My computer uses an Intel integrated GPU which doesn't support the current minimum OpenGL 1.4 to run Mincraft on my computer directly so the only means of which I am currently able to play Minecraft is on my browser.
I hope that in the future I will be able to play Minecraft right on my computer offline.
DirectX support instead - sligghtly of topic but not makeing a new thread for it.
That goes against some of Notch's Ideological views.
(Well I can't say for sure, but he sure seems to be a supporter of Open Source)
So what your basicly saying is that once our paypal payment goes thru im entilted to the full source code of minecraft and can decompile and recompile as and distribute as i see fit as long as I dont make profits with out consent :smile.gif:
well thats what your saying if by open source u also mean GPL
DirectX support instead - sligghtly of topic but not makeing a new thread for it.
That goes against some of Notch's Ideological views.
(Well I can't say for sure, but he sure seems to be a supporter of Open Source)
So what your basicly saying is that once our paypal payment goes thru im entilted to the full source code of minecraft and can decompile and recompile as and distribute as i see fit as long as I dont make profits with out consent :smile.gif:
well thats what your saying if by open source u also mean GPL
Notch hasn't made any promises but has alluded to the possibility of releasing the source under GPL or something similar if and when he gets tired of developing the game. But, this isn't going to happen for quite a while and definitely not until the game goes gold.
Rollback Post to RevisionRollBack
The epitome of optimistic thinking is when you hear some guy has tried to hang himself and immediately believe he was only trying to become taller.
DirectX support instead - sligghtly of topic but not makeing a new thread for it.
That goes against some of Notch's Ideological views.
(Well I can't say for sure, but he sure seems to be a supporter of Open Source)
So what your basicly saying is that once our paypal payment goes thru im entilted to the full source code of minecraft and can decompile and recompile as and distribute as i see fit as long as I dont make profits with out consent :smile.gif:
well thats what your saying if by open source u also mean GPL
To quote his Minecraft.net
Once sales start dying and a minimum time has passed, I will release the game source code as some kind of open source. I'm not very happy with the draconian nature of (L)GPL, nor do I believe the other licenses have much merit other than to boost the egos of the original authors, so I might just possibly release it all as public domain.
I did not say he published it under GPL, just that he seems to support open standards as opposed to the closed ones. You'll notice all of his textures are PNG format. Sound files are OGG I think. He seems to be more with it on principle than actually making his game Open Source. If and when the time comes, it will be very easy for him to do so.
Your mis reading what I wrote, I never said u emplyted it was under GPL. Read it over again a with a little less seriouseness, I was simply makeing a quirky judgement on your post :smile.gif: - relax
saphiredragon89, out of curiosity what Intel graphics chipset do you have?
Intel® 82915G/GV/910GL Express Chipset Family
According to a friend of mine, I could install generic drivers that can achieve 1.4 but both he and the Intel website warned it could cause my system to be unstable, and since I can play it in my browser it's not something I'd want to risk. Also considering I'm hardly the only one with integrated cards from Intel wider support is a much more likable option for the community as a whole.
Really? So I guess the game does require higher then OpenGL1.4, my friend was off it seems.... But the point does remain relevant, a broader range of support in the future would be outstanding.
I don't think it's possible in 2024 to have an OpenGL 1.1 supporting graphics card (especially one which doesn't support later versions like 1.4)
You'd be surprised at some of the computers people still use, perhaps because their parents gave them some old computer (which is how I got my first computer, dating back to 2006 based on the CPU/GPU, which still did support OpenGL 1.4, albeit it was only 4 years old when I got it, 7 when I started playing).
Also, the official minimum spec for the game was OpenGL 1.1 prior to the first official release (i.e. when this thread was originally made), then 1.2 prior to 1.8, at least, if the splashes were accurate* (and even then I think you could get away with 1.2 up until 1.14, which made VBO support mandatory, the Wiki indicates that this required 1.5. I also know that as early as 1.7 the game could use some OpenGL 3.0 features, like frame buffers, if supported, even 1.6.4 has a so-called "Advanced OpenGL" option which appears to require 1.5, but was optional):
Now on OpenGL 3.2 core profile!
Another technology used by Minecraft. This splash has been changed multiple times over time, previously being "OpenGL 2.1 (if supported!)" in versions prior to 1.17 (21w10a), "Open GL 1.2!" in versions prior to 1.8 (14w06a) and "OpenGL 1.1!" in versions prior to 1.0 RC1.
*Technically, 1.6.4 (and many versions before it) may require OpenGL 1.3, or 1.2.1 with a "multitexture" extension, which the game checks for and tries to use if OpenGL 1.3+ isn't supported, which is when it was officially added to the spec, this still means systems dating back to 1998-2001, and even occlusion queries and VBOs go back to 2003; shaders (programmable pipeline) were added in 2.0 / 2004 (modern versions exclusively use shader programs to render everything, as does just about every other modern OpenGL application, the "fixed function pipeline" that older versions use was deprecated in 2008, even before the game was created, OpenGL 3.2 is still from 2009, and the spec itself was last updated in 2017 with no new development):
1.2.1 October 14, 1998 A concept of ARB extensions
1.3 August 14, 2001 Multitexturing, multisampling, texture compression
1.5 July 29, 2003 Vertex Buffer Object (VBO), Occlusion Queries
2.0 September 7, 2004 GLSL 1.1, MRT, Non Power of Two textures, Point Sprites, Two-sided stencil
3.2 August 3, 2009 GLSL 1.5, Geometry Shader, Multi-sampled textures[
These were the official minimum system requirements as of 1.6 (this would have been the same prior to 1.6, except only Java 5 was needed, but this shouldn't impact anything else since it would just be to support some additional Java language features, or the game or its libraries were compiled with it, given that a Java decompiler that only officially supports Java 5 had no issues decompiling a 1.6.4 jar):
Minimum Requirements:
CPU : Intel P4/NetBurst Architecture or its AMD Equivalent (AMD K7)
RAM : 2GB
GPU : Intel GMA 950 or AMD Equivalent with OpenGL 1.2 Support
HDD : At least 90MB for Game Core and Sound Files
Java Runtime Environment (JRE) 6 or up is required to be able to run the game.
