The Meaning of Life, the Universe, and Everything.
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8/22/2015
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Minecraft:
BlazinSayain
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I noticed that the height scale raises lower parts of biomes when turned up, but all the mountains shrink when you do this. Turning the height scale down raises mountains but leave the lower part of the biome underwater. How can there be a way to mix height scale with other features (such as height stretch, lower/upper limit scales, biome weight and offset), AND make it so there are both fairly tall mountains and less lakes?
Btw, there is a very cool preset you can find on worldpresets.com. Its called "smooth hills and mountains". It does a really good job on balancing mountain and lower biome height, the best I've ever seen. However I am not too fond of the mountain heights. I have been altering it's advanced settings and making terrain of my own off of that.
The lake on the bottom left of the screen, believe it or not, is caused by the some of the settings that are supposed to raise the height of the mountains.(this is actually a decent sized lake, not too large) Without a proper balance of height scale and other settings, these lakes will ether be way huge, or not appear in the terrain at all along with dried up rivers. (not counting reservoirs, which are different and can spawn at any height)
I noticed that the height scale raises lower parts of biomes when turned up, but all the mountains shrink when you do this. Turning the height scale down raises mountains but leave the lower part of the biome underwater. How can there be a way to mix height scale with other features (such as height stretch, lower/upper limit scales, biome weight and offset), AND make it so there are both fairly tall mountains and less lakes?
Btw, there is a very cool preset you can find on worldpresets.com. Its called "smooth hills and mountains". It does a really good job on balancing mountain and lower biome height, the best I've ever seen. However I am not too fond of the mountain heights. I have been altering it's advanced settings and making terrain of my own off of that.
The lake on the bottom left of the screen, believe it or not, is caused by the some of the settings that are supposed to raise the height of the mountains.(this is actually a decent sized lake, not too large) Without a proper balance of height scale and other settings, these lakes will ether be way huge, or not appear in the terrain at all along with dried up rivers. (not counting reservoirs, which are different and can spawn at any height)
Those 'lakes' are tied to the sea level setting. You might turn the sea level down just a tad and see if you like the results.
If you want less lakes, but you still want the rivers to be there, I'm almost positive there's a setting on the first page of the Customized world settings that allows you to control the rarity of the lakes, so you can make less of them appear while still keeping the scale up to create insane mountains. Just be aware that Lake rarity is not linear, so if you want 5 fewer lakes per biome (just an example, not a quantitative amount tied to a certain setting), you would have to turn the rarity further down than you would have to turn it up if you wanted exactly 5 more lakes. I'm not sure if the curve is quadratic or exponential, but it is a curve. Also note that the amount of lakes will vary per biome, due to the mechanics of the rarity function: instead of simply removing lakes that would ordinarily be there, the game decreases the amount of "tries" it will perform in a given biome to spawn lakes.
If you want less lakes, but you still want the rivers to be there, I'm almost positive there's a setting on the first page of the Customized world settings that allows you to control the rarity of the lakes, so you can make less of them appear while still keeping the scale up to create insane mountains. Just be aware that Lake rarity is not linear, so if you want 5 fewer lakes per biome (just an example, not a quantitative amount tied to a certain setting), you would have to turn the rarity further down than you would have to turn it up if you wanted exactly 5 more lakes. I'm not sure if the curve is quadratic or exponential, but it is a curve. Also note that the amount of lakes will vary per biome, due to the mechanics of the rarity function: instead of simply removing lakes that would ordinarily be there, the game decreases the amount of "tries" it will perform in a given biome to spawn lakes.
Im pretty sure that water lake rarity has to do with resiviors, if im not mistaking. Resiviors are those small bodies of water that can spawn in any height. Actual biome lakes always remain flooded at y62 and dont occur much often on default terrain. Its only when you start messing around with limit scales, height scale, biome weight and other sliders that cause those massive lakes.
Im pretty sure that water lake rarity has to do with resiviors, if im not mistaking. Resiviors are those small bodies of water that can spawn in any height. Actual biome lakes always remain flooded at y62 and dont occur much often on default terrain. Its only when you start messing around with limit scales, height scale, biome weight and other sliders that cause those massive lakes.
If you want less lakes, but you still want the rivers to be there, I'm almost positive there's a setting on the first page of the Customized world settings that allows you to control the rarity of the lakes, so you can make less of them appear while still keeping the scale up to create insane mountains. Just be aware that Lake rarity is not linear, so if you want 5 fewer lakes per biome (just an example, not a quantitative amount tied to a certain setting), you would have to turn the rarity further down than you would have to turn it up if you wanted exactly 5 more lakes. I'm not sure if the curve is quadratic or exponential, but it is a curve. Also note that the amount of lakes will vary per biome, due to the mechanics of the rarity function: instead of simply removing lakes that would ordinarily be there, the game decreases the amount of "tries" it will perform in a given biome to spawn lakes.
