yes a hunger system! this is a great idea. just what the game needs to promote boredom and lose sales
Thank you for contributing yet another ******** comment which is not only highly opinionated, but extremely speculative and completely full of ****.
~Sol
This is exactly why you shouldn't suggest ideas any more. You can't take a hit.
He didn't like your idea, I don't like your idea. You really need to calm down and accept this isn't the best idea ever suggested.
The majority don't want the hunger system you suggested. I don't either.
The only thing about food that should be altered is that varied foods should do different things, to set them apart.
Also do you think that you saying that this system being implemented would make the game better is any less speculative, and any more full of **** then what he is saying? Also, you are extremely opinionated as well, just because you don't have a shared opinion of your idea doesn't make his post any less valid then someone who says it's a great idea.
Also, you say that this should be implemented because it's realistic. And that ideas that aren't realistic like Magic Chests are not important. But you are forgetting this is a game, that is not slightly realistic either. If a "Needs" system is going to be nothing but an annoyance to the gameplay, then why have it? I don't think many people play to simulate realism do they? Maybe you should actually try and explain how this could possibly benefit the gameplay of this game to me, because right now, all I see is a tedious and disruptive task.
I think if we added this for realism or whatever we could just have the punishments as in real life.
Same as before but not the punishments of starvation would begin from 1 day of not eating but not the full punishment. The full punishment would have to be not eating for MORE than a couple of days.
Same with thirst but the full thirst punishment would be death (in easy mode it will just be the semi-full punishmen) in only 3 days.
[EDIT]
oh and i just skipped to the end of the topic after the first page and then i saw
Quote from Kaz21 »
Also, you say that this should be implemented because it's realistic. And that ideas that aren't realistic like Magic Chests are not important. But you are forgetting this is a game, that is not slightly realistic either. If a "Needs" system is going to be nothing but an annoyance to the gameplay, then why have it? I don't think many people play to simulate realism do they? Maybe you should actually try and explain how this could possibly benefit the gameplay of this game to me, because right now, all I see is a tedious and disruptive task.
Remember that Notch could probably let you turn it off in the options so yeaaaaaaaaah
People here TBH hate change, they're afraid Minecraft will get turned into some copy of a mainstream game or too "casual/hardcore". Just look at how much fire a thread about changing any aspect of the gameplay stirs up. It's no wonder why trolls like to call most of us Minecraft players autistic. Still though some people here are just as welcome to change too, over all I'm not enamored with this community nor do I hate it entirely.
OMG!? Liek 78 of the people hate your idea. STFU!
Dude WTF is wrong with you?
Are you mad? Did I hit a soft spot?
I think your conscious is pained, and I am so sorry for you if it is.
OMG?! You're right! You're absolutely 100% right. I can not take change. I mean over 2/3 of the people who expressed their input on this thread can not take change. If someone gives me change, I'll give it right back at them. Keep the change. I don't want your change.
Remember that Notch could probably let you turn it off in the options so yeaaaaaaaaah
Actually if you read the whole thread I said it wouldn't matter if it was able to be toggled. But you didn't. So maybe you shouldn't have bothered posting that?
This is exactly why you shouldn't suggest ideas any more. You can't take a hit.
I'm sorry, I wasn't aware that you were suddenly made lord and master of the universe in order to command my actions. If you had bothered to read the whole thread you may understand why I am so annoyed. It is obvious you did not do so because you have done the exact same thing everyone else has... I will make sure to point it out to you.
Quote from Kaz21 »
He didn't like your idea, I don't like your idea. You really need to calm down and accept this isn't the best idea ever suggested.
Like it or not, I don't really care.
Quote from Kaz21 »
The majority don't want the hunger system you suggested. I don't either.
Thank you for double clarifying that, since you obviously think I am mentally retarded or incapacitated in some way that I, like others here, could not possibly read two sentences prior.
Quote from Kaz21 »
The only thing about food that should be altered is that varied foods should do different things, to set them apart.
Such as? Oh wait... this is where I get annoyed because... NOBODY EVER SAYS WHAT! They make some generic and blanket suggestion that covers nothing, gives no real information, and essentially leaves the reader to make up their own mind about what you could have possibly meant by that statement. Well done jackass.
Quote from Kaz21 »
Also do you think that you saying that this system being implemented would make the game better is any less speculative, and any more full of **** then what he is saying?
I find it funny though that you claim some kind of authority on this though since I can guarantee I am far more qualified to make suggestions regarding games and gaming that you since I have been playing games long than you have been alive on this Earth... not to mention I am an indie developer myself and have made more games than you are years old. I'm not saying that other peoples opinions don't count... but they have to have a basis for it otherwise, yeah, it means ****. You post ****, you are considered to be as such.
Quote from Kaz21 »
Also, you are extremely opinionated as well, just because you don't have a shared opinion of your idea doesn't make his post any less valid then someone who says it's a great idea.
