real advantage is that once up high enough there is nothing to obstruct or endanger them except their own fuel source. I wasn't planning on having them any faster than boats, perhaps halfway between boats and walking. Maybe slower if you don't have paddlewheels attached to a furnace to act as propellers to provide horizontal power, which will consume more fuel.
Before I really get INTO-into this thread... I think there should be an overall modular MACHINE building system, with which you can make ANYTHING--not just boats. Any vehicle. Craft Parts, and then assemble the parts; leave what they're capable of up to the users. It might be easier than programming a set start point and end point for EVERYTHING you could make; just setting up rules and cellular automata that players can stick together. After all, notch didn't give us the ability to build only ONE KIND OF BUILDING with our blocks. I've seen palaces of mud and hovels of gold; I've seen towering spires made of sand and highways made of leaves. Making large constructions work in only "such a way" ... would be a mistake. simple rules for simple parts is fine... as long as you can do anything you want with those simple parts!
I think the problem of airships would be that the world isn't currently big enough for the, by which I refer not to the map size which I know is huge but by the depth of the world, I just don't think there's enough space for airships atm, they'd be ridiculously hard to navigate which would mean you'd lose in turn the main advantage of them which is speed. I'm not saying I'm against airships, but something needs to be done abut the height of the sky before they could be
properly implemented.
There's plenty of room between cliff peaks for flying. Actually, their real advantage is that once up high enough there is nothing to obstruct or endanger them except their own fuel source. I wasn't planning on having them any faster than boats, perhaps halfway between boats and walking. Maybe slower if you don't have paddlewheels attached to a furnace to act as propellers to provide horizontal power, which will consume more fuel.
I think that what he means is, the world doesn't have enough verticality TO it for you to GET high enough. The world abruptly ends at 128 altitude. In fact, My recent attempts to get up that high have ended with me glitching out when I cross that border lately! Not even LIGHT exists that high. Try standing on a surface you built right up to the edge of the world (if it even LETS you) and watch the light change as the sun rises and sets.
... it doesn't.
It just doesn't.
Honestly, I wish Notch would give us another "layer" of chunks blanketting the first layer of chunks, filled with nothing but atmosphere. Maybe clouds with a little more z-axis definition :tongue.gif: big puffy cumulous, light wispy cirrus at the tippity-top to give us a reference point for the higher border... but that's for other threads.
I have been all the way to the top of the world, I generally build sky islands that use waterfalls going all the way to the sky limit. I haven't noticed any problems except that the sun and moon (along with the "sunrise/set" color splash)seem to rise out of a random line drawn across the middle of the horizon instead of touching the horizon where the edge of the map is. i don't think you SHOULD be able to ascend so high that you can fly over the highest peaktops. You at least need SOME reason to bother steering occasionally. There are at least 10 blocks above "fast" cloud level, and even more if you're using "fancy" clouds, building airships using my modular building method shouldn't end up more that 7 blocks in height, including the balloons, rope and ship base. Just above cloud level is really the highest an Airship should ever practically need to go.
Would you consider ditching the slots in the furnace for the airship in exchange for increased fuel consumption for various maneuvers that are mapped to keys. So to ascend you would hold Spacebar, which would double consumption, hold toggle between holding steady and controlled descent with the left shift button. Controlled descent would be half consumption. If you want to plummet, just grab the fuel out of the furnace and wait for what's already burning to finish.
This would make the use a lot more user friendly. At least in my opinion.
Making the boat entities move as one, and having chest boats, furnace boats, wrokbench boats ect. seem like a great idea. Even in single player this will allow you to have a moving "base-of-operations" in which you can sail to an isaland, collect its resoruces, and sail to another storing items in the boat.
Perhaps the can be one of the cannon effects notch would like? as in it fires a block at the cost of one gunpowder?
So you can choose to fire a dirt block or fire a tnt block.
@duke2.0 Grey Has not suggested a moving blocks ontop, people have suggested that to him. The boat will be quite 2d in build style
- Furnaces can now function as regular furnaces, and will only function as engines when they have a paddle wheel attached to them. This allows the player to create a fully featured mobile base.
- Whenever a Boat block of a ship breaks, Cannons, Masts, and Furnaces will check if the Ship still meets the requirements to have them attached, and break off from their Boat Block if conditions are not met.
- Added the ability for Cloth Blocks to be used as buffers to keep boats and ships from accidentally breaking when they brush up against the side of a dock or heavily traveled route.
