Is there a way to break a furnace with commands but have it drop its items? I'm making a time-based mini-game where the furnace will disappear at the end of the event, but I don't want the player to lose whatever is in the furnace if they're not done.
This actually doesn't work; the name of an item is different from the type of an item, so this command will simply kill all dropped items that weren't named "furnace" (regardless of whether they actually are a furnace or not). For anyone wondering, you need to use the scoreboard system to flag items based on their type, then delete items based on whether they were flagged or not. For example: