Just want to point out a couple flaws with this preset that are easily fixable. While exploring through this custom generation I noticed that there were very little flat areas compared to Beta's generation where they were much more common. It seems that when Biome Depth Offset and Biome Scale Offset are different values the surface of the terrain is unnaturally noisy and hilly. I found out that if you increase Biome Depth Offset to 0.5, the same value as the Biome Scale Offset, there is much more flat land. There won't be any less mountains (Glacier still works fine) but the surface of the world will be smoother.
This preset also has problems with oceans. Any ocean biome turns into miles of dull hills where no passive mobs spawn, making this preset unplayable. However, you can fix this problem with the mod GeographiCraft - just set the continent incidence to 1000000 and ocean biomes will be gone. I also set the sea level to 67 to make the world spawn more lakes. Hope that helps.
Lowering the Depth Base Size seems to do the trick.
Going to test that now.
EDIT: I did some poking around and what it does, is basically filling up any biome with water if the height allows it. Flooding Forest biomes, Taiga biomes, etc. Interestingly enough it did not fix monument spawning for me in Deep Ocean biomes.
I suspect this happens because of the biomeDepthWeight and biomeScaleWeight being set to 0 which allows any biome to have any height. Which hypothetically speaking causes Deep Ocean biomes to be generated with much less depth because there is nothing that tells the biome to actually be deep.
So I am going to play around with that too and see if I am right.