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All right first off I don’t care if you steal my ideas as long as you help me get this done. And to speed up this process im using talk-text, so I apologize for typos, try to bear through it. I also am still a noob at command blocks but i have been cramming for the last two weeks, so please dumbit down for me and dont type /scoreboard [objective] [string] [entity:type] all that i am still slow on(though i u derstand most of it) just type examples i can understand enough to change whats necessary. (Example /scoreboard players add count sniper 1))) And im running bedrock. With all of the stuff online being out of date and not enough resources on the newest bedrock command block updates I need help getting some of the new commands to work.
what im building, it Is a mini game server/anarchy realm. I Already got the command blocks in place for spawn protection around the area of the mini games and the rest of the realm on survival. I need help with the command blocks throughout the realm. So please keep checking back on this thread as we evolve through from one game to the next.
First game i need to finish is a small carnival style booth game. Like the one that shoots the BB’s at the metal moving targets and u get a prize. I have the run of spawning creatures i want to shoot at, but i would ideally like to start the process by changing the (id like to add the less redstone the better cause of redstone issues. all cmd block would be ideal) changing the first cmd block that sets the timer (/scoreboard players add count sniper 1) from (always active nonconditional impulse) to (always active nonconditional repeating.) that would start the game running as the rest of the command line(like25 cmd blocks long) are mostly conditional spawning and occasional whispers. I could do place a redstone block on an impulse, then at end game replace redstone with air but cmd block change from impulse to repeating would be less glitchty. That was first issue i needed help deciding.
Second issue
i really prefer to have a way of detecting zero entities in order to progress to the next level in the game. Currently I have it running on the timer and whether they kill all the bats or not it moves to the next round. which of course presents many obvious issues of, did they complete the round? are they even still at the game? etc. i dont mind if thats all we can do cause its just a mini game. But if there was a way without putting the bats on a scoreboard, in the execute command detect even when there is only one bat left (preferably0) it would progress to the next level.
Now that sniper game would be complete, basically when a Player walks up to the booth they can push the button that gives them arrows and spawns the first wave of bats, once those bats are shot, it can move to the next wave of phantoms, then vex, and then end game changes the first command block to stop counting and shut off the game, and kill command to clear anything that got loose or if player abandoned game. Ill go get a pic of my layout in game.
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Welcome to Hells Gate!!
Your tour on Pandora starts here!!
As you just wake up from hypersleep, you realize
You got rudely awakened by the sounds of players fighting and screaming ahead! You realize this is no fairy tale! Players are fighting everywhere! Where do you go from here? How will you survive? Pandora will :poop: you out! Come to the discord and learn what it takes to Level up, Power up, and Conquer Pandora!!
I'm not familiar with bedrock commands but I can show you what I know for Java edition.
Do you have the "/test for" command in bedrock or is that removed there as well?
If you have it you can just /testfor @e[type=bat] in a specific radius and use a comparator to activate the next stage (might need to invert the redstone signal with a redstone torch)
If you don't have /testfor, you can do it like this:
/execute unless entity @e[type=bat,distance=..10] run setblock ~ ~ ~ redstone_block
this will place a redstone block at ~ ~ ~ whenever there are no bats in the radius of 10 blocks. I used a redstone block because I don't know how your system is set up but you can do this through code too.
The Meaning of Life, the Universe, and Everything.
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Thanks, we dont have testfor anymore either.
This execute will probably suffice for the second issue. Ill try it and see if i can stick with it. Update: hmm thinking out loud here... if there is no bats when the game has ended that block is gonna keep running? Leave that block in a chain? But then it will get triggered to soon, then fail cause there are bats still present, then not send for next round? If it were on repeat command block it would keep sending signals after the game during even round 3-4 and when no one is around..... i think if we can get the first issue solved then we may be able to apply it to these round changes as well.
I got distracted and forgot the pic i promised. But i dont see how thats possible anyway, no button or option for pics? Updated just had to turn my phone sideways;)
also to note i was running each round on a timer, and the /scoreboard players test count sniper 100 if i put that on repeat waiting for a timed round.. once it made it to 100 it kept sending signals(cause its on repeat) and spawned way to many phantoms. How do i make it say /scoreboard players test count sniper (only tick once at)(or =) 100? Max and min doesnt seem to work in there either?
