Hot springs: both natural and artificial
heat carried from a or block should heat up still blocks. this would produce steam above the heated and make the heated heal overtime. the heat is transfered up to 3 blocks for Example:
and one block for fire (i don't know how you will sustain the fire) Example
please tell em what you think and how to improve upon this idea
Rollback Post to RevisionRollBack
Founder, Leadership Organizer, Original Leader, and Occasional Diplomat of P.A.E.C.T
I think that if this idea were to make it, that Steel blocks should be used in place of the stone. It would just make a little more sense. Not only that but having a healing room would make the game a little easier, so making it harder to create would be smarter.
I would change the number of blocks needed between the water and the lava to only be 1 row (maybe 2) of SMOOTH Stone (not cobblestone) Stone works fine (steel blocks would heat up too fast)
But otherwise I would LOVE to see some sort of slow recovery over time option so that I didn't have to rely on meat every time I needed to recover. The point that it's too powerful is a good one though, and so I personally would limit it to only work with lava, and the healing property would only work when the player stood on the block directly over the lava spring block (not flowing lava)
As an alternate, to help balance out the overpowereed nature, make it so that putting a row of lava, then steel on top of that (or gold for better healing?) then stone on top of that, and then water on top of that, is how a healing hotspring is made.
I like this idea. The only problem is that lava is only very low on maps, and water is not. Unless there are like volcanos or something, which also is a great idea, but would be hard to implement.
Rollback Post to RevisionRollBack
Quote from dusty328 »
This man really is a genius. Never have i seen such a clear and well written forum post.
This makes a lot of sense, and would be a cool thing to have. Suppose you're running around a new, superdeep cave and you're low on health, with no food, then all of a sudden, steaming water. Hell yeah, salvation in H2O form. It'd also be a neat feature if manufactured, to implement in a home or on a community SMP building.
It makes sense. I do like this idea. I just thought that the origional idea would be too overpowered unless tweaked. The steel should be implemented. I think that if obsidian were to be used, that it wouldn't work seeing as how in nature lava re-engulfs obsidian to make new lava. but yet the same can be said about lava and steel too. I just think that it should rarely occur as a natural phenomenon. That way it isn't too reliable, yet it is a nice surprise if you happen to stumble upon one. EDIT
I took out a repetition.
I'm challenging your view on obsidian only hotsprings, sure there's lava on the bottom that should be remelting the obsidian, but there's water on top to keep at least that top layer cool. Plus in Minecraft, obsidian doesn't get melted by lava, so it's a moot point.
No.
I don't like this Idea, All it takes is two buckets and a pickaxe to get free health.
Scoop up lava,
Dig hree square deep pit with steps,
Jump out.
Refill steps,
pour lava,
pour water,
Heal.
PLUS Water is easily abundant, and so is lava in the lower sections of the map.
A few easily obtainable buckets and you have healing spots ALL OVER THE PLACE.
plus you can easily move these free EVERLASTING health stations equally as easily and without spending materials.
-------------------------------
Pigs are now obsolete, you no longer have to worry about having low health, just slap together a pit and you are fully healed.
Hell, what is wrong with you guys, you want the Creeper to be even more annoying to deal with, but want FREE HEALING at the same time.
Man, this thread got me angry, Advil and late-nights do NOT mix.
Wrong. What you just suggested would result in a block of obsidian with water on top of it. No Lava left underneath to heat the spring. Now theoretically, you could create a spring with 2 buckets of lava and 1 bucket of water. This could easily be addressed through a very simple logic:
Have it set so that healing springs are more effective the larger they are, but only on a square basis. So a 1x1 square of lava/lava(which becomes obsidian)/water would result in only healing 1/2 heart every full day cycle that you stay in that water. a 2x2 (6 more buckets of lava are needed) square would heal 1/2 heart twice each day, a 3x3 (10 more buckets of lava) square will heal 1/2 heart 4x each day, a 4x4 (14 more buckets of lava needed) would heal 1/2 a heart 8x each day, etc. If you have a pool that is not perfect square, you will be healed based on the largest square that can be made around the area you are standing.
to provide visual examples, as seen from above (assume 1 obsidian block and 1 lava SPRING block under each square: = where the player is standing
:Notch:(currently covering the water) = 1/2<3 per day healed
obviously the number of hearts healed and amount of time needed to heal you can be tweaked for balance. The important part is the ratio between the effectiveness of the different pool sizes.
That and once you do find one or build one, it has the advantage of being a completely risk free method of healing. Imagine being at 1 heart and you have already used up the last of your meat and other food. I personally wouldn't want to risk trying to hunt pigs down when a simple mistep, creeper, or just a lucky shot from any other monster could kill me before I got the meat, not when I had the option of just sitting still until I got a little buffer of 4 hearts or something. Plus it would be useful if you had a furnace/workbench set up nearby, as you could heal while monitoring your furnace and getting other crafting recipes made.
