The bold part is responsible for the head tilt up & down.
Hint for next time: summon the entity with the data you're sure about
/summon enderman ~ ~ ~ {NoAI:1b}
Then use /data get entity {UUID} and use that information for a /data merge entity {UUID}
For example, if u want to know how to summon an enderman with a name, summon one without name, use a name tag to give one, then use /data get entity to get information on the formatting and /data merge entity to test whether it works.
The bold part is responsible for the head tilt up & down.
Hint for next time: summon the entity with the data you're sure about
/summon enderman ~ ~ ~ {NoAI:1b}
Then use /data get entity {UUID} and use that information for a /data merge entity {UUID}
For example, if u want to know how to summon an enderman with a name, summon one without name, use a name tag to give one, then use /data get entity to get information on the formatting and /data merge entity to test whether it works.
Is there a way to rotate it's head left & right? Also is it possible to add that argument to a command like /data modify entity @e[name=C,limit=1] NoAI set value 1?
Is there a way to rotate it's head left & right? Also is it possible to add that argument to a command like /data modify entity @e[name=C,limit=1] NoAI set value 1?
data modify can only replace/set 1 nbt tag or list index at a time (like NoAI or Pos[0]).
You'll have to split this functionality into 2 commands if you use that
Can I spawn mob with no AI with head rotated? I want to see his neck while he is not moving...
Something like /summon enderman ~ ~ ~ {Pose:{Head:[341f,39f,0f]},NoAI:1}, but working
(This can spawn it, it just won't move his head)
/summon enderman ~ ~ ~ {NoAI:1b, Rotation:[0.0f,-90.0f]}
The bold part is responsible for the head tilt up & down.
Hint for next time: summon the entity with the data you're sure about
/summon enderman ~ ~ ~ {NoAI:1b}
Then use /data get entity {UUID} and use that information for a /data merge entity {UUID}
For example, if u want to know how to summon an enderman with a name, summon one without name, use a name tag to give one, then use /data get entity to get information on the formatting and /data merge entity to test whether it works.
~Blue
Thanks!
Is there a way to rotate it's head left & right? Also is it possible to add that argument to a command like /data modify entity @e[name=C,limit=1] NoAI set value 1?
data modify can only replace/set 1 nbt tag or list index at a time (like NoAI or Pos[0]).
You'll have to split this functionality into 2 commands if you use that