Hey, I am making a "hive" where I need to output a signal every time someone breaks a sponge, I seem to have everything figured out besides how to make it output a signal each time I break it, so if you know how I could do that, please tell me, I need help.
Hey, I am making a "hive" where I need to output a signal every time someone breaks a sponge, I seem to have everything figured out besides how to make it output a signal each time I break it, so if you know how I could do that, please tell me, I need help.
STEP 1: Do this command: /scoreboard objectives add <Name> stat.mineBlock.19 <Display Name>
STEP 2: Place a command block with this command in it: /testfor @p[score_<Name>_min=1] and place a comparator to check if the command is true.
STEP 3: Place a command Block [next to the comparator] with this command in it: scoreboard players set @p <Name> 0
STEP 4: Place a repeater [next to the command block with scoreboard player remove], than a command block with this command in it: clear @p sponge
Hello. I have been reading this topic alot because Well im trying to make Clash of Clans on my Private 1.7.9 server, and when i do
/testfor ninjataz101[score_Elixer_min=1000]
it says That player can not be found, of course, but then it outputs then... it wont turn off! im very mad at this and someone help me pls. even when i have 1 Elixer score it outputs and when i have 1001 score it outputs, it SOOO annoying and it wont turn off no matter what score i have. Please help me. By the way there is an objective called Elixer, then there is a Trophies then Gold, Dark_Elixer,Then Gems. it wont work of either one so please help me
Hello. I have been reading this topic alot because Well im trying to make Clash of Clans on my Private 1.7.9 server, and when i do
/testfor ninjataz101[score_Elixer_min=1000]
it says That player can not be found, of course, but then it outputs then... it wont turn off! im very mad at this and someone help me pls. even when i have 1 Elixer score it outputs and when i have 1001 score it outputs, it SOOO annoying and it wont turn off no matter what score i have. Please help me. By the way there is an objective called Elixer, then there is a Trophies then Gold, Dark_Elixer,Then Gems. it wont work of either one so please help me
Parameters (square brackets) can only follow a player selector (@a, @p, @r, @e). You'll have to modify the command slightly to testfor a player name using the 'name' parameter (also checks the 'CustomName' tag on mobs if using @e):
The parameter "score_NAME=3" is looking for is anybody with a MAXIMUM score of 3. Meaning 0, 1, 2, and 3 all match that parameter. However, if you include "score_NAME_min=3" with the max, it will match ONLY the number 3. So, for example, this:
/testfor @p[score_TEST=3,score_TEST_min=3]
will test for a player with a score of 3 exactly.
I have almost the same problem and I've tried your command, but it says "The entity UUID is an invalid format" whenever I try it. I'm using it the look for someone who is dead (health=0) but It doesnt work. Here is the command I put in:
/testfor @p[score_PlayerHealth=0,score_PlayerHealth_min=0]
Can you help?
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I have almost the same problem and I've tried your command, but it says "The entity UUID is an invalid format" whenever I try it. I'm using it the look for someone who is dead (health=0) but It doesnt work. Here is the command I put in:
/testfor @p[score_PlayerHealth=0,score_PlayerHealth_min=0]
Can you help?
In 1.8, you can only select dead players using the @a selector:
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I am making a PVP arena map but testing for a score of 50 or above. But the /testfor @p[score_Kills=50,score_Kills_min=50] only tests for exactly 50. How do i test for 50 or above? Please help! Thanks
I have a problem. I have everything in the command block correctly: /testfor @p[score_Kills_min=3]
but the comparator has no output whatsoever. The command block says in the output field: That player cannot be found
Any help I can get. I'm testing it with a button. The objective exists. I have no idea what the problem is.
I am making a PVP arena map but testing for a score of 50 or above. But the /testfor @p[score_Kills=50,score_Kills_min=50] only tests for exactly 50. How do i test for 50 or above? Please help! Thanks
The "score_Kills" parameter is checking for maximum (50 and below), while "score_Kills_min" is checking for minimum (50 or higher). Just remove the maximum check:
The "score_Kills" parameter is checking for maximum (50 and below), while "score_Kills_min" is checking for minimum (50 or higher). Just remove the maximum check:
and it says the entity uuid provided is in an invalid format. i am using 14w11b. do the snapshots interfere with it?
it says the entity uuid provided is in an invalid format as you have not gotten the score 2/4 yet. When you get the score only then will the testfor find you.commands may be annoying I know.
The "score_Kills" parameter is checking for maximum (50 and below), while "score_Kills_min" is checking for minimum (50 or higher). Just remove the maximum check:
/testfor @p[score_Kills_min=50]
Is it possible to test for two objectives? If so, how?
I have the same problem as ean521 except instead of not able to find a player it always finds me even I have do no have the minimum amount of kills. I am doing this for a PvP map
Whoops wrong thread
I have the same problem as ean521 except instead of not able to find a player it always finds me even I have do no have the minimum amount of kills. I am doing this for a PvP map
NVM this wasn't the wrong thread
The parameter "score_NAME=3" is looking for is anybody with a MAXIMUM score of 3. Meaning 0, 1, 2, and 3 all match that parameter. However, if you include "score_NAME_min=3" with the max, it will match ONLY the number 3. So, for example, this:
/testfor @p[score_TEST=3,score_TEST_min=3]
will test for a player with a score of 3 exactly.
this worked for me but just one thing i want to know if the testfor command will only work for player usernames because i have a map i am making i want to check when the player called "1" is set to 2
can i do this?
this worked for me but just one thing i want to know if the testfor command will only work for player usernames because i have a map i am making i want to check when the player called "1" is set to 2
can i do this?