That's you opinion, therefore you must also be highly opinionated. Sorry, but the suggestion I am making is not an "opinion" since it exists already in many other games labelled as "survival games". Even some larger AAA game studios have hunger systems in the survival games they make.... they must be STUPID. All of those BILLIONS of dollars that EA have... I must call them and tell them they are highly opinionated, stupid, and how many sales they will lose by making a survival game that uses of all things, FOOD! OMG how idiotic of them!
Quote from Kaz21 »
Also, you say that this should be implemented because it's realistic. And that ideas that aren't realistic like Magic Chests are not important.
I was mocking another user for supporting something that has obvious flaws, balance issues, and causes more problems than it solves. My suggestion only causes 12 year olds to rage because they would have to plan ahead and think before doing stuff, which appears to be "uncool" by today's standards. No wonder the average IQ of the general population is dropping faster than Paris Hilton's pants.
Quote from Kaz21 »
But you are forgetting this is a game, that is not slightly realistic either.
I hate this crappy argument for several reasons... the main one being that Minecraft (as well as every single game in existence, no matter how "unrealistic" they are) still have a basis of realism. MC has MANY "realistic" features such as:
-Gravity
-Physics
-Falling Damage
-Drowning
-Burning in lava/fire
-Tools that are used in conventional means for typically conventional materials
-Day and night cycle
-Animals that actually exist
-Soon to be biomes
If those "realistic" things are in the game, adding a couple of extra ones that follow the same logic are not a bad idea. Get over the "MC isn't realistic, therefore..." argument. It doesn't fly here, and it never will.
Quote from Kaz21 »
If a "Needs" system is going to be nothing but an annoyance to the gameplay, then why have it?
It is YOUR OPINION that it will be annoying. Personally I find having to mine for diamond annoying... I find people like YOU annoying. I have to DEAL with it though, so **** you on your high horse.
Quote from Kaz21 »
I don't think many people play to simulate realism do they?
Well, I play because it's labelled "survival" yet, all I seem to be doing is "creative" since there is zero survival elements to this game as of now.
Quote from Kaz21 »
Maybe you should actually try and explain how this could possibly benefit the gameplay of this game to me, because right now, all I see is a tedious and disruptive task.
Again, point taken that you DID NOT READ THE ****ING THREAD. Stop trying to be "cool" and go back to playing Singstar or My Little Pony Rescues or whatever. No wait, to be fair... I'll explain it again, for the 15th time.
Benefits:
- Immersion (the game will make me give a **** about my actions)
- Consequences of planning (using logic and pre planning things before jumping ass first into a cave)
- Challenge (since there is none as of now)
- Uses for food (otherwise, take the **** out of the game because its ****ing useless. I don't get hurt, ever. Enemies are too dumb-**** to hurt me, and I never fall off things since "sneak" was added.)
- Will fit the "survival" theme that it appears to be marketed as
- Will stop potential refunds and/or law suits for falsely advertising the games premise
Downfalls:
- Having to deal within whiny morons who use faceless un-backed arguments for the sake of trying to sound important and add their 2 cents to the ****-pile of loose change.
- Hinders people who may be playing the game for a more creative experience, in which case either turn off the option (if it were toggle-able) or simply live with the de-buffs that not eating is proposed to enforce. Not once did I suggest that you DIE from not eating so I don't know where people got that from.
So there you have it. Again. 15th time. I'm sure it won't be the last.
Hmmm, the only way I would actually like this idea is when the hunger does not kill you. Rather it should mess up your sight and sound. So you hallucinate when you dont eat for 2 days- or whatever. And you have to struggle to get some food again.
That's... exactly what I have already talked about. You did read the OP right? Maybe I need to check it, no honestly... the OP hasn't been updated since the thread start and there have been a few changes since then. Pretty sure I do talk about what you just said in there though.
*EDIT*
Yep, it's all in the OP already. I never mention DYING at all, and already put stuff in there about visual affects along the lines of hallucination (or fuzzy vision).
This is exactly why you shouldn't suggest ideas any more. You can't take a hit.
I'm sorry, I wasn't aware that you were suddenly made lord and master of the universe in order to command my actions. If you had bothered to read the whole thread you may understand why I am so annoyed. It is obvious you did not do so because you have done the exact same thing everyone else has... I will make sure to point it out to you.
Surely your aware of such things when you actually make a suggestion. Or are you so arrogant about your importance that you forgot people may not like your idea?
Quote from Sol »
Quote from Kaz21 »
He didn't like your idea, I don't like your idea. You really need to calm down and accept this isn't the best idea ever suggested.
Like it or not, I don't really care.
I forgot that it doesn't matter what people think of your ideas, I mean, who needs to know what others think when you already know this is the best idea known to man?
Quote from Sol »
Quote from Kaz21 »
The majority don't want the hunger system you suggested. I don't either.
Thank you for double clarifying that, since you obviously think I am mentally retarded or incapacitated in some way that I, like others here, could not possibly read two sentences prior.
I was starting to think that actually.
Quote from Sol »
Quote from Kaz21 »
The only thing about food that should be altered is that varied foods should do different things, to set them apart.
Such as? Oh wait... this is where I get annoyed because... NOBODY EVER SAYS WHAT! They make some generic and blanket suggestion that covers nothing, gives no real information, and essentially leaves the reader to make up their own mind about what you could have possibly meant by that statement. Well done jackass.