Welcome to Hells Gate!!
Your tour on Pandora starts here!!
As you just wake up from hypersleep, you realize
You got rudely awakened by the sounds of players fighting and screaming ahead! You realize this is no fairy tale! Players are fighting everywhere! Where do you go from here? How will you survive? Pandora will :poop: you out! Come to the discord and learn what it takes to Level up, Power up, and Conquer Pandora!!
The Meaning of Life, the Universe, and Everything.
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Im still having trouble making the starting of the game. I got the game lined up, they didnt like turning corners like in my earlier pic. The game sequence is basically a repeating cmd block followed by 15 chain conditional always repeating. The first repeating block i need to be able to turn on and off? I tried a block before it with a testfor @p[r=5]. Ut though testfor is still in the system they announced (i thought) it was getting removed, and it didnt seem to work. I looked through execute but i couldnt get my brain around the right function of execute detect at a xyz within 3blocks of x, and z, ?? Maybe i have to force the player to just xyz? But i need to figure out a way to send a repeating signal to the repeating block. BUt i need to be able to shut it off with a radius style command.
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Welcome to Hells Gate!!
Your tour on Pandora starts here!!
As you just wake up from hypersleep, you realize
You got rudely awakened by the sounds of players fighting and screaming ahead! You realize this is no fairy tale! Players are fighting everywhere! Where do you go from here? How will you survive? Pandora will :poop: you out! Come to the discord and learn what it takes to Level up, Power up, and Conquer Pandora!!
Im still having trouble making the starting of the game. I got the game lined up, they didnt like turning corners like in my earlier pic. The game sequence is basically a repeating cmd block followed by 15 chain conditional always repeating. The first repeating block i need to be able to turn on and off? I tried a block before it with a testfor @p[r=5]. Ut though testfor is still in the system they announced (i thought) it was getting removed, and it didnt seem to work. I looked through execute but i couldnt get my brain around the right function of execute detect at a xyz within 3blocks of x, and z, ?? Maybe i have to force the player to just xyz? But i need to figure out a way to send a repeating signal to the repeating block. BUt i need to be able to shut it off with a radius style command.
I didn't really understand what you just said. Are you trying to detect a block at specific coordinates?
/execute if block <x> <y> <z> minecraft:redstone_block run ...
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The start of the game ..the first block is a repeating always active nonconditional. In that state the game runs a loop. I need to make run when a player is nearby or at a certain location, and end when they leave. In order to make the game turn on or off when a player is at coordinates, i tried redstone switchs, and pressure plates,..u dont get a repeating signal to make the first block run ((first blocks command is a clock /scoreboard players add count sniper 1)). I tried looking through to make the (lets start calling it “”starting block””) “starting “block” change from repeating to impulse, and back or forth at will... cant figure that out without being in creative manually switching it (not acceptable). Thats what i need.... the be able to hit a button or stand in a xyz and the “starting block” be activated (as a repeating cmd block)
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Welcome to Hells Gate!!
Your tour on Pandora starts here!!
As you just wake up from hypersleep, you realize
You got rudely awakened by the sounds of players fighting and screaming ahead! You realize this is no fairy tale! Players are fighting everywhere! Where do you go from here? How will you survive? Pandora will :poop: you out! Come to the discord and learn what it takes to Level up, Power up, and Conquer Pandora!!
The Meaning of Life, the Universe, and Everything.
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Ok that game is working. I guess testfor is still working in bedrock, though im sure its ending soon and we may revisit that execute replacement. But i figured out /testfor @p doesnt work so well for what i was doing, and i couldnt figure out the xyz radius thing. But it worked as /testfor @a[x=1, y=2, z=3, r=4]
next issue
lets touch for a second on lag... i thought building all these cmd block chains and clocks with cmd blocks is supposed to be less lag than redstone? I just got one clock running a adveture mode ticking, and that game described above, and it was lagging so bad i had to kill all my mobs villagers and anything else i could spare to keep the realm normal. I cant imagine once i get the skywars and the mob arena running? Anything else i can do or feedback on what we have so far??
keep checking back cause within the week i will release the realm code for just you guys to help me beta test things.!!
