Clay =/= dirt Some areas have alot of clay in the dirt making the dirt tough but you can use that clay. Usable clay needs to stay damp, have very little dirt/stone in it ect.
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Quote from dorsidwarf »
whut would you actually se them for? other than other implausibkle suggestions?
Clay =/= dirt Some areas have alot of clay in the dirt making the dirt tough but you can use that clay. Usable clay needs to stay damp, have very little dirt/stone in it ect.
Exactly. Clay is NOT dirt at ALL. If you truly believe it is, go out, get a bucket of dirt, and try and make a nice cup for your mother. Unless you have dirt with a whole BUNCH of clay in it, you'll end up with a mess. If you let that mess dry out, it'll become brittle and crack if you look at it funny. Even if you have clay with high dirt content, you'll still need some straw or glass clippings to make adobe-like dirt bricks (unlike mason bricks, which are fully clay in content). These would then need to be cooked on a very low fire, or better yet in the sun after being saturated with water to allow the content to mix.
Reality aside, what would be nice would be if you could turn a full stack of dirt and a bucket of water into a quarter stack of clay. This gives the additional use for dirt, which most everyone could stock pile unto the end of the worlds. It would allow us to keep clay (which should be found in dirt instead of sand, and still be rare in pure quantities), and it'd make bricks easier to come by and thusly, a more useful building material.
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Fire And Ice
Some say the world will end in fire
Some say in ice
From what I've tasted of desire
I hold with those who favor fire
But if it had to perish twice
I think I know enough of hate
To say that for destruction ice
Is also great
And would suffice
Ai ai ai ai.
Read my full post
and then yours and then mine again
I stated clay should stay
He stated clay should be removed and then you stated that he never stated that clay should be removed
and then I quoted you that I and said be more attentive and then quoted the main post where it stated clay should be removed.Are you having some kind of personal vendetta against me because I disagreed in your needs thread?
I said, essentially
Meaning... he said that clay blocks should be removed, but not specifically clay itself. Dirt would be used as clay instead (which makes perfect sense) to make bricks... therefore, clay is not really removed is it? It is, but it isn't...
Also, no personal vendetta. You can disagree with me all you like. Just back up your side of the debate with some points (like just now) and it's all good. I hate nothing more than a baseless argument.
~Sol
Your a baseless Argument. That isnt a baseless Argument.
Depends on the map really. I found an abundance of clay on an island/hill world.
Ps: Types of worlds - island, plain, hill, mountain, and the rare but awesome world - monolith. A map contains several variteys of these, they are just away form each other.
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Quote from house »
"You talk to God, you’re religious. God talks to you — you’re psychotic."
I agree with the thesis: clay is useless as it is.
But, rather than get rid of the clay block and craft bricks out of dirt, I'd like to propose something else (with grounding in reality.) Clay and dirt are actually very different; clay is much finer than dirt and thusly generally stronger and able to be fired into ceramics, while dirt is not. What I propose is to have clay appear all around water and also in random areas, but in very large quantities. For instance, on the banks of a river, underneath a 1 or 2 block soil layer, you'd find maybe 4 or 5 blocks of clay for blocks upon blocks. Clay would be abundant at the bottom of rivers, lakes, and estuaries, sometimes not even being covered over by a dirt layer.
This does two things: it expands the use of clay hugely, while also not loading you over with mostly useless dirt. I like this way better, as it keeps clay being relatively strategic a resource, just not impossible to get. Just for visuals, clay might maybe be switched to be a smooth darker brown block so that a change to clay isn't abrupt.
I agree with the thesis: clay is useless as it is.
But, rather than get rid of the clay block and craft bricks out of dirt, I'd like to propose something else (with grounding in reality.) Clay and dirt are actually very different; clay is much finer than dirt and thusly generally stronger and able to be fired into ceramics, while dirt is not. What I propose is to have clay appear all around water and also in random areas, but in very large quantities. For instance, on the banks of a river, underneath a 1 or 2 block soil layer, you'd find maybe 4 or 5 blocks of clay for blocks upon blocks. Clay would be abundant at the bottom of rivers, lakes, and estuaries, sometimes not even being covered over by a dirt layer.