It's not a blanket term, perhaps in future their will be mobs that poison you, etc and certain foods will heal sickness/disease/etc. I am just saying that the current foods are all essentially the same other then how many hearts they heal.
Quote from Sol »
Quote from Kaz21 »
Also do you think that you saying that this system being implemented would make the game better is any less speculative, and any more full of **** then what he is saying?
I find it funny though that you claim some kind of authority on this though since I can guarantee I am far more qualified to make suggestions regarding games and gaming that you since I have been playing games long than you have been alive on this Earth... not to mention I am an indie developer myself and have made more games than you are years old. I'm not saying that other peoples opinions don't count... but they have to have a basis for it otherwise, yeah, it means ****. You post ****, you are considered to be as such.
This is the most arrogant load of ******** I have ever read. Yes, my opinion is not important because your an indie developer, seriously?
Are you seriously trying to start an argument with me about who is the more experienced, qualified and skilled out of me and you? I spend every spare moment I have studying game design and developing games, and I have since I was about five years of age. Maybe instead of assuming how old I am and what I know you should stick to arguing about your idea instead of making yourself look like a huge arrogant asshole.
Quote from Sol »
Quote from Kaz21 »
Also, you are extremely opinionated as well, just because you don't have a shared opinion of your idea doesn't make his post any less valid then someone who says it's a great idea.
That's you opinion, therefore you must also be highly opinionated. Sorry, but the suggestion I am making is not an "opinion" since it exists already in many other games labelled as "survival games". Even some larger AAA game studios have hunger systems in the survival games they make.... they must be STUPID. All of those BILLIONS of dollars that EA have... I must call them and tell them they are highly opinionated, stupid, and how many sales they will lose by making a survival game that uses of all things, FOOD! OMG how idiotic of them!
Sorry to tell you this but Minecraft isn't one of those games. I'm not saying my opinion is any more important than yours by all means. But saying your opinion is more valid because it's based off other games off of a similar genre is pretty ridiculous. A food system is not bad all the time, I never said that.However currently I can't see a food system benefiting Minecrafts gameplay, it would only add tedium.
Quote from Sol »
Quote from Kaz21 »
Also, you say that this should be implemented because it's realistic. And that ideas that aren't realistic like Magic Chests are not important.
I was mocking another user for supporting something that has obvious flaws, balance issues, and causes more problems than it solves. My suggestion only causes 12 year olds to rage because they would have to plan ahead and think before doing stuff, which appears to be "uncool" by today's standards. No wonder the average IQ of the general population is dropping faster than Paris Hilton's pants.
I have to admit I know nothing of the actual Magic Chest idea.
Quote from Sol »
Quote from Kaz21 »
But you are forgetting this is a game, that is not slightly realistic either.
I hate this crappy argument for several reasons... the main one being that Minecraft (as well as every single game in existence, no matter how "unrealistic" they are) still have a basis of realism. MC has MANY "realistic" features such as:
-Gravity
-Physics
-Falling Damage
-Drowning
-Burning in lava/fire
-Tools that are used in conventional means for typically conventional materials
-Day and night cycle
-Animals that actually exist
-Soon to be biomes
If those "realistic" things are in the game, adding a couple of extra ones that follow the same logic are not a bad idea. Get over the "MC isn't realistic, therefore..." argument. It doesn't fly here, and it never will.
Ok, Gravity/Physics/Fall Damage/Drowning/Burning are all things that if a modern, typical game doesn't use (unless it lacks water/fire/doesn't cater to style of game) then it is flawed or "daring". The tools are one thing unique to minecraft, part of what sets it apart from other games. Day/Night benefits Minecrafts gameplay, it provides a perfect way to implement a time where everything becomes dangerous and mobs will spawn in the open world. It also means you have to be aware of the location of the sun and manage your exploration and plan your days ahead, etc. Animals that exist is a fairly dull point, friendly mobs that were not easily identifiable would lead to confusion for new players. Biomes are being implemented to break up the landscape so not everything looks the same the entire time you explore, it also adds opportunity for new challenges/new mobs/etc.
Food or a "Needs" system.. I just don't see it adding anything like all the points you listed do. All it does is essentially slow everything down, as nothing changes, only you have to collect food and water all the time instead of doing other things.
Quote from Sol »
Quote from Kaz21 »
If a "Needs" system is going to be nothing but an annoyance to the gameplay, then why have it?
It is YOUR OPINION that it will be annoying. Personally I find having to mine for diamond annoying... I find people like YOU annoying. I have to DEAL with it though, so **** you on your high horse.
So your saying that diamond should just be available, or easy to obtain. Then the game becomes so easy that it's not really a survival game any more. Then whats the point of having food if it's not a survival game any more?
Quote from Sol »
Quote from Kaz21 »
I don't think many people play to simulate realism do they?
Well, I play because it's labelled "survival" yet, all I seem to be doing is "creative" since there is zero survival elements to this game as of now.
And killing pigs will make it so much harder to survive?
