Hey guys, recently I discovered a crazy cool way to not only make multiplayer compatible guided missiles which follow player facing movement, but also multiy-ENTITY compatible missiles. The concept is pretty simple and turns out really cool! Here is a video showing skeletons using the missiles:
Here is a video describing how to make the guided missiles:
No that is not true. If you watched the second video, you would understand. It summons a fireball which is affected by the players arrow. Since fireballs shoot in the trajectory of a player's vision, you can change that trajectory by summoning another fireball.
It abuses this factor which makes it multiplayer compatible. The only command blocks used are 1 to find the specific arrow, one to summon the initial fireball and then one to summon repeated fireballs.
No it summons a fireball not moving. It only uses 3 command blocks. The fireball changes direction because of minecraft mechanics, not command blocks. That is why it is multiplayer compatible.
Thanks! I also checked out your SSB thing. Looks great so far!
(To ym) Na dude, it is homed to you because of the way fireballs work. Once you hit a fireball, it goes in the direction you are facing. If you shoot an arrow, then turn arround and it later hits a fireball, the fireball will go backwards. Thus if you repeatedly summon fireballs, the direction is constantly affected by the player's direction
It's a very simple concept, when a fireball is hit, it assumes the direction of the owner. In this case since your arrow (or the skeleton's) hits the original fireball it makes you the owner. When an unowned fireball is summoned on that fireball, the old fireball explodes and the new one assumes its properties, but has to request new directional info from the original owner.
Imagine the initial fireball is still your arrow. The exact same thing happens. This fireball actually is being recreated every tick as if it was hit by you.
This is really pretty genius, I know you aren't the original creator of the concept, but thanks for showing it here. This is really fun to play with.
They should not take the direction of the shooter.
The should do their own calculation on themselves.
Well, that IS a bug, thanks for sharing anyways,
I finally found out why my deflecting shield works so strange.
(Don't worry, I'll try not to tell Mojang XD)
Actually, it's just manipulating the way fireballs are handled. It isn't really a bug because it is working as intended. This way it isn't near impossible to kill a ghast with its own fireball.
Hey guys, recently I discovered a crazy cool way to not only make multiplayer compatible guided missiles which follow player facing movement, but also multiy-ENTITY compatible missiles. The concept is pretty simple and turns out really cool! Here is a video showing skeletons using the missiles:
Here is a video describing how to make the guided missiles:
How did you make this work? .
I think I sorta get it, this is not an exploit.
What I think is that you put several command blocks,
summoning fireball at the rotation of the shooter.
Like if the shooter look down, it goes down.
If my hypothesis matches the truth,
this IS multi-arrow compatible, but not multi-player compatible.
Tell me whether I got it correct or wrong.
No that is not true. If you watched the second video, you would understand. It summons a fireball which is affected by the players arrow. Since fireballs shoot in the trajectory of a player's vision, you can change that trajectory by summoning another fireball.
It abuses this factor which makes it multiplayer compatible. The only command blocks used are 1 to find the specific arrow, one to summon the initial fireball and then one to summon repeated fireballs.
Which is not true?
I mean, like if you face down, the arrow summons a fire ball going down.
Or is it like summoning a fireball which is not moving?
I don't know, wish for your explanation.
No it summons a fireball not moving. It only uses 3 command blocks. The fireball changes direction because of minecraft mechanics, not command blocks. That is why it is multiplayer compatible.
So what it does is that you summon a fireball on the arrow,
summon a fireball on that fireball?
idk, you cen tell me what you did.
and I think I know what the bug is,
but no matter what, I should wait for
your reply, I don't like too much wild guesses.
Thats what it does. Summon a fireball at the arrow, then summon a fireball at that fireball. It isnt a bug, this has worked since 1.8
Only takes 4cmds, just go to the link in the description for a one command generator
No, the problem is,
why does the fireball homed to you,
as the fireball is neutral,
and you shouldn't have access to control it.
So I wonder, they got your rotation data or what?
Thanks! I also checked out your SSB thing. Looks great so far!
(To ym) Na dude, it is homed to you because of the way fireballs work. Once you hit a fireball, it goes in the direction you are facing. If you shoot an arrow, then turn arround and it later hits a fireball, the fireball will go backwards. Thus if you repeatedly summon fireballs, the direction is constantly affected by the player's direction
It's a very simple concept, when a fireball is hit, it assumes the direction of the owner. In this case since your arrow (or the skeleton's) hits the original fireball it makes you the owner. When an unowned fireball is summoned on that fireball, the old fireball explodes and the new one assumes its properties, but has to request new directional info from the original owner.
Imagine the initial fireball is still your arrow. The exact same thing happens. This fireball actually is being recreated every tick as if it was hit by you.
This is really pretty genius, I know you aren't the original creator of the concept, but thanks for showing it here. This is really fun to play with.
So this IS a bug.
They should not take the direction of the shooter.
The should do their own calculation on themselves.
Well, that IS a bug, thanks for sharing anyways,
I finally found out why my deflecting shield works so strange.
(Don't worry, I'll try not to tell Mojang XD)
Actually, it's just manipulating the way fireballs are handled. It isn't really a bug because it is working as intended. This way it isn't near impossible to kill a ghast with its own fireball.
I LITERALLY said in the video it was made by GamerGuppy, but he didn't come up with a method for skeletons to shoot them.
Thanks Nigathan for clarifying what I already tried to say. It is not a bug, just how the game works. An exploit as it states.