This does two things: it expands the use of clay hugely, while also not loading you over with mostly useless dirt. I like this way better, as it keeps clay being relatively strategic a resource, just not impossible to get. Just for visuals, clay might maybe be switched to be a smooth darker brown block so that a change to clay isn't abrupt.
I like the idea
Clay Ovens, maybe?
Since putting meat in a furnace with magma heating it is kinda strange.
Clay ovens would be used for food only, and furnaces will be for melting ore only.
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Quote from boxturtle »
The hole the Creeper left in the earth is nothing compared to the hole it left in my heart.
Yeah i support. However, I don't think it's too uncommon.. Well... kinda. Then again, when you do find a deposit of clay, you get like 150 slabs of clay. I think every 1 block of dirt should bake into 1 block of clay. That or 1 slab of clay, therefore making it what, 4 blocks to make 1? I dunno, nothing TOO easy, but not too hard. Seeing as a single tree can get you about 25 or so blocks of plank. It should be rather proportional . +1
Seeing that the spawn point to one of my major maps was as so kind as to bring me in the middle of the continent, miles away from any sand, I support this notion! Do you know what it's like to explore 20 MB worth of land and still find no clay at all, and by the time you finally DO find it, you forget where you started off at!
Ai ai ai ai.
Read my full post
and then yours and then mine again
I stated clay should stay
He stated clay should be removed and then you stated that he never stated that clay should be removed
and then I quoted you that I and said be more attentive and then quoted the main post where it stated clay should be removed.Are you having some kind of personal vendetta against me because I disagreed in your needs thread?
I said, essentially
Meaning... he said that clay blocks should be removed, but not specifically clay itself. Dirt would be used as clay instead (which makes perfect sense) to make bricks... therefore, clay is not really removed is it? It is, but it isn't...
Also, no personal vendetta. You can disagree with me all you like. Just back up your side of the debate with some points (like just now) and it's all good. I hate nothing more than a baseless argument.
~Sol
Your a baseless Argument. That isnt a baseless Argument.
Depends on the map really. I found an abundance of clay on an island/hill world.
Ps: Types of worlds - island, plain, hill, mountain, and the rare but awesome world - monolith. A map contains several variteys of these, they are just away form each other.
I didn't say it was... notice where I said "Just back up your side of the debate with some points (like just now) and it's all good." Also, it's "you're"... not "your"
Now... apologise.
Also, yes we realise that dirt is not clay... however for the sake of simplicity, it could be.
I agree, although it is just kind of a silly thing because bricks are cosmetic anyway.. :biggrin.gif:
Maybe bricks can be invincible to TNT in a future multiplayer mode, and the only way to break them is to hit them with a mining pick for 30 seconds... would make for an epic fort :biggrin.gif:
But even so, it would be hard to build a fort out of 5 bricks.
There was some kind of suggestion that stated some type of clearing of a dirt block by water to get the constituents in it
One dirt block could be wort 1 clay entity if you "clear it out" with the tool and then every one would be happy
Compare the difficulty of finding the diamond(having to mine next to it, or find a cave that happens to have cleared out directly next to some) to the difficulty of locating the clay(its in easily-known spots (coasts) in plain view). It can be less numerous and still easy to find.
Granted, its rarity to use ratio is wonky, but that doesn't mean clay is superfluous. I would recommend making it more common, or have better returns, not removing it.
I agree with the thesis: clay is useless as it is.
But, rather than get rid of the clay block and craft bricks out of dirt, I'd like to propose something else (with grounding in reality.) Clay and dirt are actually very different; clay is much finer than dirt and thusly generally stronger and able to be fired into ceramics, while dirt is not. What I propose is to have clay appear all around water and also in random areas, but in very large quantities. For instance, on the banks of a river, underneath a 1 or 2 block soil layer, you'd find maybe 4 or 5 blocks of clay for blocks upon blocks. Clay would be abundant at the bottom of rivers, lakes, and estuaries, sometimes not even being covered over by a dirt layer.
