Couldn't you clear the inventory of the player once they obtain the items frame and map?
Something I could have done is edited the frames data so that the item drop chance is 0 instead of 1.0, then you only have to worry about the frames instead of the maps
To avoid having the item frames and maps being dropped and to have the corridors more accurate looking colour wise you could make a custom resource pack to go with the mod.
So you spawn blocks instead of a frame and map. Using items not used often or seen in your custom map, eg sponge, mushroom blocks etc or even command blocks
By making the resource pack that edits each of these textures you could spawn in blocks with the desired direction displayed - eg sponge is dead end, bedrock is left turn, side of dispenser is straight ahead etc
Sorry my knowledge of command blocks is sketchy so hopefully you see what I mean
To avoid having the item frames and maps being dropped and to have the corridors more accurate looking colour wise you could make a custom resource pack to go with the mod.
So you spawn blocks instead of a frame and map. Using items not used often or seen in your custom map, eg sponge, mushroom blocks etc or even command blocks
By making the resource pack that edits each of these textures you could spawn in blocks with the desired direction displayed - eg sponge is dead end, bedrock is left turn, side of dispenser is straight ahead etc
Sorry my knowledge of command blocks is sketchy so hopefully you see what I mean
That would have worked fine but one of the main points of this project were to use /summon for maps in item frames to make them act like "monitors" in a virtual reality game, also downloading the world would have meant you'd need the resource pack too
That would have worked fine but one of the main points of this project were to use /summon for maps in item frames to make them act like "monitors" in a virtual reality game, also downloading the world would have meant you'd need the resource pack too
Yeah, more of a proof of concept rather than tidiness by using the frames
Also if you are making something like this on a custom map most people have a custom resource pack as well
The Meaning of Life, the Universe, and Everything.
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dynomation4
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but now that I think about it, that would take up 9 different textures. What you could use is sponge, command block-maybe, mushroom- which really only gets you maybe 4 if you rotate the right way, leaving with 3 more blocks you cant use in your world. If I lowered the count on the maps in the frame to 0, it wouldn't drop the maps, then there are just the item frame drops to worry about. If you wanted to be sure you wouldn't get the drops, you could put lava on them then spawn the next one-even though it may take more time. I hope they are going to make some way to prevent item frame drops soon because that would solve everything
The Meaning of Life, the Universe, and Everything.
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I suppose, there is a way to make the item frames "invulnerable" so they wont pop off the wall but eventually you will have a stack of 200 entities on each wall which could lag the game quite a bit
Download the map:
http://www.mediafire...irtual Maze.zipUPDATE:
Maps updated to the 1.7 version with more colors . Also, coordinates were fixed from the pre-1.7 bug where negative coords were off by 1.The updated world:
http://www.mediafire.com/download/cqk9r9jvdil4t2t/Virtual_Maze(2).zip
http://www.youtube.com/channel/UCD4joocvzO5wuT3xoh_km1w
Yea, this kind of thing has a lot of potential in terms of map/mini game making
http://www.youtube.com/channel/UCD4joocvzO5wuT3xoh_km1w
thanks
http://www.youtube.com/channel/UCD4joocvzO5wuT3xoh_km1w
I do, it is automatically done with two command blocks and a comparator clock just underneath
http://www.youtube.com/channel/UCD4joocvzO5wuT3xoh_km1w
I mention it near the beginning and you can see it at some point but I never really show it specifically
http://www.youtube.com/channel/UCD4joocvzO5wuT3xoh_km1w
I use clear @p[r=10] 358 and clear @p[r=10] 389, the r=10 so it wont take away the maps when i'm demonstrating them not in the capsule
http://www.youtube.com/channel/UCD4joocvzO5wuT3xoh_km1w
Something I could have done is edited the frames data so that the item drop chance is 0 instead of 1.0, then you only have to worry about the frames instead of the maps
http://www.youtube.com/channel/UCD4joocvzO5wuT3xoh_km1w
So you spawn blocks instead of a frame and map. Using items not used often or seen in your custom map, eg sponge, mushroom blocks etc or even command blocks
By making the resource pack that edits each of these textures you could spawn in blocks with the desired direction displayed - eg sponge is dead end, bedrock is left turn, side of dispenser is straight ahead etc
Sorry my knowledge of command blocks is sketchy so hopefully you see what I mean
That would have worked fine but one of the main points of this project were to use /summon for maps in item frames to make them act like "monitors" in a virtual reality game, also downloading the world would have meant you'd need the resource pack too
http://www.youtube.com/channel/UCD4joocvzO5wuT3xoh_km1w
Yeah, more of a proof of concept rather than tidiness by using the frames
Also if you are making something like this on a custom map most people have a custom resource pack as well
I know, this itself wasn't meant to be part of a custom map but If I wanted it to I probably would mess with the resource pack
http://www.youtube.com/channel/UCD4joocvzO5wuT3xoh_km1w
However, an advantage is that you are not limited by the color restrictions of maps. If you could tell, the bricks were orange
http://www.youtube.com/channel/UCD4joocvzO5wuT3xoh_km1w
What I meant by that
Oh yea
http://www.youtube.com/channel/UCD4joocvzO5wuT3xoh_km1w
http://www.youtube.com/channel/UCD4joocvzO5wuT3xoh_km1w
Maybe a forge mod to edit the drop rates of the items?
Or an adventure mode update which stopped it
http://www.youtube.com/channel/UCD4joocvzO5wuT3xoh_km1w