1.Using /execute store is it possible to findthe playername/player uuid and store it somewhere else (for example: the wolf's Owner/Owner UUID nbt)
2.How do you detect more blocks using /execute if , like destroying every block except tnt and another block
1) I believe the UUID is too long to be stored. I mean, the scoreboard cannot hold that many digits and you need to it use /execute if score to match the UUID.
1) I believe the UUID is too long to be stored. I mean, the scoreboard cannot hold that many digits and you need to it use /execute if score to match the UUID.
2) Tag them in a datapack. Idk if it works tho.
1) What about the playername? Is there somewhere I can find and store it in a scoreboard
2) Im using these commands in a datapack lol. Im afraid that it may detect, for example, tnt as a block to be destroyed so it just removes it instead of making it explode when it does, as opposed to other blocks which would normally disappear
1) What about the playername? Is there somewhere I can find and store it in a scoreboard
2) Im using these commands in a datapack lol. Im afraid that it may detect, for example, tnt as a block to be destroyed so it just removes it instead of making it explode when it does, as opposed to other blocks which would normally disappear
1) I believe u can't store player names. It's a string.
2) Welp, I guess you're just doing a custom tnt which bafore the explosion, it /fill its surroundings and /kills itself? We/I can always make a work-around if you provide the details.
1) I believe u can't store player names. It's a string.
2) Welp, I guess you're just doing a custom tnt which bafore the explosion, it /fill its surroundings and /kills itself? We/I can always make a work-around if you provide the details.
1.Using /execute store is it possible to findthe playername/player uuid and store it somewhere else (for example: the wolf's Owner/Owner UUID nbt)
2.How do you detect more blocks using /execute if , like destroying every block except tnt and another block
1) I believe the UUID is too long to be stored. I mean, the scoreboard cannot hold that many digits and you need to it use /execute if score to match the UUID.
2) Tag them in a datapack. Idk if it works tho.
1) What about the playername? Is there somewhere I can find and store it in a scoreboard
2) Im using these commands in a datapack lol. Im afraid that it may detect, for example, tnt as a block to be destroyed so it just removes it instead of making it explode when it does, as opposed to other blocks which would normally disappear
1) I believe u can't store player names. It's a string.
2) Welp, I guess you're just doing a custom tnt which bafore the explosion, it /fill its surroundings and /kills itself? We/I can always make a work-around if you provide the details.
1) well rip
2) i figured it out. ty for the help