Welcome to Hells Gate!!
Your tour on Pandora starts here!!
As you just wake up from hypersleep, you realize
You got rudely awakened by the sounds of players fighting and screaming ahead! You realize this is no fairy tale! Players are fighting everywhere! Where do you go from here? How will you survive? Pandora will :poop: you out! Come to the discord and learn what it takes to Level up, Power up, and Conquer Pandora!!
I am not familiar with Bedrock edition, but assuming the new /execute syntax operates the same way as in Java, I present to you this for the bats. For it, I'm assuming bats will only be spawned when the level is played, and there will only be one level, or at least only one played at a time.
If those conditions are true, then you could do this:
execute unless @e[type=bat] run say Level completed!
"say Level completed!" can, of course, be anything.
If multiple levels may be played at a time, I would give the bats a tag upon spawning for each.
i.e. Level 1 spawns bats with the tag of "one"; level 2 spawns them with the tag of "two," etc.
Thus, to determine if there are no bats from level 2, you would do this:
execute unless @e[type=bat,tag=two] run say Level two completed!
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I like that... can the function /summon bat 1742 68 104 be made to summon a bat with a tag?
beta testing now available. You will of coarse have to survive the Aincrad tower (credits to Sword art online anime and the nearly unbeatable game they were in) before you are able to make it into the survival and game area. But its worth it. The concept of the realm is “Rage quit”. Simple designs that present extremely challenging scenarios. If you cant handle loosing then you should join only to the humor for everyone else. Keep your foul language to yourself and NO BULLYING. Pranks and jokes encouraged to a limit. friendship and fair gameplay.
Advice on better command block layouts will be appreciated, once you survive the tower. QjnygY058oc
Welcome to Hells Gate!!
Your tour on Pandora starts here!!
As you just wake up from hypersleep, you realize
You got rudely awakened by the sounds of players fighting and screaming ahead! You realize this is no fairy tale! Players are fighting everywhere! Where do you go from here? How will you survive? Pandora will :poop: you out! Come to the discord and learn what it takes to Level up, Power up, and Conquer Pandora!!
I like that... can the function /summon bat 1742 68 104 be made to summon a bat with a tag?
beta testing now available. You will of coarse have to survive the Aincrad tower (credits to Sword art online anime and the nearly unbeatable game they were in) before you are able to make it into the survival and game area. But its worth it. The concept of the realm is “Rage quit”. Simple designs that present extremely challenging scenarios. If you cant handle loosing then you should join only to the humor for everyone else. Keep your foul language to yourself and NO BULLYING. Pranks and jokes encouraged to a limit. friendship and fair gameplay.
Advice on better command block layouts will be appreciated, once you survive the tower. QjnygY058oc
The Meaning of Life, the Universe, and Everything.
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Ok im gonna setup the next game and im gonna start with skywars style. But i want to focus more on the actual fighting while flying style gameplay. So i need players to be able to one hit other players, and i think its better if players get a really great sword or maybe even trident while raining in that area with that lunge enchantment.? Whatever its called...i forgot. That actually would be cool if i could make it rain in the radius of the fly zone, and give an enchanted trident. I have had some serious issues making the command give an enchanted item.
So i need a command that will keep players in a radius while flying.
possibly rain in that radius
give players an enchanted godlike trident
And VERY IMPORTANT when a player dies they get teleported to the hub/station i made and NOT the world spawn or whatever they have for a respawn.
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Welcome to Hells Gate!!
Your tour on Pandora starts here!!
As you just wake up from hypersleep, you realize
You got rudely awakened by the sounds of players fighting and screaming ahead! You realize this is no fairy tale! Players are fighting everywhere! Where do you go from here? How will you survive? Pandora will :poop: you out! Come to the discord and learn what it takes to Level up, Power up, and Conquer Pandora!!
The Meaning of Life, the Universe, and Everything.
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Lol thanks...no wonder why i couldnt figure it out, that ones alittle past my current skills.. and you cant go over the standard enchantment levels right? Any way to max them out at 32000 from a command? I got plugin app but thats kinda limited in this department. Yeah anarchy realm with god gear.
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Welcome to Hells Gate!!
Your tour on Pandora starts here!!