It is worth noting that the basic driver that comes with Windows doesn't appear to support OpenGL at all, and will be used if no proper driver is installed or can be found, and this is a common cause of lack of support. There is also a way to emulate OpenGL in software on just about any system but it will give very poor performance (this solution is often recommended via downloading "opengl32.dll", I do not suggest replacing the file in System32, which can mess up your system and/or an update will eventually replace it, only place it next to the javaw.exe you are using).
I hope that in the future I will be able to play Minecraft right on my computer offline.
There's an OpenGL Extensions Viewer tool you can download to verify.
And yes, based on what I have read it only supports up to 1.1, stupid Intel!!
That goes against some of Notch's Ideological views.
(Well I can't say for sure, but he sure seems to be a supporter of Open Source)
So what your basicly saying is that once our paypal payment goes thru im entilted to the full source code of minecraft and can decompile and recompile as and distribute as i see fit as long as I dont make profits with out consent :smile.gif:
well thats what your saying if by open source u also mean GPL
Notch hasn't made any promises but has alluded to the possibility of releasing the source under GPL or something similar if and when he gets tired of developing the game. But, this isn't going to happen for quite a while and definitely not until the game goes gold.
To quote his Minecraft.net
I did not say he published it under GPL, just that he seems to support open standards as opposed to the closed ones. You'll notice all of his textures are PNG format. Sound files are OGG I think. He seems to be more with it on principle than actually making his game Open Source. If and when the time comes, it will be very easy for him to do so.
Intel® 82915G/GV/910GL Express Chipset Family
According to a friend of mine, I could install generic drivers that can achieve 1.4 but both he and the Intel website warned it could cause my system to be unstable, and since I can play it in my browser it's not something I'd want to risk. Also considering I'm hardly the only one with integrated cards from Intel wider support is a much more likable option for the community as a whole.
See ya later Ramandas Littl piskeikes (LOL)
Joke
Bye,
P.S I am the Creepr of MInecraft (Not really but Its below Look DOwn)
Hi I am also a 1.1 user and i can not run the browser version either plz can u help me? 😯
Can i plz have some help guys
I don't think it's possible in 2024 to have an OpenGL 1.1 supporting graphics card (especially one which doesn't support later versions like 1.4)
Hello! I need help with my Minecraft Mod for 1.18.2. The CurseForge mod is Here.
The forum post for the mod is Here.
You see, i have 2 major errors in my code right now, described on my forum post describing the issue Here.
You'd be surprised at some of the computers people still use, perhaps because their parents gave them some old computer (which is how I got my first computer, dating back to 2006 based on the CPU/GPU, which still did support OpenGL 1.4, albeit it was only 4 years old when I got it, 7 when I started playing).
Also, the official minimum spec for the game was OpenGL 1.1 prior to the first official release (i.e. when this thread was originally made), then 1.2 prior to 1.8, at least, if the splashes were accurate* (and even then I think you could get away with 1.2 up until 1.14, which made VBO support mandatory, the Wiki indicates that this required 1.5. I also know that as early as 1.7 the game could use some OpenGL 3.0 features, like frame buffers, if supported, even 1.6.4 has a so-called "Advanced OpenGL" option which appears to require 1.5, but was optional):
*Technically, 1.6.4 (and many versions before it) may require OpenGL 1.3, or 1.2.1 with a "multitexture" extension, which the game checks for and tries to use if OpenGL 1.3+ isn't supported, which is when it was officially added to the spec, this still means systems dating back to 1998-2001, and even occlusion queries and VBOs go back to 2003; shaders (programmable pipeline) were added in 2.0 / 2004 (modern versions exclusively use shader programs to render everything, as does just about every other modern OpenGL application, the "fixed function pipeline" that older versions use was deprecated in 2008, even before the game was created, OpenGL 3.2 is still from 2009, and the spec itself was last updated in 2017 with no new development):
These were the official minimum system requirements as of 1.6 (this would have been the same prior to 1.6, except only Java 5 was needed, but this shouldn't impact anything else since it would just be to support some additional Java language features, or the game or its libraries were compiled with it, given that a Java decompiler that only officially supports Java 5 had no issues decompiling a 1.6.4 jar):
It is worth noting that the basic driver that comes with Windows doesn't appear to support OpenGL at all, and will be used if no proper driver is installed or can be found, and this is a common cause of lack of support. There is also a way to emulate OpenGL in software on just about any system but it will give very poor performance (this solution is often recommended via downloading "opengl32.dll", I do not suggest replacing the file in System32, which can mess up your system and/or an update will eventually replace it, only place it next to the javaw.exe you are using).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?