- Added rules for removing critical boat pieces. Most can be removed by hand provided the Ship's Wheel is first removed and cannot be removed by hand while the Ship's Wheel is in place. In general Furnaces,(and by proxy, the paddlewheels they are attached to) Anchors, and Cannons require a Pickaxe to pick up. Masts, and the boat Blocks themselves require an Axe to remove. Fire, Cannonballs, TNT and Crashing also will break blocks, but generally is more likely to damage the piece in question.
PLEASE ALSO SUPPORT:
Sabata & Grey Acumen's "New Nether"
Grey Acumen's Minecraft 2.0 Suggestion Series
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feathers being string
PLEASE ALSO SUPPORT:
Sabata & Grey Acumen's "New Nether"
Grey Acumen's Minecraft 2.0 Suggestion Series
Oh yea, and I'm a brony :3
Simple, but creative. Like the rest of minecraft.
Honestly, I can't guarantee that. I have the mechanics down for doing the initial inflation, and controlling lift and descent, but I don't know if you would consider that simple enough, but those are the only methods that make sense to me and also balance out the enormous advantages of being able to fly and bypass all the dangers and obstacles of the world.
I'm currently working with someone to see if we can get some 3d mockups of what the Airships and balloons would look like in game, and in the meantime I'm working on the pixel art so people can see what steps would be involved in crafting and doing the initial setup of the balloon.
PLEASE ALSO SUPPORT:
Sabata & Grey Acumen's "New Nether"
Grey Acumen's Minecraft 2.0 Suggestion Series
I like your boat design, but it would be nice if we could make large ships (Cruise Ship Size) and such.
then I'm afraid your TL;DR got the best of you. My modular ship building idea would pretty much allow you to build your ship out as large as you wanted, and even in any shape you wanted. The only thing it would be lacking is the height, but having height and depth is only a detriment for minecraft, since it's often difficult to find decent sized oceans right now that would support a ship that size, if it had water depth and clearance issues to factor in, instead of only needing a single block depth of water to float in.
Eventually, it might be feasible to have the ship automatically add depth to the boat as you build it out larger, but first it would need to be tested if the modular ship building is even feasible in its current iteration.
PLEASE ALSO SUPPORT:
Sabata & Grey Acumen's "New Nether"
Grey Acumen's Minecraft 2.0 Suggestion Series
I guess I kinda use wrong wording, what I want to say is the airship should not have much useful feature or it should be hard to keep it in the air or hard to make one because I believe people have a stack+ of coal in their chest? Because the ability to escape all danger is too great if the cost of the airship is too easy to get. Or we will need to fight the danger in the sky.'
Also use furnace to fill the air envelope is like weird to me cause the fire from furnace is small to me
...? may be you should make a burner and have a switch to control it or something like that? So its little harder to make a balloon.
If you're doing the Hot Air Balloon by itself, then you're going to have to put in the fuel to keep it running one piece at a time, (it's only a bucket after all) but if you use the modular ship building to attach more pieces so you can have a furnace block next to where the Hot air Balloon is attached, you'll be able to put stacks of fuel in the furnace, and the furnace will distribute the fuel to all Hot Air balloons surrounding it.
PLEASE ALSO SUPPORT:
Sabata & Grey Acumen's "New Nether"
Grey Acumen's Minecraft 2.0 Suggestion Series
There's plenty of room between cliff peaks for flying. Actually, their real advantage is that once up high enough there is nothing to obstruct or endanger them except their own fuel source. I wasn't planning on having them any faster than boats, perhaps halfway between boats and walking. Maybe slower if you don't have paddlewheels attached to a furnace to act as propellers to provide horizontal power, which will consume more fuel.
PLEASE ALSO SUPPORT:
Sabata & Grey Acumen's "New Nether"
Grey Acumen's Minecraft 2.0 Suggestion Series
I think that what he means is, the world doesn't have enough verticality TO it for you to GET high enough. The world abruptly ends at 128 altitude. In fact, My recent attempts to get up that high have ended with me glitching out when I cross that border lately! Not even LIGHT exists that high. Try standing on a surface you built right up to the edge of the world (if it even LETS you) and watch the light change as the sun rises and sets.
... it doesn't.
It just doesn't.
Honestly, I wish Notch would give us another "layer" of chunks blanketting the first layer of chunks, filled with nothing but atmosphere. Maybe clouds with a little more z-axis definition :tongue.gif: big puffy cumulous, light wispy cirrus at the tippity-top to give us a reference point for the higher border... but that's for other threads.
PLEASE ALSO SUPPORT:
Sabata & Grey Acumen's "New Nether"
Grey Acumen's Minecraft 2.0 Suggestion Series
This would make the use a lot more user friendly. At least in my opinion.