No.
I don't like this Idea, All it takes is two buckets and a pickaxe to get free health.
Scoop up lava,
Dig hree square deep pit with steps,
Jump out.
Refill steps,
pour lava,
pour water,
Heal.
PLUS Water is easily abundant, and so is lava in the lower sections of the map.
A few easily obtainable buckets and you have healing spots ALL OVER THE PLACE.
plus you can easily move these free EVERLASTING health stations equally as easily and without spending materials.
-------------------------------
Pigs are now obsolete, you no longer have to worry about having low health, just slap together a pit and you are fully healed.
Hell, what is wrong with you guys, you want the Creeper to be even more annoying to deal with, but want FREE HEALING at the same time.
Man, this thread got me angry, Advil and late-nights do NOT mix.
Wrong. What you just suggested would result in a block of obsidian with water on top of it. No Lava left underneath to heat the spring. Now theoretically, you could create a spring with 2 buckets of lava and 1 bucket of water. This could easily be addressed through a very simple logic:
Have it set so that healing springs are more effective the larger they are, but only on a square basis. So a 1x1 square of lava/lava(which becomes obsidian)/water would result in only healing 1/2 heart every full day cycle that you stay in that water. a 2x2 (6 more buckets of lava are needed) square would heal 1/2 heart twice each day, a 3x3 (10 more buckets of lava) square will heal 1/2 heart 4x each day, a 4x4 (14 more buckets of lava needed) would heal 1/2 a heart 8x each day, etc. If you have a pool that is not perfect square, you will be healed based on the largest square that can be made around the area you are standing.
to provide visual examples, as seen from above (assume 1 obsidian block and 1 lava SPRING block under each square: = where the player is standing
:Notch:(currently covering the water) = 1/2<3 per day healed
= 2x 1/2<3 per day healed
= 4x 1/2<3 per day healed
= 8x 1/2<3 per day healed
= 2x
= 1x
= 4x
= 4x
= 2x
= 4x
I'm challenging your view on obsidian only hotsprings, sure there's lava on the bottom that should be remelting the obsidian, but there's water on top to keep at least that top layer cool. Plus in Minecraft, obsidian doesn't get melted by lava, so it's a moot point.
I realize that the lava does not melt the obsidian, and that the water would keep it from melting completely. But then what happens to all of the water with a heat source so huge beneath it. Eventually (In real life) you would run out of water. If that was the case in the game that would help balance it out greatly. have a source block of water last only a day above a source of lava. That way it would help balance it out. Not completely, but still enough to make this idea feasible. Also if the player wants to make a spring. he would not need 2 buckets of lava. You are forgetting about obsidian. if you place a block of lava followed by a block of obsidian you can place a block of water to get the desired effect:
Constructive criticism aside , I still do like this idea.
No.
I don't like this Idea, All it takes is two buckets and a pickaxe to get free health.
Scoop up lava,
Dig hree square deep pit with steps,
Jump out.
Refill steps,
pour lava,
pour water,
Heal.
PLUS Water is easily abundant, and so is lava in the lower sections of the map.
A few easily obtainable buckets and you have healing spots ALL OVER THE PLACE.
plus you can easily move these free EVERLASTING health stations equally as easily and without spending materials.
-------------------------------
Pigs are now obsolete, you no longer have to worry about having low health, just slap together a pit and you are fully healed.
Hell, what is wrong with you guys, you want the Creeper to be even more annoying to deal with, but want FREE HEALING at the same time.
Man, this thread got me angry, Advil and late-nights do NOT mix.
Wrong. What you just suggested would result in a block of obsidian with water on top of it. No Lava left underneath to heat the spring. Now theoretically, you could create a spring with 2 buckets of lava and 1 bucket of water. This could easily be addressed through a very simple logic:
Wrong. Here is an example of one bucket each. Lava flows remember?
A not bad idea. I HAVE had a situation where I had water over top of a lava source - it's already rare in the game but not impossible. You just need to explore the 0-10 level range where all the diamond sits long enough, you'll eventually find a natural cavern or dungeon that has water in it only a level or two above lava.
I don't think the size of the pool should affect the healing rate - why not? There would really be no point. If I decide I'm going to make myself a hot tub - It's not going to be very difficult, no matter what size. I can either place it right Above the lava Level, which makes sense, I have an infinite source of Lava so all I need to do is create an infinite water supply nearby and then its dump dump dump and I have a great health renewal source right by one of the most dangerous sections in the game - not to mention it'd put out the fire if I fell in.
