I'm trying to see if this is possible as a base for a custom map/structure I want to design for someone.
The following generates a layer of bedrock under six layers of WHITE stained hardened clay - with white being the default color. How can I use the color silver (light gray) instead of the default white?
The damage value to make a block change its appearance goes right after the name of the block and another colon. So, for red stained clay you would have 6xminecraft:stained_hardened_clay:14 and then just use that comma to add the layers above that. Whichever colour you're using (I'm not sure which it is because of the weird tint) you'll just have to find its damage value.
Rollback Post to RevisionRollBack
So I was working on this really cool resource pack a while ago, but bad progress nonwithstanding, I think I found something much better... I'm probably gonna release a couple of maps soon as unrelated well.