Water lake rarity is actually the inverse chance of a lake in a chunk; the default of 4 means that there is a 25% chance of an attempt of generating a lake at a random altitude; most of them will be underground. If you want to make them 5 times rarer change this to 20 (5% chance); the maximum of 100 makes them 25 times rarer, while you can only make then 4 times more common. This also applies to lava lakes, except they are actually 10 times more common than the setting suggests because that is the chance they will generate above sea level, which applies an additional 10% chance of generating, so a setting of 80 really means a 1/8 chance overall and the minimum is effectively 10; in fact, the game will crash (or used to) if you set it lower.
Also, the variation between biomes is mainly due to how flat the terrain is since lakes require land on all sides at their randomly selected altitude (otherwise, you'd get lakes on hills that generate up into the air on one side). This is especially evident if you enable lakes on a Superflat world - they will be everywhere. The game otherwise does a fixed number of attempts per chunk regardless of biome, unless it is a water lake in a regular desert (not Desert M); here is what the code looks like for 1.7; in 1.8 they simply replaced the hardcoded chances (the 4 and 8 in the "this.rand.nextInt()" in the "if" lines) with variables holding the customized setting:
(note that lava lakes have a nonlinear distribution and are rarer than you'd expect based on the 1/8 and 1/10 chances alone, with an average altitude that is about half as high. Also, the lake code will reduce the y-coordinate of any lakes that are placed in midair until solid ground is found, so at normal sea level about 75% of water lakes will be on the surface, this also contributes to the abundance of lakes on Superflat worlds)
I noticed that the height scale raises lower parts of biomes when turned up, but all the mountains shrink when you do this. Turning the height scale down raises mountains but leave the lower part of the biome underwater. How can there be a way to mix height scale with other features (such as height stretch, lower/upper limit scales, biome weight and offset), AND make it so there are both fairly tall mountains and less lakes?
Btw, there is a very cool preset you can find on worldpresets.com. Its called "smooth hills and mountains". It does a really good job on balancing mountain and lower biome height, the best I've ever seen. However I am not too fond of the mountain heights. I have been altering it's advanced settings and making terrain of my own off of that.
The lake on the bottom left of the screen, believe it or not, is caused by the some of the settings that are supposed to raise the height of the mountains.(this is actually a decent sized lake, not too large) Without a proper balance of height scale and other settings, these lakes will ether be way huge, or not appear in the terrain at all along with dried up rivers. (not counting reservoirs, which are different and can spawn at any height)
Those 'lakes' are tied to the sea level setting. You might turn the sea level down just a tad and see if you like the results.
by c0yote
I tried it with terrible results. I gave my wife my glasses for a second, a creeper showed up and now my wife is pregnant.
Stupid 3D..
If you want less lakes, but you still want the rivers to be there, I'm almost positive there's a setting on the first page of the Customized world settings that allows you to control the rarity of the lakes, so you can make less of them appear while still keeping the scale up to create insane mountains. Just be aware that Lake rarity is not linear, so if you want 5 fewer lakes per biome (just an example, not a quantitative amount tied to a certain setting), you would have to turn the rarity further down than you would have to turn it up if you wanted exactly 5 more lakes. I'm not sure if the curve is quadratic or exponential, but it is a curve. Also note that the amount of lakes will vary per biome, due to the mechanics of the rarity function: instead of simply removing lakes that would ordinarily be there, the game decreases the amount of "tries" it will perform in a given biome to spawn lakes.
Im pretty sure that water lake rarity has to do with resiviors, if im not mistaking. Resiviors are those small bodies of water that can spawn in any height. Actual biome lakes always remain flooded at y62 and dont occur much often on default terrain. Its only when you start messing around with limit scales, height scale, biome weight and other sliders that cause those massive lakes.
Well that's news to me. Thanks for the tip!
Water lake rarity is actually the inverse chance of a lake in a chunk; the default of 4 means that there is a 25% chance of an attempt of generating a lake at a random altitude; most of them will be underground. If you want to make them 5 times rarer change this to 20 (5% chance); the maximum of 100 makes them 25 times rarer, while you can only make then 4 times more common. This also applies to lava lakes, except they are actually 10 times more common than the setting suggests because that is the chance they will generate above sea level, which applies an additional 10% chance of generating, so a setting of 80 really means a 1/8 chance overall and the minimum is effectively 10; in fact, the game will crash (or used to) if you set it lower.
Also, the variation between biomes is mainly due to how flat the terrain is since lakes require land on all sides at their randomly selected altitude (otherwise, you'd get lakes on hills that generate up into the air on one side). This is especially evident if you enable lakes on a Superflat world - they will be everywhere. The game otherwise does a fixed number of attempts per chunk regardless of biome, unless it is a water lake in a regular desert (not Desert M); here is what the code looks like for 1.7; in 1.8 they simply replaced the hardcoded chances (the 4 and 8 in the "this.rand.nextInt()" in the "if" lines) with variables holding the customized setting:
(note that lava lakes have a nonlinear distribution and are rarer than you'd expect based on the 1/8 and 1/10 chances alone, with an average altitude that is about half as high. Also, the lake code will reduce the y-coordinate of any lakes that are placed in midair until solid ground is found, so at normal sea level about 75% of water lakes will be on the surface, this also contributes to the abundance of lakes on Superflat worlds)
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?