As such, I think it should be a slow healing process, maybe a heart a minute, when you can't do anything else that'll feel dreadfully slow for even something like 2 hearts. That way it satisfies the purpose of being an area you can fall back to - to regen health and continue on without food without being an abusable method (like lying down in that other thread).
Wrong. Here is an example of one bucket each. Lava flows remember?
This is still inaccurate. If you create a 2x2 grid of water, it will be capable of producing infinite water, but lava never produces new spring blocks(the block that can actually be picked up in a bucket) My view on the hotsprings is that unless a block of water has obsidian under it, and then an actual SPRING block of water, that it wouldn't be counted as a hotspring block.
Quote from kranzzaris »
I realize that the lava does not melt the obsidian, and that the water would keep it from melting completely. But then what happens to all of the water with a heat source so huge beneath it. Eventually (In real life) you would run out of water. If that was the case in the game that would help balance it out greatly. have a source block of water last only a day above a source of lava. That way it would help balance it out. Not completely, but still enough to make this idea feasible.
Unless the source of the water flowed from somewhere else not directly above the lava to keep refilling the water above the lava. I considered making this necessary, but scrapped it, since it's ultimately pretty easy to just take another bucket of water and have it flowing into the hotspring. All it would do is make hotsprings harder to form naturally.
Also if the player wants to make a spring. he would not need 2 buckets of lava. You are forgetting about obsidian. if you place a block of lava followed by a block of obsidian you can place a block of water to get the desired effect:
Constructive criticism aside , I still do like this idea.
I just facepalmed so hard that I gave myself a concussion. Do you understand how obsidian is formed? It's created when a spring block of lava is cooled by water. For all intents and purposes 1obsidian = 1 lava. I'm pretty sure that if water cools a non-spring block of lava, it only results in cobblestone.
heat carried from a
and one block for fire (i don't know how you will sustain the fire) Example
please tell em what you think and how to improve upon this idea
Leadership Organizer, Original Leader,and Occasional Diplomatof P.A.E.C.TBut otherwise I would LOVE to see some sort of slow recovery over time option so that I didn't have to rely on meat every time I needed to recover. The point that it's too powerful is a good one though, and so I personally would limit it to only work with lava, and the healing property would only work when the player stood on the block directly over the lava spring block (not flowing lava)
As an alternate, to help balance out the overpowereed nature, make it so that putting a row of lava, then steel on top of that (or gold for better healing?) then stone on top of that, and then water on top of that, is how a healing hotspring is made.
PLEASE ALSO SUPPORT:
Sabata & Grey Acumen's "New Nether"
Grey Acumen's Minecraft 2.0 Suggestion Series
1) Natural or Built: Heals Faster
2) Built Only: Heals Slower
PLEASE ALSO SUPPORT:
Sabata & Grey Acumen's "New Nether"
Grey Acumen's Minecraft 2.0 Suggestion Series
Why do you need 9 iron blocks? Why not make a 4x4 hotspring? or for that matter, a 1x1 hotspring?
PLEASE ALSO SUPPORT:
Sabata & Grey Acumen's "New Nether"
Grey Acumen's Minecraft 2.0 Suggestion Series
Om nom... Nom, nom.
EDIT
I took out a repetition.
PLEASE ALSO SUPPORT:
Sabata & Grey Acumen's "New Nether"
Grey Acumen's Minecraft 2.0 Suggestion Series
This is a great idea
PLEASE ALSO SUPPORT:
Sabata & Grey Acumen's "New Nether"
Grey Acumen's Minecraft 2.0 Suggestion Series
PLEASE ALSO SUPPORT:
Sabata & Grey Acumen's "New Nether"
Grey Acumen's Minecraft 2.0 Suggestion Series
I don't like this Idea, All it takes is two buckets and a pickaxe to get free health.
Scoop up lava,
Dig hree square deep pit with steps,
Jump out.
Refill steps,
pour lava,
pour water,
Heal.
PLUS Water is easily abundant, and so is lava in the lower sections of the map.
A few easily obtainable buckets and you have healing spots ALL OVER THE PLACE.
plus you can easily move these free EVERLASTING health stations equally as easily and without spending materials.
-------------------------------
Pigs are now obsolete, you no longer have to worry about having low health, just slap together a pit and you are fully healed.
Hell, what is wrong with you guys, you want the Creeper to be even more annoying to deal with, but want FREE HEALING at the same time.
Man, this thread got me angry, Advil and late-nights do NOT mix.
