Hello everyone. I would like to find out, from slightly understanding people in Redtstone, such information. I play on the phone on version 1.1.5, quite old, but most of what is needed here from redatown is there. I needed a bunch of TNT that would explode at the same time, well, what's the problem, put the distributors and send the same signal to everyone, that's all for you. But it turns out that TNT has different explosion times, maybe the difference is 6 ticks, but it is very noticeable when I need an accurate explosion in one block. Well, tell me, do distributors who create TNT have a certain delay before creating TNT itself, otherwise I can't explain it, and really in order to get a huge amount of TNT with one explosion time-distributors will not go.
Rather, not ticks, but ticks, I hope this is not a critical error. Tk. TNT explodes in 80 cycles, then these TNT explode almost the same way, but there is a micro-difference, this is 6 conditional "ticks", cycles.
Hello everyone. I would like to find out, from slightly understanding people in Redtstone, such information. I play on the phone on version 1.1.5, quite old, but most of what is needed here from redatown is there. I needed a bunch of TNT that would explode at the same time, well, what's the problem, put the distributors and send the same signal to everyone, that's all for you. But it turns out that TNT has different explosion times, maybe the difference is 6 ticks, but it is very noticeable when I need an accurate explosion in one block. Well, tell me, do distributors who create TNT have a certain delay before creating TNT itself, otherwise I can't explain it, and really in order to get a huge amount of TNT with one explosion time-distributors will not go.
Rather, not ticks, but ticks, I hope this is not a critical error. Tk. TNT explodes in 80 cycles, then these TNT explode almost the same way, but there is a micro-difference, this is 6 conditional "ticks", cycles.