The Meaning of Life, the Universe, and Everything.
I'm building a minigames server and in the event the game doesn't end, but everyone dies, everyone will be a spectator. I'm building a little box where they can all go as an override and end the game themselves. It should only work if everyone who was in the game (kept track by a scoreboard variable "inlobby") is in the area. At which point it resets them all.
There are multiple teams, like:
dtrrunner (Death Run, Runner)
dtrdeath (Death Run, Death)
dtrspec (Death Run, Spectator)
spl (Spleef, Ingame)
splspec (Spleef, Spectating)
etc and so on.
I just need to know if it's possible (and if so, how) to match the number of players to a scoreboard objective.
So for example, 3 people enter Spleef and miraculously die at the exact same tick, ending the game but keeping them in spectator. They all move to the override, and it only sets them back when everyone is in, not spectators from a different game, and not when not everyone is in.
Thanks for any help or advice in advance!
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