Quote from Sol »
Quote from Kaz21 »
Maybe you should actually try and explain how this could possibly benefit the gameplay of this game to me, because right now, all I see is a tedious and disruptive task.
Again, point taken that you DID NOT READ THE ****ING THREAD. Stop trying to be "cool" and go back to playing Singstar or My Little Pony Rescues or whatever. No wait, to be fair... I'll explain it again, for the 15th time.
Benefits:
- Immersion (the game will make me give a **** about my actions)
- Consequences of planning (using logic and pre planning things before jumping ass first into a cave)
- Challenge (since there is none as of now)
- Uses for food (otherwise, take the **** out of the game because its ****ing useless. I don't get hurt, ever. Enemies are too dumb-**** to hurt me, and I never fall off things since "sneak" was added.)
- Will fit the "survival" theme that it appears to be marketed as
- Will stop potential refunds and/or law suits for falsely advertising the games premise
Downfalls:
- Having to deal within whiny morons who use faceless un-backed arguments for the sake of trying to sound important and add their 2 cents to the ****-pile of loose change.
- Hinders people who may be playing the game for a more creative experience, in which case either turn off the option (if it were toggle-able) or simply live with the de-buffs that not eating is proposed to enforce. Not once did I suggest that you DIE from not eating so I don't know where people got that from.
So there you have it. Again. 15th time. I'm sure it won't be the last.
~Sol
As the first paragraph is a load of angry ******** I'll skip to your points.
-Immersion, see I don't understand fully what you mean by this. I don't think having to occasionally kill a pig will make me think about my actions.
-Consequences of planning, yes, now I'll eat some pork before I jump ass first into a cave.
-Challenge, really? I don't think killing pigs is hard, do you?
-Uses for food, I understand your point. However as I said before, make some of the foods have different benefits. Also I prefer the idea that you can get benefits from eating, but that there are no negatives for not eating. However removing food is a bit ridiculous, having no way at all to heal would be very annoying.
-Will fit "Survival" theme, it may, but not all survival games have a food system. But I don't like how it would affect the gameplay of the game.
-Will prevent lawsuits, seriously. See above.
Also I said if it was able to be toggled then it would be fine. As it caters for both the people who do like it, and the people who don't.
So after that, please we can debate this for as long as you wish. But for eff sake stop trying to insult me and others just because we don't agree with you. It takes a lot for some one to make me slightly aggravated over the internet, so stop babbling on about crap in an attempt to insult me and get to your points.
Your general rebuttal is weak. You failed to a address multiple points. You still have not made proper alternative suggestions, or made any attempts to reconcile your "anti-this-suggestion" stance with anything more than "you are full of **** etc etc". If you are going to say I'm full of ****, at least back it up with why you think so. I did.
I'm finished arguing with you since you have no obvious interest in carrying on a proper debate, backed with, at the very least, some fleshed out opinions/ideas.
So wait, is there any actual reason you disagree outside "Lawl, Your idea sucks"?
Like, any real ingame reason besides just that?
I mean, if you aren't even willing to provide how it wouldn't work and just hide behind "people in this thread disagree", that's sort of a rather weak argument.....
The biggest thing with the concept of a hunger and thirst system is that it needs to be optional.
The people that come from Creative mode feel too stifled when their building takes second-seat next to Survival.
And Survival is too easy for the people that treat building as a benefit to survival, rather than the primary feature.
If it is made optional, then all parties can enjoy themselves!
Rollback Post to RevisionRollBack
Professional Underwater Lava-miner.
Also a massive mushroom mongler.
As for making it optional, I'd say no. All the same arguments have been made for torches burning out, having night (at all), having certain individual mobs, what attacks those mobs are/aren't allowed use, how often they can spawn and where. I even saw a thread where the OP was complaining that he was sick of having to mine for materials (apparently it was boring and tedious, I think clunky was mentioned too). My point? Do you want to play the game or not? Every feature that makes the game challenging will annoy the hell out of someone somewhere, do you want the options menu to look like a tax returns form? And it kinda kills balance if a player can just skip anything "bad" rather than actually trying to play through it.
Honestly, I don't care anymore if you want Hunger in the game. It's a pointless mechanic that's nothing but a detriment to the player, but no way I'm gonna change the hard-on the OP and spartacus have for it.
But for the reason that EVERYONE ****ing EVERYWHERE is saying "Oh you don't like it? Then we'll make it toggleable!" It simply can't be added.
You need to ADD something to the game for it to make a reasonable Toggle option, otherwise you get what Chameleon noted that everyone would just turn off the "bad" stuff. Removing the point of having added it in the first place.
This suggestion gives nothing to the game outside of "It's been X minutes. Have you eaten yet? No? I'm taking half a heart." And that's not an "addition" to gameplay in any way.
Foods giving Buffs? That's an addition. (It added functionality)
Foods attracting/distracting animals/mobs? That's an addition. (It added functionality)
If you don't eat, you get hurt? Another way to take damage, only I can't avoid it if I don't eat? That's no addition. (Where's the functionality increase of food?)
