The Meaning of Life, the Universe, and Everything.
Join Date:
1/26/2014
Posts:
89
Location:
Galena territory
Minecraft:
_ChildOfRain_
Member Details
Since undead mobs will sink in water now, the old mob elevator designs won't work for them. So I figured we'd have to use bubble columns in our designs from now on. The problem is, it's not that simple. If you'll look at the following video by wattles you can tell that the bubble columns are source blocks, so water will flow at least 1 block from them even with no solid blocks beneath them:
So this poses a problem of getting the mobs pushed into the column. I couldn't find videos on YouTube on how to get around it. Luckily, after quite a bit of trial and error, I figured it out.
This isn't an entire mob farm design. Rather, it's a proof of concept. I have screenshots and an image showing how it works. You can go ahead and build this in the most recent snapshot and see for yourself. This is the simplest and most efficient way there is to build a mob elevator that I know of:
Good work on finding a reasonably 'priced' fix for the old elevators. :>:
… although having to have one side open all the way up is …sub-optimal.
This new behavior will also break drowning traps, but does offer a way to sort undead from creepers & spiders (etc.) that is cheaper than cats & dogs & villagers… [Chuckie sorting, however, remains more challenging.]
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"Why does everything have to be so stoopid?" Harvey Pekar (from American Splendor)
WARNING: I have an extemely "grindy" playstyle; YMMV — if this doesn't seem fun to you, mine what you can from it & bin the rest.
Can you not push mobs up stairs (not waterlogged) with flowing water? Any mob more than 1 block high should at least be pushed by the current, whether they 'sink' or not. wouldn't be an 'up/down' elevator, but still elevation.
Can you not push mobs up stairs (not waterlogged) with flowing water? Any mob more than 1 block high should at least be pushed by the current, whether they 'sink' or not. wouldn't be an 'up/down' elevator, but still elevation.
If you're talking about what I think you're talking about, there is a method to do that. However, it would require more buckets of water to do so.
I'm having a little trouble with the Skeletons not going over the fence post into the bubble column. They're getting to the fence post and stopping ontop of it
I'm having a little trouble with the Skeletons not going over the fence post into the bubble column. They're getting to the fence post and stopping ontop of it
I designed this in the snapshots. A bug did come up where the push strength of flowing water gets lower as the stream gets smaller. Supposedly it was patched but apparently that's not the case for water that flows over fences.
Old topic, I know, but I'm honestly amazed how few people have figured out that little fence trick. I prefer using cobble wall, because it fills the block more completely, but yeah, the water flow mechanic on top of walls is perfect for this.
I don't think pushing them back in the same direction is a good idea, though. I usually use a 90 degree turn system; that generally gets them where I want them.
For skeletons, though, there's this neat pressure plate + piston trick I saw somewhere.
Since undead mobs will sink in water now, the old mob elevator designs won't work for them. So I figured we'd have to use bubble columns in our designs from now on. The problem is, it's not that simple. If you'll look at the following video by wattles you can tell that the bubble columns are source blocks, so water will flow at least 1 block from them even with no solid blocks beneath them:
So this poses a problem of getting the mobs pushed into the column. I couldn't find videos on YouTube on how to get around it. Luckily, after quite a bit of trial and error, I figured it out.
This isn't an entire mob farm design. Rather, it's a proof of concept. I have screenshots and an image showing how it works. You can go ahead and build this in the most recent snapshot and see for yourself. This is the simplest and most efficient way there is to build a mob elevator that I know of:
Wow, it didn't even cross my mind how many mob farm designs would be ruined now that undead mobs sink. Kuddos for all this research and development.
Good work on finding a reasonably 'priced' fix for the old elevators. :>:
… although having to have one side open all the way up is …sub-optimal.
This new behavior will also break drowning traps, but does offer a way to sort undead from creepers & spiders (etc.) that is cheaper than cats & dogs & villagers… [Chuckie sorting, however, remains more challenging.]
Can you not push mobs up stairs (not waterlogged) with flowing water? Any mob more than 1 block high should at least be pushed by the current, whether they 'sink' or not. wouldn't be an 'up/down' elevator, but still elevation.
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If you're talking about what I think you're talking about, there is a method to do that. However, it would require more buckets of water to do so.
I'm having a little trouble with the Skeletons not going over the fence post into the bubble column. They're getting to the fence post and stopping ontop of it
https://imgur.com/a/Gy3h5Rq
I designed this in the snapshots. A bug did come up where the push strength of flowing water gets lower as the stream gets smaller. Supposedly it was patched but apparently that's not the case for water that flows over fences.
Old topic, I know, but I'm honestly amazed how few people have figured out that little fence trick. I prefer using cobble wall, because it fills the block more completely, but yeah, the water flow mechanic on top of walls is perfect for this.
I don't think pushing them back in the same direction is a good idea, though. I usually use a 90 degree turn system; that generally gets them where I want them.
For skeletons, though, there's this neat pressure plate + piston trick I saw somewhere.