As you just wake up from hypersleep, you realize
You got rudely awakened by the sounds of players fighting and screaming ahead! You realize this is no fairy tale! Players are fighting everywhere! Where do you go from here? How will you survive? Pandora will :poop: you out! Come to the discord and learn what it takes to Level up, Power up, and Conquer Pandora!!
Lol thanks...no wonder why i couldnt figure it out, that ones alittle past my current skills.. and you cant go over the standard enchantment levels right? Any way to max them out at 32000 from a command? I got plugin app but thats kinda limited in this department. Yeah anarchy realm with god gear.
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Ooo ok i thought of a command i need.
I need a way to clear ground items, (mob loot) from killed mobs that start to crowd the busy areas. BUT! In order to prevent it from clearing loot that someone is working with or is about to pick up, i want it to NOT clear loot within a small radius around the player.
So i was on a realm and it was clocked every 5min or so ground items would be cleared. But every complained all the time something they were working with got cleared. Not sure how or why or if it targeted only mob loot on the ground. But people got upset alot. Soooo if i could but a if/then or unless something to keep a radkius around the players from getting cleared? I only want mob loot, or dropped items from inventory to clear... nothing placed.
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Welcome to Hells Gate!!
Your tour on Pandora starts here!!
As you just wake up from hypersleep, you realize
You got rudely awakened by the sounds of players fighting and screaming ahead! You realize this is no fairy tale! Players are fighting everywhere! Where do you go from here? How will you survive? Pandora will :poop: you out! Come to the discord and learn what it takes to Level up, Power up, and Conquer Pandora!!
The Meaning of Life, the Universe, and Everything.
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How come when flying over long distances rain seems to be limited in certain zones as well as snow(i know some is based on elevation). I can fly in and out and back in to zones of rain.
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Welcome to Hells Gate!!
Your tour on Pandora starts here!!
As you just wake up from hypersleep, you realize
You got rudely awakened by the sounds of players fighting and screaming ahead! You realize this is no fairy tale! Players are fighting everywhere! Where do you go from here? How will you survive? Pandora will :poop: you out! Come to the discord and learn what it takes to Level up, Power up, and Conquer Pandora!!
How come when flying over long distances rain seems to be limited in certain zones as well as snow(i know some is based on elevation). I can fly in and out and back in to zones of rain.
That is determined by the game and you can't control that.
For the items, you have 2 options:
1.
/execute as @a at @s run kill @e[type=item,distance=20..]
2. or set the item age closer to 5 minutes so it despawns quicker.
3a. I need to damage a player half a heart ~ ~2 ~ above a cmd block.
3b And also give “one count” to “scoreboard” at only the “player that is ~ ~3 ~ above” that command block. Scoreboard is called arenamob if u need.
4 have we thought of how i can set a spawn point of a player at the moment he dies? In the arena he has a bed. If another player breaks his bed and kills him he would be out of the game. But i dont want him to go to world spawn now that he has no bed. He needs to be able to be either teleported or spawned at xyz upon death. Or have multiple spawn locations which i didnt think possible.
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Welcome to Hells Gate!!
Your tour on Pandora starts here!!
As you just wake up from hypersleep, you realize
You got rudely awakened by the sounds of players fighting and screaming ahead! You realize this is no fairy tale! Players are fighting everywhere! Where do you go from here? How will you survive? Pandora will :poop: you out! Come to the discord and learn what it takes to Level up, Power up, and Conquer Pandora!!
type="item" will only remove items on the ground and not items in item frames.
If you want to optimize the code, you could use distance=10..50 or something like that.
3. you cant damage a player with a specific amount, the only way is to use the "instant_damage" effect but that will damage the player a couple of hearts.
/scoreboard players set @a[x=,y=,z=,distance=..1] arenamob 1
4. There is an objective that keeps track of player deaths. I tried to experiment and made a loop that I can't turn off and now I have to delete the world.