@sabata2
As I've said several times in this thread while you were ignoring me
Food does change and accomadate for gameplay
Mushroom = diggers
Pigs= wanderers in upper levels of the earth
Farms=settlers and builders
Not only that but it adds time jusggling to the mix as well, also there are a bunch, infact a shitload of servers who will treat SMP as creative 2.0 but with grinding
As the first paragraph is a load of angry ******** I'll skip to your points.
-Immersion, see I don't understand fully what you mean by this. I don't think having to occasionally kill a pig will make me think about my actions.
-Consequences of planning, yes, now I'll eat some pork before I jump ass first into a cave.
-Challenge, really? I don't think killing pigs is hard, do you?
-Uses for food, I understand your point. However as I said before, make some of the foods have different benefits. Also I prefer the idea that you can get benefits from eating, but that there are no negatives for not eating. However removing food is a bit ridiculous, having no way at all to heal would be very annoying.
-Will fit "Survival" theme, it may, but not all survival games have a food system. But I don't like how it would affect the gameplay of the game.
-Will prevent lawsuits, seriously. See above.
Good points indeed. I'd like to see someone refute specifically on all the points Kaz21 mentions.
-Immersion, see I don't understand fully what you mean by this. I don't think having to occasionally kill a pig will make me think about my actions.
Yes it will, because you'll be wasting time and weaponry
Quote from Kaz21 »
-Consequences of planning, yes, now I'll eat some pork before I jump ass first into a cave.
Some of us like to go on extensive cave trips aside form building and exploring topside
Quote from Kaz21 »
-Challenge, really? I don't think killing pigs is hard, do you?
Of course not but it is hard to do while a shitload of mobs are following you and hunting you down @ midnight. Not only that but the implementation of needs will obviously mark the beginning of the scarcity of food.
Quote from Kaz21 »
-Uses for food, I understand your point. However as I said before, make some of the foods have different benefits. Also I prefer the idea that you can get benefits from eating, but that there are no negatives for not eating. However removing food is a bit ridiculous, having no way at all to heal would be very annoying.
Nobody said that foods will stop healing or that they will not be further expanded upon
Quote from Kaz21 »
-Will fit "Survival" theme, it may, but not all survival games have a food system. But I don't like how it would affect the gameplay of the game.
Too bad
Quote from Kaz21 »
-Will prevent lawsuits, seriously. See above.
Hurp derp what is humor or an accurate poll representing the community as a whole?
Maybe you should actually try and explain how this could possibly benefit the gameplay of this game to me, because right now, all I see is a tedious and disruptive task.
Again, point taken that you DID NOT READ THE ****ING THREAD. Stop trying to be "cool" and go back to playing Singstar or My Little Pony Rescues or whatever. No wait, to be fair... I'll explain it again, for the 15th time.
Benefits:
- Immersion (the game will make me give a **** about my actions)
- Consequences of planning (using logic and pre planning things before jumping ass first into a cave)
- Challenge (since there is none as of now)
- Uses for food (otherwise, take the **** out of the game because its ****ing useless. I don't get hurt, ever. Enemies are too dumb-**** to hurt me, and I never fall off things since "sneak" was added.)
- Will fit the "survival" theme that it appears to be marketed as - Will stop potential refunds and/or law suits for falsely advertising the games premise
Downfalls:
- Having to deal within whiny morons who use faceless un-backed arguments for the sake of trying to sound important and add their 2 cents to the ****-pile of loose change.
- Hinders people who may be playing the game for a more creative experience, in which case either turn off the option (if it were toggle-able) or simply live with the de-buffs that not eating is proposed to enforce. Not once did I suggest that you DIE from not eating so I don't know where people got that from.
So there you have it. Again. 15th time. I'm sure it won't be the last.
~Sol
So Sol... how did you come up with this one (the part in bold)?
@We6jbo: Damnit, I had nearly posted, ah well, can't ignore a challenge like that.
Immersion: Can't really refute this. I'm sure hes being genuine about not understanding. But basicly it means that it'll help bring the game closer to home through a struggle for survival kind of thing. (thats the idea anyway, maybe it really would just suck, we'd have to try to find out to be honest)
Consequences and planning: It restricts your freedom in a very specific (and I'd argue, positive) way. Kinda like the way you can't just plough ahead and build a castle without working out where the blocks are coming from, or run out of your mineshaft without checking if its nighttime and theres creepers there. If you want to journey to the summit of that distant mountain to plant your flag and make it back alive you have to think out your strategy and prepare a bit. If you want to head off on an 11 day mining bender to finally clear all the diamond out of that cavern/mine enough obsidian for a castle wall you have to plan your supplies of tools and food. Simple enough really, it makes every major trek away from your hard won food supply a challange adding to gameplay.
Challenge: Not yet actually, food would have to be very much rebalanced. As things stand it probably would be annoying that you have to take a break from your exciting (whatever) to carry out this boring unchallenging task every so often. Hunting should be hard, food should be scarce. Keeping your belly full should be a titanic battle for survival against the very landscape itself! I can't refute this one either, but I have hope for the future.
