New to the forum so if the moderator feels this should be posted elsewhere I will gladly do so.
I am playing around with a variant of a design from FedEx Gaming using command blocks for a multi floor elevator utilizing fill and clone commands. After a few frustrating attempts with my own I decided to build his design as laid out in his Youtube series on the build. Same frustrations were present. After some research one user alluded to the clone command being the culprit. When I clone an area of full blocks and half slabs to create the upward motion of the elevator using command blocks I am either thrown off to the ground or into a wall where i "suffocate". The down function works for the most part.
The user who alluded to the clone command causing this said it will no longer work because version 1.13 breaks FedEx's design. I built my variation and his original design in version 1.12.2 and again in latest version of Windows 10 edition with same results.
Is there a known way to avoid being pushed off of a series cloned blocks as you ride them to the top? FedEx's videos seemed to make the process work smoothly. (he built his in Windows 10 edition) I have been doing elevator design for a long time now and this has me stumped. Any help would be greatly appreciated. At the same time if you tell me I am banging my head against the wall I will abandon this and move on to a better solution.
if the only issue is glitching through blocks as you go up you can make use of either teleportation commands to tp up the player which you can very easily tweak "/tp @p ~ ~1 ~" you set this to a repeating command with a hopper timer set to it so that it turns off when the player should be at the right spot and you can alter the number to any decimal place to get the speed just right the only issue is that this method is very jittery for the player so it wont be very smooth. another option is to mess around with the levitation effect but that is usually a set speed if im not mistaken so if you decide to go that route you will have to mess with the timings of the elevator its self which me be more difficult but you would get a smoother rising effect i have no idea of what video you are referencing so unfortunately this is all the advice i can give
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Check out my mod pack! its at over 10,000 Downloads and has an official server!
I am still getting up to speed on command blocks so I am not sure how to do what you suggest. I have traditionally built elevators using pure redstone and pistons/slimeblocks and more recently observers. (flying machine)
Fed X design seemed so flexible therefore I was disappointed about being glitched through the pistons.
New to the forum so if the moderator feels this should be posted elsewhere I will gladly do so.
I am playing around with a variant of a design from FedEx Gaming using command blocks for a multi floor elevator utilizing fill and clone commands. After a few frustrating attempts with my own I decided to build his design as laid out in his Youtube series on the build. Same frustrations were present. After some research one user alluded to the clone command being the culprit. When I clone an area of full blocks and half slabs to create the upward motion of the elevator using command blocks I am either thrown off to the ground or into a wall where i "suffocate". The down function works for the most part.
The user who alluded to the clone command causing this said it will no longer work because version 1.13 breaks FedEx's design. I built my variation and his original design in version 1.12.2 and again in latest version of Windows 10 edition with same results.
Is there a known way to avoid being pushed off of a series cloned blocks as you ride them to the top? FedEx's videos seemed to make the process work smoothly. (he built his in Windows 10 edition) I have been doing elevator design for a long time now and this has me stumped. Any help would be greatly appreciated. At the same time if you tell me I am banging my head against the wall I will abandon this and move on to a better solution.
Thanks!
if the only issue is glitching through blocks as you go up you can make use of either teleportation commands to tp up the player which you can very easily tweak "/tp @p ~ ~1 ~" you set this to a repeating command with a hopper timer set to it so that it turns off when the player should be at the right spot and you can alter the number to any decimal place to get the speed just right the only issue is that this method is very jittery for the player so it wont be very smooth. another option is to mess around with the levitation effect but that is usually a set speed if im not mistaken so if you decide to go that route you will have to mess with the timings of the elevator its self which me be more difficult but you would get a smoother rising effect i have no idea of what video you are referencing so unfortunately this is all the advice i can give
Check out my mod pack! its at over 10,000 Downloads and has an official server!
https://minecraft.curseforge.com/projects/guns-n-death
well if you're making an elevator, how about you make the elevating floor an entity, so it can just push the player as it goes up?
Use Fallingblocks for visuals and NoAI Invisible shulkers(or slimes) for the hitboxes.
I agree the tp command would help and would, as you say be rather laggy. The video I am referencing is here:
Also I should apologize for the typo on the original design. It was Fed X.
My fear is an update broke the design based on the date this video was posted.
I thank you for your suggestions.
I am still getting up to speed on command blocks so I am not sure how to do what you suggest. I have traditionally built elevators using pure redstone and pistons/slimeblocks and more recently observers. (flying machine)
Fed X design seemed so flexible therefore I was disappointed about being glitched through the pistons.
Thank you for your suggestion.