i don't think it's too long. people play for ever on both types of maps, so it's not like it's a huge hassle on either one.
also i feel it's somewhat close to being realistic. we all enjoy the survival aspect of the game. having to deal with the winter coming each year would be awesome. i feel like anything between 20-50 hours is fine.
i've been playing the game for around 150 hours. i've built houses, a castle, many mining stations, it would -feel- natural if i had been living on that world for over a year. i would feel it was appropriate if i had a period of snow in there.
No, it is seriously way too long. Changing seasons every 5-10 days would be plenty slow enough. Esp. if we get fall and spring as well, that is 20-40 days for a year. Plenty of time, but you can reasonably expect to play through multiple years.
You seriously expect most people to play a game for a hundred hours to see a complete year? My proposal is a 5-10 hour year, several hours in each season. His is a 50 hour year. Timescales need to be accelerated in a game. A day is 15 minutes, not 24 hours, and a season should be a handful of days, not hundreds. If you want any season-dependent cycles(say, have growing crops follow a seasonal pattern), it needs to cycle fast enough that you will go through it more than once. Imagine if you want to run a farm: (I'm assuming you won't be able to farm in winter) If you have 150 days per season, then your farm will be out of business for 150 days, and you might as well start a new game rather than wait 50 hours to continue your farm. If you have my proposal, you have to stop farming for a couple hours, but it is a short enough time that you can work on other things until he snow melts.
perhaps lower the days and it will be all good. But i do like the idea of seasons per day. Yet we have the alternative of making the biomes in different parts of the level without changing seasons.
Make it 50 days. That's a bit of playing to change seasons, but it's not so long that it makes you want to quit playing altogether, and it can be used to collect stuff for a while and then it'll change.
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Spring and autumn definately have thier places, though. The autumn thread has convinced me of that.
But where exactly would their places be? What purpose would they serve? Winter and summer give two opposites. Summer has warmth and flowing water, winter has cold and snow. I'd like insight into how autumn and spring would add to that formula
Spring and autumn definately have thier places, though. The autumn thread has convinced me of that.
But where exactly would their places be? What purpose would they serve? Winter and summer give two opposites. Summer has warmth and flowing water, winter has cold and snow. I'd like insight into how autumn and spring would add to that formula
I think if anything it might be neat to see tree leaves turn orange in autumn, brown and stick-like in winter, green with flowers in spring and straight normal green in summer. It'd have no effect on gameplay but to see plants changing colors with time would be neat. Yes, it'd require a little work codewise but I think it could add a lot to the game. Right now the maps are a bit static.
As for time frame, I imagine a season change every 6 hours of play seems to be the hotspot. If anyone plays the game like I do that be a new season every night or two of playing.
EDIT: Season dependent mobs too. The snow yetti in winter. Witches in autumn. Stuff like that. But now I'm getting ahead of myself.
I think if anything it might be neat to see tree leaves turn orange in autumn, brown and stick-like in winter, green with flowers in spring and straight normal green in summer. It'd have no effect on gameplay but to see plants changing colors with time would be neat. Yes, it'd require a little work codewise but I think it could add a lot to the game. Right now the maps are a bit static.
As for time frame, I imagine a season change every 6 hours of play seems to be the hotspot. If anyone plays the game like I do that be a new season every night or two of playing.
EDIT: Season dependent mobs too. The snow yetti in winter. Witches in autumn. Stuff like that. But now I'm getting ahead of myself.
Just a visual change? Sure. But that difference alone isn't enough to make them full seasons on their own.
An autumn and spring lasting for a quarter of the length of summer and winter would be fine by me, would be great to transition between summer and winter. But they just don't hold up on their own as full seasons, if you ask me.
EDIT: I don't think season-dependent mobs would be very good. Mobs should be dependent on geographical locations, not the seasons. Yetis would be cool in alpine environments, but not during winter.
No, it is seriously way too long. Changing seasons every 5-10 days would be plenty slow enough. Esp. if we get fall and spring as well, that is 20-40 days for a year. Plenty of time, but you can reasonably expect to play through multiple years.
i do agree, also there should be 4 seasons so 40 days should be enough for a year.. imagine the situation where it is winter and you really want it to be summer again, so you would have to wait 150 days for summer to come, easy peasy you would just have to let the game be on for about 20 hours and summertime is there. ofcourse this would just probably lead to alot of people using speedhacks on the game to change to the season they want to be in..