/scoreboard objectives add d minecraft.custom:minecraft.deaths
(might want to make a backup before messing with this)
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I like where your going with that #4. I will try it in a copied version. Is there a typo in 4? When i convert java to bedrock we dont use the “.” Between syntaxs. But im still learning. And also bedrock only has dummy scoreboards till one of the next updates. But ill try playing with it anyway. I think i see what your doing...creating a scoreboard so when someone dies they are spawned elsewhere. But heres they complicated part. There is multiple arenas and a survival world. How do i get it to target only those who die in the mob arena? A scoreboard specific to those who are in the arenamob. And how do i selectively put those who join the arena onto that scoreboard but then take them off after they die and spawned somewhere back at the hub.? Megacrafter... maybe it would be easier if you would like to join the realm? and help i could get you setup and we could bang this out quicker? And you might just tell me what im trying to do isnt possible in a realm, but only in a server?
Welcome to Hells Gate!!
Your tour on Pandora starts here!!
As you just wake up from hypersleep, you realize
You got rudely awakened by the sounds of players fighting and screaming ahead! You realize this is no fairy tale! Players are fighting everywhere! Where do you go from here? How will you survive? Pandora will :poop: you out! Come to the discord and learn what it takes to Level up, Power up, and Conquer Pandora!!
All right first off I don’t care if you steal my ideas as long as you help me get this done. And to speed up this process im using talk-text, so I apologize for typos, try to bear through it. I also am still a noob at command blocks but i have been cramming for the last two weeks, so please dumbit down for me and dont type /scoreboard [objective] [string] [entity:type] all that i am still slow on(though i u derstand most of it) just type examples i can understand enough to change whats necessary. (Example /scoreboard players add count sniper 1))) And im running bedrock. With all of the stuff online being out of date and not enough resources on the newest bedrock command block updates I need help getting some of the new commands to work.
what im building, it Is a mini game server/anarchy realm. I Already got the command blocks in place for spawn protection around the area of the mini games and the rest of the realm on survival. I need help with the command blocks throughout the realm. So please keep checking back on this thread as we evolve through from one game to the next.
First game i need to finish is a small carnival style booth game. Like the one that shoots the BB’s at the metal moving targets and u get a prize. I have the run of spawning creatures i want to shoot at, but i would ideally like to start the process by changing the (id like to add the less redstone the better cause of redstone issues. all cmd block would be ideal) changing the first cmd block that sets the timer (/scoreboard players add count sniper 1) from (always active nonconditional impulse) to (always active nonconditional repeating.) that would start the game running as the rest of the command line(like25 cmd blocks long) are mostly conditional spawning and occasional whispers. I could do place a redstone block on an impulse, then at end game replace redstone with air but cmd block change from impulse to repeating would be less glitchty. That was first issue i needed help deciding.
Second issue
i really prefer to have a way of detecting zero entities in order to progress to the next level in the game. Currently I have it running on the timer and whether they kill all the bats or not it moves to the next round. which of course presents many obvious issues of, did they complete the round? are they even still at the game? etc. i dont mind if thats all we can do cause its just a mini game. But if there was a way without putting the bats on a scoreboard, in the execute command detect even when there is only one bat left (preferably0) it would progress to the next level.
Now that sniper game would be complete, basically when a Player walks up to the booth they can push the button that gives them arrows and spawns the first wave of bats, once those bats are shot, it can move to the next wave of phantoms, then vex, and then end game changes the first command block to stop counting and shut off the game, and kill command to clear anything that got loose or if player abandoned game. Ill go get a pic of my layout in game.
Welcome to Hells Gate!!
Your tour on Pandora starts here!!
As you just wake up from hypersleep, you realize
You got rudely awakened by the sounds of players fighting and screaming ahead! You realize this is no fairy tale! Players are fighting everywhere! Where do you go from here? How will you survive? Pandora will :poop: you out! Come to the discord and learn what it takes to Level up, Power up, and Conquer Pandora!!
https://discord.gg/DvN9T7F
I'm not familiar with bedrock commands but I can show you what I know for Java edition.
Do you have the "/test for" command in bedrock or is that removed there as well?
If you have it you can just /testfor @e[type=bat] in a specific radius and use a comparator to activate the next stage (might need to invert the redstone signal with a redstone torch)
If you don't have /testfor, you can do it like this:
this will place a redstone block at ~ ~ ~ whenever there are no bats in the radius of 10 blocks. I used a redstone block because I don't know how your system is set up but you can do this through code too.