Wrong. What you just suggested would result in a block of obsidian with water on top of it. No Lava left underneath to heat the spring. Now theoretically, you could create a spring with 2 buckets of lava and 1 bucket of water. This could easily be addressed through a very simple logic:
Have it set so that healing springs are more effective the larger they are, but only on a square basis. So a 1x1 square of lava/lava(which becomes obsidian)/water would result in only healing 1/2 heart every full day cycle that you stay in that water. a 2x2 (6 more buckets of lava are needed) square would heal 1/2 heart twice each day, a 3x3 (10 more buckets of lava) square will heal 1/2 heart 4x each day, a 4x4 (14 more buckets of lava needed) would heal 1/2 a heart 8x each day, etc. If you have a pool that is not perfect square, you will be healed based on the largest square that can be made around the area you are standing.
to provide visual examples, as seen from above (assume 1 obsidian block and 1 lava SPRING block under each square:
:Notch:(currently covering the water) = 1/2<3 per day healed
PLEASE ALSO SUPPORT:
Sabata & Grey Acumen's "New Nether"
Grey Acumen's Minecraft 2.0 Suggestion Series
That and once you do find one or build one, it has the advantage of being a completely risk free method of healing. Imagine being at 1 heart and you have already used up the last of your meat and other food. I personally wouldn't want to risk trying to hunt pigs down when a simple mistep, creeper, or just a lucky shot from any other monster could kill me before I got the meat, not when I had the option of just sitting still until I got a little buffer of 4 hearts or something. Plus it would be useful if you had a furnace/workbench set up nearby, as you could heal while monitoring your furnace and getting other crafting recipes made.
PLEASE ALSO SUPPORT:
Sabata & Grey Acumen's "New Nether"
Grey Acumen's Minecraft 2.0 Suggestion Series
I realize that the lava does not melt the obsidian, and that the water would keep it from melting completely. But then what happens to all of the water with a heat source so huge beneath it. Eventually (In real life) you would run out of water. If that was the case in the game that would help balance it out greatly. have a source block of water last only a day above a source of lava. That way it would help balance it out. Not completely, but still enough to make this idea feasible. Also if the player wants to make a spring. he would not need 2 buckets of lava. You are forgetting about obsidian. if you place a block of lava followed by a block of obsidian you can place a block of water to get the desired effect:
Constructive criticism aside , I still do like this idea.
Wrong. Here is an example of one bucket each. Lava flows remember?
-----------------------------------------------------------------------------------
I do however like your idea of size of water to your sides giving multipliers, and a very slow heal rate.
but I'd also agree 1/2 - 2 hearts a DAY would be TOO painfully slow, it should be per Two minutes if it were to happen.
1x1 square = 1/2 heart per two minutes (1/4 heart a minute )
2x2 square = 1/2 heart Per minute (1/2 heart a minute )
3x3 square = 1/2 heart every 40 seconds ( 3/4 heart a minute )
4x4 square = 1/2 heart every 30 seconds ( 1 heart a minute )
This would probably be the only way it isn't too game breaking.
And if you still think its too low, then go hunt an find a goddam pig and cook it, That's how we're SUPPOSED to heal.
A not bad idea. I HAVE had a situation where I had water over top of a lava source - it's already rare in the game but not impossible. You just need to explore the 0-10 level range where all the diamond sits long enough, you'll eventually find a natural cavern or dungeon that has water in it only a level or two above lava.
I don't think the size of the pool should affect the healing rate - why not? There would really be no point. If I decide I'm going to make myself a hot tub - It's not going to be very difficult, no matter what size. I can either place it right Above the lava Level, which makes sense, I have an infinite source of Lava so all I need to do is create an infinite water supply nearby and then its dump dump dump and I have a great health renewal source right by one of the most dangerous sections in the game - not to mention it'd put out the fire if I fell in.
As such, I think it should be a slow healing process, maybe a heart a minute, when you can't do anything else that'll feel dreadfully slow for even something like 2 hearts. That way it satisfies the purpose of being an area you can fall back to - to regen health and continue on without food without being an abusable method (like lying down in that other thread).
*thumbs up*
This is still inaccurate. If you create a 2x2 grid of water, it will be capable of producing infinite water, but lava never produces new spring blocks(the block that can actually be picked up in a bucket) My view on the hotsprings is that unless a block of water has obsidian under it, and then an actual SPRING block of water, that it wouldn't be counted as a hotspring block.
Unless the source of the water flowed from somewhere else not directly above the lava to keep refilling the water above the lava. I considered making this necessary, but scrapped it, since it's ultimately pretty easy to just take another bucket of water and have it flowing into the hotspring. All it would do is make hotsprings harder to form naturally.
I just facepalmed so hard that I gave myself a concussion. Do you understand how obsidian is formed? It's created when a spring block of lava is cooled by water. For all intents and purposes 1obsidian = 1 lava. I'm pretty sure that if water cools a non-spring block of lava, it only results in cobblestone.
PLEASE ALSO SUPPORT:
Sabata & Grey Acumen's "New Nether"
Grey Acumen's Minecraft 2.0 Suggestion Series