This is a collection of different possible climate areas that could be added to minecraft. Some are probably better than others but I think they are all pretty good ideas.
DESERT - These would be a large, barren, mostly flat area of (mostly) sand and stone. Definitely no grass. Lots of cacti scattered around, and scarce amounts of water. There would also be fewer (or no) animals. These would have to be pretty large areas, to simulate a true desert. There shouldn't be too many of them generated on one map as it would be pretty annoying to find over half of your world is a barren wasteland with practically no materials.
OASIS - A sub-climate of desert. These would be small pockets of water around which grass, trees, and other things that require water could form. These would be the only truly habitable places in a desert. These should still be fairly scarce, about 4-5 per desert.
SWAMP - Small areas that form around a pocket of mucky water (Someone else has already suggested something like this, but I'm going to anyway). These areas would form in areas of lower elevations (not on top of mountains) and would contain materials you can't find anywhere else. The first would be swamp water. It would look just like normal water, but with a slower animation, and more of a blue-green color. When swimming in swamp water you will move VERY slow (about 1 tile / 2 seconds, give or take). The other material would be sort of a mossy grass type thing (I'm not sure what it would be called) that would form over dirt instead of normal grass. It would act like snow, forming in a thin layer on top of dirt, and would have to be cleared before harvesting the dirt (unless you hit it on the side or bottom). This material would probably be useless as it is pretty useless irl, except that it would have a higher chance to produce seeds than normal grass. It would have a darker green color than normal grass.
Forest Medium areas of dense trees. Some should be so dense that it would be dark enough for monsters to spawn, simulating a "dark scary forest".
VOLCANO More of a land formation that a climate but I don't really feel like starting a new thread for it. These would pretty much be mountains, but with a deep hole near the summit. Over time, lava would slowly rise up from below until it overflows. When it overflows, it ill spill lava out onto the surrounding area, and then begin to recede after an amount of time. For this to be truly effective, there should be a new type of lava, "Volcano Lava". This new form of lava would look the same as regular lava, but would have some different characteristics. 1, it would be able to destroy ANY blocks touching the top of it. This would prevent the player from simply plugging a volcano. 2, It will destroy grass, wood, trees, and other flammable materials instantly upon contact. This will add more realism to a volcano eruption, and also add more of a challenge to settling near a volcano. 3, it should flow faster than regular lava, so it doesn't take 20 minutes for the lava to reach the bottom of the mountain. Any volcano lava collected in a bucket will become normal lava.
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Minecraft is the meth of video games, try it once and you're hooked, and you'll stay up for 3 days when you're on it.
DESERT - These would be a large, barren, mostly flat area of (mostly) sand and stone. Definitely no grass. Lots of cacti scattered around, and scarce amounts of water. There would also be fewer (or no) animals. These would have to be pretty large areas, to simulate a true desert. There shouldn't be too many of them generated on one map as it would be pretty annoying to find over half of your world is a barren wasteland with practically no materials.
OASIS - A sub-climate of desert. These would be small pockets of water around which grass, trees, and other things that require water could form. These would be the only truly habitable places in a desert. These should still be fairly scarce, about 4-5 per desert.
SWAMP - Small areas that form around a pocket of mucky water (Someone else has already suggested something like this, but I'm going to anyway). These areas would form in areas of lower elevations (not on top of mountains) and would contain materials you can't find anywhere else. The first would be swamp water. It would look just like normal water, but with a slower animation, and more of a blue-green color. When swimming in swamp water you will move VERY slow (about 1 tile / 2 seconds, give or take). The other material would be sort of a mossy grass type thing (I'm not sure what it would be called) that would form over dirt instead of normal grass. It would act like snow, forming in a thin layer on top of dirt, and would have to be cleared before harvesting the dirt (unless you hit it on the side or bottom). This material would probably be useless as it is pretty useless irl, except that it would have a higher chance to produce seeds than normal grass. It would have a darker green color than normal grass.
Forest Medium areas of dense trees. Some should be so dense that it would be dark enough for monsters to spawn, simulating a "dark scary forest".
VOLCANO More of a land formation that a climate but I don't really feel like starting a new thread for it. These would pretty much be mountains, but with a deep hole near the summit. Over time, lava would slowly rise up from below until it overflows. When it overflows, it ill spill lava out onto the surrounding area, and then begin to recede after an amount of time. For this to be truly effective, there should be a new type of lava, "Volcano Lava". This new form of lava would look the same as regular lava, but would have some different characteristics. 1, it would be able to destroy ANY blocks touching the top of it. This would prevent the player from simply plugging a volcano. 2, It will destroy grass, wood, trees, and other flammable materials instantly upon contact. This will add more realism to a volcano eruption, and also add more of a challenge to settling near a volcano. 3, it should flow faster than regular lava, so it doesn't take 20 minutes for the lava to reach the bottom of the mountain. Any volcano lava collected in a bucket will become normal lava.
Minecraft is the meth of video games, try it once and you're hooked, and you'll stay up for 3 days when you're on it.
So hide ya Wife
And hide ya Panda's
Cuz I'm Touching every body out there!
Yeah and it's already a feature in development. Search bar is useful, as is checking notch's to-do list.