Command block engineer // Developer // #TeamTrees
Thanks, we dont have testfor anymore either.
This execute will probably suffice for the second issue. Ill try it and see if i can stick with it. Update: hmm thinking out loud here... if there is no bats when the game has ended that block is gonna keep running? Leave that block in a chain? But then it will get triggered to soon, then fail cause there are bats still present, then not send for next round? If it were on repeat command block it would keep sending signals after the game during even round 3-4 and when no one is around..... i think if we can get the first issue solved then we may be able to apply it to these round changes as well.
I got distracted and forgot the pic i promised. But i dont see how thats possible anyway, no button or option for pics? Updated just had to turn my phone sideways;)
also to note i was running each round on a timer, and the /scoreboard players test count sniper 100 if i put that on repeat waiting for a timed round.. once it made it to 100 it kept sending signals(cause its on repeat) and spawned way to many phantoms. How do i make it say /scoreboard players test count sniper (only tick once at)(or =) 100? Max and min doesnt seem to work in there either?
Welcome to Hells Gate!!
Your tour on Pandora starts here!!
As you just wake up from hypersleep, you realize
You got rudely awakened by the sounds of players fighting and screaming ahead! You realize this is no fairy tale! Players are fighting everywhere! Where do you go from here? How will you survive? Pandora will :poop: you out! Come to the discord and learn what it takes to Level up, Power up, and Conquer Pandora!!
https://discord.gg/DvN9T7F
Im still having trouble making the starting of the game. I got the game lined up, they didnt like turning corners like in my earlier pic. The game sequence is basically a repeating cmd block followed by 15 chain conditional always repeating. The first repeating block i need to be able to turn on and off? I tried a block before it with a testfor @p[r=5]. Ut though testfor is still in the system they announced (i thought) it was getting removed, and it didnt seem to work. I looked through execute but i couldnt get my brain around the right function of execute detect at a xyz within 3blocks of x, and z, ?? Maybe i have to force the player to just xyz? But i need to figure out a way to send a repeating signal to the repeating block. BUt i need to be able to shut it off with a radius style command.
Welcome to Hells Gate!!
Your tour on Pandora starts here!!
As you just wake up from hypersleep, you realize
You got rudely awakened by the sounds of players fighting and screaming ahead! You realize this is no fairy tale! Players are fighting everywhere! Where do you go from here? How will you survive? Pandora will :poop: you out! Come to the discord and learn what it takes to Level up, Power up, and Conquer Pandora!!
https://discord.gg/DvN9T7F
I didn't really understand what you just said. Are you trying to detect a block at specific coordinates?
Command block engineer // Developer // #TeamTrees
The start of the game ..the first block is a repeating always active nonconditional. In that state the game runs a loop. I need to make run when a player is nearby or at a certain location, and end when they leave. In order to make the game turn on or off when a player is at coordinates, i tried redstone switchs, and pressure plates,..u dont get a repeating signal to make the first block run ((first blocks command is a clock /scoreboard players add count sniper 1)). I tried looking through to make the (lets start calling it “”starting block””) “starting “block” change from repeating to impulse, and back or forth at will... cant figure that out without being in creative manually switching it (not acceptable). Thats what i need.... the be able to hit a button or stand in a xyz and the “starting block” be activated (as a repeating cmd block)
Welcome to Hells Gate!!
Your tour on Pandora starts here!!
As you just wake up from hypersleep, you realize
You got rudely awakened by the sounds of players fighting and screaming ahead! You realize this is no fairy tale! Players are fighting everywhere! Where do you go from here? How will you survive? Pandora will :poop: you out! Come to the discord and learn what it takes to Level up, Power up, and Conquer Pandora!!
https://discord.gg/DvN9T7F
Ok that game is working. I guess testfor is still working in bedrock, though im sure its ending soon and we may revisit that execute replacement. But i figured out /testfor @p doesnt work so well for what i was doing, and i couldnt figure out the xyz radius thing. But it worked as /testfor @a[x=1, y=2, z=3, r=4]
next issue
lets touch for a second on lag... i thought building all these cmd block chains and clocks with cmd blocks is supposed to be less lag than redstone? I just got one clock running a adveture mode ticking, and that game described above, and it was lagging so bad i had to kill all my mobs villagers and anything else i could spare to keep the realm normal. I cant imagine once i get the skywars and the mob arena running? Anything else i can do or feedback on what we have so far??
keep checking back cause within the week i will release the realm code for just you guys to help me beta test things.!!