I say that all 4 seasons are interesting. Winter and Summer are obvious. Spring can be a period of new growth; flowers spawn, leaves regrow, plants could have accelerated growth, there could be baby mobs(I imagine lambs bouncing across the landscape). Fall is a period of finality; leaves turn orange, crops yield larger harvests(helping players stock up for winter).
Day/night ratios can also change depending on season.
A lot happens to plants and animals in spring and autumn. In spring, the snow melts, rivers run again. New sprouts, buds and blossom in spring, new life. Everything winds down in autumn, all the trees lose their leaves, the smaller creatures (and bears) find a warm place to fall asleep. The fruits and grain are ready to harvest, after ripening in the summer sun.
In summer, things are green, but static. In winter, things are dead or sleeping. Why do more things happen then?
Yes, but how does that fit in with minecraft? If you start adding in harvest cycles and whatnot, would it not kind of undermine the open-endedness of the game? In spring, snow melts. But once all the snow's melted in the minecraft world, isn't it summer?
Again, there's nothing substantial about spring or autumn that makes them radically different from summer or winter. At least nothing that'd garner them full seasons. If a regular season was to be 40 minecraft days, spring and autumn might be 10 days. I'd be ok with that, but any longer and I think the point would be missed.
i'm sure this has been suggested before but i can't find anything on it.
also i feel it's somewhat close to being realistic. we all enjoy the survival aspect of the game. having to deal with the winter coming each year would be awesome. i feel like anything between 20-50 hours is fine.
i've been playing the game for around 150 hours. i've built houses, a castle, many mining stations, it would -feel- natural if i had been living on that world for over a year. i would feel it was appropriate if i had a period of snow in there.
more criticisms or comments?
I am not waiting 40 hours to get my snowballs >:c
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You seriously expect most people to play a game for a hundred hours to see a complete year? My proposal is a 5-10 hour year, several hours in each season. His is a 50 hour year. Timescales need to be accelerated in a game. A day is 15 minutes, not 24 hours, and a season should be a handful of days, not hundreds. If you want any season-dependent cycles(say, have growing crops follow a seasonal pattern), it needs to cycle fast enough that you will go through it more than once. Imagine if you want to run a farm: (I'm assuming you won't be able to farm in winter) If you have 150 days per season, then your farm will be out of business for 150 days, and you might as well start a new game rather than wait 50 hours to continue your farm. If you have my proposal, you have to stop farming for a couple hours, but it is a short enough time that you can work on other things until he snow melts.
perhaps lower the days and it will be all good. But i do like the idea of seasons per day. Yet we have the alternative of making the biomes in different parts of the level without changing seasons.
Raise my dragons please!!
I think if anything it might be neat to see tree leaves turn orange in autumn, brown and stick-like in winter, green with flowers in spring and straight normal green in summer. It'd have no effect on gameplay but to see plants changing colors with time would be neat. Yes, it'd require a little work codewise but I think it could add a lot to the game. Right now the maps are a bit static.
As for time frame, I imagine a season change every 6 hours of play seems to be the hotspot. If anyone plays the game like I do that be a new season every night or two of playing.
EDIT: Season dependent mobs too. The snow yetti in winter. Witches in autumn. Stuff like that. But now I'm getting ahead of myself.
An autumn and spring lasting for a quarter of the length of summer and winter would be fine by me, would be great to transition between summer and winter. But they just don't hold up on their own as full seasons, if you ask me.
EDIT: I don't think season-dependent mobs would be very good. Mobs should be dependent on geographical locations, not the seasons. Yetis would be cool in alpine environments, but not during winter.
i do agree, also there should be 4 seasons so 40 days should be enough for a year.. imagine the situation where it is winter and you really want it to be summer again, so you would have to wait 150 days for summer to come, easy peasy you would just have to let the game be on for about 20 hours and summertime is there. ofcourse this would just probably lead to alot of people using speedhacks on the game to change to the season they want to be in..
Day/night ratios can also change depending on season.
Again, there's nothing substantial about spring or autumn that makes them radically different from summer or winter. At least nothing that'd garner them full seasons. If a regular season was to be 40 minecraft days, spring and autumn might be 10 days. I'd be ok with that, but any longer and I think the point would be missed.