While I agree "G" seems to generate good maps, I also would like to postulate that adding "L" also give exceptional results. "Glaceier" "Gargamel" for example, and I just tried "Gluon" and got a surface dungeon near spawn!
There should be a separate investigation to the connection between "G" and "L".
here is an interesting article that this discussion makes me think about.
(Link here.)
It's about a neat/spooky mathematical law that numbers seem to naturally follow, and no, it's NOT Fibonacci! In fact, even the Fibonacci Sequence seems to follow this law. While the article does admit that it fails to predict number sequences that are truly random, I think we can use the overarching principals of this law to generate better seeds. Worth looking into even if you aren't looking for seed generation strategies, it's pretty interesting nerd/geek stuff!
This is just evidence that people want to find patterns in randomness, and that they will convince themselves that such patterns are real. I very highly doubt that there is any correlation between how many G's and g's a seed has and how interesting it is. All seeds are interesting, and you just need to look around to figure out why.
This is just evidence that people want to find patterns in randomness, and that they will convince themselves that such patterns are real. I very highly doubt that there is any correlation between how many G's and g's a seed has and how interesting it is. All seeds are interesting, and you just need to look around to figure out why.
Agreed, it's very human to see patterns in everything, the mind is exceptionally good at pattern recognition, and will even find correlations where none exist, not that I would discourage anyone from researching, if there really is a pattern it'll be in the numeric seed value however, not the random words and letters we tend to use, everything is converted to a numeric value before generating a world.
One of the main reasons some seeds seem more interesting than others is usually the initial appearance of the spawn and surrounding area, in my experience every world I have generated has some awesomeness somewhere, which of course depends on your awesomeness threshold ( for any given number of Oooo's there is an equal amount of Meh's ).
just tried 'gargoyle' 'gigantic' and 'gattaca' (probly spelled wrong but this is how i spelled the seeds) and all had average spawns, but beyond that it was amazing
conclusion: g=awsome
Rollback Post to RevisionRollBack
Why do today what you can put off... I'll tell you later
Yes, I do read Homestuck >:]. Its a webcomic about a game that saves/destroys the world
It would be a logical fallacy to say that "g" or "G" (Yes, they are different) makes interesting seeds. I have seen plenty of non-g mountain seeds that are amazing.
If you keep searching for amazing g/G seeds, Sod's Law says that you will find them. Sod's Law also states the same for a/A seeds, t/T seeds, or any other seeds, for that matter.
Honestly, it's a self-fulfilling prophecy, you use a seed with a 'g' as the first letter, you spawn somewhere pretty average, so you go looking for something interesting, after a while you find it, this fulfils the criteria, wow, 'g' seeds must be different!
Actually they're not, if you use a random seed, and spawn somewhere average, and then go looking for something interesting, pretty soon you'll find it, sounds familiar?
It's actually pretty easy to find awesome stuff in most worlds, if you spend time exploring, but most seeds are judged by their spawn, or certain locations in otherwise ordinary worlds, floating islands? I find then 9 times out of ten in most worlds, surface dungeons? yup, found a good few of those, epic caves? Again, I know that they are there, in every world, it's all there, you just have to find it.
but i was thinking...minecraft must have this data somwhere in its bin folder, because you can still create random worlds when your on offline mode...so there must be a folder that tells minecraft how to react to each character...and if we can find it...then we've solved the mystery
Sorry, it's random, really, no folder, nothing in the code, you will find patterns by looking for them, because you are looking for them.
Well I just tried this, and on my first and only attempt I used the seed(no quotes) "go get me some doughnuts ggg" and its pretty amazing. Lots of lakes with over hanging mountains. There is also a square mountain and a square valley, plus a floating island.
Were these "Square mountains" 16x16 or appear cut in half? If so, then your world came down with a major glitch. Seed spamming (rapidly entering seeds) seems to do this. In detail, it mixes chunks stored in RAM with newly generated chunks, causing the square mountains. If you repeatedly get this glitch, try entering a different world name. This seems to fix that problem.
Well...it's probably just that the number that represents g causes some fun stuff, but it's like bad luck on Friday the thirteenth. You expect it to happen, so when it does, you blame it on the day.
There should be a separate investigation to the connection between "G" and "L".
"Ice cream is good, but there needs to be, like, an ice cream 2, y'know?"
Coordinates: -36, 95, -222
Nothing really special but it looked nice.
Seed: Gluon
Coordinates:-58, 68, -2
Found that surface dungeon.
(Link here.)
It's about a neat/spooky mathematical law that numbers seem to naturally follow, and no, it's NOT Fibonacci! In fact, even the Fibonacci Sequence seems to follow this law. While the article does admit that it fails to predict number sequences that are truly random, I think we can use the overarching principals of this law to generate better seeds. Worth looking into even if you aren't looking for seed generation strategies, it's pretty interesting nerd/geek stuff!
THAT'S THE ONE!!! :smile.gif:
Summer Spawn. Awe. Arch.
View Heightened North, Sun is Where.
Turn Around, Sun There.
Agreed, it's very human to see patterns in everything, the mind is exceptionally good at pattern recognition, and will even find correlations where none exist, not that I would discourage anyone from researching, if there really is a pattern it'll be in the numeric seed value however, not the random words and letters we tend to use, everything is converted to a numeric value before generating a world.
One of the main reasons some seeds seem more interesting than others is usually the initial appearance of the spawn and surrounding area, in my experience every world I have generated has some awesomeness somewhere, which of course depends on your awesomeness threshold ( for any given number of Oooo's there is an equal amount of Meh's ).
conclusion: g=awsome
GiggetyGiggetyGiggety
:biggrin.gif:
If you keep searching for amazing g/G seeds, Sod's Law says that you will find them. Sod's Law also states the same for a/A seeds, t/T seeds, or any other seeds, for that matter.
Actually they're not, if you use a random seed, and spawn somewhere average, and then go looking for something interesting, pretty soon you'll find it, sounds familiar?
It's actually pretty easy to find awesome stuff in most worlds, if you spend time exploring, but most seeds are judged by their spawn, or certain locations in otherwise ordinary worlds, floating islands? I find then 9 times out of ten in most worlds, surface dungeons? yup, found a good few of those, epic caves? Again, I know that they are there, in every world, it's all there, you just have to find it.
TL:DR It's not 'G', it's You!
Sorry, it's random, really, no folder, nothing in the code, you will find patterns by looking for them, because you are looking for them.
Seed: g is a gool getter go gelieve ge gro (Yeah, idk :tongue.gif:)
pic
Seed: i like letter g because g is good for girls and... goys?
another pic
Both of these were RIGHT by spawn. All I did was turn around to find them.
EDIT: I just tried a new seed, "gggggggggg", just ten g's in a row.
Picture:
pic again
Time to email Notch...