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I am not familiar with Bedrock edition, but assuming the new /execute syntax operates the same way as in Java, I present to you this for the bats. For it, I'm assuming bats will only be spawned when the level is played, and there will only be one level, or at least only one played at a time.
If those conditions are true, then you could do this:
"say Level completed!" can, of course, be anything.
If multiple levels may be played at a time, I would give the bats a tag upon spawning for each.
i.e. Level 1 spawns bats with the tag of "one"; level 2 spawns them with the tag of "two," etc.
Thus, to determine if there are no bats from level 2, you would do this:
I like that... can the function /summon bat 1742 68 104 be made to summon a bat with a tag?
beta testing now available. You will of coarse have to survive the Aincrad tower (credits to Sword art online anime and the nearly unbeatable game they were in) before you are able to make it into the survival and game area. But its worth it. The concept of the realm is “Rage quit”. Simple designs that present extremely challenging scenarios. If you cant handle loosing then you should join only to the humor for everyone else. Keep your foul language to yourself and NO BULLYING. Pranks and jokes encouraged to a limit. friendship and fair gameplay.
Advice on better command block layouts will be appreciated, once you survive the tower. QjnygY058oc
https://realms.gg/QjnygY058oc
Welcome to Hells Gate!!
Your tour on Pandora starts here!!
As you just wake up from hypersleep, you realize
You got rudely awakened by the sounds of players fighting and screaming ahead! You realize this is no fairy tale! Players are fighting everywhere! Where do you go from here? How will you survive? Pandora will :poop: you out! Come to the discord and learn what it takes to Level up, Power up, and Conquer Pandora!!
https://discord.gg/DvN9T7F
Command block engineer // Developer // #TeamTrees
Ok im gonna setup the next game and im gonna start with skywars style. But i want to focus more on the actual fighting while flying style gameplay. So i need players to be able to one hit other players, and i think its better if players get a really great sword or maybe even trident while raining in that area with that lunge enchantment.? Whatever its called...i forgot. That actually would be cool if i could make it rain in the radius of the fly zone, and give an enchanted trident. I have had some serious issues making the command give an enchanted item.
So i need a command that will keep players in a radius while flying.
possibly rain in that radius
give players an enchanted godlike trident
And VERY IMPORTANT when a player dies they get teleported to the hub/station i made and NOT the world spawn or whatever they have for a respawn.
Welcome to Hells Gate!!
Your tour on Pandora starts here!!
As you just wake up from hypersleep, you realize
You got rudely awakened by the sounds of players fighting and screaming ahead! You realize this is no fairy tale! Players are fighting everywhere! Where do you go from here? How will you survive? Pandora will :poop: you out! Come to the discord and learn what it takes to Level up, Power up, and Conquer Pandora!!
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To give an enchanted trident:
You can't make it rain only in one area.
Command block engineer // Developer // #TeamTrees
Lol thanks...no wonder why i couldnt figure it out, that ones alittle past my current skills.. and you cant go over the standard enchantment levels right? Any way to max them out at 32000 from a command? I got plugin app but thats kinda limited in this department. Yeah anarchy realm with god gear.
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You got rudely awakened by the sounds of players fighting and screaming ahead! You realize this is no fairy tale! Players are fighting everywhere! Where do you go from here? How will you survive? Pandora will :poop: you out! Come to the discord and learn what it takes to Level up, Power up, and Conquer Pandora!!
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As far as I know, you can't go over the max
Command block engineer // Developer // #TeamTrees
Ooo ok i thought of a command i need.
I need a way to clear ground items, (mob loot) from killed mobs that start to crowd the busy areas. BUT! In order to prevent it from clearing loot that someone is working with or is about to pick up, i want it to NOT clear loot within a small radius around the player.
So i was on a realm and it was clocked every 5min or so ground items would be cleared. But every complained all the time something they were working with got cleared. Not sure how or why or if it targeted only mob loot on the ground. But people got upset alot. Soooo if i could but a if/then or unless something to keep a radkius around the players from getting cleared? I only want mob loot, or dropped items from inventory to clear... nothing placed.