Uses for food: Different benefits? Things are nice and simple now, you have a healthbar, sometimes a helpI'mdrowning bar and possibly a jesusmyballsarefreezingoff bar in the future. As things stand food effects only one of them (roughly based on how much work it takes to get it). How would you introduce different benefits without mucking up the HUD? I can't really refute this unless I know more.
Survival theme: Other games don't have redstone either, its irrelevant as to whether this game should have something or not. As to you not liking it, I can't really refute an opinion. I believe you and agree to differ :smile.gif:
Will prevent lawsuits: Huh? The original suggestion wasn't great but the response is even more cryptic. I remember reading it and trying to work out what it was referring to without success. If he was calling it "angry ********" I'm not sure how I can even discuss that let alone refute it.
Sooo... 1 out of 6, :*( fail. But only on of them was really based on pure logic so its not so bad.
This actually changes my view on how I see food used in survival. I think that if the idea can be formed around these points and that a solution can be made for the following point "It restricts your freedom in a very specific (and I'd argue, positive) way." i.e., a food carying backpack or portable cooking suppies then I can see the idea working in the game.
@We6bo: Interesting :smile.gif:. Personally I'd like to see some support for hiking and camping. (campfires, preserved meat, foraging etc.) does that fit in with what you were saying?
Exactly. This area of the game should be worked out more and then once we have an understanding on how we can survive we can brainstorm how not surviving can harm or kill us.
This is exactly why you shouldn't suggest ideas any more. You can't take a hit.
He didn't like your idea, I don't like your idea. You really need to calm down and accept this isn't the best idea ever suggested.
The majority don't want the hunger system you suggested. I don't either.
The only thing about food that should be altered is that varied foods should do different things, to set them apart.
Also do you think that you saying that this system being implemented would make the game better is any less speculative, and any more full of **** then what he is saying? Also, you are extremely opinionated as well, just because you don't have a shared opinion of your idea doesn't make his post any less valid then someone who says it's a great idea.
Also, you say that this should be implemented because it's realistic. And that ideas that aren't realistic like Magic Chests are not important. But you are forgetting this is a game, that is not slightly realistic either. If a "Needs" system is going to be nothing but an annoyance to the gameplay, then why have it? I don't think many people play to simulate realism do they? Maybe you should actually try and explain how this could possibly benefit the gameplay of this game to me, because right now, all I see is a tedious and disruptive task.
Same as before but not the punishments of starvation would begin from 1 day of not eating but not the full punishment. The full punishment would have to be not eating for MORE than a couple of days.
Same with thirst but the full thirst punishment would be death (in easy mode it will just be the semi-full punishmen) in only 3 days.
[EDIT]
oh and i just skipped to the end of the topic after the first page and then i saw
Remember that Notch could probably let you turn it off in the options so yeaaaaaaaaah
OMG?! You're right! You're absolutely 100% right. I can not take change. I mean over 2/3 of the people who expressed their input on this thread can not take change. If someone gives me change, I'll give it right back at them. Keep the change. I don't want your change.
Endorsement:
One Sided Windows: http://www.minecraftforum.net/viewtopic.php?f=1&t=27244
Compasses & Grand Magnets: http://www.minecraftforum.net/viewtopic.php?f=1&t=24619
Actually if you read the whole thread I said it wouldn't matter if it was able to be toggled. But you didn't. So maybe you shouldn't have bothered posting that?
I'm sorry, I wasn't aware that you were suddenly made lord and master of the universe in order to command my actions. If you had bothered to read the whole thread you may understand why I am so annoyed. It is obvious you did not do so because you have done the exact same thing everyone else has... I will make sure to point it out to you.
Like it or not, I don't really care.
Thank you for double clarifying that, since you obviously think I am mentally retarded or incapacitated in some way that I, like others here, could not possibly read two sentences prior.
Such as? Oh wait... this is where I get annoyed because... NOBODY EVER SAYS WHAT! They make some generic and blanket suggestion that covers nothing, gives no real information, and essentially leaves the reader to make up their own mind about what you could have possibly meant by that statement. Well done jackass.
I find it funny though that you claim some kind of authority on this though since I can guarantee I am far more qualified to make suggestions regarding games and gaming that you since I have been playing games long than you have been alive on this Earth... not to mention I am an indie developer myself and have made more games than you are years old. I'm not saying that other peoples opinions don't count... but they have to have a basis for it otherwise, yeah, it means ****. You post ****, you are considered to be as such.
That's you opinion, therefore you must also be highly opinionated. Sorry, but the suggestion I am making is not an "opinion" since it exists already in many other games labelled as "survival games". Even some larger AAA game studios have hunger systems in the survival games they make.... they must be STUPID. All of those BILLIONS of dollars that EA have... I must call them and tell them they are highly opinionated, stupid, and how many sales they will lose by making a survival game that uses of all things, FOOD! OMG how idiotic of them!
I was mocking another user for supporting something that has obvious flaws, balance issues, and causes more problems than it solves. My suggestion only causes 12 year olds to rage because they would have to plan ahead and think before doing stuff, which appears to be "uncool" by today's standards. No wonder the average IQ of the general population is dropping faster than Paris Hilton's pants.
