I'm landscaping in my singleplayer survival world and it's way too bright. I want to work with the lighting but I can not becouse everything is lit up. I want it to be like a mushroom biome, a place where no mobs spawn. I looked up for datapacks that have some kind of mega torch but I couldn't find any! If someone's good at datapacks or knows a datapack that fits me, please tell me! If you want to make a datapack with some kind of mega torch it will really help me!
Tell me if you've got any questions that don't have to do with coding the datapack.
I'm landscaping in my singleplayer survival world and it's way too bright. I want to work with the lighting but I can not becouse everything is lit up. I want it to be like a mushroom biome, a place where no mobs spawn. I looked up for datapacks that have some kind of mega torch but I couldn't find any! If someone's good at datapacks or knows a datapack that fits me, please tell me! If you want to make a datapack with some kind of mega torch it will really help me!
Tell me if you've got any questions that don't have to do with coding the datapack.
Sorry for my bad english...
Thanks for reading this! -Dio
I don't think a mega torch [assuming my guess that this is a torch that lights a much larger area is correct] would help…
Most hostile mobs spawn whenever and wherever the light level is less than 8; to use light to prevent spawning, every block would need to be lit to this level (minimum). [During the day the sky will largely do this.]
One altermative would be to cover the biome in various kinds of non-spawnable block (eg bottom slabs, glass), but this would greatly change the appearance.
Another would be to turn down the brightness in the video settings, which would change only the appearance of the area. [Possibly also the settings on your monitor.]
To produce a mod/datapack/etc that would look like an unlit mushroom biome at night, yet still not spawn mobs – I would think adjusting the spawn conditions of the hostile mobs in the code would be the simplest global solution.
(If you wanted this effect only in limited areas, using a mod/datpack/editor to change the biome of the areas in which you are interested might also work.)
Rollback Post to RevisionRollBack
DO NOT PM me, I am currently locked out of the PM system.
"Why does everything have to be so stoopid?" Harvey Pekar (from American Splendor)
WARNING: I have an extemely "grindy" playstyle; YMMV — if this doesn't seem fun to you, mine what you can from it & bin the rest.
Do /gamerule doDaylightCycle false, /gamerule doMobSpawning false and /time set night
I've got some mob farms under my terraformed base that I'ld like to still work, and I want mobs to still spawn in other dimensions and on other places that are not my base. But thanks for helping!
The method of non-spawnable blocks doesn't really work for me becouse then the biome looks weird.
To turn down the brightness won't help if I make a shed in the middle of the custom forest, I want it to be a bright shed in a dark forest so that it looks like someone lives in the shed.
I think the best thing is to change the biome to mushroom island, but I don't think that mc edit supports 1.13.2.
Do you know an other mod that could change biome in a minecraft world?
A data pack wouldn't be able to do lighting. And you mentioned you couldn't turn off spawning entirely because you have farms you want to run. So what about a data pack that replaced vanilla mob spawning? It could include scripting that only summons in mobs underground (a dirt/stone/etc) block overhead. I'd have to put some thought into figuring out the light level of a block. So hostile mobs only spawn in dark areas. Or maybe you don't care about that. I dunno. But it seems to me it'd be easier to replace vanilla mob spawning than it would be to work around it.
The Meaning of Life, the Universe, and Everything.
Join Date:
1/7/2019
Posts:
56
Minecraft:
JohnTempest
Member Details
So I have an idea that might be able to work, but I'm wondering about the specifications. Do you want the 'mega torch' to be a visible block, a structure, something invisible that can only be seen if holding/wearing a certain item, or do you have something else in mind? I'm pretty sure there are even more activation options, but those are the main ones that come to mind. Furthermore, do you have a radius in mind for the 'mega torch' effective distance?
Also, I'm currently working on a sort of datapack framework and intend to incorporate this into my system once completed.
Here's a link to the main post if you're interested: Click Here
I'm landscaping in my singleplayer survival world and it's way too bright. I want to work with the lighting but I can not becouse everything is lit up. I want it to be like a mushroom biome, a place where no mobs spawn. I looked up for datapacks that have some kind of mega torch but I couldn't find any! If someone's good at datapacks or knows a datapack that fits me, please tell me! If you want to make a datapack with some kind of mega torch it will really help me!
Tell me if you've got any questions that don't have to do with coding the datapack.
Sorry for my bad english...
Thanks for reading this! -Dio
im pretty sure a datapack cant do that
I don't think a mega torch [assuming my guess that this is a torch that lights a much larger area is correct] would help…
Most hostile mobs spawn whenever and wherever the light level is less than 8; to use light to prevent spawning, every block would need to be lit to this level (minimum). [During the day the sky will largely do this.]
One altermative would be to cover the biome in various kinds of non-spawnable block (eg bottom slabs, glass), but this would greatly change the appearance.
Another would be to turn down the brightness in the video settings, which would change only the appearance of the area. [Possibly also the settings on your monitor.]
To produce a mod/datapack/etc that would look like an unlit mushroom biome at night, yet still not spawn mobs – I would think adjusting the spawn conditions of the hostile mobs in the code would be the simplest global solution.
(If you wanted this effect only in limited areas, using a mod/datpack/editor to change the biome of the areas in which you are interested might also work.)
Do /gamerule doDaylightCycle false, /gamerule doMobSpawning false and /time set night
I've got some mob farms under my terraformed base that I'ld like to still work, and I want mobs to still spawn in other dimensions and on other places that are not my base. But thanks for helping!
Thanks for spending your time helping me!
The method of non-spawnable blocks doesn't really work for me becouse then the biome looks weird.
To turn down the brightness won't help if I make a shed in the middle of the custom forest, I want it to be a bright shed in a dark forest so that it looks like someone lives in the shed.
I think the best thing is to change the biome to mushroom island, but I don't think that mc edit supports 1.13.2.
Do you know an other mod that could change biome in a minecraft world?
A data pack wouldn't be able to do lighting. And you mentioned you couldn't turn off spawning entirely because you have farms you want to run. So what about a data pack that replaced vanilla mob spawning? It could include scripting that only summons in mobs underground (a dirt/stone/etc) block overhead. I'd have to put some thought into figuring out the light level of a block. So hostile mobs only spawn in dark areas. Or maybe you don't care about that. I dunno. But it seems to me it'd be easier to replace vanilla mob spawning than it would be to work around it.
So I have an idea that might be able to work, but I'm wondering about the specifications. Do you want the 'mega torch' to be a visible block, a structure, something invisible that can only be seen if holding/wearing a certain item, or do you have something else in mind? I'm pretty sure there are even more activation options, but those are the main ones that come to mind. Furthermore, do you have a radius in mind for the 'mega torch' effective distance?
Also, I'm currently working on a sort of datapack framework and intend to incorporate this into my system once completed.
Here's a link to the main post if you're interested: Click Here
The project has been uploaded to the forums.
You can see it here.
I am late but do /effect give @p Night_vision 99999 255