with that singele command was no problem with your tutorial
but dont understand how if a chain of commands with condition
1 /execute as @e[type=snowball] at @s run tag @e[type=zombie,limit=1,distance=..2] add tagged
repeat unconditon always active
2 /execute as @e[tag=tagged] at @s run summon item ~ ~ ~ {Item:{id:"minecraft:zombie_spawn_egg",Count:1}}
chain condition always active
3 /kill @e[tag=tagged]
chain condition always active
This feature is currently unsupported with data packs (I have suggested to implement them here: https://www.minecraftforum.net/forums/minecraft-java-edition/suggestions/2940648-add-conditional-commands-for-functions). One solution would be to use the execute store success command to store whether a command succeeded in a scoreboard or NBT. You ould then append a condition to your consecutive commands testing if the score (or NBT) matches 1 for success or 0 for failure. A simpler solution (although more confusing depending on the commands you use) would simply be to append the desired condition to each consecutive command using the execute if command.
To download the other ones you need to make a folder in the versions folder for minecraft and put the client and JSON file for the versions in there. They all need to be named the same aside from file extensions. Once you do that, you will be able to choose that version when making a new profile with the minecraft launcher.
hello!
need some help on puting
that commandblock in an datapack as funktion
execute as @a if entity @s[nbt={Inventory:[{id:"minecraft:red_banner",tag:{D2Quest1Item:1b}}]}] run effect give @s minecraft:fire_resistance 3 1 true
repeat unconditional alwaysactive
I wrote a tutorial which explains how data packs work here: https://datapackcenter.com/projects/data-pack-basics.71/
Command block engineer // Developer // #TeamTrees
BÄÄÄM got my first own datapack ;-) THANK U
now my LAST question..
with that singele command was no problem with your tutorial
but dont understand how if a chain of commands with condition
1 /execute as @e[type=snowball] at @s run tag @e[type=zombie,limit=1,distance=..2] add tagged
repeat unconditon always active
2 /execute as @e[tag=tagged] at @s run summon item ~ ~ ~ {Item:{id:"minecraft:zombie_spawn_egg",Count:1}}
chain condition always active
3 /kill @e[tag=tagged]
chain condition always active
This feature is currently unsupported with data packs (I have suggested to implement them here: https://www.minecraftforum.net/forums/minecraft-java-edition/suggestions/2940648-add-conditional-commands-for-functions). One solution would be to use the execute store success command to store whether a command succeeded in a scoreboard or NBT. You ould then append a condition to your consecutive commands testing if the score (or NBT) matches 1 for success or 0 for failure. A simpler solution (although more confusing depending on the commands you use) would simply be to append the desired condition to each consecutive command using the execute if command.
Remember those versions that minecraft pranked us with? Specifically:
Those are still downloadable! Watch this video for 2.0:
https://www.youtube.com/watch?v=PQdu9LKAdIU
To download the other ones you need to make a folder in the versions folder for minecraft and put the client and JSON file for the versions in there. They all need to be named the same aside from file extensions. Once you do that, you will be able to choose that version when making a new profile with the minecraft launcher.
15w14a is on this link:
http://minecraft.gamepedia.com/15w14a
1.RV-Pre1 is here:
http://minecraft.gamepedia.com/1.RV-Pre1
Minecraft 3D is here:
https://minecraft.gamepedia.com/Java_Edition_3D_Shareware_v1.34
thanks, got it