I hate this crappy argument for several reasons... the main one being that Minecraft (as well as every single game in existence, no matter how "unrealistic" they are) still have a basis of realism. MC has MANY "realistic" features such as:
-Gravity
-Physics
-Falling Damage
-Drowning
-Burning in lava/fire
-Tools that are used in conventional means for typically conventional materials
-Day and night cycle
-Animals that actually exist
-Soon to be biomes
If those "realistic" things are in the game, adding a couple of extra ones that follow the same logic are not a bad idea. Get over the "MC isn't realistic, therefore..." argument. It doesn't fly here, and it never will.
It is YOUR OPINION that it will be annoying. Personally I find having to mine for diamond annoying... I find people like YOU annoying. I have to DEAL with it though, so **** you on your high horse.
Well, I play because it's labelled "survival" yet, all I seem to be doing is "creative" since there is zero survival elements to this game as of now.
Again, point taken that you DID NOT READ THE ****ING THREAD. Stop trying to be "cool" and go back to playing Singstar or My Little Pony Rescues or whatever. No wait, to be fair... I'll explain it again, for the 15th time.
Benefits:
- Immersion (the game will make me give a **** about my actions)
- Consequences of planning (using logic and pre planning things before jumping ass first into a cave)
- Challenge (since there is none as of now)
- Uses for food (otherwise, take the **** out of the game because its ****ing useless. I don't get hurt, ever. Enemies are too dumb-**** to hurt me, and I never fall off things since "sneak" was added.)
- Will fit the "survival" theme that it appears to be marketed as
- Will stop potential refunds and/or law suits for falsely advertising the games premise
Downfalls:
- Having to deal within whiny morons who use faceless un-backed arguments for the sake of trying to sound important and add their 2 cents to the ****-pile of loose change.
- Hinders people who may be playing the game for a more creative experience, in which case either turn off the option (if it were toggle-able) or simply live with the de-buffs that not eating is proposed to enforce. Not once did I suggest that you DIE from not eating so I don't know where people got that from.
So there you have it. Again. 15th time. I'm sure it won't be the last.
~Sol
That's... exactly what I have already talked about. You did read the OP right? Maybe I need to check it, no honestly... the OP hasn't been updated since the thread start and there have been a few changes since then. Pretty sure I do talk about what you just said in there though.
*EDIT*
Yep, it's all in the OP already. I never mention DYING at all, and already put stuff in there about visual affects along the lines of hallucination (or fuzzy vision).
~Sol
Surely your aware of such things when you actually make a suggestion. Or are you so arrogant about your importance that you forgot people may not like your idea?
I forgot that it doesn't matter what people think of your ideas, I mean, who needs to know what others think when you already know this is the best idea known to man?
I was starting to think that actually.
It's not a blanket term, perhaps in future their will be mobs that poison you, etc and certain foods will heal sickness/disease/etc. I am just saying that the current foods are all essentially the same other then how many hearts they heal.
This is the most arrogant load of ******** I have ever read. Yes, my opinion is not important because your an indie developer, seriously?
Are you seriously trying to start an argument with me about who is the more experienced, qualified and skilled out of me and you? I spend every spare moment I have studying game design and developing games, and I have since I was about five years of age. Maybe instead of assuming how old I am and what I know you should stick to arguing about your idea instead of making yourself look like a huge arrogant asshole.
Sorry to tell you this but Minecraft isn't one of those games. I'm not saying my opinion is any more important than yours by all means. But saying your opinion is more valid because it's based off other games off of a similar genre is pretty ridiculous. A food system is not bad all the time, I never said that.However currently I can't see a food system benefiting Minecrafts gameplay, it would only add tedium.
I have to admit I know nothing of the actual Magic Chest idea.
Ok, Gravity/Physics/Fall Damage/Drowning/Burning are all things that if a modern, typical game doesn't use (unless it lacks water/fire/doesn't cater to style of game) then it is flawed or "daring". The tools are one thing unique to minecraft, part of what sets it apart from other games. Day/Night benefits Minecrafts gameplay, it provides a perfect way to implement a time where everything becomes dangerous and mobs will spawn in the open world. It also means you have to be aware of the location of the sun and manage your exploration and plan your days ahead, etc. Animals that exist is a fairly dull point, friendly mobs that were not easily identifiable would lead to confusion for new players. Biomes are being implemented to break up the landscape so not everything looks the same the entire time you explore, it also adds opportunity for new challenges/new mobs/etc.
Food or a "Needs" system.. I just don't see it adding anything like all the points you listed do. All it does is essentially slow everything down, as nothing changes, only you have to collect food and water all the time instead of doing other things.
So your saying that diamond should just be available, or easy to obtain. Then the game becomes so easy that it's not really a survival game any more. Then whats the point of having food if it's not a survival game any more?
And killing pigs will make it so much harder to survive?
As the first paragraph is a load of angry ******** I'll skip to your points.
-Immersion, see I don't understand fully what you mean by this. I don't think having to occasionally kill a pig will make me think about my actions.
