I've built a very nice vertical TNT Cannon to be used to launch a person with an Elytra.
My current version has 48 dispensers and will launch a person a little over 1200 blocks high.
I run into a problem though when I try to go beyond 48 dispensers especially in the XBox One edition.
The PC seems to do much better. Where I run into a problem is that no matter what wiring I use to trigger it when I go beyond 48 dispensers some fail for no apparent reason. They will all work for one test. After the first test then I have to either break and replace the dispenser or a piece of redstone then they will all work again for that test.
Each layer of 12 Dispensers I add, at least for the PC, sends me up 300 blocks higher.
My other option, which should work for the PC version, is to use command blocks and place and remove a redstone block behind each dispenser.
I'd rather not do it this way because I can't carry this over to my XBox One version.
For a TNT cannon to work properly all the TNT must be dispensed on the same tick. In other words when you push a button to trigger all of them it should sound like just one click with they dispense.
I've built a very nice vertical TNT Cannon to be used to launch a person with an Elytra.
My current version has 48 dispensers and will launch a person a little over 1200 blocks high.
I run into a problem though when I try to go beyond 48 dispensers especially in the XBox One edition.
The PC seems to do much better. Where I run into a problem is that no matter what wiring I use to trigger it when I go beyond 48 dispensers some fail for no apparent reason. They will all work for one test. After the first test then I have to either break and replace the dispenser or a piece of redstone then they will all work again for that test.
Each layer of 12 Dispensers I add, at least for the PC, sends me up 300 blocks higher.
My other option, which should work for the PC version, is to use command blocks and place and remove a redstone block behind each dispenser.
I'd rather not do it this way because I can't carry this over to my XBox One version.
For a TNT cannon to work properly all the TNT must be dispensed on the same tick. In other words when you push a button to trigger all of them it should sound like just one click with they dispense.
Any ideas?