Do you mean that player "1" is a fake player on the scoreboard? If so, then you cannot use /testfor for that, as /testfor only checks currently online/loaded entities. You'll need to use /scoreboards 'test' feature instead:
/scoreboard players test [playername] [objective] [min] [max]
STEP 1: Do this command: /scoreboard objectives add <Name> stat.mineBlock.19 <Display Name>
STEP 2: Place a command block with this command in it: /testfor @p[score_<Name>_min=1] and place a comparator to check if the command is true.
STEP 3: Place a command Block [next to the comparator] with this command in it: scoreboard players set @p <Name> 0
STEP 4: Place a repeater [next to the command block with scoreboard player remove], than a command block with this command in it: clear @p sponge
Diagram:
# = Command Block =Comparator =Repeater
(Redstone Clock) 1 2 3
1: /testfor @p[score_<Name>_min=1]
2: scoreboard players set @p <Name> 0
3: clear @p sponge
Hope this helps
and it says the entity uuid provided is in an invalid format. i am using 14w11b. do the snapshots interfere with it?
01101101 01101111 01101011 01101111 01101101 01100001 01101101 01100001 00100000 01101001 01110011 00100000 01110100 01101000 01100101 00100000 01100010 01100101 01110011 01110100
It seems to be glitched currently, but the command still works like it used to.
/testfor ninjataz101[score_Elixer_min=1000]
it says That player can not be found, of course, but then it outputs then... it wont turn off! im very mad at this and someone help me pls. even when i have 1 Elixer score it outputs and when i have 1001 score it outputs, it SOOO annoying and it wont turn off no matter what score i have. Please help me. By the way there is an objective called Elixer, then there is a Trophies then Gold, Dark_Elixer,Then Gems. it wont work of either one so please help me
Parameters (square brackets) can only follow a player selector (@a, @p, @r, @e). You'll have to modify the command slightly to testfor a player name using the 'name' parameter (also checks the 'CustomName' tag on mobs if using @e):
Minecraft-things: http://skylinerw.com
More Minecraft-things: https://sourceblock.net
Guides for command-related features (eventually moving to Source Block): https://github.com/skylinerw/guides
I primarily hang out in the /r/MinecraftCommands discord, where there's a lot of people that help with commands: https://discord.gg/QAFXFtZ
Their corresponding subreddit: https://www.reddit.com/r/MinecraftCommands/
I have almost the same problem and I've tried your command, but it says "The entity UUID is an invalid format" whenever I try it. I'm using it the look for someone who is dead (health=0) but It doesnt work. Here is the command I put in:
/testfor @p[score_PlayerHealth=0,score_PlayerHealth_min=0]
Can you help?
"Keep on spinning!"
~45Team LOS
Follow me on Scratch! (soniccoolers45)
Subcribe to me on YouTube (Xtreme The Hedgehog: youtube.com/user/XtremeFanCharacter)
In 1.8, you can only select dead players using the @a selector:
Minecraft-things: http://skylinerw.com
More Minecraft-things: https://sourceblock.net
Guides for command-related features (eventually moving to Source Block): https://github.com/skylinerw/guides
I primarily hang out in the /r/MinecraftCommands discord, where there's a lot of people that help with commands: https://discord.gg/QAFXFtZ
Their corresponding subreddit: https://www.reddit.com/r/MinecraftCommands/
no, really.I mean it!
/testfor @p[score_Kills=3,score=Kills_min=3]
...will test for a person with a score of exactly 3
Dont know what you meant by testing for a score of 25
The "score_Kills" parameter is checking for maximum (50 and below), while "score_Kills_min" is checking for minimum (50 or higher). Just remove the maximum check:
Minecraft-things: http://skylinerw.com
More Minecraft-things: https://sourceblock.net
Guides for command-related features (eventually moving to Source Block): https://github.com/skylinerw/guides
I primarily hang out in the /r/MinecraftCommands discord, where there's a lot of people that help with commands: https://discord.gg/QAFXFtZ
Their corresponding subreddit: https://www.reddit.com/r/MinecraftCommands/
thanks!
no, really.I mean it!
it says the entity uuid provided is in an invalid format as you have not gotten the score 2/4 yet. When you get the score only then will the testfor find you.commands may be annoying I know.
Is it possible to test for two objectives? If so, how?
no, really.I mean it!
I've tried with Player=1,
but the command block rejects it.
Is there another way, or an example i could have please?
My command:
Whoops wrong thread
I have the same problem as ean521 except instead of not able to find a player it always finds me even I have do no have the minimum amount of kills. I am doing this for a PvP map
NVM this wasn't the wrong thread
this worked for me but just one thing i want to know if the testfor command will only work for player usernames because i have a map i am making i want to check when the player called "1" is set to 2
can i do this?
Do you mean that player "1" is a fake player on the scoreboard? If so, then you cannot use /testfor for that, as /testfor only checks currently online/loaded entities. You'll need to use /scoreboards 'test' feature instead:
Minecraft-things: http://skylinerw.com
More Minecraft-things: https://sourceblock.net
Guides for command-related features (eventually moving to Source Block): https://github.com/skylinerw/guides
I primarily hang out in the /r/MinecraftCommands discord, where there's a lot of people that help with commands: https://discord.gg/QAFXFtZ
Their corresponding subreddit: https://www.reddit.com/r/MinecraftCommands/
thats it no need to elaborate on it.
Come check it out.