-Consequences of planning, yes, now I'll eat some pork before I jump ass first into a cave.
-Challenge, really? I don't think killing pigs is hard, do you?
-Uses for food, I understand your point. However as I said before, make some of the foods have different benefits. Also I prefer the idea that you can get benefits from eating, but that there are no negatives for not eating. However removing food is a bit ridiculous, having no way at all to heal would be very annoying.
-Will fit "Survival" theme, it may, but not all survival games have a food system. But I don't like how it would affect the gameplay of the game.
-Will prevent lawsuits, seriously. See above.
Also I said if it was able to be toggled then it would be fine. As it caters for both the people who do like it, and the people who don't.
So after that, please we can debate this for as long as you wish. But for eff sake stop trying to insult me and others just because we don't agree with you. It takes a lot for some one to make me slightly aggravated over the internet, so stop babbling on about crap in an attempt to insult me and get to your points.
Your general rebuttal is weak. You failed to a address multiple points. You still have not made proper alternative suggestions, or made any attempts to reconcile your "anti-this-suggestion" stance with anything more than "you are full of **** etc etc". If you are going to say I'm full of ****, at least back it up with why you think so. I did.
I'm finished arguing with you since you have no obvious interest in carrying on a proper debate, backed with, at the very least, some fleshed out opinions/ideas.
~Sol
So wait, is there any actual reason you disagree outside "Lawl, Your idea sucks"?
Like, any real ingame reason besides just that?
I mean, if you aren't even willing to provide how it wouldn't work and just hide behind "people in this thread disagree", that's sort of a rather weak argument.....
The biggest thing with the concept of a hunger and thirst system is that it needs to be optional.
The people that come from Creative mode feel too stifled when their building takes second-seat next to Survival.
And Survival is too easy for the people that treat building as a benefit to survival, rather than the primary feature.
If it is made optional, then all parties can enjoy themselves!
Also a massive mushroom mongler.
Honestly, I don't care anymore if you want Hunger in the game. It's a pointless mechanic that's nothing but a detriment to the player, but no way I'm gonna change the hard-on the OP and spartacus have for it.
But for the reason that EVERYONE ****ing EVERYWHERE is saying "Oh you don't like it? Then we'll make it toggleable!" It simply can't be added.
You need to ADD something to the game for it to make a reasonable Toggle option, otherwise you get what Chameleon noted that everyone would just turn off the "bad" stuff. Removing the point of having added it in the first place.
This suggestion gives nothing to the game outside of "It's been X minutes. Have you eaten yet? No? I'm taking half a heart." And that's not an "addition" to gameplay in any way.
Foods giving Buffs? That's an addition. (It added functionality)
Foods attracting/distracting animals/mobs? That's an addition. (It added functionality)
If you don't eat, you get hurt? Another way to take damage, only I can't avoid it if I don't eat? That's no addition. (Where's the functionality increase of food?)
As I've said several times in this thread while you were ignoring me
Food does change and accomadate for gameplay
Mushroom = diggers
Pigs= wanderers in upper levels of the earth
Farms=settlers and builders
Not only that but it adds time jusggling to the mix as well, also there are a bunch, infact a shitload of servers who will treat SMP as creative 2.0 but with grinding
Good points indeed. I'd like to see someone refute specifically on all the points Kaz21 mentions.
Endorsement:
One Sided Windows: http://www.minecraftforum.net/viewtopic.php?f=1&t=27244
Compasses & Grand Magnets: http://www.minecraftforum.net/viewtopic.php?f=1&t=24619
Yes it will, because you'll be wasting time and weaponry
Some of us like to go on extensive cave trips aside form building and exploring topside
Of course not but it is hard to do while a shitload of mobs are following you and hunting you down @ midnight. Not only that but the implementation of needs will obviously mark the beginning of the scarcity of food.
Nobody said that foods will stop healing or that they will not be further expanded upon
Too bad
Hurp derp what is humor or an accurate poll representing the community as a whole?
So Sol... how did you come up with this one (the part in bold)?
Endorsement:
One Sided Windows: http://www.minecraftforum.net/viewtopic.php?f=1&t=27244
Compasses & Grand Magnets: http://www.minecraftforum.net/viewtopic.php?f=1&t=24619
They still have to grind for materials ie digging and mining
This actually changes my view on how I see food used in survival. I think that if the idea can be formed around these points and that a solution can be made for the following point "It restricts your freedom in a very specific (and I'd argue, positive) way." i.e., a food carying backpack or portable cooking suppies then I can see the idea working in the game.
Endorsement:
One Sided Windows: http://www.minecraftforum.net/viewtopic.php?f=1&t=27244
Compasses & Grand Magnets: http://www.minecraftforum.net/viewtopic.php?f=1&t=24619
Exactly. This area of the game should be worked out more and then once we have an understanding on how we can survive we can brainstorm how not surviving can harm or kill us.
Endorsement:
One Sided Windows: http://www.minecraftforum.net/viewtopic.php?f=1&t=27244
Compasses & Grand Magnets: http://www.minecraftforum.net/viewtopic.php?f=1&t=24619