This does two things: it expands the use of clay hugely, while also not loading you over with mostly useless dirt. I like this way better, as it keeps clay being relatively strategic a resource, just not impossible to get. Just for visuals, clay might maybe be switched to be a smooth darker brown block so that a change to clay isn't abrupt.
Totally agreed, there is no point to get rid of clay, just make it more abundant :biggrin.gif:
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by GreyAcumen » Mon Nov 15, 2010 3:26 pm
Tree punchers. Everyone knows you use a pickaxe for rock, not your fists.
8x
~Sol
spell check died today...
Exactly. Clay is NOT dirt at ALL. If you truly believe it is, go out, get a bucket of dirt, and try and make a nice cup for your mother. Unless you have dirt with a whole BUNCH of clay in it, you'll end up with a mess. If you let that mess dry out, it'll become brittle and crack if you look at it funny. Even if you have clay with high dirt content, you'll still need some straw or glass clippings to make adobe-like dirt bricks (unlike mason bricks, which are fully clay in content). These would then need to be cooked on a very low fire, or better yet in the sun after being saturated with water to allow the content to mix.
Reality aside, what would be nice would be if you could turn a full stack of dirt and a bucket of water into a quarter stack of clay. This gives the additional use for dirt, which most everyone could stock pile unto the end of the worlds. It would allow us to keep clay (which should be found in dirt instead of sand, and still be rare in pure quantities), and it'd make bricks easier to come by and thusly, a more useful building material.
Some say the world will end in fire
Some say in ice
From what I've tasted of desire
I hold with those who favor fire
But if it had to perish twice
I think I know enough of hate
To say that for destruction ice
Is also great
And would suffice
Depends on the map really. I found an abundance of clay on an island/hill world.
Ps: Types of worlds - island, plain, hill, mountain, and the rare but awesome world - monolith. A map contains several variteys of these, they are just away form each other.
But, rather than get rid of the clay block and craft bricks out of dirt, I'd like to propose something else (with grounding in reality.) Clay and dirt are actually very different; clay is much finer than dirt and thusly generally stronger and able to be fired into ceramics, while dirt is not. What I propose is to have clay appear all around water and also in random areas, but in very large quantities. For instance, on the banks of a river, underneath a 1 or 2 block soil layer, you'd find maybe 4 or 5 blocks of clay for blocks upon blocks. Clay would be abundant at the bottom of rivers, lakes, and estuaries, sometimes not even being covered over by a dirt layer.
This does two things: it expands the use of clay hugely, while also not loading you over with mostly useless dirt. I like this way better, as it keeps clay being relatively strategic a resource, just not impossible to get. Just for visuals, clay might maybe be switched to be a smooth darker brown block so that a change to clay isn't abrupt.
I like the idea
Clay Ovens, maybe?
Since putting meat in a furnace with magma heating it is kinda strange.
Clay ovens would be used for food only, and furnaces will be for melting ore only.
I didn't say it was... notice where I said "Just back up your side of the debate with some points (like just now) and it's all good." Also, it's "you're"... not "your"
Now... apologise.
Also, yes we realise that dirt is not clay... however for the sake of simplicity, it could be.
~Sol
Maybe bricks can be invincible to TNT in a future multiplayer mode, and the only way to break them is to hit them with a mining pick for 30 seconds... would make for an epic fort :biggrin.gif:
But even so, it would be hard to build a fort out of 5 bricks.
One dirt block could be wort 1 clay entity if you "clear it out" with the tool and then every one would be happy
Use for different variety of food
Now check out others suggestions
Climbing your @$$ off in minecraft
Granted, its rarity to use ratio is wonky, but that doesn't mean clay is superfluous. I would recommend making it more common, or have better returns, not removing it.
Totally agreed, there is no point to get rid of clay, just make it more abundant :biggrin.gif:
Tree punchers. Everyone knows you use a pickaxe for rock, not your fists.
...i have 3+ stacks of clay just from the beaches north of my mountain so far. haven't seen a problem personally, i don't use cartographer.
boats definitely help.