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As you just wake up from hypersleep, you realize
You got rudely awakened by the sounds of players fighting and screaming ahead! You realize this is no fairy tale! Players are fighting everywhere! Where do you go from here? How will you survive? Pandora will :poop: you out! Come to the discord and learn what it takes to Level up, Power up, and Conquer Pandora!!
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How come when flying over long distances rain seems to be limited in certain zones as well as snow(i know some is based on elevation). I can fly in and out and back in to zones of rain.
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As you just wake up from hypersleep, you realize
You got rudely awakened by the sounds of players fighting and screaming ahead! You realize this is no fairy tale! Players are fighting everywhere! Where do you go from here? How will you survive? Pandora will :poop: you out! Come to the discord and learn what it takes to Level up, Power up, and Conquer Pandora!!
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That is determined by the game and you can't control that.
For the items, you have 2 options:
1.
2. or set the item age closer to 5 minutes so it despawns quicker.
https://minecraft.gamepedia.com/Item_
Command block engineer // Developer // #TeamTrees
1. Id like to try that command but will “type=item” only clear dropped floating items and not item frames or placed items?
and if distance=20 will the game have more commands per active player causing worse lag? do i need the . . “?
2 i looked at your link https://minecraft.gamepedia.com/Item_ but i couldnt read anywhere in there about item despawning time?
3a. I need to damage a player half a heart ~ ~2 ~ above a cmd block.
3b And also give “one count” to “scoreboard” at only the “player that is ~ ~3 ~ above” that command block. Scoreboard is called arenamob if u need.
4 have we thought of how i can set a spawn point of a player at the moment he dies? In the arena he has a bed. If another player breaks his bed and kills him he would be out of the game. But i dont want him to go to world spawn now that he has no bed. He needs to be able to be either teleported or spawned at xyz upon death. Or have multiple spawn locations which i didnt think possible.
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As you just wake up from hypersleep, you realize
You got rudely awakened by the sounds of players fighting and screaming ahead! You realize this is no fairy tale! Players are fighting everywhere! Where do you go from here? How will you survive? Pandora will :poop: you out! Come to the discord and learn what it takes to Level up, Power up, and Conquer Pandora!!
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1.
type="item" will only remove items on the ground and not items in item frames.
If you want to optimize the code, you could use distance=10..50 or something like that.
3. you cant damage a player with a specific amount, the only way is to use the "instant_damage" effect but that will damage the player a couple of hearts.
4. There is an objective that keeps track of player deaths. I tried to experiment and made a loop that I can't turn off and now I have to delete the world.
(might want to make a backup before messing with this)
basically, you do this:
and reset the "d"
Command block engineer // Developer // #TeamTrees
I like where your going with that #4. I will try it in a copied version. Is there a typo in 4? When i convert java to bedrock we dont use the “.” Between syntaxs. But im still learning. And also bedrock only has dummy scoreboards till one of the next updates. But ill try playing with it anyway. I think i see what your doing...creating a scoreboard so when someone dies they are spawned elsewhere. But heres they complicated part. There is multiple arenas and a survival world. How do i get it to target only those who die in the mob arena? A scoreboard specific to those who are in the arenamob. And how do i selectively put those who join the arena onto that scoreboard but then take them off after they die and spawned somewhere back at the hub.? Megacrafter... maybe it would be easier if you would like to join the realm? and help i could get you setup and we could bang this out quicker? And you might just tell me what im trying to do isnt possible in a realm, but only in a server?
https://www.minecraftforum.net/forums/minecraft/multiplayer/realms/2948667-new-anarchy-realm-rage-quit
update:
what if we run a modified
Welcome to Hells Gate!!
Your tour on Pandora starts here!!
As you just wake up from hypersleep, you realize
You got rudely awakened by the sounds of players fighting and screaming ahead! You realize this is no fairy tale! Players are fighting everywhere! Where do you go from here? How will you survive? Pandora will :poop: you out! Come to the discord and learn what it takes to Level up, Power up, and Conquer Pandora!!
https://discord.gg/DvN9T7F