EDIT: Have you thought about, in single player, allowing the player to use beds to pass the night away faster? Say, using the bed makes you sleep for 8 minutes, when day is 10, night is 7, and dawn and dusk are 1.5... This would be a very useful ability, especially early game.
I'm aware of that possibility, but decided that the ability to "sleep away" the night is out of scope for this suggestion.
Using bed to accelerate time passage is an interesting ability for single player. Thou there might be some limitation on how fast it accelerates (how accurate the game needs keep track of the environment), and there are definitely question on what "stuff" we can skip in processing.
Items that cannot be skipped.
1. Mob processing (they still needs to be a threat, not go away when you fall asleep).
2. Red-stone circuits (red stone circuits clocks needs to keep running as expected, they shouldn't become out of sync because you sleep).
3. Mobile Minecarts (same reason as above, minecart may be used as a timing system).
4. Flows that are still resolving (you shouldn't be able to sleep during an on-coming water wave without it reaching you).
Put enough of these things together, then you potentially get a significant lag during your sleep. On top of how to handle active threat to you while you sleep (you shouldn't be able to remain sleeping when a wall of water hit you).
but it would be awesome to prolong drowning and destruction by falling asleep, except you can't say "it'll be gone when i open my eyes."
i like the idea very much not too long ago i was in multiplayer with my friend and we made our own rooms but there was no bed so we r both thankful our rooms our complete
but it would be awesome to prolong drowning and destruction by falling asleep, except you can't say "it'll be gone when i open my eyes."
[simg]http://dragcave.net/image/CRlr.gif[/simg]
Or just use his idea which works better
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