I'm making a 2-Player map where players through a series of obstacles. One player is red and one is blue. Is there anyway to make a system where if the two levers are switched down, both players are teleported to their starting places?
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10/20/2014
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Verbina29
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you could use an AND gate to tell if both levers are pullled, and then have a scoreboard objective called "Player" or whatever and have red be 1 and blue be 2, then teleport the person who has a Player score of 1 teleported to the red start and the player with a score of 2 teleported to the blue start. (I'm also making a 2-player map.)
Hi,
I'm making a 2-Player map where players through a series of obstacles. One player is red and one is blue. Is there anyway to make a system where if the two levers are switched down, both players are teleported to their starting places?
you could use an AND gate to tell if both levers are pullled, and then have a scoreboard objective called "Player" or whatever and have red be 1 and blue be 2, then teleport the person who has a Player score of 1 teleported to the red start and the player with a score of 2 teleported to the blue start. (I'm also making a 2-player map.)
You might want to check out these videos by Slicedlime: http://www.slicedlime.tv/2016/03/advanced-map-making-tutorials-part-7-ready-check/
What is an AND gate? Sorry, I am a bit new to command blocking and red stone
An AND gate is a redstone logic gate that will only output if both inputs are on. They are built like this:
A redstone AND gate will be the easiest.
However, if you think the 2 levers are too far away to be activated immediately,
you can try some simple /setblock command to place redstone_block s on
a short AND gate.