Alright. So this is a hard yet amazing seed, trees are hard to get nd the terrain is massive. pics at the bottom.
This will take a while. Just follow the instructions.
Enter seed "-42101910957468095746809828"
Get a customised world.
after that in presents copy in {"coordinateScale":1354.0226,"heightScale":3135.47,"lowerLimitScale":1.0,"upperLimitScale":1.0,"depthNoiseScaleX":306.36533,"depthNoiseScaleZ":43.103848,"depthNoiseScaleExponent":0.01,"mainNoiseScaleX":1953.6575,"mainNoiseScaleY":1057.8568,"mainNoiseScaleZ":1080.1931,"baseSize":8.210105,"stretchY":24.065266,"biomeDepthWeight":3.8126292,"biomeDepthOffset":4.595023,"biomeScaleWeight":1.884513,"biomeScaleOffset":0.96600837,"seaLevel":26,"useCaves":true,"useDungeons":false,"dungeonChance":5,"useStrongholds":true,"useVillages":true,"useMineShafts":false,"useTemples":true,"useMonuments":true,"useRavines":true,"useWaterLakes":true,"waterLakeChance":23,"useLavaLakes":true,"lavaLakeChance":65,"useLavaOceans":false,"fixedBiome":1,"biomeSize":1,"riverSize":5,"dirtSize":32,"dirtCount":9,"dirtMinHeight":0,"dirtMaxHeight":189,"gravelSize":7,"gravelCount":3,"gravelMinHeight":0,"gravelMaxHeight":145,"graniteSize":16,"graniteCount":10,"graniteMinHeight":1,"graniteMaxHeight":107,"dioriteSize":47,"dioriteCount":14,"dioriteMinHeight":27,"dioriteMaxHeight":54,"andesiteSize":36,"andesiteCount":10,"andesiteMinHeight":0,"andesiteMaxHeight":30,"coalSize":6,"coalCount":13,"coalMinHeight":0,"coalMaxHeight":45,"ironSize":17,"ironCount":15,"ironMinHeight":15,"ironMaxHeight":63,"goldSize":1,"goldCount":2,"goldMinHeight":50,"goldMaxHeight":6,"redstoneSize":14,"redstoneCount":3,"redstoneMinHeight":6,"redstoneMaxHeight":0,"diamondSize":8,"diamondCount":0,"diamondMinHeight":5,"diamondMaxHeight":0,"lapisSize":9,"lapisCount":0,"lapisCenterHeight":34,"lapisSpread":19}
It seems like it should be possible because it looks like the biome type is 1 which I thought was plains, yet in those pics I see quite a few tree's which would be a bit unusual with a world set to plains biome. Also because biome size is set to 1 that may make it quite difficult for a village to generate in such a small biome space, given the chaotic nature of the terrain.
The reason why there are trees is because plains generate small forests in them in a similar manner to x-hills in other biomes; in other words, whereas deserts have desert hills as a sub-biome plains use forests. In a similar manner you'll get the M-variants of these biomes as well (e.g. sunflower plains); the biome type slider is a bit misleading because of this, only if the biome does not have a x-hills or M-variant will you be able to truly have just one biome (and even then rivers are technically a separate biome; there is no way to get rid of them other than to set the river size to a high value (directly editing the preset lets you go outside the range of the sliders) so they are very far apart).
With the new village placement mechanics in 1.10 there should be no problem at all getting villages; using a small biome size was an issue in older versions, especially with default (all) biomes since villages would only generate if there was enough room for them and they could not extend into a biome other than plains, savanna, or desert. In 1.10 the only impact it should have is to determine whether a village will appear in a specific spot since one of the aforementioned three biomes must be in the middle of the chunk the village well is in (in older versions the game would also make sure that each structure was entirely within one of these biomes; if less than three structures would be generated the game would not generate a village); otherwise, biome size does not alter the relative proportions of biomes (river size does since the size of rivers does not actually change, it changes their spacing, so a larger size/wider spacing means there is less river overall). You'll have a hard time fixing them up or defending them though unless there are areas that are flat (e.g. an Amplified village).
Also, the settings for the ores are a bit odd; some have a minimum height that is greater than their maximum height (gold = min 50, max 6); otherwise, it appears that you used the randomize button (I'm guessing for the other settings as well?).
Although I can see why you thought I was using the randomize button, I am an experienced seed maker and when I rarely do use the randomize button I always change it. Of course, I'll mess up every once in a while, and this is one of those cases, but woulden't that make it so gold isn't anywhere between 6 and 50 and instead around it?
Alright. So this is a hard yet amazing seed, trees are hard to get nd the terrain is massive. pics at the bottom.
This will take a while. Just follow the instructions.
Enter seed "-42101910957468095746809828"
Get a customised world.
after that in presents copy in {"coordinateScale":1354.0226,"heightScale":3135.47,"lowerLimitScale":1.0,"upperLimitScale":1.0,"depthNoiseScaleX":306.36533,"depthNoiseScaleZ":43.103848,"depthNoiseScaleExponent":0.01,"mainNoiseScaleX":1953.6575,"mainNoiseScaleY":1057.8568,"mainNoiseScaleZ":1080.1931,"baseSize":8.210105,"stretchY":24.065266,"biomeDepthWeight":3.8126292,"biomeDepthOffset":4.595023,"biomeScaleWeight":1.884513,"biomeScaleOffset":0.96600837,"seaLevel":26,"useCaves":true,"useDungeons":false,"dungeonChance":5,"useStrongholds":true,"useVillages":true,"useMineShafts":false,"useTemples":true,"useMonuments":true,"useRavines":true,"useWaterLakes":true,"waterLakeChance":23,"useLavaLakes":true,"lavaLakeChance":65,"useLavaOceans":false,"fixedBiome":1,"biomeSize":1,"riverSize":5,"dirtSize":32,"dirtCount":9,"dirtMinHeight":0,"dirtMaxHeight":189,"gravelSize":7,"gravelCount":3,"gravelMinHeight":0,"gravelMaxHeight":145,"graniteSize":16,"graniteCount":10,"graniteMinHeight":1,"graniteMaxHeight":107,"dioriteSize":47,"dioriteCount":14,"dioriteMinHeight":27,"dioriteMaxHeight":54,"andesiteSize":36,"andesiteCount":10,"andesiteMinHeight":0,"andesiteMaxHeight":30,"coalSize":6,"coalCount":13,"coalMinHeight":0,"coalMaxHeight":45,"ironSize":17,"ironCount":15,"ironMinHeight":15,"ironMaxHeight":63,"goldSize":1,"goldCount":2,"goldMinHeight":50,"goldMaxHeight":6,"redstoneSize":14,"redstoneCount":3,"redstoneMinHeight":6,"redstoneMaxHeight":0,"diamondSize":8,"diamondCount":0,"diamondMinHeight":5,"diamondMaxHeight":0,"lapisSize":9,"lapisCount":0,"lapisCenterHeight":34,"lapisSpread":19}
There you go.
Pics:
I was wondering this aswell
I don't think so... But that will just add to the challenge. You can still get everything you would normally get in a normal world, though.
It seems like it should be possible because it looks like the biome type is 1 which I thought was plains, yet in those pics I see quite a few tree's which would be a bit unusual with a world set to plains biome. Also because biome size is set to 1 that may make it quite difficult for a village to generate in such a small biome space, given the chaotic nature of the terrain.
by c0yote
I tried it with terrible results. I gave my wife my glasses for a second, a creeper showed up and now my wife is pregnant.
Stupid 3D..
The reason why there are trees is because plains generate small forests in them in a similar manner to x-hills in other biomes; in other words, whereas deserts have desert hills as a sub-biome plains use forests. In a similar manner you'll get the M-variants of these biomes as well (e.g. sunflower plains); the biome type slider is a bit misleading because of this, only if the biome does not have a x-hills or M-variant will you be able to truly have just one biome (and even then rivers are technically a separate biome; there is no way to get rid of them other than to set the river size to a high value (directly editing the preset lets you go outside the range of the sliders) so they are very far apart).
With the new village placement mechanics in 1.10 there should be no problem at all getting villages; using a small biome size was an issue in older versions, especially with default (all) biomes since villages would only generate if there was enough room for them and they could not extend into a biome other than plains, savanna, or desert. In 1.10 the only impact it should have is to determine whether a village will appear in a specific spot since one of the aforementioned three biomes must be in the middle of the chunk the village well is in (in older versions the game would also make sure that each structure was entirely within one of these biomes; if less than three structures would be generated the game would not generate a village); otherwise, biome size does not alter the relative proportions of biomes (river size does since the size of rivers does not actually change, it changes their spacing, so a larger size/wider spacing means there is less river overall). You'll have a hard time fixing them up or defending them though unless there are areas that are flat (e.g. an Amplified village).
Also, the settings for the ores are a bit odd; some have a minimum height that is greater than their maximum height (gold = min 50, max 6); otherwise, it appears that you used the randomize button (I'm guessing for the other settings as well?).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
Although I can see why you thought I was using the randomize button, I am an experienced seed maker and when I rarely do use the randomize button I always change it. Of course, I'll mess up every once in a while, and this is one of those cases, but woulden't that make it so gold isn't anywhere between 6 and 50 and instead around it?
Cool customization world!
since 1.10, trees can spawn in plains